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Posts posted by Ragitsu
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Re: Clinging for only two hands
Normal Clinging works like how Spider-Man climbs walls?
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Re: What Are You Listening To Right Now?
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Re: Skill Levels--limits?
Limits? Really ?
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Re: Death Traps #1: The Piranha Tank (5th)
Isn't there rules in the Beastiary for building "Swarms'? If so' date=' thats how I'd go.[/quote']There is more than one way to skin a PC.
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Re: Ninja Gaiden 2's Shadow/Spirit Clone
NoWhy?
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Re: Wind Protection
You possibly could do Area Affect Missile Deflection (is that legal?)Legal, or not, the mental video of that is pretty darn cool.
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Re: Ninja Gaiden 2's Shadow/Spirit Clone
Altered Duplicates don't have to look anything like character (actually I'm not even sure regular Duplicates have to look the same).If that's true, then wouldn't a forced different appearance be worth something, as it eliminates the possibility of a duplicate being a decoy?
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Re: Ninja Gaiden 2's Shadow/Spirit Clone
No need for Duplication or Summon -- though you could use them if you want opponents to waste attacks on the clones.Actually, there is a need, and the distraction bit is part of the package.
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Re: Ninja Gaiden 2's Shadow/Spirit Clone
Then it's just Duplication with Altered Duplicates' date=' build the duplicates with Desolidification and give them the physical complication that they are always a fixed amount behind where Ryu has moved and that they must exactly copy Ryu's actions.[/quote']There are some other iffy bits: how do they affect the material world with their attacks? How do they hang in midair? What about the fact they are clearly *not* him (orange coloration)?
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Re: "Neat" Pictures
[ATTACH=CONFIG]36403[/ATTACH]
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Re: Ninja Gaiden 2's Shadow/Spirit Clone
Scratch that: I want it built as some form of Duplication or Summon.
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Here ->
an orange shadow version of Ryu would constantly follow him, and attack at the same time as Ryu. These clones were immune to damage, and enemies and projectiles would pass through them. If the player stopped moving, the clones would be frozen, regardless of position, being in mid-air or between enemies or objects. In the still phase, the clones performed the projectile or slash attacks of the player. Up to two split clones could be used at any given time.I am guessing some sort of Desolidifcation will be needed.
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Re: He likes it he likes it! (Have to share)
Keep converting the savages!Keep the thread civil.
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Re: The Hero System is bland and over complicated
to the "I would rather watch paint dry' date=' than play HERO"[/quote']Now, where's that mocking font when I need it ?
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Re: The Hero System is bland and over complicated
I found this at Powell's Bookstore.
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Re: The Hero System is bland and over complicated
Does Traveller have any kind of mechanical character advancement?
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Re: Dead Zone Retrocognition/Precognition
Clairsentience is usually thought of to operate in 'real time' - you view 5 minutes (present)' date=' it takes 5 minutes. Since you are talking about Retro/Precog, it can take as long or as little time as you like (and the GM allows). If it is acceptable that the vision is 'dumped' instantly into the character's mind, then there is nothing wrong with that. In this case, I would remove the Blackout and AT least the 'unaware' from Concentration. ( I actually wouldn't normally use the 2 together anyways, it's double-dipping IMO).[/quote']Ah, so it wouldn't cost more to have the Retrocognition/Precognition visions occur in a real-time instant, despite however long they take to actually view?
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Re: Dead Zone Retrocognition/Precognition
15 Retrocognitive, Precognitive Clairsentience (Sight Group, Normal Hearing, Normal Smell And Normal Touch) (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Precognition/Retrocognition Only (-1), Blackout (-1/2), No Range (Must touvh object/Person to activate; -1/2), Limited Power Power loses about a third of its effectiveness (Power always activates when character touches something with a "story" ie up to GM to decide what causes a vision; -1/2)He's got pretty straight forward Pre/Retrocognition. It requires touch to activate and he's totally unaware of outside reality while he has his vision. I did forget that the power always activates on new items and he doesn't seem to be able to control it. Beyond touching someone he doesn't seem to be able to control the power. A character with his level of Pre/Retro could drive a GM to drink or at least bog down the campaign in the character's visions
The thing, though, is that time in reality doesn't seem to pass while he's viewing the visions, because in every episode i've seen, he will sometimes watch up to a minute before returning to reality, and this is during conversations/interrogations (no one ever comments on him spacing out for this significant length of time). Does standard Retrocognition/Precognition work this way?
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Re: The Hero System is bland and over complicated
Umm ... have you read your sig lately?Have you?
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Re: Who is sticking to 4th or 5th Ed HERO
Looks like a mid to late 1990's screensaver.
As if the signature, custom title, slew of posts, and, heck, general presence on this board wasn't enough of a clue.
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Re: "Normals" gaining superpowers: how would they change in terms of mentality?
#7 Is badly phrased.Excuse me? No, it is not. There are no stated limits on the items.
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How would you model the kind of Clairsentience seen on the Dead Zone TV show?
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Re: Availability of 6th Edition books on Amazon
I don't believe Hero has a deal directly with Amazon to use them for distribution... Which means "whenever Amazon stocks it or a third party vendor stocks it." -- historically it's been months.Interesting. Can anyone else (preferably working for HERO) verify this?
Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter
in Star Hero
Posted
Re: Shadowcats Vehicular Insanity Shop: 5th Edition X-Wing Fighter
Is it possible to build the Sun Crusher with Hero 6th Edition?