Jump to content

Fryguy

HERO Member
  • Posts

    93
  • Joined

  • Last visited

Everything posted by Fryguy

  1. Re: Exotic Force Walls Hi. No big deal. I may find it and I've already forwarded your answer to the guys in my gaming group too.
  2. Re: The Classic Justice League starting members on 350 points This is from the Scarlet Speedster write up. Could you explain this limitation please?
  3. Re: The Classic Justice League starting members on 350 points I see you took the magic vulnerability here. However, some folks on another thread told me Supes has a problem breaking mystic bonds and foci. Have you seen or read this?
  4. Re: The Classic Justice League starting members on 350 points Yes, I have spent many a session on trying to calculate the points for various power constructs. This makes perfect sense now. You would be double tapping an OIF limitation since it's already taken care of with the obvious nature...
  5. Re: Exotic Force Walls Hmm. Could you give me a page reference on that? Is it a 6ed rule or something. I've scanned my 5ed book and I cannot find anything about it.
  6. Re: The Classic Justice League starting members on 350 points Ok. By the way. Since I am pestering you with questions I hope you don't mind a couple more. (1) What is IIRC? (2)On the kryptonite & red solar radiation...did you only give it a -1/4 because neither by themselves common enough to warrant a -1/4 each?
  7. Re: The Classic Justice League starting members on 350 points Rep me again? Sorry..I'm a newbie and I'm still learning the abbreviated lingo. Rep=reply? Is it kosher to give out one's email on this board? It beats having to reply back and forth here. Just asking.
  8. Re: The Classic Justice League starting members on 350 points EEK! 6th Ed. My Kryptonite!! Heh. We stopped at 5th. Being unemployed and finding that 5th satisfied all our needs (there are 6 in the gaming group and the cost would have been $400 for the base books) we could not justify the expense. However, I see the gist of your write up just fine.
  9. Re: The Classic Justice League starting members on 350 points Well, I am very impressed. It beats the crap outta my write up for another Kryptonian. I have similar items like the MP but yours is much more efficient. Also, my PC has 191 exp and we start PCs with 270 pts (150 free + 120 disads) so my net is 461. I see an improvement in my future and eyebrow raising by my GMs.
  10. Re: The Classic Justice League starting members on 350 points Ahhh! I see. So the base chars are not affected by kryptonite/red solar radiation? Therefore in your write up he retains some of his super abilities? Am I getting that right?
  11. Re: The Classic Justice League starting members on 350 points I see the list for Super Speed powers separate from the base Chars. I notice the limitations on some of them (like Dex. etc.). However, I don't understand why the STR, SPD are listed separately.
  12. Re: The Classic Justice League starting members on 350 points I built a GL ring very similar to this using the computer/follower idea. However, I like the 1 Continuing Charge for 1 Day. I noticed on a previous post you are considering RSR option. I based mine on an Ego Roll and put points in to the roll to help with major constructs. I am curious though. I did not see any limitation to the color yellow? I gave mine a -1/4 limitation. Also, I see you have the focus as an IIF? What is your reasoning for not making it an OIF ring? I enjoyed your other write ups too.
  13. 5ed question. If I buy a normal Force Wall with PD/ED and I take an attack from an RKA based on ECV does that mean the Force Wall will go down if I haven't bought it Transparent to Mental Attacks? Does this hold true for other exotic attacks like Flash or Adjustment powers? What is the benefit of buying a Force Wall transparent to Flash or Power Defense attacks (5ed pg 182)?
  14. Re: How to Build: True Duplication I built Jamie using exactly that. I gave him Duplication (0 Phase action) and 4d6 Absorption to Duplication with a 2d6 Aid to both Dup & Absorp. He's a fun PC to run but it can get pretty crazy when there are 40 or more of him running around the scene. I use an agent sheet to keep up with them. The base character has some Martial Arts, a little body Armor, and his stats. That's it. Our campaign allowed for 270 pt. PCs but you could shave it down to 250.
  15. Re: Kryptonian limitations Thanks. There are a lot of those and I only recognize the Champions related one. I don't text much either.
  16. Re: Kryptonian limitations Iirc?
  17. Re: Kryptonian limitations I see. So using aid instead of buying the powers outright? Isn't that kinda pushing points?
  18. Re: Kryptonian limitations Based on Aid? Could you explain that a little more please?
  19. Re: Kryptonian limitations I want to say thanks for the information. I don't read a lot of DC; I was a Marvel collector back when I could AFFORD to collect. Haven't done any of that in years. Anyway...thank you.
  20. I have a an old character named Vanguard. He is a Kryptonian I built back in the 3ed days and he has 291 exp. The thing is...I only have the standard green kryptonite limitation on his powers (-1/4). I also have susceptibilities and vulnerabilities to the other types of kryptonite but I wondered if anyone had any suggestions on other limitations an alien of this type might have? Be gentle please...I am new here.
  21. Re: super (slight) hero online game. GM/players wanted! I am interested too. I have a friend in TX who has been looking for an online game. We used to play when he lived here in TN. I've never done this via online, text, or voice but I like the game and I am open to the idea.
  22. Re: Teleportation Power Ideas? There are a lot of really good suggestions already so I'll just leave one. I created hero named Spot. Basically he is covered in worm hole-like matter in the shape of spots. Here is one of his attacks (5ed) Teleport-10" UAA (+1); Damage Shield (+1/2) Activation 13- (-3/4). If he gets punched then he tries to move a spot in the way and t-port the attacker away. He still takes the punch regardless but it has come in handy.
  23. I'm not sure if this thread belongs here but it was the closest match I saw. So, I recently bought Hero Designer and I am having a problem with the limitation link. I have a Megascale slot in a Multipower and I would like to link a Megascale Sense to it. However, after repeated attempts the program will allow me to link it but the Sense sits outside the MP and not in the slot. Am I doing something the program or rules do not allow?
  24. Re: Magical Knick Knacks Well, I was just trolling through the posts and I found this one. I have a player who wants to create a Robe of Semi-Useful Items and the knick knacks I see here are just the thing. Thanks!
  25. Re: Vehicles with Vehicles? I agree with Prestidigitator. I recently did a rewrite of a tech hero who has car, plane, and boat (275 pts each). Under the current rules I paid the 55 points for the first and kicked in 8 more for the extra two vehicles (the GM let me have the boat for 3 points and I plan on spending my next 2 points to make a space-worthy craft).
×
×
  • Create New...