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Super Squirrel

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Posts posted by Super Squirrel

  1. Re: Longest Running Thread EVER

     

    Okay' date=' it's done. A couple of them still have 2 pics, but the [i']vast[/i] majority of the posts only have only 1 pic per post.

     

    I'll make sure to keep it that way in the future. :(

    Don't worry yourself over it. I appreciate you doing that. It isn't your fault my computer sucks. I blame lawn gnomes.

  2. Re: That way lies only madness...

     

    IPE makes a particular sense unpercievable. Invisible to Sight' date=' you might hear where it came from. Invisibile to Hearing, you might see where it came from. Invisible to both Sight and Hearing, you might make a Forensic Medicine check can determine angle of impact.[/quote']

    Of course, something Invisible to All Senses or Invisible to Touch would require to have an explaination why angle of impact cannot be determined.

  3. Re: That way lies only madness...

     

    Incorrect. That is exactly what IPE does - masks where the power came from, and the power itself. If a power is invisible it should have no visible source, just visible effects.

     

    What it does allow for is if you get suddenly batted to the left you can be reasonably assured the power came from your right, you're just not sure where from your right.

     

    What it does not do is mask is the effects of the Power. That's an adder to the IPE Advantage.

    IPE makes a particular sense unpercievable. Invisible to Sight, you might hear where it came from. Invisibile to Hearing, you might see where it came from. Invisible to both Sight and Hearing, you might make a Forensic Medicine check can determine angle of impact.

  4. Re: Longest Running Thread EVER

     

    Eh. I hadn't considered that. Sorry! :(

     

    Should I edit my posts so there's only one pic per post (and thus no more than 15 per page, if you're using the forum defaults)?

    If your posting wallpaper sized pictures, it would be appreciated. That was the only time I have encountered that here.

  5. Re: How to Write (or run) a Pulp Story

     

    Once you get Pulp Hero' date='[/i'] in the GMing chapter you can find a gaming-friendly summary not only of the Dent metaplot mentioned above, but of similar "how to write pulp stories" advice from a couple of other well-known pulpsters. ;)

    I thought that website had familiar information. So it was one of the people in the Pulp Hero section. There was another one that Steve Long has included in the latest book that I felt covered the matter much better. But I'm pretty sure I don't have the PDF anymore to look it up.

  6. Re: Longest Running Thread EVER

     

    Thanks.

     

    I now make more money than Josh does. With his shift differential, he's making $0.02 more per hour, but I get overtime, and he pays for the insurance.

     

    But I'm not so prideful that I'd complain if he started making more than me again. ^ v ~

    I'm glad you make more than me. Your job lets you have overtime.

  7. Re: RANT: Astral Projection

     

    This is how I see it:

     

    Duplication:

    When you go into the astral plane you leave behind your base body. Because your base is still vulnerable, this makes sense. So when using Duplicate, you can have the power built with Side Effects(Unconscious when active). Duplicate allows your powers to be different so that can be used to make the "astral" version of your self. Grade: B+

     

    Multiform:

    Complete change of body is easies to represent. However, Multiform does not leave behind anything, it is just your body has switched forms. And when you change forms, all of your gear changes with you. So if you put a limit on their, it doesn't work nice and rules neatly like I'd prefer. Grade: D

     

    However, for me, I think the best approach is:

     

    Extra-Dimensional Movement with Side Effects (Creates and Leaves Identical, Unconscious Duplicate at Point of Power Activation; -2). I would also give it the limitation, Can Only Return by coming contaction location of Duplicate Location in Physical World. This would be a -1/4 because it is rare that it would change position and can be used to the player's advantage at times.

     

    Then the rules for the Astral Plane are left up to the preferences of the GM.

  8. Re: Powered Armor Auto Pilot

     

    I'm building a villain who has a powered armor suit. Inside the suit is an AI that I want to be able to operate the suit if for some reason the man inside is knocked out. How should a build that computer? Just give it some TFs and WFs and Combat Piloting and Driving along with a program or two? I know I could just hand wave it but I want to stat it out.

    I'd Cheat. The beautiful thing about building villains, you don't need to worry about total point cost.

     

    Multiform(Autopilot Suit) Trigger (When Character is Knocked Out)

     

    Make sure the second form has more BODY than the main form to represent the system covering the main villains BODY and then some. Make the second form nearly identical just with different Disadvantages and limited skills.

  9. Re: Hardcover Heroes

     

    I'm more interested in the hardcover version than the decoder ring. I might try to get the Hard Cover if they don't all sell at GenCon. However, let this be known to all company types that see this. Genre Books in Hardcover HIGHLY appeal to me and are worth the extra $20.00. At this point in time, the only core genre book I don't own is Pulp Hero.

  10. Re: Campaign Setting Ramp Up

     

    The Western Half of the continent is controlled by King Aetus XXVII. The Kingdom of Aetus, as it is called, consists of an undefined number of Duchies (I believe five or six should cover everything). All cities have an appointed Baron from the Duke of that Region.

     

    There are hidden Elven cities on the western side of the continent as well as dwarven cities (some hidden, some not). I have not decided anything regarding the Eastern continent at this time.

  11. Okay, here is the situation. I'm trying to expand a campaign world outward and at the same time, take the areas I have already designed and give them more details.

     

    I have an official webpage for this campaign setting but because I've got a bit more work before I'm willing to publicly share it, I'm probing about for people who will assist getting some initial world improvements in place. I'll make a post after my lunch to give a general background for the world. If you have an interest, I'll send you a PM on how to contribute in a bit.

     

    And if you are just interested in the campaign in general, keep an eye on this thread or look out for a new thread from me when I reach the point to share the address publicly. I think you will appreciate the wait.

     

    World Map: http://aldaric.org/easthaven/maps/Easthaven1.png (large size)

    Region Map: http://aldaric.org/easthaven/maps/EasthavenRegion1.PNG

    Cities Not Shown on Region Map: Dohmr Caern and Ardrian

     

    Dohmr Caern is a Dwarven City hidden along the Mountain Pass.

    Ardrian is South and then West of Easthaven (around the river spike on map)

  12. Re: How can you feed this many people?

     

    Ah, but if Bill had wanted magic to explain everything, he wouldn't have asked for people's input...

     

    What he's looking for is verisimilitude, not a 30-foot dragon in a 10-foot by 10-foot room with a ery small door. ;)

    Funny story here. Some of my roleplaying buddies like to tell about the time they were using the 1st Edition AD&D Random map and monster generater to do a game. They are exploring room by room and open up a door. Inside the door is a 10x10 room with a Ancient Wyrm inside. His eye is pressed up against the door and his lips pressed up to the door frame. The dragon sees the party and says, "Pweese hwlp mw!"

     

    The party shuts the door and walks away.

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