Scott Anderson Posted May 3, 2016 Report Share Posted May 3, 2016 If one character throws another into an immobile object such as a wall, how do you adjudicate how much damage is done? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 3, 2016 Report Share Posted May 3, 2016 Strength Damage of the thrower up to the combined DEF & BODY of the wall - any excess means they go through the wall. Treat any excess like Knockback. *Unless the thrower is also using a Martial Maneuver that adds velocity damage to their Strength Damage. HM Quote Link to comment Share on other sites More sharing options...
Beast Posted May 3, 2016 Report Share Posted May 3, 2016 better to aim for a agent as the agents def and body x2 will be near what it takes to punch through a tank Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 4, 2016 Report Share Posted May 4, 2016 better to aim for a agent as the agents def and body x2 will be near what it takes to punch through a tank Yes and no. Remember that you can't Throw an enemy on another enemy without a seperate attack action. i.e. If you grab and use your free attack to throw the enemy into a wall, that is allowed. If you try to use your free attack to throw the enemy onto another enemy, that is explicitly forbidden. You could use the free action to squeeze, then throw next phase. Or make a multiple attack with the "throw against enemy" being your next attack. Quote Link to comment Share on other sites More sharing options...
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