Jump to content

CpSpalding

HERO Member
  • Posts

    244
  • Joined

  • Last visited

Everything posted by CpSpalding

  1. This is what I came up with. This game has 18 versions of Batman and 3 Robins so it's necessary to emphasize certain things over others to avoid having everybody playing the same character. Thanks, I think I came up with a decent one
  2. Anybody? Anybody? McFly? Bueller? Kiddo?
  3. If I do a third one, I will probably use Bruce Wayne from Batman beyond, but I did decide to limit Batmen to Bruce Wayne. Robin is kind of a running gag. In the first game, I used Dick Grayson 1970s college student and he tended to be the one sane person in the group. In the sequel, I had to go with the least stable of the Robins.
  4. About a decade ago I ran a game at Gen Con called Too Many Batman. It was basically 6 different versions of Batman and 1 Robin. I ran it a half dozen times and it has always gone pretty well. The roleplaying between the Adam West Batman and the Dark Knight Returns Batman alone made it a lot of fun for me to run. I'm doing a sequel at Gen Con this year and I am playtesting it tomorrow. In the game I'm going to use Lego Batman, but I won't see the movie until June. I'd really love to have him for the playtest even if in approximation form that I can then revise before the actual con game. Any help on writing him up would be great. I currently have the following Batmen ready for the game: Batman from 1992 between Killing Joke and his broken back New Look Batman from 1966* Bruce from the Gotham tv show Challenge of the Super Friends Batman from 1980 1943 Serial Batman 2016 Dawn of Justice Batman The Robin is Damian Wayne *In the game I'm reserving this character in case we have 8 show up.
  5. Re: Inspiration for Dark Champions protective gear Wow! I see a lot of uses for that. One thing I'm thinking of is Football. How would it work for a helmet? Definitely a possibility for Dark Champions
  6. Re: The Movie Predator Interesting quibbles Yansuf. I think you're right on the vision. As for the Psych Lim, I really didn't concern myself with it as much because I was GMing him and in the game it didn't call for him to hunt anybody that wasn't a soldier or superhero.
  7. Re: The Movie Predator Here's a killer nearly 500 point version of Predator. I tried making about as tough a version as I could because of the abilities of their opponents. PREDATOR Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6; [3] 25 DEX 45 14- OCV 8 DCV 8 28 CON 36 15- 18 BODY 16 13- 15 INT 5 12- PER Roll 12-/15- 18 EGO 16 13- ECV: 6 25 PRE 15 14- PRE Attack: 5d6 2 COM -4 9- 15/27 PD 9 Total: 15/27 PD (0/12 rPD) 15/27 ED 9 Total: 15/27 ED (0/12 rED) 6 SPD 25 Phases: 2, 4, 6, 8, 10, 12 12 REC 0 56 END 0 47 STUN 0 Total Characteristic Cost: 202 Movement: Running: 10" / 20" Swimming: 2" / 4" Leaping: 8" / 16" Cost Powers END Martial Arts: Maneuver OCV DCV Notes 4 Avoidance -- +5 Dodge, Affects All Attacks, Abort 4 Deprival -1 +1 Disarm; 40 STR to Disarm 4 Furious Charge +0 -2 8d6 +v/5 Strike, FMove 5 Jab/Thrust +1 +3 6d6 Strike 5 Lunge -2 +1 10d6 Strike 4 Parry +2 +2 Block, Abort 4 Reprisal +2 +2 8d6 Strike, Must Follow Block 4 Slash +0 +2 8d6 Strike 2 Weapon Element: Blades, Polearms and Spears 30 Combat Armor: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); OIF (-1/2) 24 Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Burnout 11- when submerged in water Power loses about a fourth of its effectiveness (-1/4) 15 Glaive: HKA 2d6 (4d6 w/STR) (30 Active Points); OAF (-1) 3 75 Multipower, 75-point reserve 2u 1) Capture Net: Entangle 6d6, 6 DEF, Does Knockback (+1/4) (75 Active Points); 1 Charge (-2) 6u 2) Blaster: RKA 3d6+1, 64 Charges (+1/2) (75 Active Points); No Knockback (-1/4) 7u 3) Micro-Missile Launcher: RKA 2d6+1, 16 Charges (+0), No Range Modifier (+1/2), Explosion (+1/2) (70 Active Points) 2u 4) RKA 2d6+1, Penetrating (+1/2), Armor Piercing (+1/2) (70 Active Points); OAF (-1), 8 clips of 1 Charge (-1) 4u 5) Retractable Claws: HKA 2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); Reduced Penetration (-1/4) 6 Laser Sights: +6 versus Range Modifier for Sight Group (9 Active Points); OIF (-1/2) 6 +3 PER with Sight Group 5 Filtered Mask: LS (Self-Contained Breathing) (10 Active Points); OAF (-1) 3 IR Perception (Sight Group) (5 Active Points); OIF: Mask (-1/2) Talents 3 Environmental Movement (no penalties on Balance) Skills 16 +2 with All Combat 3 Acrobatics 14- 3 Analyze: Combat 12- 3 Breakfall 14- 3 Climbing 14- 3 Concealment 12- 2 KS: Skinning 11- 3 Mimicry 12- 4 PS: Hunter 13- 3 Paramedics 12- 3 Shadowing 12- 3 Stealth 14- 6 Survival (Temperate/Subtropical, Tropical, Urban) 12- 3 Tactics 12- 5 Tracking 13- Total Powers & Skill Cost: 287 Total Cost: 489 200+ Disadvantages 10 Unluck: 2d6 20 Psychological Limitation: Will not hurt innocents: (Common, Total) 10 Physical Limitation: Can't See Physical Spectrum: (Infrequently, Greatly Impairing) 10 Vulnerability to Cold: 1 1/2 x STUN (Common) 239 Experience Points Total Disadvantage Points: 489
  8. Re: The Movie Predator Thanks guys, I think I managed to cobble up a pretty good one together from the sources online and my own knowledge.
  9. Re: The Movie Predator I might have the 4th Edition Bestiary. I'll check. That 250 point Predator is underpowered, but that's OK because I'm looking for a starting point. Thanks
  10. Re: The Movie Predator I did try the site search without luck. Once again the problem is Predator refers to so many things you get a lot of noise.
  11. Does anybody know of a Hero System writeup for Predator? I think Deejay's site and Surbrook's stuff both had them at one point. I'm doing my own writeup and I'd like to see what others came up with first. Google is useless because Predator and Hero System brings up Steve's Dark Champions book.
  12. Re: New Product: Blackwyrm Digest One [free download] That's a great idea Dave. I bought one of all the fiction books Blackwyrm published at the con because I trust you and Jason, but if you were two dealers I didn't know, I would have probably hesitantly bought one. Being able to read a sample before hand is great when you are publishing books that one is likely to catch a review of in the New York Times or NPR.
  13. Re: Help Me with My Campaign Finale Thanks, I actually have a Jager and a Steppenwolf, but I think I can definitely use some of these names.
  14. Re: Help Me with My Campaign Finale Well the battle is a sneak attack on the campaign's home city coordinated with Pearl Harbor. For regular military the US obviously has a huge advantage, but by the time the heroes get there they'll be extremely outnumbered. I like the prepared encounters and I'm going to try and have them do 2 player prepped missions I think. Freyja is granting them a blessing that enables them to get to the battle, but I also like the possible radiation accident coming there.
  15. Re: Help Me with My Campaign Finale I definitely think something along this order may play out better than the massive battle I had originally envisioned. I have given up on the German names for supervillains I used early in the campaign. They just tied my tongue in too many knots.
  16. Re: Adventures Into Darkness Arrives Jan. 12! I teach 7th graders for a living. How is Lovecraft going to top that?
  17. I started the thread http://www.herogames.com/forums/showthread.php?t=71037 for help with this and in this week's session everything was falling into place to lead to the direction I wanted and then one of the players decided to let her pregnancy related stomach issues take precedence over the game and we left 45 minutes early. My perfectly organized 5 hour wrap up that would have been the next session probably stretches to about 9 hours. Plot: Heroes are in Germany when Nazi supervillains, possibly troops, and possibly elements of Norse mythology attack their campaign city. The day is December 7, 1941 and it is timed to coincide with Pearl Harbor as a first strike against American supers. Ingredients: 1. Heroes return in the middle of the action 2. The major villain is an avatar of Loki, but all Norse gods other than Freyja have taken the Axis side. 3. The heroes are returned to America from a rescue mission in Poland by Freyja's divine intervention. 4. There is a weaker superhero team getting their clock cleaned. The weaker hero team is the actual gaming group's WOW characters written up as golden age superheroes. Requirements: Should feel epic, 7 player group, group is very talented both in roleplaying and strategically, but extremely silly and easily sidetracked. Should be about 8 hours of playing time over two sessions. I have a nice city map of several blocks I can use if needed. Disclaimer: Not that I'm asking you to do my job for me, but when I asked for simple suggestions for speeding up combat I got a treasure trove of ideas that were better than what I had, so I thought I'd let you help me turn lemons into lemonade.
  18. Re: Adventures Into Darkness Arrives Jan. 12! I'm really looking forward to reading this. This is right up my alley.
  19. Re: Speeding Up Combat One thing I should add is that this is going to be a basic Pearl Harbor timed assault by the Nazi supers of wiping out the entire American super hero community who are all conveniently headquartered at Empire City. I really don't expect that I'll be using normal Nazis. However, that information is really useful too. My plan is a large battle over several blocks.
  20. Re: Speeding Up Combat Some great ideas keep them coming. Some of these things I do already. Some I will for this special situation. I vary the combats a lot, but we have a Jewish hero who is taking the team to rescue his family from the Nazis in Europe. The game is four colors and even quite silly at times and after tackling some of the more gruesome aspects of the war, we will end the campaign (temporarily, but probably for a few years) with a big patriotic fight to protect the home front. I have a great city map to use and I really want this to feel like stopping an invasion and not a supervillain team.
  21. I am sure that this question has been asked many times, but searching the forum has not worked for me so I'll start a thread and hope that I'm not going over too much old ground. I have a Golden Age campaign that is going out with a bang. There is going to be a big stateside attack of Nazi supers and my fear is that instead of a heroic struggle, the sheer number of combatants might lead to a grind. I'm looking for house rules and other suggestions for making mass combat move quicker. Any help is appreciated.
  22. Re: Hey Gang! Welcome aboard Jack. I'm definitely enjoying a lot of what I'm reading regarding the new game.
  23. I had an idea for a convention game involving putting some of my favorite 70s San Francisco Cops together. Bullit, Dirty Harry, Mr. Tibbs, Streets of San Francisco. Has anybody ever written up Bullit or Dirty Harry? I'd like to see some other opinions on stats.
  24. Re: The Return of the Golden Age I have been awaiting these projects since hearing about them. For the past 3 years at Gen Con I have been running a game I call All-Thrills Comics. It started in 1948 and goes forward a year at a time. The heroes are The Face, Target, Captain Battle, Lightning Girl, Kitten, Doctor Frost, Man of War, and Marvo the Magician. I know a few of them will be popping up in Superpowers for sure.
×
×
  • Create New...