eepjr24 Posted June 23, 2016 Report Share Posted June 23, 2016 You can also look into ranged martial arts if you want to disarm with a thrown knife or the like. Don't need high base STR, you can use levels to increase the STR of the martial disarm. - E Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 23, 2016 Report Share Posted June 23, 2016 You could use drain or dispel to represent the snatching of the weapon. Btw OIF can be targeted at -2 to attack it. Quote Link to comment Share on other sites More sharing options...
Amorkca Posted June 23, 2016 Report Share Posted June 23, 2016 . Btw OIF can be targeted at -2 to attack it. Can you provide the page reference for this? Quote Link to comment Share on other sites More sharing options...
g3taso Posted June 23, 2016 Author Report Share Posted June 23, 2016 5th Edition Rules Book under "limitations" section about 1/2 way through the book Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted June 23, 2016 Report Share Posted June 23, 2016 Can you provide the page reference for this? 6E1 377 CC 105 Only for damaging the focus. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 24, 2016 Report Share Posted June 24, 2016 Amorka I found it pg 292 5thr under inaccessiable. And yes it is only to damage or break a weapon. Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted June 24, 2016 Report Share Posted June 24, 2016 Amorka I found it pg 292 5thr under inaccessiable. And yes it is only to damage or break a weapon. Kinda rules it out for disarms and other weapon removals that do not attempt to damage it then. - E Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 24, 2016 Report Share Posted June 24, 2016 Kinda rules it out for disarms and other weapon removals that do not attempt to damage it then. - E If you drain an item it is considered "broke". That is why I brought it up. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 24, 2016 Report Share Posted June 24, 2016 I think it makes perfect sense for the same DCV modifier to hit a focus to apply in all attempts to hit that focus, grab or shoot or whatever. Quote Link to comment Share on other sites More sharing options...
Amorkca Posted June 24, 2016 Report Share Posted June 24, 2016 I played many moons ago in 4th edition and earlier, dropped out over Fusion and 5th Edition, came back with Champions Complete. Been playing catch-up ever since. I now have PDF's of 6E1&2, and am currently running a game again (Yay). I sometimes revert to old 4th rules, which generally isn't a problem but can occasionally be one. Thanks for all the comments and clarifications from all of you! Quote Link to comment Share on other sites More sharing options...
Lucius Posted June 25, 2016 Report Share Posted June 25, 2016 Given that Disarm and Grab Weapon are standard maneuvers, what exactly is it you want to do, that you can't do with those maneuvers? Lucius Alexander Unarmed palindromedary Quote Link to comment Share on other sites More sharing options...
g3taso Posted June 25, 2016 Author Report Share Posted June 25, 2016 You and Christopher obliquely raise the same point. I can use Disarm/Grab, but my objection to just using them is they don't have the right "feel". I'm not trying to Hulk Hogan "rip it out of their mitts", when they are very likely stronger than me. Barring attacking a wizard or Professor X, most opponents can beat STR 14. On the other hand, using a Disarm/Grab using something other than STR would seem to be perfectly workable. Is there a modifier that lets an opposed STR grab/disarm for taking a weapon be based on opposed DEX rather that STR? I'd be interested in the Palindromedary and friends could help with a HD-style output for that. (I'm away from home). Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 25, 2016 Report Share Posted June 25, 2016 Given that Disarm and Grab Weapon are standard maneuvers, what exactly is it you want to do, that you can't do with those maneuvers? Speedsters use teleport for all kinds of non-teleporting maneuvers. It represents someone moving so fast that no one can react or oppose with strength. I don't know if that's what he has in mind here but the concept is perfectly valid. I have a spell in my Fantasy Codex that allows a mage to teleport items out of someone's hand, for example. Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted June 25, 2016 Report Share Posted June 25, 2016 I don't have a problem with the concept of teleporting stuff out of someones hand. I just think there are other factors you need to consider. Like what is the defense? And how difficult is it going to be to hit that focus. - E Quote Link to comment Share on other sites More sharing options...
g3taso Posted June 25, 2016 Author Report Share Posted June 25, 2016 That's a good tip. I have a copy of Ultimate Speedster around here. I'll check that out. Quote Link to comment Share on other sites More sharing options...
Grailknight Posted June 25, 2016 Report Share Posted June 25, 2016 Speedsters use Passing Disarm which would give your 14 STR ninja a 24 STR base Disarm with +5 for each Martial DC you have. That should be enough to Disarm everyone but the STR-based characters. Quote Link to comment Share on other sites More sharing options...
Amorkca Posted June 25, 2016 Report Share Posted June 25, 2016 This is another reference book I am unfamiliar with. I've seen reference to Ultimate Speedster and Ultimate Metamorph in recent posts, but have never heard of these books... are they 5th Edition or 6th? Quote Link to comment Share on other sites More sharing options...
GCMorris Posted June 26, 2016 Report Share Posted June 26, 2016 If someone wanted to disintegrate/vaporize an enemy weapon would it be done the same way? Or Transform? Quote Link to comment Share on other sites More sharing options...
Lucius Posted June 26, 2016 Report Share Posted June 26, 2016 Given that Disarm and Grab Weapon are standard maneuvers, what exactly is it you want to do, that you can't do with those maneuvers? Okay, so I bolded the part that answers my question. You and Christopher obliquely raise the same point. I can use Disarm/Grab, but my objection to just using them is they don't have the right "feel". I'm not trying to Hulk Hogan "rip it out of their mitts", when they are very likely stronger than me. Barring attacking a wizard or Professor X, most opponents can beat STR 14. On the other hand, using a Disarm/Grab using something other than STR would seem to be perfectly workable. Is there a modifier that lets an opposed STR grab/disarm for taking a weapon be based on opposed DEX rather that STR? I'd be interested in the Palindromedary and friends could help with a HD-style output for that. (I'm away from home). Some Options: Buying Martial Maneuvers that add to STR for a specialized purpose. Buying STR outright that is Limited to a given purpose. Buying Sleight of Hand up to insane levels and invoke the Extraordinary Feat rule that lets you do the "impossible" with a Skill with a penalty of -10. Buying Change Environment with a penalty to the DEX roll and the consequence of failing the roll is losing a held item. There are probably better ideas I'm just not thinking of right now. Lucius Alexander The palindromedary thinks that Change Environment might be the best option. Quote Link to comment Share on other sites More sharing options...
g3taso Posted June 26, 2016 Author Report Share Posted June 26, 2016 Change Environment 4" radius, -4 to DEX Roll Or Lose Held Item or something like that? Quote Link to comment Share on other sites More sharing options...
Lucius Posted June 26, 2016 Report Share Posted June 26, 2016 Change Environment 4" radius, -4 to DEX Roll Or Lose Held Item or something like that? Not necessarily with a Radius. It can target an individual. But yes, like that. Lucius Alexander -2 to DEX Roll or Fall off Palindromedary Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 26, 2016 Report Share Posted June 26, 2016 If someone wanted to disintegrate/vaporize an enemy weapon would it be done the same way? Or Transform? Couple ways to do it. Transform "weapon to dust" would do it. So would just a killing attack that only affects foci. Or you could use a body Drain (inanimate objects never recover their Body and are destroyed when they are reduced below 1). There are some other options. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted June 28, 2016 Report Share Posted June 28, 2016 Limited Power Solid Non-Living Items Only This is a limitaiton? Hmm. It seems more like a way of getting round teleporting the whole thing, character and all. Certainly not a -1, possibly even costs you, if it was allowed at all. For some it is the equivalent of teleporting their powers away. Anyway: if a focus is accessible then you can take it away in combat. Effectively, all you want to do is add 'ranged' to a maneouvre. There may well be rules for that somewhere, but, if not, it does not sound like an expensive thing to do. No, you can not stick that in a multipower. If you want to take away an inaccessible focus in combat, what you are looking for is 'dispel'. Of course the real problem here is that 'focus' is a legacy limitation and shout be re-written. It is difficult to overstate how much I fail to appreciate the combination of advantage (here, borrow my healing rod, it is accessible) and limitaiton (hey, you borrowed my healing rod without permission!). Seriously, not difficult to sort out. Of course if you want to take something away from someone and use it against them, that is a whole other thing. See above for the discussion (albeit mainly in hint form) about the problems with the focus 'limtiaiton'. Basically, a universal accessible focus CAN be taken away and used against you. Boo-yah! The problem here is that the rules are not logical, and, arguably, that is fine. Just because it makes sense that, if you can teleport stuff, you can teleport bits of stuff does not mean that is how the rules are written. Otherwise I'd just teleport everone's head over here and leave the rest of them over there. There could e a way around the teleport possibility problem but then we tend toward genre specificity. In a generic system we need to cater for many genres. Never forget that Hero is a set of rules: do not try to apply logic to that: if in doubt, follow the rule. If that makes no sense from the point of view of the power you are building, you are doing it wrong. So, you can probably, with the right modifiers, teleport a gun out of someone's hand, but you can not teleport a set of armour off someone you are fighting, unless it has been built in a really weird way. You also can not teleport an I-beam inside someone, no matter how you built the teleport power. You CAN if you built it as a killing attack. CF: Miracleman and the Warpsmiths. Quote Link to comment Share on other sites More sharing options...
g3taso Posted June 28, 2016 Author Report Share Posted June 28, 2016 I never thought about body drain. That is an amazing idea. Quote Link to comment Share on other sites More sharing options...
Surrealone Posted June 28, 2016 Report Share Posted June 28, 2016 Here g3taso, this is for you: https://www.youtube.com/watch?v=j4Uh4qo8s4o Quote Link to comment Share on other sites More sharing options...
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