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Ragitsu

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Posts posted by Ragitsu

  1. Re: In Through Page, Out The Screen

     

    In short:

     

    -A device about the size of a bookmark, and it can't be destroyed at all (barring a huge use of GM fiat). The powers will only activate when certain people hold it, but what the powers do, for the moment, is seemingly random.

     

    -The device will take the wielder and up to four others to fictional worlds. If not paired wth a piece of fiction upon activation (such as a book, or DVD), the world itself is random.

     

    -The device sometimes sends the travelers to dangerous locations (searing hot desert, crushing depths of an ocean, the vacuum of outer space, etc), but it will protect them from the harmful effects for a short while (say, a half hour or so) and occasionally give them superhuman means of movement to get them to safety.

  2. If one wanted to have the ability, or an item with the ability to transport themselves and others to fictional worlds (Star Wars, Twelve Monkeys, Europa, Ringworld, The Last Samurai, Neverending Story, etc) that were created in "our" reality, would Extra-Dimensional Movement (Fictional Worlds Only) work, or would I need something else?

     

    How much of a price reduction would there be if the user needed to have a copy of the media (DVD, book, comic, etc) in hand?

     

    Lastly, in order to prevent Total Party Kills, is there a way so that everyone in the group gets Life Support (Low Pressure, High Pressure, Self-Contained Breathing) or other protective abilities/Powers for a brief while after entering a new world? This would, of course, be tied to the wielder of the power (be it innate, or OAF based).

  3. Re: "Sam"

     

    I can't think of any point where the talks anyone into anything. For example' date=' his confrontation with Spence is all PRE-attacks and some basic HTH. His other interactions are mostly Acting.[/quote']

     

    Well, he does keep negotiating, in a sense, for more information and more pay ("if it's going to be amateur night...").

  4. Re: What skills are necessary for a trial?

     

    Of course not. But a lot of players greatly enjoy combat and consider it one of their primary reasons for gaming. So it's not a bad idea to have it as an option' date=' depending on your group's preferences.[/quote']

     

    Okay, I can see that. I was merely against the idea of including combat "just because" you can :cool:.

  5. Re: "Sam"

     

    At first, I was sort of wondering where Persuasion was, then I realized Sam really does let Presence attacks with Complimentary Knowledge Skills do most of the social muscling.

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