Jump to content

KX_Mushashi

HERO Member
  • Posts

    101
  • Joined

  • Last visited

Everything posted by KX_Mushashi

  1. Re: Looking for Feed back on Sat guide lines Thank you that is helpful, for the DCs is that before or after maneuvers? For example a person with 60 str preforming a move through.
  2. Re: Looking for Feed back on Sat guide lines For the ones you would set limits on what range would you use for a standard game set in the Champions IP, or are my values in the correct range?
  3. Re: List Your CO Heroes! Mirage Mentalist a level 9 ranged telekinetic will have a few telepathic powers (Summon Nightmares and the Collective Will) I haven't created a back story for him yet but I will be since I think he will be the next character I create in Hero System Eventually I will have Overload (Electric Blaster with super speed) and Shroud (Shadow blaster with teleportation or the shadow wings)
  4. One of the things I have been doing in my time I haven't been here is working on a formula that I could use to start building my rather large Archive of characters from Marvel Heroes RPG and Marvel Universe as well as the list I have created since playing those games of Supers I would like to make. I am not sure if this has been done before (I know that there have been a few post about stat sets that others use but I am more looking for a celling for the stats that I can work with in), if it has sorry about the new thread on it. These stats assume Human(or Human based) in a 400 point /75 Matching /60 Active Cost limit set of creation rules. My goal is to create characters that are more balanced that what I have been making but still playable and that can fight a good selection of the characters out of the Villain books (Not sure why but I seem to be missing the mark a bit, both in games that I play in and the one that I run). Feel free to let me know if anything looks too out of Sync or to limiting. Stats MAX General STR 20 DEX 20 CON 20 INT 20 EGO 20 PRE 20 OCV 5 DCV 5 OMCV 5 DMCV 5 SPD 5 PD 30 (20 rPD) ED 30 (20 rED) BODY 20 STUN 40 END 40 CSL +2 ------------------------------------------------------------------------- Blaster END 80 CSL +4 Brick STR 60 Con 40 PD 40 (30rPD) ED 40 (30rPD) Body 40 STUN 60 END 60 CSL +4 Gadgeteer/ Power Armor *Values above General Limits must come from Items STR 40* DEX 30* CON 30* INT 40 EGO 40 PD 40 (30rPD)* ED 40 (30rPD)* OCV 7* DCV 7* SPD 6* BODY 30* STUN 50* CSL +3* Martial Artist / Weapon Master STR 30 CON 30 DEX 30 OCV 8 DCV 8 SPD 6 BODY 30 STUN 50 END 60 CSL +4 Mentalist INT 40 EGO 40 OMCV 9 DMCV 9 END 60 Speedster DEX 40 SPD 8 OCV 7 DCV 7 DMCV 7 END 80
  5. Re: Help with a power ok so after looking at the options more closely I think Detect is what I want for the physical objects and also a Detect for the telepathy part as well. Thank you all for your help and Psyber624 for actually giving me a build I can work off of
  6. Re: Help with a power My fault for thinking a few steps ahead an not putting it down. Discriminatory and 360 are also things I am thinking about having for it. The idea that he does use TK to see and it would be unified to his other mental powers, though since at this point it is second nature he doesn't need to spend endurance each round. Though I don't want him to see through windows and the like since that would prevent his tk from passing through and having a solid like back to him, so I am likely to pick up LOS as well for it and limit it somehow. The Telepathy end is just reading surface thoughts and is sort of the way I was thinking I could add discriminatory to the sense. On flashes I am thinking an odd sense group is the way to go so that they have to drain his powers or have a flash for him to blind him. Another idea I might do is put concentration on his TK or maybe do an idea that I would have to have the GM approve of and put the 360 and LOS into a compound power in a multipower pool with his TK so when he uses his TK his sight weakens to show that they are the same power.
  7. Re: Help with a power It isn't but you can buy it as an advantage for touch, same would have to be done for most of the ideas as well. Spatial Awareness is one of the things I am looking at just not sure what the ramifications of picking it over the others are
  8. I am working on a character that is blind and uses TK and Telepathy to see. I am not sure if just giving him a complication that he can't see nontexture things, or if I should build a power with detect radar, or range touch with discriminatory to tell foes from friends.
  9. I had a question on move through, I looked and didn't see a similar question so forgive me if I missed it in the books (looked through 6ed1&2 and APG 1&2) or if I missed a thread that covered this. Say I have two characters fighting each other, one that is preforming a move through and the other has held his action and wins the dex roll and uses an entangle on the one doing the Move through. How does that effect the character preforming the move through?
  10. Re: Types of Superheroes/Villains I don't think the spread of Distinctive Feature is any different then in any other metahuman classification, Take the Fantasic Four Johnny and Reed are both in the same place as Iceman and Colossus and the Thing is in the same place as beast, Nightcrawler and the others. The difference is that there are a lot more mutants then there are most of the other metahumans but I bet the number that are suck looking different is probably close to 25%-35%. I think a more unifying element if the mutants is that they typically are not in full control of their powers, Surge can't turn her Electrical Absorption, Cyclops can't open his eyes without his glasses or taking a city block out, Rogue can't touch most people without almost killing them (I think this is still fixed for her), early on Gambit's powers where out of control. A good number can control their powers just like anyone else can but we tend to see more of the "out of control" or at least from what I see. The other thing I don't think that is done is that in most Mutant stories they are susceptible to having their powers suppressed by technology targeted for them as a whole not individually. The fear of Mutants is mostly an allegory, though does make sense in a way that there is a fear. Does it warrant the major reaction, probably not unless in the story mutants are still a growing breed and are vastly out numbered or there was a major even that caused humans to hate mutants. Though the reason the FF, DareDevil, and other Mutantenic Metas are not feared is that they could have been anyone really that ended up with their powers, and it wasn't as easy of a plot element to say "they were a victim of a horrible event we should hate them."
  11. For give me if this has been asked I did a quick search and didn't see what I was looking for so I will ask. In a 400 point 75 matching with 60 active cap I am aware of the Defense magical number of 42 split between nonresistant defense, resistant defense, and constitution. My question is for a non brick character what is the community's more acceptable cap on Resistant defense, and also what is really the min value of resistant defense in a typical game that a player should pick up?
  12. Re: KX's Character Thread I have to agree with 16 probably being a bit high, the value was taken from the Champions Handbook Speedster template and that has been noted as having values a lot higher then most people like/want. He does have rather low defense though so one lucky hit and he is probably down, or at least forced to abort. So I can either move some or all of his points over to PD/ED resistant or not. Looks like his story info didn't print out onto either the PDF or the TXT file, the HDC file though should have an updated story detailing at least a little of why they are hunting him down. Not having any books on either, I am not sure more important on that note I am debating how much he should rely on his Prana enhancement given that in his story he had just started to learn how to use then. I feel more confidant now that this will work so I will resume posting again. Edit: Ok just downloaded the HDC file that was uploaded and it does include a reason for them to hunt them. Viper is still after him due to him stealing a prototype weapon battery from them and then wreaking the servers the info was on. Demon is after him for stopping some sort of Ceremony of some sort. I figured it would be best if left opened if that is the only reason either is after him.
  13. Re: KX's Character Thread Character files updated, doesn't look like changing or even getting rid of the Always on for stretching will alter the powers point cost, if I remember right reach for weapons should be 1 Character point/1 m. I will hunt that down and make sure I am right on that. I didn't add magic to the UAA teleport yet since we need to decided what is a good definition for that, and I have been able to get him to a 22 Dex I will keep playing with it and see what I can do. I don't want him too handicapped if his Prana abilities get drained, let alone if both his shadow and Prana abilities get drained then he is probably a deadman.
  14. Re: KX's Character Thread In his starting 400 point build he might not be able to hit 23+ dex, I have added an element to him called Prana and it would be good to drop it in there so I will play around with it. The DCV being bought as DMCV actually did change the cost a bit so I have to make a few changes to correct for that. Shadow Bo(Japanese for Staff) and Shadow Naginata are Pole Arm weapons just made out of Shadows, if trained to use them you can actually get them to effectively attack out the the just short of the full 6'ish plus your arm. If I need to change them I can, if the point total goes over I can probably shuffle a few more things around to see if I can make room for them. I can add that though how should it be defied, Just having magical powers, having any magical movement, or Magical PD and or ED? Form Alteration was written mostly for altering his clothes but it looked easier to do just a standard shape shift so I did that, so it isn't intended to be a inmitation power. I do have an updated build I will post after checking it over again, it wraps alterform, 2 points of speed, and his always on life support into a linked the Prana abilities, since they are all magical but different then his Shadow Magic that he mostly uses. I did have a question on one thing I did, I bought the Extra Time with the "Only to Activate" mod in it, not sure if that is valid or not if it isn't then I can lower the time it takes. It is a little confusing on the PDF but his Shadeform Life support is outside of his 50 point MP already, otherwise it would be 7)Shade Form... Swapped some of his Complications around too in the new build, Psychological fascinated by tech, matched hunted by Viper to Shaphire's Hunted from Champions Handbook and his hunted Demon is matched to Talisman's Hunted. Swapped Honorable for Code vs Killing as well since he can actually fight without killing and I found a great way to work it in. Build will be up a bit later since I have a bit of point shuffling to do and I need to add in what he did to become hunted; forgot to do that when I was reworking his story to fit the new build.
  15. Re: KX's Character Thread Ok I have done a major overhaul on the character. By my calculations he can last into a third round using one of his 0 endurance attacks, his blink teleportation, and his combat teleportation or his flight every phase. I removed his Dimensional movement figuring since he is now a more shadow based character I could just pick it up later. I haven't added to his Defenses since I still think that his speed and being able to Desolidify probably make up for it, more so since it doesn't lock him out of his movement so he can get away easy enough.
  16. Re: KX's Character Thread Well as far as I know he still has abort to intangible for area attacks, again in the game I am in currently other then the other player characters I don't think I have seen an AoE attack so I am really not sure how common they are and how many turns I will end up losing since every time I abort I actually could lose two turns since he has to pay endurance to turn the power off so it might be better to buff up his armor some. If I am remembering right you are allowed to shift points around on an abort action.
  17. Re: KX's Character Thread His base DCV isn't amazing, he has a 2 endurance +8 DCV in his between the plains power pool, if your saying a 16 DCV isn't amazing I haven't seen in my current game many people if anyone be able to hit that with any reliability. Since that is the case I couldn't see him having a high defense when that is active and it will be most of the time. I have been playing with the idea of changing his DI to a compound power that ups his HTH and Defense as apposed to using DI since he will be easier to hit. I will have to reread the endurance rules on Non-combat movement but I think he can move at the full rate for no increase in endurance, though it isn't like I don't have room to up the multiplier. The Between the Planes powers where originally rolled in with the character's teleportation powers, but then I got to thinking if Cost Endurance to Activate and Cost Endurance to Deactivate really warranted the ability to move points out of the slot into something else and keep that slot active. I decided that a net -/+0 wasn't so since I still wanted use of my Teleportation pool with those active I moved them to thier own pool. I could be wrong on that call and if I am I do think they fit better in the Teleprot pool. BNakagawa, what things do you see in the Dimensional Movement that I missed? I looked at it as a way to get the party of Heroes to another plane to help fight there if needed.
  18. Re: KX's Character Thread Right now it is just magic to enter different Dimensions that are different distances from the main one and can affect him or the main dimension in various ways. I might change it if I find something better, the original version of the character was more shadow based and only really hopped though the shadow realm, so I might go back to that and alter things up like having him use solid or semi solid shadows to attack.
  19. Re: KX's Character Thread You are correct on the DI end, it was never my intent to use it all the time though I have read (Unless I misread) that you don't have to use a character's full DI and can use any levels in between, Now I would still have to allocate the full MP points to the one power but the ones I don't use for the DI I believe would just sit there allocated but not used. If that is incorrect then I do defiantly need to lower it, since I did intend on it being more of a trick in his hat of things to do and it does give him a bit more defense and hitting power should he encounter someone that is immune to his attacks or able to hit him when using his DCV boost. I did drop the MegaScale movement for a more basic 9.5d 1/2 Endurance cost blast, I just haven't gotten to update the files on the thread yet since. I will make sure to get them updated since I am getting more then one reviewer now.
  20. Re: KX's Character Thread Was there anyone else whiling to give input so I have a more options to go off of?
  21. Re: KX's Character Thread I spent some time going over the Villains books 2 ad 3 and I have to say I probably agree with you on the speed. There are a few that break the rule but most that have speed of 7+ are normally 600+ point characters. Probably will also drop the Megascale movement mode for a 1/2 endurance blast in his teleport pool as well.
  22. Re: KX's Character Thread The stats are the agile Speedster from the Champions book. Is that generally not a good place to base stats from or more a personal taste. He is meant to be more a speedster/battle field control using his teleport UAA to move focus away when he can or put the opponents face first into the ground. The blast was from the Champion's Powers book, actually I think I just loaded up the teleport HDP files and selected it from there.
  23. Since the character I am currently playing in a game is less then effective in every combat he has been in it was suggested that I post my builds here to get feed back. I am working with the standard 400 with 75 matching and am building these characters to fit into a Champions game, though no game in particular so anything that would be GM approval I am ignoring for the most part of the time being. The fist character I am posting is the rebuild of the trouble character; things that I have changed is taking him from a more rounded stat base to a speedster stat base along with other things. The character doesn't have much of a background yet other then his powers are more magical in nature, born of magic, and possibly a member of a secret group. Given that I don't have any complications for him picked out and plan on taking a full 75 worth. Thanks for any help in advance, and if this goes well I will probably post the other two characters I am wanting to build after I start on them.
  24. Re: How do you build a vampire template in 6E? If there is no real in game effect you could just say they have the ability to shift faces. If you are just looking for a fear effect you could do a couple of levels of Striking appearance with the limitation only to cause fear, or a shape shift Sight (maybe touch as well) with Make over adder, possibly instant change, then only cost endurance to activate, limited effect, possibly if it is allowed only effects body. it is a low cost power but then again it has next to no effect. For the stake you could build them as a complex power. HtHKA then a entangle that only triggers when a vampire is stabbed in the heart and can "heal itself". you would use only works on vampires, trigger (when stake goes through the heart), constant (only while stake is through the heart), probably reduced endurance 0, Can't be escaped with Teleportation, Takes no Damage for attacks, Affects Deslofication (probably the same cost as can't escape with teleportation).
  25. Re: Destruction of public property, and dealing with the aftermath I would probably handle it more like the TSR Marvel RPG and if the damage is more then Minor probably start docking XP , or take the Hancock approach and if they are not with a government/state agency have an story line where they are being hunted by the police/army or other supers after enough damage has been done to the city...oddly this second one is the shadowrun approach as well.
×
×
  • Create New...