TheQuestionMan Posted August 3, 2014 Report Share Posted August 3, 2014 Skinwalker Player: TheQuestionMan Val Char Cost 15/25 STR 5 18/23 DEX 24 15/23 CON 10 15 BODY 10 13 INT 3 11 EGO 2 15/25 PRE 5 18 COM 4 6/20 PD 3 6/20 ED 3 3/5 SPD 2 6/10 REC 0 30/46 END 0 31/40 STUN 0 6"/20", RUN 0 2" SWIM 0 3"/10" LEAP 0 Characteristics Cost: 71 Cost Power Lycanthrope Physiology, all slots Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 7 1) +10 STR (10 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 10 2) +5 DEX (15 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 11 3) +8 CON (16 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 7 4) +10 PRE (10 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 13 5) +2 SPD (20 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 4 6) Lycanthropic Resilience: Damage Resistance (6 PD/6 ED) (6 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 9 7) Lycanthropic Resilience: Armor (12 PD/0 ED) (18 Active Points); Does Not Work Against Silver Based Attacks (-1/2), Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 9 8) Lycanthropic Resilience: Armor (0 PD/12 ED) (18 Active Points); Does Not Work Against Fire Attacks (-1/2), Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 5 9) Lycanthropic Regeneration: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Does Not Heal Damage Caused By Silver Weapons (-1/2), Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 8 10) Lycanthropic Senses: +4 PER with all Sense Groups (12 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 3 11) Lycanthrope’s Eyes: Ultraviolet Perception (Sight Group) (5 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 3 12) Lycanthropic Nose: Discriminatory with Normal Smell (5 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 3 13) Lycanthropic Nose: Tracking with Normal Smell (5 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 7 14) Lycanthropic Nose: Targeting with Normal Smell (10 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 3 15) Lycanthropic Legs: Leaping +5" (3"/10" forward, 1 1/2"/5" upward) (5 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 19 16) Lycanthropic Legs: Running +14" (6"/20" total) (28 Active Points); Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 3 17) Wolf Tail: Extra Limb (1) (5 Active Points); Limited Manipulation (-1/4), Only In Heroic Identity (-1/4), Restrainable (Silver Based Restraints; -1/4) 17 Claws, Fangs, & Paws: Multipower, 25-point reserve, (25 Active Points); Restrainable (Silver Based Restraints; -1/4), Only In Heroic Identity (-1/4) 1u 1) Climbing Claws: Clinging (normal STR) (10 Active Points); Not on Smooth Surfaces (-1/2), Costs Endurance (-1/2), Cannot Resist Knockback (-1/4) 2u 2) Fangs: Killing Attack - Hand-To-Hand 1d6+1 (2d6+1 / 2 1/2d6 w/STR) (20 Active Points); No Knockback (-1/4) 2u 3) Claws: Killing Attack - Hand-To-Hand 2d6-1 (3d6 - 1 / 3d6+1 w/STR) (25 Active Points); Reduced Penetration (-1/4), No Knockback (-1/4) 2u 4) Paws of Fury: Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2) Powers Cost: 148 Cost Skill 0 Acting 8- 3 Acrobatics 13- (14-) 0 AK: Bright City (Everyman Skill) 11- 3 Breakfall 13- (14-) 3 Climbing 13- (14-) 0 Concealment 8- 0 Conversation 8- 3 Deduction 12- 0 KS: Flora & Fauna (Everyman Skill) 11- 2 KS: Scents 11- 0 Language: English (completely fluent; literate) (4 Active Points) 0 Paramedics 8- 0 Persuasion 8- 0 PS: Hunter (Everyman Skill) 11- 0 Seduction (Charm) 8- 3 Shadowing 12- 3 Stealth 13- (14-) 3 Streetwise 12- (14-) 2 Survival (Urban) 12- 3 Tactics 12- 3 Tracking 12- 0 TF: Small Motorized Ground Vehicles (Everyman Skill) 0 WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat Skills Cost: 31 Total Character Cost: 250 Pts. Disadvantage Lycanthrope Physiology 20 1) Accidental Change: always during the night of the full moon Always (Uncommon) 10 2) Distinctive Features: Mystic/Werewolf Aura (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 3) Enraged: if takes BODY (Common), go 11-, recover 11- 15 4) Psychological Limitation: Repulsed By Wolfsbane (Common; Strong) 20 5) Susceptibility: when in contact with silver 1d6 damage per Phase (Common) 20 6) Vulnerability: 2 x BODY from Silver Weapons (Common) 20 7) Vulnerability: 2 x STUN from Silver Weapons (Common) Disadvantage Points: 125 Base Points: 175 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Cassandra Posted August 5, 2014 Report Share Posted August 5, 2014 American Werewolf in the Champions Forum! Quote Link to comment Share on other sites More sharing options...
tkdguy Posted August 7, 2014 Report Share Posted August 7, 2014 Thanks for sharing! This will help me build a lycanthrope character of my own. Quote Link to comment Share on other sites More sharing options...
massey Posted August 8, 2014 Report Share Posted August 8, 2014 Can he actually use the tail for anything? I mean, since you paid for extra limbs, you can technically open a jar of peanut butter with it. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted August 8, 2014 Author Report Share Posted August 8, 2014 Find me a limitation that applies the please. Cheers QM Quote Link to comment Share on other sites More sharing options...
massey Posted August 8, 2014 Report Share Posted August 8, 2014 I don't think you need it at all. It's not a useful limb. You can just have a tail, for free. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted August 8, 2014 Author Report Share Posted August 8, 2014 Knock people over, trip them up, swat buttons (or testicles) you have had experience with large K-9's before right. I have. LOL QM Quote Link to comment Share on other sites More sharing options...
Tigereye Posted August 8, 2014 Report Share Posted August 8, 2014 Tails are ususally less dextrous and less strong than other limbs: Tail: Extra Limb, Limited Manipulation (-1/4), Limited Power (Strikes and Lifting are 10 points below normal STR, -1/4). 5 Active Points, 3 Real Cost. Quote Link to comment Share on other sites More sharing options...
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