Re: What does a SuperTeam need?
Yeah, my theory is, if a player wants a base and isn't trying to use it to have a "crystal ball" or a teleportation UAO increased range to a trap inside the base then, as long as they fully flesh it out and draw it out, I'll give them the XP for it.
And rivalries have to be carefully used - they can't be the "despise each other" variety.