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Super Squirrel

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Posts posted by Super Squirrel

  1. Re: Tuala Morn

     

    Is Tuala Morn part of the CU? If so' date=' when does it fall into the timeline? After the Valdorian Age? And if it is based off of Celtic Myth, does this mean it will be a high-powered setting? Where the PCs are virtual superheroes (running along ridge poles, lifting houses, running across water, leaping trees and homes, hurling spears though a dozen foes at a time, riding hurled spears, single-handedly holding off whole armies...)?[/quote']

    Post Atlantean.

     

    http://www.herogames.com/FreeStuff/freedocs/HeroUniverse.pdf

  2. Re: [Campaign Log] Sophia's Barbarians

     

    Day 18

    The ship is reaching near the end of the journey but not before pirates begin to approach. Sophia summons a Revenant and sends it over to the pirate ship to slow them down as much as possible. The pirate ship loses its gain and eventually drops out of sight. Night comes and rather than risk the ship running aground or getting stuck in a cove on one of the Maggot Isles, they decide to sit in the middle of the ocean and anticipate a pirate attack.

     

    Day 19

    As first light approaches, the crew of the trade ship notice the pirate is also stopped not far from them. The race is on again as Sophia summons another Revenant and sends it to the ship. There is a noticable slowdown of the pirate ship but it does not stop it. The pirate ship eventually catches up and boarding parties using hooked planks begin working across the ship.

     

    The battle drops many pirates, some are dropped into the beast invested waters below while others are cut down by skeletons and the party. Kessa fails to hit her hex on a Fury Whirl and the new location puts Sophia into range. Sophia dives for cover and narrowly avoids being cut down. A pirate in the area is not as lucky. Carmen focuses on one of the three boarding locations while Kessa works on another. Skeletons pick off those who make through the two and Sophia puts up a Voices of the Dead in the center of the pirate ship.

     

    Before long, the pirates realize they have no chance and they disembark and pull away while they are still alive to count there blessings.

     

    Day 24

    The ship reaches Abzynia. Sophia and Kessa sell off all but one of the slaves. They then proceed to buy Sophia some weather appropriate slave clothing to replace her armor. They go back and sleep for the night.

     

    Day 25

    In the morning, Carmen is missing and after some investigation, they learn that while in an incredibly drunk state, Carmen contracted himself to a mercenary group that left earlier in the morning. They meet a man who is interested in joining them and after doing a quick assessment of him, they decide to accept Rafe into Sophia's employment.

  3. Re: Gatekeepers HERO: a work in progress

     

    Just for kicks, a build for a 150 point Invader Mook:

     

    Black Invader
    Classic Mook
    
    2  STR 13 11- HTH Damage 2d6
    15 DEX 13 14- OCV 8; DCV 8
    6  CON 10 12-
    6  BOD 11 12-
    8  INT 12 13- PER Roll 13-
    6  EGO 10 11- ECV: 3
    3  PRE 10 11- PRE Attack: 2d6
    1  COM 10 12-
    
    0  PD    3  6PD (3rPD)
    0  ED    2  5ED (3rED)
    5  SPD   3  Phases: 4,8,12
    0  REC   5
    0  END  20
    0  STUN 23
    
    0  Running   6"
    0  Swimming  2"
    0  Leaping   3" Forward / 1.5" Upward
    
    Total Characteristics Cost: 23
    
    Skills:
    
    3 Acting 11-
    4 +2 with Pulse Gun
    3 Concealment 11-
    3 Contortionist 12-
    3 Disguise 11-
    3 Mimicry 11-
    5 Rapid Attack (Ranged)
    3 Shadowing 11-
    3 Stealth 12-
    3 Teamwork 12-
    
    Total Skills Cost 33
    
    Powers:
    
    9  They're not human!:  Armor (3 PD/3 ED)
    
    5  Shades:  Sight  Group Flash Defense (5 points)
    
    35 Pulse Gun:  Energy Blast 7d6, Autofire (3 shots; +1/4), 8 clips of 12
    Charges (+1/4) (52 Active Points); OIF (-1/2)
    
    15 Knife:  Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Reduced
    Endurance (0 END; +1/2) (22 Active Points); OIF (-1/2)
    
    25 Mind Link , Invaders class of minds, Specific Group of Minds, Number of
    Minds (x4), Psychic Bond
    
    5  One of Many:  Multiform (150 Character Points in the most expensive form) 
    (30 Active Points); 1 Charge which Never Recover (-4), Limited Power Only to
    Grant Points to a Greater  Form (-1/4), Limited Power Only Usable with a Red
    Invader (-1/4)
    
    Total Powers Cost: 94
    
    Disadvantages:
    
    10 Distinctive Features:  Invader Frequencies (Not Concealable; Always 
    Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
    
    10 Distinctive Features:  Black Invader Outfit (Concealable; Noticed and 
    Recognizable; Detectable By Commonly-Used Senses)
    
    10 Distinctive Features:  Pale Skin (Concealable; Noticed and Recognizable; 
    Detectable By Commonly-Used Senses)
    
    20 Hunted:  AEGIS Network 11- (Mo Pow, Harshly Punish)
    
    Total Disadvantages: 50

     

     

    How you don't mind some constructive criticism. The Pale Skin and Black Invader Outfit as two seperate disadvantages should be one, single disadvantage. They are either Pale Skinned, Black Outfit wearing Invaders or they are in their "human" form.

     

    Add on Accidental Change for the Radio Frequency.

     

    They should have Physical Limitation: Turn into a crystal Upon Death.

     

    Instead of Disguise give them a Cosmic Transform.

  4. Re: Gatekeepers HERO: a work in progress

     

    Sadly no. Oddly' date=' I get mixed reviews from friends. From what I could make out from them, the tone of the series has shifted. Dunno how though.[/quote']

    Darker. It is less campy and less comical.

     

     

    I found the website you will need. But it has spoilers.

     

    http://www.geocities.com/aegisfiles/mystery.html

     

    Information on the novel and a list of 6 of the 8 bosses are found here:

     

    http://www.geocities.com/aegisfiles/index.html

  5. Re: Gatekeepers HERO: a work in progress

     

    If I can find my notes on my idea for a game of similar nature, I'll post them up. Make sure you get all of the Invader generals, and I don't just mean the four you see in the anime. There is a lot of history to the gatekeeper's world that has come out in a novel and a videogame. I did a quick search and couldn't find anything quickly online but the novel has a lot of events that take place after the first series and before the OVA.

  6. Re: Longest Running Thread EVER

     

    Well, it turns out that my evil wife went ahead and surprised me by buying Civ IV last night. :D:yes::thumbup: Now, I have to figure out how to fit it into my rather busy schedule without losing all the time...

     

    Quick question, I noticed that there are two versions of the game. There is a DVD version and a 2 CD version which I got. Is there any difference between the two?

    I have no idea. I wasn't aware of a difference.

  7. Re: Longest Running Thread EVER

     

    Okay. Good to know. ^ v ^

     

    It is a pretty neat idea, though I'm still curious what a party would DO in such a world.

    The best campaign type would be having a group of characters on the Praetorian Caste. The city is not immune to attacks. There are city raiders that may attack the city. There are exploration crews that go out looking for precious resources. You could have another city formed and conduct trade operations. You could be looking for survivors or ancient texts for the Alexandria Library.

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