-
Posts
5,541 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
News
Store
Forums
Downloads
Events
Posts posted by Trencher
-
-
Re: Musings on Random Musings
so i'm just in there' date=' washing a sinkload of my imagination?[/quote']No, there are no spoons?
-
Re: Musings on Random Musings
I never understood the thrill of that particular chase.It is not about being Marco Polo it is about not being compared.
That is why some men like lesbians too. It is all about control.
-
-
Re: Wanted!
I got to admit that I never thought in the lines of the killer having the power to dispel other supers armour.
The reason was because he just shot ordinary people the same way, so it looked similar.
As for it being a campaign idea, the problem I can see is how do you challenge characters who already control the world?
-
Re: Rifts HERO?
It's smart to write the missiles up as venchiles so they act more like missiles.
-
Re: Musings on Random Musings
why do we always run out of spoons first?and why do we never think to buy MORE spoons to they don't run out so fast???
There are no spoons...
-
Re: Help Needed Completing a character
Well he said no to the character with the VPP. He doesn't want to deal with them.----
Even some suggestions of powers would be great.
build it as a multipower have seperate special effectss for each elemtal attack.
-
Re: Rifts HERO?
I am beginning to think I am serving the forces of evil. Namely you Trencher.
Actually allthough I would like too I do not run a campain based in the Rifts world. I just use part of it for my own sci-fi-campain, Prosek is an Emperor of an planet for example. The old style dead boys make good evil empire grunts. The new style dead boys are from the allied planet Stark equally evil.I hope your players are not D-bee's, cause if they are, they are in a world of hurt.
The art for the Glitter boy killer armor is fantastic, I was just thinking of converting it, so... it is next.
I agree the art is real good.
-
Re: Rifts HERO?
Thanks. If anyone benefits then I have done my job.It is the players in my campain who will "benefit"
Since I have fulfilled one request, anyone have a request for my next conversion?
How about the glitterboy killer bot? Or one samas variant?
-
Re: Hero System: Anime
You could use the spirit frisbe as an killing attack only vs spirits. The human who is possesed and left behind when the spirit "dies" is affected by the spirits power.
-
Re: Musings on Random Musings
I believe he's mentioned it. Basically' date=' a lot of people, upon seeing the first movie, noted that the actress would be quite attractive when she grew up. She's now of legal age, so Ben is openly acknowledging that she HAS grown up to be hot.[/quote']They grow up so fast don't they..
I still think Zorwill should demand an public explanation
Go for it Zorn! Go! Go! Go!
-
Re: Musings on Random Musings
To some extent, yes, but . . . .Well, it's like most recessive genetic traits, I guess. It can pop up quite unexpectedly.
I get it. Like blond hair.
-
Re: Musings on Random Musings
I liked Ben's avatar at first but now I find it vaguely disquieting.I just thought he wanted to be a woman since he is a transvestite (spelling?).
If the avatar is the same girl.. Maybe we should ask him before jumping to conclusions. Why don't you do it Zornwill?
-
Re: Musings on Random Musings
So are the abilitiy to cast spells and stuff are not based on the family tree in the potterverse?
-
Re: basic permanent stats
Also in my example above I meant that the thugs were built on equal point in both instances.
-
Re: basic permanent stats
And that is what I disagree with. There is still lots of room for distinctiveness, originality, and just plain having an interesting PC at low points values.
Well I originality can be acomplished with background and personality.
I was only thinking in pure game terms, you know things that are influenced by the stats the most. Off course a personality can be interesting no matter what point it is built on. I meant in game, dice roll for dice roll.
-
Re: basic permanent stats
Yup. When you're talking about characters whose base CV scores are about 3 to begin with' date=' fighting opponents of CV 2-4, those +2 CSLs make a big difference.[/quote']The roll of the dice does more of an difference in my oppinion.
The lower the pc start point the more does the dice have to say for the result of the combat.
-
Re: Glitter Boy for 34 points- is that sick?
Lensman wrote up an metallic dude in the rifts hero thread.
-
Re: Rifts HERO "Glitter boy"
Exellent! You have an eye for detail and you are not going overboard.
-
Re: A Thread for Random Musings
What is mudblood anyway?
-
Re: basic permanent stats
you can still have guys that specialize in different weapons with enough of a difference to be meaningful in combat' date=' even if it's just whether you take +2 OCV with a nightstick or +2 OCV with a .45 handgun. [/quote']Lets say that they fight with guns, then +2 is not really that big of a deal. The nightstick guy will (with a little luck) shoot just as many.
Now if you have + 8 then you see real difference in combat. In the example above the gun guy would probably kill twice as many (or more) as the nightstick guy.
-
Re: Thoughts on Dr Yin Wu
For the sons I just gave each son plus one hth skill levels for each additional son in the combat.
Or was it two?
-
Re: basic permanent stats
This is pretty much true any time you play a down to earth game with minimal cinematic elements. I could make a 75+75 game, disallow magic and other powers, and have everything based on skills and raw stats.I see you point.
But think of it this way. Two character concepts will go through one adventure, in this adventure they will face two fights. One where they are attacked by unarmed thugs and they don't have guns themselves and one combat where they have guns and are attacked by armed thugs.
The two characters are built as combat specialists one with martial arts and the other with guns.
Lets imagine that they are built on 75 point base with 75 points of disadvantages. The martial artist takes plenty of martial art maneuvers, buys up his speed and pd, increase his str and con and takes talents that help him in fights.
The gun guy buys up his dex and int, takes skill levels with pistols, buy himself talent to fire two guns at once, buy max allowed skill levels for beginning characters with his guns and takes extra skill levels only to counter hit location penalties.
Now they are in the adventure and as you might expect the martial artist kicks *** in the first combat and the gun wielder in the next one.
What I am saying is: If they were built on lower points the amount of asskicking they would deal out in the different combats would be much closer to each other, even though they might fight thugs built on lower point totals.
Do you understand what I mean?
They might look different on the paper but in "actual" combat they would be quite equal.
-
Re: Rifts HERO?
Trencher:Thanks for the praise.
I think I will build Juicers from Juicer Uprising next
Maybe you could write up glitter boys first?
Wanted!
in Champions
Posted
Re: Wanted!
Problem would be getting a GM for it. The world looks like the "problem players" dream come true.
It reminds me of a superherogame run by the knight of the dinnertable group.
"Are you sure you want to kill all the people in the police station Bob?"
"Hell yeah! They did not make a path! I waste them with my Colt45!"