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Skinwalker 5E (250)


TheQuestionMan

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Skinwalker

 

Player: TheQuestionMan

 

Val Char Cost

15/25 STR 5

18/23 DEX 24

15/23 CON 10

15 BODY 10

13 INT 3

11 EGO 2

15/25 PRE 5

18 COM 4

 

6/20 PD 3

6/20 ED 3

3/5 SPD 2

6/10 REC 0

30/46 END 0

31/40 STUN 0

 

6"/20", RUN 0

2" SWIM 0

3"/10" LEAP 0

Characteristics Cost: 71

 

Cost Power

Lycanthrope Physiology, all slots Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

7 1)  +10 STR (10 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

10 2)  +5 DEX (15 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

11 3)  +8 CON (16 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

7 4)  +10 PRE (10 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

13 5)  +2 SPD (20 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

4 6)  Lycanthropic Resilience: Damage Resistance (6 PD/6 ED) (6 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

9 7)  Lycanthropic Resilience: Armor (12 PD/0 ED) (18 Active Points); Does Not Work Against Silver Based Attacks (-1/2), Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

9 8)  Lycanthropic Resilience: Armor (0 PD/12 ED) (18 Active Points); Does Not Work Against Fire Attacks (-1/2), Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

5 9)  Lycanthropic Regeneration: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Does Not Heal Damage Caused By Silver Weapons (-1/2), Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

8 10) Lycanthropic Senses: +4 PER with all Sense Groups (12 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

3 11) Lycanthrope’s Eyes: Ultraviolet Perception (Sight Group) (5 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

3 12) Lycanthropic Nose: Discriminatory with Normal Smell (5 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

3 13) Lycanthropic Nose: Tracking with Normal Smell (5 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

7 14) Lycanthropic Nose: Targeting with Normal Smell (10 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

3 15) Lycanthropic Legs: Leaping +5" (3"/10" forward, 1 1/2"/5" upward) (5 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

19 16) Lycanthropic Legs: Running +14" (6"/20" total) (28 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

3 17) Wolf Tail: Extra Limb (1) (5 Active Points); Limited Manipulation (-1/4), Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4)

17 Claws, Fangs, & Paws: Multipower, 25-point reserve,  (25 Active Points); Restrainable (Silver Based Restraints; -1/4), Only In Heroic Identity (-1/4)

1u 1)  Climbing Claws: Clinging (normal STR) (10 Active Points); Not on Smooth Surfaces (-1/2), Costs Endurance (-1/2), Cannot Resist Knockback (-1/4)

2u 2)  Fangs: Killing Attack - Hand-To-Hand 1d6+1 (2d6+1 / 2 1/2d6 w/STR) (20 Active Points); No Knockback (-1/4)

2u 3)  Claws: Killing Attack - Hand-To-Hand 2d6-1 (3d6 - 1 / 3d6+1 w/STR) (25 Active Points); Reduced Penetration (-1/4), No Knockback (-1/4)

2u 4)  Paws of Fury: Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2)

Powers Cost: 148

 

 

Cost Skill

0 Acting 8-

3 Acrobatics 13- (14-)

0 AK: Bright City (Everyman Skill) 11-

3 Breakfall 13- (14-)

3 Climbing 13- (14-)

0 Concealment 8-

0 Conversation 8-

3 Deduction 12-

0 KS: Flora & Fauna (Everyman Skill) 11-

2 KS: Scents 11-

0 Language:  English (completely fluent; literate) (4 Active Points)

0 Paramedics 8-

0 Persuasion 8-

0 PS: Hunter (Everyman Skill) 11-

0 Seduction (Charm) 8-

3 Shadowing 12-

3 Stealth 13- (14-)

3 Streetwise 12- (14-)

2 Survival (Urban) 12-

3 Tactics 12-

3 Tracking 12-

0 TF:  Small Motorized Ground Vehicles (Everyman Skill)

0 WF:  Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat

Skills Cost: 31

 

 

 

Total Character Cost: 250

 

Pts. Disadvantage

Lycanthrope Physiology

20 1)  Accidental Change:  always during the night of the full moon Always (Uncommon)

10 2)  Distinctive Features:  Mystic/Werewolf Aura (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

20 3)  Enraged:  if takes BODY (Common), go 11-, recover 11-

15 4)  Psychological Limitation:  Repulsed By Wolfsbane (Common; Strong)

20 5)  Susceptibility:  when in contact with silver 1d6 damage per Phase (Common)

20 6)  Vulnerability:  2 x BODY from Silver Weapons (Common)

20 7)  Vulnerability:  2 x STUN from Silver Weapons (Common)

Disadvantage Points: 125

Base Points: 175

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0
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