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Super Squirrel

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Posts posted by Super Squirrel

  1. Re: Bye all

     

     

     

    Not wishing to blow my own trumpet (my back isn't up to it), but I came up with the following disclaimer for my somewhat experimental and short lived webpage. It says the same thing but with more words. Mind you, I'd had a beer or two by then.....

     

    Disclaimer

     

    Nothing, and I do mean nothing, appearing in or on these pages, or anywhere else, should be believed, accepted or in any way relied upon in any context whatsoever. The verisimilitude of the content herein is not guaranteed, and in fact you can be pretty sure that none of the statements or facts stated herein have been checked or in any way researched. Most of them were made up. You should not proceed unless you know and accept this.

     

    If you think that anything herein relates to you, anyone you know, or anything you know, you are wrong and hereby accept that you are at fault generally. Any appearance of similarity is due to coincidence, non-actionable accident or artistic licence; whichever one or combination is most likely to get me out of any trouble I might be in. Reading, seeing or in any way knowing about this disclaimer implies your consent to the contents of these WebPages appearing there, including any original work I may have plagiarised from you or anyone you know, have known or might know in the future. Moreover you agree to indemnify me in respect of everything, including but in no way limited to, my lunch. Anything that does appear here that you find upsetting or actionable shall be deemed to be YOUR FAULT, and you accept this by opening wrappers, any wrappers, at any time in your life. In the event of anything appearing to be my fault you agree to change your world-view until it isn’t.

     

    Everything here shall be deemed to be my own work and you hereby agree that I should benefit from it, financially and otherwise, including any work that you may ‘originally’ have created that is included here. In this connection you irrevocably refute the Law of Causality. If anyone else takes action against me in respect of anything appearing herein it shall be deemed your work that you sneakily posted here without my knowledge or consent.

     

    Existential rider: by existing, you accept that I should be allowed to do whatever I want whenever I want with whomsoever, or whatsoever, I want and you pledge your consent, finances and active encouragement to all my endeavours, fantasies and whims. You also agree that if anything goes wrong it is your fault.

     

    Whatever age you are the wrong age to be granted access to this website. Shoo. Come back when your are differently aged, but re-read before entering.

     

    This is an equal opportunities website and I will upset anyone regardless of intellect, age, gender, gender preference, beliefs, belief system, ability, inability, disability, colour, pattern, taste, race or species. We’re all one big, unhappy family, as far as I’m concerned.

     

    If you want to complain about anything, anything at all, please feel free to flame .

    Don't be offended, but I stopped reading after the second comma. Must have fallen under the same portion of my brain that covers User Agreement Licenses for Software. I always try to read it but stop after the second comma.

  2. Re: Some Quick Assistance

     

    All should be built at SPD 2. I don't want to have to mess around with Phase charts so I'm keeping Players and Enemies alike at the same SPD.

     

    Axeman:

    16 points in CSL

    8 points in skills

    35 points in characteristics

    16 points in Perks/Talents

    Highest Characteristic: STR at 16

     

    Knight:

    9 points in CSL

    10 points for 2-Weapon Fighting

    12 points in skills

    7 points in Perks/Talents

    37 points in Characteristics

    Highest Char: CON at 16

     

    I could use a character with Tracking otherwise any human characters you wish to make are appreciated.

  3. Re: One Wizard tower is another's shop

     

    The Front Door: Shape Shift (Sight Groups), Reduce Endurance(0 END, +1/2), Trigger(One Predefined Trigger that Automatically Resets; +3/4), Difficult To Dispel(+1/4) Active Cost: 25 points; Set Effect(Change Location of Door; -1). Total Cost: 12 points.

    Anyone who approaches the building that is not on the Wizard's Guest list finds that the door moves to another location on the tower.

  4. I'm working on magical spells for Easthaven Divine Magic. Divine Magic requires a Holy Symbol to cast or change spells in the Pool giving the Pool and all powers in it OAF(Holy Symbol; Difficult to Optain New Focus; -1 1/4). In one of my spells I'm making, the spell requires a second focus to cast the spell.

     

    Is it possible to put two focuses on a spell when one comes from the VPP itself?

  5. I tried to make six pre-gen characters for DragonCon in time but it looks like I'm not quite going to make it. Can someone help me out by making two simple characters to help me get to six. I need two, characters built on 25 + 50 points.

     

    I've built a Knight, a Berzerking Axeman, a Fire Mage, and a Divine Spellcaster. I could use two non-spell casting types.

     

    It is GREATLY appreciated.

  6. Re: The Network: Campaign Setting Idea

     

    Thanks.

     

    So far I've been thinking of a way to make the aliens different enough that it isn't some common, overused cliche. Probably because I'm currently reading Stranger in a Strange Land, I am toying with the notion of Aliens existing on four planes of existance and thus their weapons are forth dimensional. But how to depict that, physicly, I am not sure.

  7. Re: Aldaric Gaming Presents: Easthaven

     

    Player Characters moved over to new format. I did some background improvements to History entries in preparation of improvements to that page. Spells automatically determine keywords now.

     

    I also have someone who seems to be adding an NPC a day. :thumbup:

  8. Re: Thoughts on using 1d20 instead of 3d6?

     

    Yes' date=' but only for attack rolls, as I said. People seemed to be under the impression that it applied for skills. I suppose I see where people could get confused though. Concerning fumbles, its certainly not "most", but it could be "some", even though I've never met someone who did that. How would you handle something like that? Most of the fumbles I can think of shoudn't really be happening 5% of the time.[/quote']

    It might have come from those who played 2nd Edition.

  9. Re: Bye all

     

    I had two issues with him -- his preference for ad hominem attacks against anyone that didnt agree with him for any reason, and a tendency to spew, particularly against Steve and crew.

     

    And I never did get what his problem with DOJ is; it just seemed like pure blind hate for the sake of being different to me.

     

    Anyway, Im not sorry to see him go, Im just sorry to see him not tone down his belligerance a bit and mature into a more useful contributor.

    I want to add to the list, posting a good bye message in the wrong forum for the sole reason of upping his post count. :whistle:

  10. Re: THE ULTIMATE METAMORPH -- What Do *You* Want To See?

     

    Finally, a book that will hopefully explain the Ranma Curse Debate. If a Male character is in a female form and gets pregnant, what happens when they turn male again while pregneant? ;)

     

    I'd like to see some expanded rules on Personality Loss for how to do a more gradual loss of personality from remaining in the other form for too long.

     

    I'd like to see some coverage of how to implement multiple forms as a curse upon a character.

  11. Re: Thoughts on using 1d20 instead of 3d6?

     

    And that's supposed to be a good thing? It's personal preference' date=' of course, but I like criticals of [i']any[/i] variety to be a rare thing, notable when they occur.

     

    After all, I'd hate to think that one out of every 20 times I use a knife to chop up an onion, I'm going to critically fail and lose a finger... :doi:

    Oh come on, what isn't to miss about a system where 7% of the forces in a large scale fight fall on their own blade?

  12. Re: Aldaric Gaming Presents: Easthaven

     

    Major upgrade today. I did some background coding as well as transfered the Settlements section over. I added a new database reference to settlements so that you can distinguish settlements on the Western and Eastern side of the continent and added an "Other" section for places outside of the continent.

  13. Re: The Network: Campaign Setting Idea

     

    SS, it sounds fine, and is well presented...but (and don't take this personally) there's nothing really new here in this scenario to make me sit up and take interest. I'm sure you'll come up with a tonne of stuff if/when you actually run it, but this seems more like a teaser or setting seed than an actual setting so it's hard to judge it either way.

     

    Rob

     

    P.S. Althought it does make me think fondly of an anime series from my childhood called "Thundersub" in English, about aliens conquering the land and the final battle on the sea.

    Nothing new. Interesting. I'll have to reflect on that and see if I can come up with something. If you have any ideas yourself, I'd love to hear it.

  14. Re: The Network: Campaign Setting Idea

     

    Kinda has a John Ringo (author) feel to it. While that's not normally my preferred genre, there is something appealing about the whole thing. Kinda like 'Red Dawn' with aliens instead of Cubans and Russians. Yeah, I could see it...

     

    Definitely an interesting and workable idea.

    Yeah, I was looking at my DVD shelf yesterday and saw Red Dawn and realized it was a very similar.

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