JmOz Posted August 2, 2018 Report Share Posted August 2, 2018 For an upcoming adventure my heroes are going to be exploring a super power fight club. I need stats for a bunch of "gladiators". Ground rules, no magic, mentalist should be of the physical nature (ie telekinesis not telepaths). The characters should not have easy escape powers (Teleportation, desolid, etc...). The heroes are ~330 points Quote Link to comment Share on other sites More sharing options...
bubba smith Posted August 2, 2018 Report Share Posted August 2, 2018 this seems more like DARK CHAMPIONS to me Quote Link to comment Share on other sites More sharing options...
Cassandra Posted August 2, 2018 Report Share Posted August 2, 2018 First Rule: Don't talk about Champions Fight Club. Quote Link to comment Share on other sites More sharing options...
dsatow Posted August 3, 2018 Report Share Posted August 3, 2018 This is Maul. Actually, this is a toned down version of Maul from my 6e campaign. He targets bricks and hard style martial artists, punching them and taunting them to fight him. He's based on a Sebastian Shaw concept. He uses Acting to act like he taking more damage than he actually does. He uses Oratory and Persuasion to goad his targets into attacking him. Note that the absorption and the powers it feeds into are not showy powers, so until he actually uses the boosted stats, they should not know what happening. After a few hits, he figures the charade is over and lets loose. He's undone by choke holds and nerves strikes as well as energy and mental attacks. Maul VAL CHA Cost Roll Notes 35 STR 25 16- HTH Damage 7d6 END [2] 11 DEX 2 11- 23 CON 13 14- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- 20 PRE 10 13- PRE Attack: 4d6 7 OCV 20 5 DCV 10 3 OMCV 0 3 DMCV 0 5 SPD 30 Phases: 3, 5, 8, 10, 12 14 PD 12 14/20 PD (14/20 rPD) 14 ED 12 14/20 ED (0/6 rED) 12 REC 8 50 END 6 20 BODY 10 50 STUN 15 Movement Cost Meters Notes RUNNING 8 20m/40m END [2] SWIMMING 0 4m/8m END [1] LEAPING 3 10m 10m forward, 5m upward Characteristics Total: 184 Cost Powers 43 Absorption 12 BODY (physical, STR, PD, REC, STUN), Increased Maximum (x16 points) (+1), Absorption As A Defense (Resistant; +1), Expanded Effect (x4 Characteristics or Powers simultaneously) (+1 1/2) (54 Active Points); Unified Power (Kinetic Absorption; -1/4) [Notes: 12 points absorbed is +10 Str, +3 PD, +6 Rec, +12 Stun] - END=0 0 Reduced Endurance (1/2 END; +1/4) (9 Active Points); Unified Power (Kinetic Absorption; -1/4) applied to STR - END= 8 Hardened (+1/4), Impenetrable (+1/4), Resistant (+1/2) (14 Active Points); Unified Power (Kinetic Absorption; -1/4) applied to PD - END= 14 Resistant Protection (6 PD/6 ED) (18 Active Points); Unified Power (Kinetic Absorption; -1/4) - END=0 Powers Total: 65 Cost Martial Arts 4 Punch: 1/2 Phase, +2 OCV, +0 DCV, 9d6 Strike 5 Smash: 1/2 Phase, +1 OCV, -2 DCV, 11d6 Strike 5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 11d6 Crush, Must Follow Grab 4 Root: 1/2 Phase, +0 OCV, +0 DCV, 50 STR to resist Shove; Block, Abort 4 Shove: 1/2 Phase, +0 OCV, +0 DCV, 50 STR to Shove 5 Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 45 STR to take weapon away 4 Charge: 1/2 Phase, +0 OCV, -2 DCV, 9d6 +v/10 Strike, FMove Martial Arts Total: 35 Cost Skills 3 Acting 13- 3 Analyze: Combat 11- 3 Oratory 13- 3 Persuasion 13- 3 Tracking 11- Skills Total: 15 Base Points: 300 Experience: 0 Experience Unspent: 0 Total Character Cost: 299 Quote Link to comment Share on other sites More sharing options...
JmOz Posted August 3, 2018 Author Report Share Posted August 3, 2018 On 8/2/2018 at 12:09 PM, bubba smith said: this seems more like DARK CHAMPIONS to me It shares some DNA...if you think of it as a scale with Darkest dark Champions as a 0 and silver age 4 color champions as 100, this would sit at 65. Spider Man would be very comfortable here, Punisher would not. Quote Link to comment Share on other sites More sharing options...
archer Posted August 4, 2018 Report Share Posted August 4, 2018 What kind of arena are you thinking of? An empty boxing ring? A soccer stadium filled with cars and tanks to pick up and fling around? Also, 5e or 6e? Quote Link to comment Share on other sites More sharing options...
JmOz Posted August 4, 2018 Author Report Share Posted August 4, 2018 6e but I can convert Cages in the sewer Quote Link to comment Share on other sites More sharing options...
archer Posted August 4, 2018 Report Share Posted August 4, 2018 11 hours ago, JmOz said: 6e but I can convert Cages in the sewer Cage matches with no furnishings sounds like an advantage to characters with a naturally high DCV (no AOE attacks by tossing debris). And that movement powers would be largely useless. Is the fight club “all powers” as in “I can bring my blaster, power armor, and grenades” or is it strictly fist fighting and melee weapons? Quote Link to comment Share on other sites More sharing options...
archer Posted August 5, 2018 Report Share Posted August 5, 2018 I had a boxer villain from the 1980's called Rocky Four which I made shortly after the movie Rocky IV came out. Unfortunately, I lost the character sheet decades ago...but it was probably pre 3rd edition anyway. The concept was a man who could duplicate himself into 4 persons. "Activating his defenses" would also activate a shapeshift which caused him to look a bit like the Thing from the Fantastic Four. He had a habit of setting up crime scenes were there would be few if any witnesses then having a copy of himself be seen very publicly on the other side of town while the crime was being committed. So there'd be dozens of witnesses and video to "prove" that there was no way he could have been the person who committed the crime. The "criminal form" would monologue about boxing and the Rocky movies and constantly throw out quotes from the movies as if he were obsessed about it. The "non-criminal form" would never talk about boxing or the Rocky movies unless forced into it (and was damned careful if forced into talking about it to say nothing remotely close to what his duplicate had been saying on the topic). The story he told was that he was neither a hero nor a villain, just a guy who had some brick-like powers Of course, he had always kept his duplication powers a very deep and dark secret which required the heroes to do a ton of work to reveal that the criminal and the person who had all the witnesses in his favor were indeed the same person. Then at the end, they had to deal with all four of him. For your arena: duplication costs END to activate, extended time (5 minutes) to activate, concentrate to activate, side effect flash when activating, etc. For the arena scenes, he will have had time to prepare. When the heroes get around to busting up the place, he'll be caught flat-footed and not be as formidable...but the other villains coming at them can take up the slack. brick level STR, but maybe a bit less than the average brick a point less SPD than most other competitors, which to some extent in compensated for by having 4 bodies to use a better rounded martial arts than boxing but still some of the classic elements of it, armor, resistant defenses, extra limbs (plus two arms, originally having four arms was part of his "Rocky IV" shtick and the reason the public thought he'd chosen that name: a rocky guy with four arms total and who was a bit dim ) ambidexterity breakfall analyze combat style some mental defense from the habit of running multiple minds, mindlink to his selves for better coordination, He wouldn't necessarily have to shapeshift back and forth from a normal form or be charismatic and persuasive since he wouldn't be hiding anything. Distinctive Features Overconfident when duplicates are present Enraged when a duplicated is seriously wounded (less than half BODY) I can't do a full write-up at the moment but if anyone else wants to take a stab at it, feel free. Quote Link to comment Share on other sites More sharing options...
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