The 1940s, as World War Two ravaged the world, were full of strife and horror. It was a time for heroes, when men and women stood to battle for what they believed in. It would be a long while before the United States was drawn into the war. A few of her citizens, who wanted to fight for one reason or another, went off to form fighting groups, risking their United States citizenship. Some went on, later in the war, to become such groups as the Fighting Tigers and the Eagle Squadrons of Britain’s Royal Air Force.
By August of 1939, the Axis started gaining chunks of the world in its conquests. Unknown Eagles is about a special group of women and men who might have formed groups of what, to some, might look like mercenaries, but who were in truth units of special agents made up to fight against the enemies of the free world.
There is a new version of Hero Combat Manager available as HCM Package. The release notes are:
Defects fixed: o Stunned characters are recovering actual stun which is incorrect o Any attack that is d6 "-1" can not be read in o GM Attack - AoE selection does not allow multi selection of targets o One Hit Wonder was miscalculating
Welcome to the Hero Plus System Sourcebook, Bright Future Edition. Many of you know of the comic book and comic strip Bright Future, and many readers have expressed interest, in a role playing sense, towards the Bright Future world. Thanks to Hero Games, we have put together notes and outlines for the Bright Future world. With these notes, a game-master can run an adventure in the Bright Future setting, or take parts of the Bright Future world and drop them into an existing game of Star Hero. Bright Future, as you will soon see, can encompass a great many different arenas of play. The focus of the Bright Future comic is following the adventures of Joann Lee Danns, an International Police officer. Players in a Bright Future game are able to play any of a number of character types, including International Police officers, Iron Bloods (mobsters), and space beings, to name just three. Future information and game supplements, such as information on organizations, new equipment, characters and their backgrounds, will be made available in future products. So come and join in the forging of history. After all, the future is bright, isn’t it? Your only limit is your imagination.
A two-headed Hero! This all-new Early Hero System Bundle is one of two offers, running in parallel, that bring you newly scanned .PDF ebooks featuring the early years (1981-87) of the tabletop roleplaying game lines from Hero Games. With this spectacular offer you can get all five of Hero's non-superhero RPGs, together with all their supplements and adventures. These Hero System games are compatible with the many titles in our companion offer now in progress, Early Champions, which presents the three early editions of Champions, The Super Roleplaying Game. These two Hero offers make dozens of books available in .PDF for the first time anywhere.
Be a Hero! This Early Champions Bundle brings you, for the first time anywhere, nearly three dozen newly scanned tabletop roleplaying game .PDF ebooks featuring the groundbreaking early rulebooks, supplements, and adventures for Champions, The Super Roleplaying Game from Hero. This giant all-new offer (one of two now in progress) presents every book for the First (1981), Second (1982), and Third (1984) Editions of Champions. These two Hero offers make dozens of books available in .PDF for the first time anywhere.
UPDATE: "I've got the proofs in and they look good - though I'm sure I've missed *something* (You always miss something.) I'm having 400 copies of each deck printed and shipped here. Most of you have filled out your surveys, so I've got your information. You've seen the electronic versions. So the next time I update this project, I'll have them in hand and will be getting ready to send them out to you. Thank you again for your support."
Ron Edwards has been working away on Champions Now, extensively playtesting his vision of Champions with numerous fans. Some sessions and partial sessions of his initial recent play of the first-generation rules with very little alteration can be seen HERE, HERE, and HERE. Be warned that the the recordings are incomplete and very rough, as he was working through different options for the right tech at the time.
All the sessions of his extensive game using the Alpha rules (which kept altering as they went along) are HERE, while Robert and Abby Baldwin’s Alpha game with Ron is discussed HERE, and the direct link to their blog describing the game in detail are HERE.
Finally, the sessions for Ron's current Beta game are HERE.
Many villains are always in the news; many are always on our minds. Some, however, have not been seen for years and to some this means that they are retired, in jail, or dead. Only if this was in fact the truth!
But it isn’t.
Many villains have gone into hiding, while others are simply enjoying the fruits of their “labor.” Some are sitting on a secluded beach getting a tan or perhaps amusing themselves in a casino or nightclub in a friendly country. Still others are upgrading their tech or learning some new ricks to use on heroes and law enforcement. The truth is that all villains aren’t created or driven in the same way.
Here you will find villains of old back from their self induced hiatus and ready to pounce on the world again. Villains from some of Hero Games older material that have yet to be upgraded to 6th edition. Some of your favorite or perhaps “lightly” used villains, perfect to inject into a new Champions campaign.
In this installment 6th edition stats for Death Angel, Demonfire, Ghoul, Wyvern will be given including Hero Designer files & printable cardboard miniatures.