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Agent X

HERO Member
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Everything posted by Agent X

  1. Re: By request: Gravitar vs. Ultimates I think you're hearing what you want to hear.
  2. Re: By request: Gravitar vs. Ultimates
  3. Re: By request: Gravitar vs. Ultimates
  4. Re: Knockback If you're worried about knockback happening too often in high damage class games, just roll more dice to subtract from knockback for higher point characters or all characters.
  5. Re: Simplification of Combat This argument gets you nowhere. You're working off the false premise that DOJ's business model is that, if they produce the minimum amount of books to make full-color printing practical they would do so. I've seen no indication that their plan was ever to go to full color books so, that M&M had full color books and HERO doesn't means very little to me. Also, your appeal to your own authority means very little to me since I've already found your presentation of the "evidence" to be propagandistically selective. IOW, the information you provide concerning HERO products and M&M products lacks credibility with me.
  6. Re: Simplification of Combat I want to reraise this claim of yours. It "felt" like a massive exaggeration so I've done what research I can and this is what I found. http://www.gamingreport.com/modules.php?op=modload&name=Sections&file=index&req=printpage&artid=133 Quoted: "...the number one company in the market is Wizards of the Coast. One distributor quoted in ICv2 said that "Dungeons & Dragons sells four times World of Darkness and World of Darkness sells four times everything else." C&GR gives Wizards a slightly less commanding, but no less apparent, lead, with a little less than 43% of the core hobby RPG market, again roughly the same as last year. White Wolf likewise held a decisive second place, with strong sales for the reimagined Vampire and new World of Darkness core books driving a good second half of 2004. By C&GR numbers, the Wolf actually improved its standing, to 22% of the market in 2004. Similarly, the revised GURPS 4th Edition books rode full-color hardbacks (and commensurate price increases) uphill to 5% and a bit of the RPG market in 2004; again, ICv2 concurs that Steve Jackson Games is Number Three with a (6d++ large piercing attack) bullet. C&GR lists AEG at fourth place with 4%, FanPro at fifth and Palladium in sixth with around 3.5% each. ICv2 forbears to give numbers, but lists the next three as Mongoose, Green Ronin, and Hero. If I had to guess, I'd say it's most likely Mongoose at fourth (call it 3.5% or 4% of the market) and the rest of the second tier (FanPro, Palladium, AEG, Hero, and Green Ronin) in a cloud of dust somewhere down there in shouting distance of 2%. Fantasy Flight and Kenzer and Eden may have 1% each at best; the rest are bouncing around down there among the drow and suchlike." Based on what I could glean from this, it really doesn't look to me like M&M is selling anywhere near 20 times what HERO sells. It appears they are pretty close to each other in numbers - and HERO doesn't have a D20 connection to the number 1 salesleader.
  7. Re: Simplification of Combat Your theory concerning the color books seems like guesswork to me, based on knowing maybe half the story about how businesses make decisions. And I don't know your friend from Alliance.
  8. Re: Simplification of Combat No, it isn't. But some people don't like the speed chart and some folks want to assess results more quickly. Personally, I think one of the biggest balancing problems for Champions is the move through and move-by, especially the move-through. It makes it very difficult for some GMs to allow characters to have high combat movement and a high strength, or simply really, really high combat movement - and that is a break in simulating comics.
  9. Re: Simplification of Combat No, people complain about the product. The problem was that you didn't give me a very good picture of what was going on in M&M land.
  10. Re: Simplification of Combat No, I'm talking about how you exaggerate, like all those wonderful products for M&M which turned out to include many PDF products that amounted to some extra optional rules. And the funny thing is I took a gander over at M&M after someone else pointed out that you were blustering a bit and noted a thread where folks were discussing their concerns about how shoddy many of those Superlinks products were and hoping that guidelines for Superlinks products would be tougher. I don't much like it when someone tries to sell something and they don't give me the whole story.
  11. Re: Simplification of Combat I don't know where you get your numbers but if all you're going to do is post on the Hero Boards about how cool M&M is, maybe you should consider just not posting here. One of my buddies is the infamous Champsguy, who really does not like Steve Long, Darren Watts, or Dan Simon - but even he thinks that what you are doing is wrong. I would not go post on M&M's dime and constantly seek converts and tell everyone how much more I like HERO. I especially wouldn't distort the reasons why I like HERO which you've done on at least one thread.
  12. Re: Simplification of Combat I'd play official Champions or the simplified thing I came up with first long before I'd consider M&M.
  13. Re: Simplification of Combat I was trying to point out how easy it is to get the sort of flow some people claim they prefer and keep the powers, skills, and such basically the same.
  14. Re: Simplification of Combat I think rolling a few dice to figure body and a die for stun multiple is pretty simple so I really don't see the need to go with a single roll. As far as Hero points - I've seen plenty of house rules for that. Not everybody likes Hero Points. For some it destroys the drama. Me, I'm ambivalent.
  15. Re: Simplification of Combat I don't think so, and none of the folks I game with have ever brought it up. Ah, independent invention, after the fact, is my middle name. You should see how crowded the text is on my business cards.
  16. Re: Simplification of Combat Maybe a 1/2 recovery?
  17. Re: Simplification of Combat Oh yeah. Just something I thought of spurred on by what I think people like about simpler systems. Speedsters would have to buy more autofire attacks or bigger attacks and more movement at the least
  18. So, you want to simplify combat? Step one: Get rid of speed - make everyone buy a certain minimum speed and ignore it. It will take a little fine tuning: for example, haymaker would land on the end of the "round". Step two: No rapid fire - make people buy autofire to do that stuff. Step three: No free recoveries - You wanna recover, you gotta rest. Step four: No added damage from velocity. You wanna simulate the standard speedster move by - you buy some hand attack. The cool thing is the "Balance Police" don't have to worry about high movement so much anymore. Radical Step five: use a killing attack formula for normal damage, just cap the max damage at x4 stun and the minimum damage at x2 stun. So, anyway, that's what I got right now.
  19. Re: Gravitar vs Graviton? Losing to Spider-Man shouldn't diminish his rep. Heck, the Stranger couldn't take Spider-Man.
  20. Re: Gravitar vs Graviton? If I remember correctly, Graviton once picked up the island of Manhattan. Graviton wins.
  21. Re: By request: Gravitar vs. Ultimates I suppose I was here to "win" it in some way. Although the objective I sought to win wasn't necessarily to get Chuckg to change his mind. I wanted him to lay off of Incredibl sooner or, if he wouldn't, realize that he had placed himself out on a limb and retreat later. Here's a question or two for you: Do you agree with Chuckg's assessment of Incredibl's game? Do you agree that his opinion about Incredibl's game necessitated he voice his opinion in the manner he did?
  22. Re: By request: Gravitar vs. Ultimates
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