Jump to content

Trencher

HERO Member
  • Posts

    5,541
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by Trencher

  1. Re: Wanted!

     

    As I intimated, though, if you and your players were fans of Goodfellas, the Sopranos and Bendis' Daredevil, and your roleplaying tastes and talents ran to that sort of bickering and intrigue, you could play the villains -

    Problem would be getting a GM for it. :sneaky: The world looks like the "problem players" dream come true.

     

    It reminds me of a superherogame run by the knight of the dinnertable group.

    "Are you sure you want to kill all the people in the police station Bob?"

     

    "Hell yeah! They did not make a path! I waste them with my Colt45!"

  2. Re: Wanted!

     

    Set up the PCs as cogs that don't quite fit the machine: the single honest cop, reporter, lawyer,

     

    Okay I understand now, thought you wanted to play it out with the Pc's as the main characters in the comic. All evil and stuff :o

  3. Re: Wanted!

     

    I got to admit that I never thought in the lines of the killer having the power to dispel other supers armour.

    The reason was because he just shot ordinary people the same way, so it looked similar.

     

    As for it being a campaign idea, the problem I can see is how do you challenge characters who already control the world?

  4. Re: Rifts HERO?

     

    I am beginning to think I am serving the forces of evil. Namely you Trencher.
    :sneaky:

    I hope your players are not D-bee's, cause if they are, they are in a world of hurt.

    Actually allthough I would like too I do not run a campain based in the Rifts world. I just use part of it for my own sci-fi-campain, Prosek is an Emperor of an planet for example. The old style dead boys make good evil empire grunts. The new style dead boys are from the allied planet Stark equally evil.

    The art for the Glitter boy killer armor is fantastic, I was just thinking of converting it, so... it is next.

    :thumbup: I agree the art is real good.

  5. Re: Rifts HERO?

     

    Thanks. If anyone benefits then I have done my job.

    It is the players in my campain who will "benefit" :sneaky:

    Since I have fulfilled one request, anyone have a request for my next conversion?

    How about the glitterboy killer bot? Or one samas variant?

  6. Re: Musings on Random Musings

     

    I believe he's mentioned it. Basically' date=' a lot of people, upon seeing the first movie, noted that the actress would be quite attractive when she grew up. She's now of legal age, so Ben is openly acknowledging that she HAS grown up to be hot.[/quote']

    They grow up so fast don't they..

    I still think Zorwill should demand an public explanation :eg:

    Go for it Zorn! Go! Go! Go!

     

     

    :sneaky:

  7. Re: Musings on Random Musings

     

    I liked Ben's avatar at first but now I find it vaguely disquieting.

    I just thought he wanted to be a woman since he is a transvestite (spelling?).

    If the avatar is the same girl.. Maybe we should ask him before jumping to conclusions. Why don't you do it Zornwill? :yes:

  8. Re: basic permanent stats

     

    And that is what I disagree with. There is still lots of room for distinctiveness, originality, and just plain having an interesting PC at low points values.

    Well I originality can be acomplished with background and personality.

    I was only thinking in pure game terms, you know things that are influenced by the stats the most. Off course a personality can be interesting no matter what point it is built on. I meant in game, dice roll for dice roll.

  9. Re: basic permanent stats

     

    Yup. When you're talking about characters whose base CV scores are about 3 to begin with' date=' fighting opponents of CV 2-4, those +2 CSLs make a big difference.[/quote']

    The roll of the dice does more of an difference in my oppinion.

    The lower the pc start point the more does the dice have to say for the result of the combat.

  10. Re: basic permanent stats

     

    you can still have guys that specialize in different weapons with enough of a difference to be meaningful in combat' date=' even if it's just whether you take +2 OCV with a nightstick or +2 OCV with a .45 handgun. [/quote']

    Lets say that they fight with guns, then +2 is not really that big of a deal. The nightstick guy will (with a little luck) shoot just as many.

     

    Now if you have + 8 then you see real difference in combat. In the example above the gun guy would probably kill twice as many (or more) as the nightstick guy.

  11. Re: basic permanent stats

     

    This is pretty much true any time you play a down to earth game with minimal cinematic elements. I could make a 75+75 game, disallow magic and other powers, and have everything based on skills and raw stats.

    I see you point.

    But think of it this way. Two character concepts will go through one adventure, in this adventure they will face two fights. One where they are attacked by unarmed thugs and they don't have guns themselves and one combat where they have guns and are attacked by armed thugs.

     

    The two characters are built as combat specialists one with martial arts and the other with guns.

     

    Lets imagine that they are built on 75 point base with 75 points of disadvantages. The martial artist takes plenty of martial art maneuvers, buys up his speed and pd, increase his str and con and takes talents that help him in fights.

    The gun guy buys up his dex and int, takes skill levels with pistols, buy himself talent to fire two guns at once, buy max allowed skill levels for beginning characters with his guns and takes extra skill levels only to counter hit location penalties.

    Now they are in the adventure and as you might expect the martial artist kicks *** in the first combat and the gun wielder in the next one.

     

    What I am saying is: If they were built on lower points the amount of asskicking they would deal out in the different combats would be much closer to each other, even though they might fight thugs built on lower point totals.

    Do you understand what I mean?

    They might look different on the paper but in "actual" combat they would be quite equal.

×
×
  • Create New...