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Else Earth: Mr. Lei (WIP)


Enforcer84

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Mr. Lei

 

Val   Char   Cost    Roll     Notes

  20    STR      10      13-      Lift 400.0kg; 4d6 [2]

  20    DEX     20      13-

  20    CON     10      13-

  13    INT        3       12-      PER Roll 12-

  11    EGO      1       11-

  15    PRE       5       12-      PRE Attack:  3d6

 

  10    OCV     35     

   7     DCV     20     

   3     OMCV  0      

   4     DMCV  3      

   4     SPD      20                  Phases:  3, 6, 9, 12

 

10+10            PD     8            Total:  10/20 PD (0 rPD)

10+10            ED     8            Total:  10/20 ED (0 rED)

  10    REC      6

  40    END      4

  12    BODY   2

  40    STUN   10      Total Characteristic Cost:  165

 

Movement:    Running:  40m/160m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

                         Teleportation:  30m/30m

 

Cost   Powers                                                                                   END

60      Four Celestials Combat Maneuvers:  Multipower, 60-point reserve             

2f       1)  Counterpunch:  Hand-To-Hand Attack +4d6, Area Of Effect (1m Surface; +¼), Reduced Endurance (½ END; +¼), Constant (+½) (40 Active Points); Requires A Roll (Attack roll; -½), Hand-To-Hand Attack (-¼), Not When Grabbed/Grabbing (-¼)                                                                                                  1

5f       2)  Five Phoenix Strike:  Hand-To-Hand Attack +6d6, Variable Advantage (+½ Advantages; +1) (60 Active Points); Hand-To-Hand Attack (-¼)                                                                       6

4f       3)  Lung Ch’uan (Dragon Fist):  Killing Attack - Hand-To-Hand 2d6 (2 ½d6 w/STR), +2 Increased STUN Multiplier (+½) (45 Active Points)                                                                              4

2f       4)  Phoenix Ascendant:  Killing Attack - Ranged 1d6, Area Of Effect (1m Surface; +¼), Constant (+½) (26 Active Points); No Range (-½)                                                                                   3

2f       5)  Tortoise Strength:  +40 STR (40 Active Points); Only To Disarm, Escape, And Grab (-¾) 4

66      Four Celestials Defense:  Multipower, 66-point reserve      

1f       1)  Tortoise’s Shell Technique:  +10 ED (10 Active Points); Costs Endurance (-½)    1

1f       2)  Tortoise’s Shell Technique:  +10 PD (10 Active Points); Costs Endurance (-½)    1

2f       3)  Ultimate Blocking Technique:  Barrier 12 PD, 0 BODY (up to 2m long, 2m tall, and ½m thick), Non-Anchored, Hardened (+¼), Reduced Endurance (½ END; +¼), One-Way Transparent (+½) (66 Active Points); Costs Endurance (to maintain; -½), No Range (-½), Self Only (-½), Restrainable (-½), Requires A Roll (Skill roll; Martial Arts Tricks; -½), Nonresistant Defenses (-¼), Only Works Against Hand-To-Hand Attacks (-¼)              3

1f       4)  Ultimate Dodging Technique:  Desolidification  (40 Active Points); Only To Protect Against Limited Type Of Attack (-1), Increased Endurance Cost (x2 END; -½), Requires A Roll (Skill roll; Martial Arts Tricks; -½) 8

50      Four Celestials Movements:  Multipower, 50-point reserve

1f       1)  Hing Kung:  Flight 8m, Invisible Power Effects (doesn’t leave tracks, trip seismic alarms, or the like; +¼) (10 Active Points); Only In Contact With A Surface (-¼)                                    1

3f       2)  Tian Long Ba Bu:  Running +28m (40m total), x4 Noncombat, Combat Acceleration/Deceleration (+¼), Reduced Endurance (½ END; +¼) (49 Active Points); Requires A Roll (Skill roll; Martial Arts Tricks; -½) 2

1f       3)  Wind Running:  Teleportation 30m (30 Active Points); Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll; Martial Arts Tricks; -½), Must Pass Through Intervening Space (-¼), no Noncombat movement (-¼)  15

10      The Dragon’s Power Flows To Me:  Aid  STR, EGO, REC, PD, or ED 3d6, Variable Effect (any one of these Characteristics at a time; +½) (27 Active Points); Only to Aid Self (-1), Extra Time (Full Phase, -½), Can Only Have One Type Of Aid Active At A Time (-¼)                                                                                     3

7         Tortoise’s Shell Technique:  Mental Defense (10 points total) (10 Active Points); Costs Endurance (-½)             1

 

           Kung Fu (Wu Shu)

           Maneuver        OCV   DCV    Notes

4         Block                +2      +2      Block, Abort

4         Disarm              -1       +1      Disarm; 30 STR to Disarm roll

4         Dodge                --       +5      Dodge, Affects All Attacks, Abort

4         Escape              +0      +0      35 STR vs. Grabs

5         Flying Kick      +1       -2      8d6 Strike

3         Joint Lock/Grab         -1      -1 Grab Two Limbs, 30 STR for holding on

5         Kick                   -2       +1      8d6 Strike

3         Legsweep         +2       -1      5d6 Strike, Target Falls

4         Punch               +0      +2      6d6 Strike

3         Throw               +0      +1      4d6 +v/10, Target Falls

4         Tien-hsueh Strike       -1      +1                2d6 NND

4         Tiger/Dragon Claw    +0      +0                8d6 Crush, Must Follow Grab

4         Uproot/Sand Palm    +0      +0                35 STR to Shove

1         Weapon Element:  Axes, Maces, and Picks

1         Weapon Element:  Blades

1         Weapon Element:  Chain Weapons

1         Weapon Element:  Clubs

1         Weapon Element:  Hook Sword

1         Weapon Element:  Polearms

1         Weapon Element:  Staffs

1         Weapon Element:  Three-Section Staff

1         Weapon Element:  Whips

1         Weapon Element:  Wind and Fire Wheels

 

           Talents

3         Ch'i Calm:  Resistance (+3 to roll)

2         Off-Hand Defense

10      Phoenix Awareness:  Lightning Reflexes (+10 DEX to act first with All Actions)

6         Breaking Boards and Breaking Hearts:  +2/+2d6 Striking Appearance (vs. all characters)

 

           Skills

8         +1 with HTH Combat

3         Acrobatics 13-

3         Breakfall 13-

3         Charm 12-

3         Climbing 13-

3         Combat Driving 13-

3         Concealment 12-

3         Contortionist 13-

3         High Society 12-

3         Jack of All Trades

1         1)  PS: Bodyguard (2 Active Points) 11-

3         2)  PS: Calligraphy (4 Active Points) 13-

3         3)  PS: Cooking (4 Active Points) 13-

1         4)  PS: Driver (2 Active Points) 11-

3         5)  PS: Lion Dancing (4 Active Points) 13-

1         6)  PS: Sifu/Sensei (2 Active Points) 11-

3         Linguist

0         1)  Language:  Cantonese (idiomatic) (4 Active Points)

3         2)  Language:  English (idiomatic) (4 Active Points)

2         3)  Language:  Mandarin (idiomatic) (4 Active Points)

2         4)  Language:  Wu (idiomatic) (4 Active Points)

3         Navigation 12-

3         Paramedics 12-

3         Persuasion 12-

17      Power:  Martial Arts Tricks 20-

3         Riding 13-

3         Scholar

1         1)  KS: Buddhism (2 Active Points) 11-

2         2)  KS: Chinese Healing (3 Active Points) 12-

3         3)  KS: Ch’i-Centering Techniques (4 Active Points) 13-

3         4)  KS: Kung Fu (4 Active Points) 13-

3         Shadowing 12-

3         Sleight Of Hand 13-

3         Stealth 13-

3         Streetwise 12-

8         TF:  Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Carts & Carriages, Equines, Railed Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles

3         Traveler

1         1)  AK: Eastern China (2 Active Points) 11-

1         2)  AK: West Coast of the United States and Canada (2 Active Points) 11-

1         3)  CK: Hong Kong (2 Active Points) 11-

1         4)  CK: San Fransisco (2 Active Points) 11-

1         5)  CK: Seattle (2 Active Points) 11-

1         6)  CK: Shanghai (2 Active Points) 11-

1         7)  CK: Tai Pei City (2 Active Points) 11-

1         8)  CK: Vancouver, BC (2 Active Points) 11-

6         WF:  Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons

 

Total Powers & Skill Cost:  435

Total Cost:  600

 

400+     Matching Complications

10      Distinctive Features:  Style Limitations: Rare Kung Fu Stylings (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

10      Hunted:  Other "Masters" out to prove themselves Infrequently (As Pow; Harshly Punish)

20      Psychological Complication:  Modern Knight's Code (Common; Total)

                Notes:  Will Sacrifice Self for those under his protection. Topple those who abuse the weak. Defend the innocent. Always keep your word. Respect your elders.

15      Psychological Complication:  Protective of Abigail Knight (Common; Strong)

15      Social Complication:  Secret Identity Frequently, Major

200    Experience Points

 

Total Complications Points:  600

 

Background/History:          

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics:

 

Campaign Use:

 

Appearance:  A handsome chinese man with a hard-won physicque of granite and classical hollywood features. Mr Lei dresses like a chauffeur with a domino mask. He his slacks, hat, mask, gloves, jacket are all white. His shirt and tie are black as are his shoes.

 

 

Clearly, this guy is an homage to Kato. Sooo. Now I have to make the crime fighter he protects. 

The Four Celestials Kung Fu are a Hero Universe creation so I may have to tinker with them to make them more friendly to my world. 

Also he lacks resistant defenses of any kind (save the blocking technique, and the Dodge is desolidificaton) so I might be ok there. 

 

The Phoenix Ascendant ability is to bath himself in flames - he doesn't do this very often. 

 

 

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Here's Mr. Lei:

 

 

post-10891-0-57809600-1431319705_thumb.jpg

 

 

His look reminds me of a funny story that I read in an issue of Reader's Digest several years ago.

 

There was a white couple that had decided to go to dinner at a local restaurant one evening, and they

arrived at the same time as a black couple. The white man was dressed in a black outfit with a white shirt,

while the other was dressed in a white suit with a black shirt. Both men stared at each other in silence,

until it was broken by the black man. "My God," he said, "one of us must be the negative!"

 

I don't think that my recollection of the story is 100% word-for-word accurate (it's been at least 30 years

since I'd originally read the story), but I'm fairly certain that the end line is right.

 

 

Major Tom 2009 :cool:

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