Opale Posted October 4, 2015 Report Share Posted October 4, 2015 Aloha fellow Heroes, Villains and GMites ! A turnabout in my campaign made my players an myself pondering about playing in Vibora Bay for the unique mystic setting it offers. Problem is my PCs are too powerful for the VB settings, from what I read of the book. So, I am considering using a GM fiat devices/thingy to level down their might sliightly. Question is : what is the average I should consider ? Usually a 6th ED PC with 400 CP does something like 12d6 Damage for OCV 11 and has a defense between 16 (martial artists) and 30 (Brocks) VB bricks seems to be much less strong (9d6 ?) but what about the other limits ? If someone has a hint or a good house rule for that ? In advance , mahalo nui loa for the help Erzulie Mounted Opale Quote Link to comment Share on other sites More sharing options...
bubba smith Posted October 4, 2015 Report Share Posted October 4, 2015 cut the power levels in half Quote Link to comment Share on other sites More sharing options...
assault Posted October 4, 2015 Report Share Posted October 4, 2015 Are the PCs existing ones that are being moved to VB, or are they new? If the former, I'd boost the setting, rather than reduce the PCs' power levels. There's too much risk of alienating your players the other way. Quote Link to comment Share on other sites More sharing options...
Hermit Posted October 4, 2015 Report Share Posted October 4, 2015 Are the PCs existing ones that are being moved to VB, or are they new? If the former, I'd boost the setting, rather than reduce the PCs' power levels. There's too much risk of alienating your players the other way. I was thinking the same. It's better to buff up the foes than cut the PCs down imo. Less chance of resentment Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted October 5, 2015 Report Share Posted October 5, 2015 Champions Online pumped up the power level in Vibora Bay quite a bit to make it more of a challenge to superheroes, while retaining its supernatural flavor. In several cases this involved extrapolating from existing precedents in the setting. Take VB's street gangs: the Sovereign Sons command actual voodoo magic and have zombies in their ranks; the Dogz are infected with lycanthropy, and the New Shadows with vampirism; the Trey Kings dabble in Qliphothic magic. I don't think the White Warlocks are in the game, but they practically write themselves. (CO's actual execution left something to be desired, but IMHO the concept is sound.) Of course VIPER and DEMON both have a presence in Vibora Bay, so it's easy to introduce higher-profile elements from both organizations. Quote Link to comment Share on other sites More sharing options...
Opale Posted October 5, 2015 Author Report Share Posted October 5, 2015 copy that all ! thanks all for the advises. Opale, thinking she'd be a fun villainess at VB Quote Link to comment Share on other sites More sharing options...
bubba smith Posted October 5, 2015 Report Share Posted October 5, 2015 no offense, but you have the name for it your username I mean Quote Link to comment Share on other sites More sharing options...
Opale Posted October 5, 2015 Author Report Share Posted October 5, 2015 huh ? *falls from the nearby closet* there is a villainess named Opale in CU ??!!!! o_o Quote Link to comment Share on other sites More sharing options...
bubba smith Posted October 5, 2015 Report Share Posted October 5, 2015 not to my knowledge the name " opale" sounds villainous for some reason Quote Link to comment Share on other sites More sharing options...
Opale Posted October 5, 2015 Author Report Share Posted October 5, 2015 *big grin* Quote Link to comment Share on other sites More sharing options...
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