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Posts posted by Super Squirrel
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Re: [Campaign Log] Sophia's Barbarians
So' date=' is a player leaving or just changing characters?[/quote']Changing. Todd felt (and we agree) that Carmen was two dimensional. His knew character fits better overall and seems to be a much more rounded character.
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Re: Tuala Morn
Is Tuala Morn part of the CU? If so' date=' when does it fall into the timeline? After the Valdorian Age? And if it is based off of Celtic Myth, does this mean it will be a high-powered setting? Where the PCs are virtual superheroes (running along ridge poles, lifting houses, running across water, leaping trees and homes, hurling spears though a dozen foes at a time, riding hurled spears, single-handedly holding off whole armies...)?[/quote']Post Atlantean.
http://www.herogames.com/FreeStuff/freedocs/HeroUniverse.pdf
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Re: Longest Running Thread EVER
Dang' date=' I got to get going on this game... Congrats BTW. [/quote']You have plenty of time to catch up. I'm not playing again until I finish the lengthy DH Artical I'm working on.
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Re: [Campaign Log] Sophia's Barbarians
Day 18
The ship is reaching near the end of the journey but not before pirates begin to approach. Sophia summons a Revenant and sends it over to the pirate ship to slow them down as much as possible. The pirate ship loses its gain and eventually drops out of sight. Night comes and rather than risk the ship running aground or getting stuck in a cove on one of the Maggot Isles, they decide to sit in the middle of the ocean and anticipate a pirate attack.
Day 19
As first light approaches, the crew of the trade ship notice the pirate is also stopped not far from them. The race is on again as Sophia summons another Revenant and sends it to the ship. There is a noticable slowdown of the pirate ship but it does not stop it. The pirate ship eventually catches up and boarding parties using hooked planks begin working across the ship.
The battle drops many pirates, some are dropped into the beast invested waters below while others are cut down by skeletons and the party. Kessa fails to hit her hex on a Fury Whirl and the new location puts Sophia into range. Sophia dives for cover and narrowly avoids being cut down. A pirate in the area is not as lucky. Carmen focuses on one of the three boarding locations while Kessa works on another. Skeletons pick off those who make through the two and Sophia puts up a Voices of the Dead in the center of the pirate ship.
Before long, the pirates realize they have no chance and they disembark and pull away while they are still alive to count there blessings.
Day 24
The ship reaches Abzynia. Sophia and Kessa sell off all but one of the slaves. They then proceed to buy Sophia some weather appropriate slave clothing to replace her armor. They go back and sleep for the night.
Day 25
In the morning, Carmen is missing and after some investigation, they learn that while in an incredibly drunk state, Carmen contracted himself to a mercenary group that left earlier in the morning. They meet a man who is interested in joining them and after doing a quick assessment of him, they decide to accept Rafe into Sophia's employment.
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Re: Gatekeepers HERO: a work in progress
I meant Cosmetic transform. I don't think I have any of my notes left from when I was planning on doing a Gatekeepers campaign.
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Re: Genres HERO GAMES may want to avoid (intended to be humorous)
:bmk:Reality TV HEROI actually ran a Play by Post game that was a Killing Game Show. I never got to finish it however.
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Re: Genres HERO GAMES may want to avoid (intended to be humorous)
Senate of Rome (or other political intrigue) Hero.Political Intrique is actually something I could see done in the Hero system.
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Re: Review of Asian Bestiary Volume One
I'd also love to do a series of character sheets for American folk heroes -- Paul Bunyan' date=' Peco Bill, and so on.[/quote']Make sure in the North America one that you include the horrific soccer mom.
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Re: Longest Running Thread EVER
I just won my first Civ IV game on the Prince Difficulty setting.
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Re: Gatekeepers HERO: a work in progress
Just for kicks, a build for a 150 point Invader Mook:Black Invader Classic Mook 2 STR 13 11- HTH Damage 2d6 15 DEX 13 14- OCV 8; DCV 8 6 CON 10 12- 6 BOD 11 12- 8 INT 12 13- PER Roll 13- 6 EGO 10 11- ECV: 3 3 PRE 10 11- PRE Attack: 2d6 1 COM 10 12- 0 PD 3 6PD (3rPD) 0 ED 2 5ED (3rED) 5 SPD 3 Phases: 4,8,12 0 REC 5 0 END 20 0 STUN 23 0 Running 6" 0 Swimming 2" 0 Leaping 3" Forward / 1.5" Upward Total Characteristics Cost: 23 Skills: 3 Acting 11- 4 +2 with Pulse Gun 3 Concealment 11- 3 Contortionist 12- 3 Disguise 11- 3 Mimicry 11- 5 Rapid Attack (Ranged) 3 Shadowing 11- 3 Stealth 12- 3 Teamwork 12- Total Skills Cost 33 Powers: 9 They're not human!: Armor (3 PD/3 ED) 5 Shades: Sight Group Flash Defense (5 points) 35 Pulse Gun: Energy Blast 7d6, Autofire (3 shots; +1/4), 8 clips of 12 Charges (+1/4) (52 Active Points); OIF (-1/2) 15 Knife: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points); OIF (-1/2) 25 Mind Link , Invaders class of minds, Specific Group of Minds, Number of Minds (x4), Psychic Bond 5 One of Many: Multiform (150 Character Points in the most expensive form) (30 Active Points); 1 Charge which Never Recover (-4), Limited Power Only to Grant Points to a Greater Form (-1/4), Limited Power Only Usable with a Red Invader (-1/4) Total Powers Cost: 94 Disadvantages: 10 Distinctive Features: Invader Frequencies (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Distinctive Features: Black Invader Outfit (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Pale Skin (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: AEGIS Network 11- (Mo Pow, Harshly Punish) Total Disadvantages: 50
How you don't mind some constructive criticism. The Pale Skin and Black Invader Outfit as two seperate disadvantages should be one, single disadvantage. They are either Pale Skinned, Black Outfit wearing Invaders or they are in their "human" form.
Add on Accidental Change for the Radio Frequency.
They should have Physical Limitation: Turn into a crystal Upon Death.
Instead of Disguise give them a Cosmic Transform.
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Re: Longest Running Thread EVER
Upload a save file and I'll take a look at what and how you are doing.
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Re: Gatekeepers HERO: a work in progress
Sadly no. Oddly' date=' I get mixed reviews from friends. From what I could make out from them, the tone of the series has shifted. Dunno how though.[/quote']Darker. It is less campy and less comical.
I found the website you will need. But it has spoilers.
http://www.geocities.com/aegisfiles/mystery.html
Information on the novel and a list of 6 of the 8 bosses are found here:
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Re: Gatekeepers HERO: a work in progress
Have you seen Gatekeepers 21?
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Re: Gatekeepers HERO: a work in progress
If I can find my notes on my idea for a game of similar nature, I'll post them up. Make sure you get all of the Invader generals, and I don't just mean the four you see in the anime. There is a lot of history to the gatekeeper's world that has come out in a novel and a videogame. I did a quick search and couldn't find anything quickly online but the novel has a lot of events that take place after the first series and before the OVA.
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Re: Longest Running Thread EVER
I know Mentor plays as well. As far as getting a PBEM going, I'm all for it. I'm wrapping up my first game on Prince so I'll likely be playing that difficult setting when we do get around to it.
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Re: A Thread for Random Musings
My head hurts from the land of stupid.
A customer subscribed to AOL for $7.95 month for the sole purpose of avoinding a $5.95 monthly maintainance fee. Yes, I clarified. They did not use AOL. They just wanted to avoid the fee.
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Re: Longest Running Thread EVER
The website forums.civfanatics.com has lots of general discussion and strategies for playing the game.
Or to start you off on the right foot, remember this:
Grass = Cottage
Plains = Farm
Hill = Mine
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Re: Longest Running Thread EVER
Most likely it's for those who do not yet have a DVD-ROM on their machine.That makes a lot of sense.
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Re: Longest Running Thread EVER
So you have the 2 CDs as well?Yes.
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Re: Longest Running Thread EVER
Well, it turns out that my evil wife went ahead and surprised me by buying Civ IV last night. :yes: Now, I have to figure out how to fit it into my rather busy schedule without losing all the time...Quick question, I noticed that there are two versions of the game. There is a DVD version and a 2 CD version which I got. Is there any difference between the two?
I have no idea. I wasn't aware of a difference.
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Re: Longest Running Thread EVER
That is what the city is so now I have a term to throw in.
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Re: Longest Running Thread EVER
Okay. Good to know. ^ v ^It is a pretty neat idea, though I'm still curious what a party would DO in such a world.
The best campaign type would be having a group of characters on the Praetorian Caste. The city is not immune to attacks. There are city raiders that may attack the city. There are exploration crews that go out looking for precious resources. You could have another city formed and conduct trade operations. You could be looking for survivors or ancient texts for the Alexandria Library.
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Re: Longest Running Thread EVER
^ v ^Ah, gee. Don't I feel useful now. I went shopping.
When I say, the caste system worked out, I should point out all I have written on is the caste system. I'd still be stuck in the thoughts in my head phase if it wasn't for you.
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Re: Longest Running Thread EVER
I helped . . . Didn't I?Considerably. The Caste system worked itself out a lot because of you. Also you buying that notepad helped too.
Longest Running Thread EVER
in Non-Gaming Discussion
Posted
Re: Longest Running Thread EVER
I'll have you know I have played on a single game of Civ IV in two weeks.