Jump to content

Teleport Enemy Weapons To Disarm


g3taso

Recommended Posts

You and Christopher obliquely raise the same point. I can use Disarm/Grab, but my objection to just using them is they don't have the right "feel". I'm not trying to Hulk Hogan "rip it out of their mitts", when they are very likely stronger than me. Barring attacking a wizard or Professor X, most opponents can beat STR 14.

 

On the other hand, using a Disarm/Grab using something other than STR would seem to be perfectly workable. Is there a modifier that lets an opposed STR grab/disarm for taking a weapon be based on opposed DEX rather that STR?  I'd be interested in the Palindromedary and friends could help with a HD-style output for that. (I'm away from home).

A Martial Grab isn't a Brute Force Rip out of their hand. It's all about the Jackie Chan weapon disarm with a slap. It also includes +10 strength to make the disarm roll (+5 Str per D6 of extra Martial Damage purchased). You can do this with Invisible stretching. 

Link to comment
Share on other sites

  • Replies 75
  • Created
  • Last Reply

Top Posters In This Topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...