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Shadow

HERO Member
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Everything posted by Shadow

  1. Re: Hero in ENnie award Hunt Don't forget to go over there and vote on Friday
  2. Re: For you mathematically able out there I'm keeping to d6 for the damage roles.... and as far as what I did to convert from 3d6=>3d10 I'll be posting a link to a wiki that will cover that effect once I'm done writing (it will also cover the campaign setting I'm using the 3d10 in ) so keep posted or PM about it and I'll PM you back with a link once it is ready
  3. Re: For you mathematically able out there thanks for the chart... and even though I can appreciate the d12 concept I'll stick to d10 (mainly cause I only have like 2d12 and about 20d10s ).
  4. Re: Making a master Table Booklet Thanks for your responses..... even though I didn't get an official answer for my question... so for now I'll bench this idea
  5. I'm switching my setting from the use of 3d6 to the use of 3d10 (to offer greater granularity) ... so far I have converted all I wanted to the new dice chance ratio... except the range chart..... since to retain the difficulty ratio of tasks I had to switch the modifiers a bit I need to make a new Range Mod chart as well and I'll appreciate the help of the board in this so the new chart should have an increment of 1 (-1/-2/-3/-4 and so on) and start at -1 at 5" and go all the way to -20 at 256" with -3/-7/-10/-13/-17 at what used to be -2/-4/-6/-8/-10. so the old granular chart would look like this under the new modifiers Range old mod=> new mod Adjacent 2-4” 0 => 0 5-6” -1 => -2 7-8” -2 => -3 9-12” -3 => -5 13”-16” -4 => -7 17”-24” -5 => -8 25"-32" -6 => -10 33"-48" -7 => -12 49"-64" -8 => -13 and so forth... Thanks in advance, Shadow.
  6. Hi I hae a question... actually two question 1st {a possible legality issue so I'll need an Answer from Steve or someone else whith theright... maybe Derran (I'm not sure exacly who can say it is OK or not)} I want to make a booklet (self use for me and my group all of which own the 6th Edition PDFs and waiting for the physical books ) of all the tables in the 2 books and a booklet that only contain the Heroic level relevant material of character creation (as in non of the powers and minus most of the examples and such) plus some home made stuff (like Talents and the Magic system I created). So the question is if it is allowed ? 2nd (assuming the first question answer is yes I can do that) Any one know of a program that will let me manipulate the PDFs (As in extract the releven stuff and allow me to lay them out in a manner I like) that works on the Fedora (FC11) distrebution of Linux? or have any other tips on how to approach this? Thanks in advance, Shadow
  7. Re: Skill vs. Skill matrix? This link might be of help to you http://www.anwu.org/games/dice_calc.html
  8. Re: Help naming a campaign Mark II UGI (unnaturally gifted Individuals) (can be pronounced in game as Yogi/Yogies)
  9. Re: equipment list great help Thanks
  10. Re: 6th Edition HERO Sidekick? The Basic Rule book will be the "sidekick" of 6th edition
  11. Re: equipment list Thanks... mostly what I was looking for (a same I don't have the PDF for it and I have to input it all manually
  12. Hi everybody I'm designing a contemporary Horror/Hunter style game and I'm looking for an equipment list that is as extensive as possible and includes weight prices and any other data that might be handy (HERO stats I can make where needed) is their a list in one of the books? or maybe online? I tried Googling but my search-fu MA failed me
  13. Re: For all you gun mod lovers out there Cool App Thanks for the link
  14. well I'm selling an Cyber HERO book on ebay and am looking for buyers... I hope that it is kosher to post this here .... if not I'll delete it Link
  15. Re: Campaign limits (for a PbP game I'm about to run) It was meant to be in addition to the need of the powers to fit together within the MP Reserve limit. I will need to make it clearer for the Character Creation form I'm making, Thanks for noticing . EDIT:the clearifide lines regarding MPs ***MP have no cap on the reserve limit (the powers in them still have all other mentioned restriction) and a -0 limitation stating that no more then one power from the MP can be used at once. ***A slot in the MP can have a +1 advantage that will allow it to be used at the same time as another power with this advantage from the same MP. (All slots will still need to follow all other rules regarding the use of more then one slot at a time).
  16. Re: Cyberpunk 2020 in HERO Speaking of Kazei 5 do you have a site for it??? if not will it be PDF only or will there be a print format is there a cover preview or content preview available?? Thanks Shadow
  17. Re: A DC Animated-style HeroMachine Thanks now for some Hero building goodness
  18. Re: A DC Animated-style HeroMachine Hello I just tried the link provided http://www.heroomatic.k6.com.br/ and it leads to a 404 page is it my connection/computer or is there a newer link? Thanks in advance Shadow
  19. Hello Forum (I'm aware of another thread of a similar nature but didn't want to impose on it so I started my own thread) I'm about to run a PbP game and have a small question regarding campaign limits The Campaign Character Creation guidelines (for now) are as follow. __-__-__-__-__-__-__-__-__-__-__-__-__-__-__-__-_ ***Your Character should be fit enough (~50 at most) to "Save the Day" in 70 years so max starting age should be ~35 (barring any other special abilities like longevity). ***All powers should cost 50/60/75* points or less before modifiers are applied. ***DC is capped at 10/12/15*. ***Max Power real cost is 50/60/75* before applying "Power Framework" modifiers. ***SPD is capped at 4/6/8*(can exceed by paying double cost). ***OCV is caped at 10/12/14*. ***DCV is caped at 10/12/14*. ***NCM is standard for campaign (all start with it and gain no point for it). ***"Multi-Power"(MP) is the same power used in different ways and "Elemental Control"(EC) is a group of powers derived from a well defined shared source. ***MP have no cap on the reserve limit (the powers in them still have all other mentioned restriction) and a -0 limitation stating that no more then one power from the MP can be used at once. ***A slot in the MP can have a +1 advantage that will allow it to be used at the same time as another power with this advantage from the same MP. (All slots will still need to follow all other rules regarding the use of more then one slot at a time) ***EC can have powers that cost no END but this power needs to take a +3/4 advantage to do so (STR and movement powers need that advantage too unless they are built in such a way that they spend END on a constant basis). ***Characters receive "Trigger Resilience:+10 CON; Limited Power Only to resist being Stunned (-1/2)" and "Trigger Vitality:The character ages at a slower rate then normal (1 year for every 5)" for free. Regardless of statements made above all Characters will be subject to final approval by me (obviously ;P). *normally/secondary signature/Main signature. __-__-__-__-__-__-__-__-__-__-__-__-__-__-__-__-__-__-__-__-__-_ My question is what should I set as Defense (PD/ED) and Resistance Defense (rPD/rED) Cap ? (how do you figure such a thing anyhow do I go by standard damage or is there some formula out there?) Any other remarks or questions about the game and what I've stated above will also be welcomed of coarse . and as I side note I haven't decided where to host it yet ...any recommendation (I'm currently leaning towards RPOL.net)
  20. Re: How-to build a Defibrillator effect Thanks for the great responses How about this revision Defibrillate: Healing BODY 3d6, Resurrection (50 Active Points); Resurrection Only (-1/2), Limited Power Only within Target CON in minutes after death (-1/2), Requires A Paramedic Skill Roll (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; Target is exhausted after treatment (X amount of Long Term END damage); -1/2), Limited Power Only if death is due to heart failure (-1/4), Only In Heroic Identity (-1/4)
  21. Hello Forum People I'm building a character that revolves around electrical powers and I was thinking of a power that revolves around a Defibrillator effect (he has Medic training) so for now I am using the following as a temp ability until I can get a better build Defibrillate: Major Transform 3d6 (Non Beating Heart to Beating Heat, Death) (45 Active Points); Limited Power Power must be used within targets CON minutes after heart stops or there is no point (-1), Requires A Paramedic Skill Roll (-1/2), No Range (-1/2), Only In Heroic Identity (-1/4) I gave it 3 dice for now but I'm not sure on how many dice I shuld use Any suggestion will be appreciated thank you
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