sentry0 Posted March 27, 2018 Report Share Posted March 27, 2018 I created a Speedster that has a group Teleport but am wondering if I have created it correctly. The special effect is that the speedster moves up to 8 people out of an area in the blink of an eye and then returns to their starting position. Evacuate!: Teleportation 20m, x8 Increased Mass, Area Of Effect (8m Radius; +1/2), Selective (+1/4) (61 Active Points); Limited Power Power loses about a third of its effectiveness (Must Cross Intervening Space; -1/2), Usable By Other (-1/2), Grantor pays the END whenever the power is used, Grantor controls the power totally, Grantor can only grant the power to others, Recipient must remain close to Grantor The teleport would move the recipients out of the "close" range that Usable By Other requires, which is fine. Thoughts, comments, concerns...have I missed something or am I overthinking this? Quote Link to comment Share on other sites More sharing options...
Watchman Mk. IV Posted March 27, 2018 Report Share Posted March 27, 2018 So I'm guessing that opponents would go too if they got within range in time. (Just hope they're not half-in and half-out; then you're talking about a Stargate transporter. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 27, 2018 Report Share Posted March 27, 2018 I wouldn't worry too much about the limits besides intervening space since logically the speedster should be able to reach the destination at the same time as well. I am flabbergasted that I didn't already work this out as a 60ap VPP slot for my rookie Flash. It's a mass dive for cover! I just don't have a good laptop or working right hand to check the build options in HD right now. Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 27, 2018 Author Report Share Posted March 27, 2018 3 minutes ago, Watchman Mk. IV said: So I'm guessing that opponents would go too if they got within range in time. (Just hope they're not half-in and half-out; then you're talking about a Stargate transporter. The AoE is selective so the Speedster can pick who gets it. You could probably make a case that hostile characters can't be teleported for game balance reasons but I don't know if I would worry about it too much Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 27, 2018 Report Share Posted March 27, 2018 The incongruity for me is combining does not cross (implying a running/flight sfx) with x8 mass which even a speedster w/25str would need more than 1 trip to carry 8 people with only 2 hands. Maybe I'm getting too detailed though. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 27, 2018 Report Share Posted March 27, 2018 If the intent is only a group dive for cover and is not intended to be used as an attack then I don't think AOE or Selective is even needed. Just usable nearby should be enough. Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 27, 2018 Author Report Share Posted March 27, 2018 3 minutes ago, Hyper-Man said: If the intent is only a group dive for cover and is not intended to be used as an attack then I don't think are is even needed. Just usable nearby should be enough. Interesting, that would actually cheapen it up Evacuate!: Teleportation 35m, x32 Increased Mass (60 Active Points); Limited Power Power loses about a third of its effectiveness (Must Cross Intervening Space; -1/2), Usable By Other (-1/2), Grantor pays the END whenever the power is used, Grantor controls the power totally, Grantor can only grant the power to others, Recipient must remain close to Grantor It would absolutely burn through endurance but could totally save civilian lives. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 27, 2018 Report Share Posted March 27, 2018 Here is the basic version I built for my rookie Flash: 0 3) Faster than a speeding bullet! v1: Teleportation 23m, No Relative Velocity, Position Shift, x2 Increased Mass, x4 Noncombat, Safe Blind Teleport (+1/4) (60 Active Points); Must Pass Through Intervening Space (-1/4) Real Cost: 40 [Notes: This represents a form of "Running" that is faster than the normal eye can see. Character's with Rapid sight x100 or better should be able to see his path.] - END=6 Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 27, 2018 Author Report Share Posted March 27, 2018 Better version... Evacuate!: Teleportation 35m, Usable Simultaneously (up to 32 people at once; +3/4), Grantor pays the END whenever the power is used, Grantor controls the power totally, Grantor can only grant the power to others, Recipient must remain close to Grantor (61 Active Points); Limited Power Power loses about a fourth of its effectiveness (Must Cross Intervening Space; -1/4) Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 27, 2018 Report Share Posted March 27, 2018 Looks good. I would advise rereading the UBO rules and predocument the way it works using the notes feature of HD just to avoid issues at game time. sentry0 1 Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 27, 2018 Author Report Share Posted March 27, 2018 Alright...reading the UOO rules a bit more carefully I think this version is probably what I'll be going with: Evacuate!: Teleportation 24m, Usable Simultaneously (up to 32 people at once; +1 1/2), Grantor pays the END whenever the power is used, Grantor controls the power totally, Recipient must remain close to Grantor, Recipient must be within Limited Range of the Grantor for power to be granted (60 Active Points); Limited Power Power loses about a fourth of its effectiveness (Must Cross Intervening Space; -1/4) Providing I'm interrpreting the rules correctly this version should allow the following: Recipients must be willing A single attack roll is made for all recipients All recipients must be within 10m of the grantor The grantor can also (optionally) give the power to themselves and teleport themselves Christopher R Taylor 1 Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 27, 2018 Report Share Posted March 27, 2018 Passes the eye test to me. Quote Link to comment Share on other sites More sharing options...
Watchman Mk. IV Posted March 27, 2018 Report Share Posted March 27, 2018 4 hours ago, sentry0 said: Alright...reading the UOO rules a bit more carefully I think this version is probably what I'll be going with: Evacuate!: Teleportation 24m, Usable Simultaneously (up to 32 people at once; +1 1/2), Grantor pays the END whenever the power is used, Grantor controls the power totally, Recipient must remain close to Grantor, Recipient must be within Limited Range of the Grantor for power to be granted (60 Active Points); Limited Power Power loses about a fourth of its effectiveness (Must Cross Intervening Space; -1/4) Providing I'm interrpreting the rules correctly this version should allow the following: Recipients must be willing A single attack roll is made for all recipients All recipients must be within 10m of the grantor The grantor can also (optionally) give the power to themselves and teleport themselves Nice little rescue power for getting people out of the burning building and into Archie. sentry0 1 Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 27, 2018 Report Share Posted March 27, 2018 So was this inspired by the quicksilver scene at the beginning of the last x-men movie? That scene IMHO is more of an enter the speedzone (5e Ultimate speedster / 6e APG) An almost time stop EDM vs non speedsters. If so why NOT include the safe blind and no velocity advantages? I'm applying a sfx of sorts by asking what happens when this power is used near a character with abilities like Invisible Woman and her invisible barriers? Can he rescue people from a moving vehicle? Just curious. Quote Link to comment Share on other sites More sharing options...
sentry0 Posted March 27, 2018 Author Report Share Posted March 27, 2018 3 hours ago, Hyper-Man said: So was this inspired by the quicksilver scene at the beginning of the last x-men movie? That scene IMHO is more of an enter the speedzone (5e Ultimate speedster / 6e APG) An almost time stop EDM vs non speedsters. If so why NOT include the safe blind and no velocity advantages? I'm applying a sfx of sorts by asking what happens when this power is used near a character with abilities like Invisible Woman and her invisible barriers? Can he rescue people from a moving vehicle? Just curious. It was inspired by 3 things: The Quicksilver scene, this power is a scaled down version of what Quicksilver did in the movie My own experience with Speedsters seemingly always getting put on crowd control in games I wanted to showcase something "fancy" for Champions at a mini-con I'm planning to run a table at I know that there will be hostages running around in the scenario I'm planning and I know that Speedsters are almost always on crowd control because they have high dex and speed. This ability allows the Speedster character to get people to safety quickly and get back to the action...and is a pretty flashy way to do it too It also has general utility for diving for cover which is a nice little bonus but it was really designed with crowd control in mind. I think you're right too, there's no reason not to give position shift and velocity given the special effect. Hyper-Man 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted March 27, 2018 Report Share Posted March 27, 2018 With enough speed, a speedster can zip in and grab people out of a danger zone before the bad guys can even react. If you have 9 speed and they have 3, that's 3 hostages per action they take. A distraction and suddenly the hostage is not there any more (see The Flash in the Justice League movie). Quote Link to comment Share on other sites More sharing options...
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