Re: What do you really think of Champions Online?
Two things stop me from getting full-on into the game. One is finances. I'm a (retired) long-time player of both EQ1 and WoW, so I'm used to the pricing scheme that CO follows. Comparatively speaking, I feel it is fair. Sadly, I have only a part time job and need to support a wife and two children, so maintaining a subscription to the game isn't very responsible of me. More than likely, the wife will try to keep me from playing it anyway (she feels it locks my attention and keeps me from being a responsible father), so I wouldn't be able to get my full $15 worth out of the game each month, anyway.
The other thing preventing me from getting full-on into the game is the graphics engine. If the graphics engine were as light as the one used for DDO or Earth Eternal, I would be ecstatic. But I have a Compaq Presario v5000 laptop with 2 GB of RAM and an Intel graphics chip built into the motherboard. The one time I did install the game onto my own computer, I was able to get maybe 5 fps while in the Greenpeace headquarters. What times I have played the game, I snuck onto my mother-in-law's laptop to do so. I shouldn't have to do that.
Otherwise, I was having a blast with the game. I was able to build Crimson-Hawk and gallivant him about in the Southwest Desert zone for a little while before hitting Millennium City. That so much of that was solo'able was attractive to me. I had no problems following the storylines and achieving objectives. I even braved being in a group twice and found the experience very satisfying.
The one grief, if you could call it that, is one that someone else here on the boards has expressed (iirc). It does feel a lot like other, more traditional, MMOs as far as the grind quests and hunt for treasures are concerned. But the game does an excellent job of glossing over that with the Champions Universe flavor.