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wick

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  1. Re: How to build: Aliens Thanks Christougher for the links. Unfortuantely at work some websites are blocked, should have checked Starhero here though or wait to I get off work. Yeah I was thinking 8D6 was a bit over the top. 4D6 sounds better and I may reduce the explosion radius. I really only want a 5 meter radius blast area or so and that is for when the eliens gets hit by something pretty powerful. Blue Cloud 2k2: Some of the movies I will not be considering Canon to the mythology. Beyond the second movie the screenwriters were out to lunch and I like to pretend that those movies do not exist. And the Second AVP movie was likewise a bad, guy in a monster suit, horror movie. I also do not really like the concept of the aliens taking on the host's characteristics...seems pretty far fetched. I will pay homage to the idea though by having the Aliens take on the life support features of their host. For example, a human based Alien on the surface of Mars might be in big trouble. But above that I do not intend on making them "The Brood" from Marvels X-men universe.
  2. I want to creat the Aliens from the film of the same name. My idea is to build the Queen with Duplication (Face hugers) as charges (Eggs). the Huggers will have Transform (to transform people/animals into Alien Drones and a corpse). She will also be able to multiform from egg layer form to independent Queen, the reverse will take a longer period of time. I am having a little problem with the blood. Here is what I am thinking: Molecular acid for blood: 8D6 energy Blast: Advantages:(+4 3/4) Continuous (+1) NND: Dilution in water, removing armor, foci, or clothing with acid on them( activation roll or time to remove , PD Force Field (+1 ), Does body (+1), Triggered: when Aliens takes body damage(+1/4), Endurance: 0END(+1/2), Explosion: (+1/2) Uncontrolled: (+1/2) Limitations: (-1 3/4) Gradual effect: 1 turn losing 1 DC per phase.(-1/4) , no range (-1/2), Limited Power: Damage based on amount of Body damage taken, max of 8D6. (-1?) The Max damage will change for a face hugger or a drone since they have less blood/body than the queen. 8D6 might be kind of excessive..i will have to think about scaling that back. Things like damage shield just don't seem to fit all of the description but I could add that as a naked power advantage. The damage shield portion could be used for when the alien gets stabbed and the weapon foci melts I am also considering a change environment effect for the acid: Make holes. These holes can make a tremendous effect on the surrounding environment such as on space/air craft or just falling hazards. These are just some of my initial thoughts. I will have to do some on line research to see what others have thought up concerning these cinema monsters.
  3. Re: Please help me understand You can also use charges to simulate the D&D-esque, spells per day, game mechanic. Over time XP can be used to exapnd the number of charges each day.
  4. Re: Why doesn't 6e use hexes as a unit of measurement? I would maybe cut up an old mat or just draw on a paper for each player a zoom in of the Hex that they are in. They would have 2 minatures to represent their character. One on the big board representing their location in the big view i.e.. 1" = to greater than 2 meter, scale. And they would have another minature on their own hex map representing their placement in the larger scale hex in terms of 1" to 2 meter scale. You may want the scale of the larger hex to be able to be broken down into several hexes such as 1 hex= 6 meters which can be broken down into like 7 smaller 2 meter hexes. This will allow you to calculate turns , provide a zoom in for an AoE power, ans a start/end hex for movement while allowing you retain the ability to fight/move on a much grander scale.
  5. Re: Predator: rough draft. Any comments? VAL CHA Cost Total Roll Notes 30 STR 20 30 15- HTH Dmg 6d6 END [3] 21 DEX 33 21 13- 25 CON 30 25 14- 25 BODY 30 25 14- 20 INT 10 20 13- PER Roll 13- 15 EGO 10 15 12- 30 PRE 20 30 15- PRE Attack: 6d6 0 COM -5 0 9- 5 PD 0 5 5 PD 5 ED 0 5 5 ED 4 SPD 9 5 Phases: 3, 6, 9, 12 10 REC 0 10 50 END 0 50 50 STUN 5 40 10 RUN 8 10m END [1] 2 SWIM 0 2m END [1] 4 LEAP 2 4m 4m forward, 2m upward CHA Cost: 157 Cost POWERS 22 Helmet/suit: Life-support system: Self contained breathing +10, Safe environment All: +9, Immune Disease/Bio+10, Immune all chemicals+10; OIF (-1/2), difficult to replace (-1/4) 2 Helmet: Heat Vision: Infrared Perception (Sight Group); Reduced End 0 (+1/2); OIF (-1/2), Difficult to replace (-1/4) 2 Helmet: Night vision (Sight Group); OIF (-1/2), Difficult to replace (-1/4) 5 Helmet: Penetrating thermal vision: N-Ray vision (Sight Group) blocked by insulating or dense materials; OIF (-1/2), Difficult to replace (-1/4) 2 Helmet: Ultra Vision: Ultraviolet Perception (Sight Group); OIF (-1/2), Difficult to replace (-1/4) 2 Helmet: IR Filters: Enhanced sense +2 PER to reduce sight penalties in high IR environments such as on Earth, vision can be adjusted to overcome penalties in any unusual environment (Sight Group); OIF (-1/2), Difficult to replace (-1/4) 8 Helmet: Targeting Laser: +3 OCV with Plasma cannon. 3 X 5pt CSL only; OIF (-1/2), Difficult to replace (-1/4) 8 Helmet: Armor 5PD / 5 ED, the helmet is very durable; OIF (-1/2), Difficult to replace (-1/4) 4 Helmet: Universal Translator Speech; IIF (-0.25), Diff to replace (-0.25) 5 Medical Kit: Healing 2d6: IIF (-1/4), Extra time: 1 Turn (-1 1/4), Requires paramedics role (-1/2), 6 charges (-3/4) 10 Clinging (10pts) 1D6 KB resist, represents climbing ability inherent to race. 8 Faster Running: +4” running 2 Agile Leap: +2” of leap 17 Right Bracer: 1D6+1 HKA STR + HKA = 2.5 D6 damage; Armor piercing (+1/2); OIF (-1/2), Difficult to replace (-1/4) 8 Right Bracer: Armor 5PD / 5 ED, the bracer is very durable; OIF (-1/2), Difficult to replace (-1/4) 15 EC: Powered Devices 5 Slot#1: Left Bracer: Cloaking Device: Invisibility to sight group; Reduced Endurance 0 END (+1/2); IIF difficult to replace (-1/2) 10 Slot#2: Left Bracer: Self Destruct Device: 10D6 Energy Blast; Explosion (+1/2); Mega scale (1"=100M +1/4); No Range (-1/2); OIF: Left bracer difficult to replace (-1/2), Gestures: to activate (-1/2) and 2 hands require (-1/2); Charges: 1 charge (-2), Non recoverable (-2); Lockout: Cannot use other powers in EC while destruct activated; Extra time: bomb counts down 5 minutes before destruction (-2) POWERS Cost: 134 Cost SKILLS: 3 Acrobatics 13- 3 Analyze 13- 3 Break fall 13- 2 KS: Alien Species 11- 2 KS:Predator Culture 11- 3 Mimicry 13- 2 Navigation 13- 2 Survival: Tropical 13- 2 Survival: Arctic 13- 2 Survival: Mountains 13- 2 Survival: Urban 13- 3 System Operations 13- 3 Tracking 13- Everyman: 0 Acting 8- 3 Climbing 13- 0 Concealment 8- 0 Computer Programming 8- 0 Deduction 8- 0 Native Lang. 4pts no literacy 8- 3 Paramedics 13- 0 Persuasion -8 0 PS: Hunter 11- 3 Shadowing 13- 3 Stealth 13- 0 Transport Fam. Mil Spacecraft 8- 0 AK: Home world 8- SKILLS Cost: 44 Cost: PERKS 2 Fringe Benefit: Member of the Tribe. Includes access to predator technology and starships. 10 Tribal Vehicle/Base: Each member of the tribe contributes to a starship that serves as both a base and means of transportation. PERKS Cost: 12 Cost: TALENTS 3 Bump of Direction 3 Resistance: +3 to Ego skill roll to resist interrogation only TALENTS Cost: 6 Value DISADVANTAGES 10 Distinct. Feature: 8' + Tall Alien humanoid. Easy Conceal with Cloaking device +5, Ext.Com react: Fear+10. Not distinctive to other of same race/society -5 15 Distinct. Feature: Spirit world disturbance, not concealable +15, ext.React:10, unusual sense-10: those who can sense magic or spirits feel something unnatural is present if not exactly where. 20 Hunted: U.S. Gov. Division 13 Spec ops. Occasion 8- , more powerful+15, NCI +5, imprison/kill -0 10 Physical. Limitation: Naturally more sensitive to Infrared, without Helmet enhanced senses on an earth like world the following penalties are suffered: -2 PER, -2 OCV, -1 DCV, penalties do not apply on ship or on home world. Infrequent+5, greatly+5 25 Psychological Limitation: Code of the Hunter: Will not hunt children, pregnant women, or unarmed opponents. Total +10 (-5 EGO roll to overcome), Very common +15. Penalty can be modified if predator decides to fight at a disadvantage..i.e. Removing helmet or throwing down some weapons but only against a worthy opponent. 20 Psychological Limitation: Obsessed with trophy collecting. When attacking a group of worthy opponents the predator will hunt one and retreat with corpse. If denied the corpse it will seek to steal that corpse before finding a new prey to hunt. When attacking a group of lesser opponents may kill all opponents first before collecting trophies (treats group as one worthy opponent.) Strong+5, Very common+15 5 Social Limitation: Hierarchy of Hunters: A hunter must obey and respect the decisions of the stronger hunters. Precedence based on a combination of one on one duels, trophies collected, and prestige. Occasional +5, Major effect +5, only in Predator Society -5 DISADVANTAGES Points: 105 Base Pts: 238 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: Power Upgrades can be bought with experience pts: Cost POWERS 30 EC: Shoulder mounted Plasma Cannon: 4D6 RKA; Reduced End: 0 END (+1/2); OIF (-1/2), Extremely difficult to replace (-1) 20 Spear: HKA 2D6; Armor Piercing (+1/2), Reduced End 0 End (+1/2); OAF (-1) Extremely difficult to replace (-1) 2 PLUS to Spear: Long Weapon: 1" stretch (reduced END0 (+0.25), [7Activ pts], OAF (-1), Always direct (-1/4), No Noncom stretch (-1/2), only to cause dmg (-1/2), no Velocity dmg (-1/4) =2 pts real cost for stretching 2 PLUS to spear: Throwing Spear: Ranged: based on STR (+1/4), 1 recoverable charge when thrown (-1 ¼), OAF (-1), Lockout: Cannot use HKA until recovered (-1/2) 28 Razor net: 3D6 3 DEF Entangle hardened 3DEF: Continuous (+1); Uncontrolled (+1/2), End 0 (+1/2); 1 recoverable charges (-1 1/4); OAF (-1), Extremely difficult to replace (-1), cannot form Barriers (-1/4) 17 PLUS to Razor Net: 1 1/2D6 RKA: Armor Piercing (+1/2), Continuous (+1); Uncontrolled (+1/2), End 0 (+1/2); 1 recoverable charges (1 1/4); OAF (-1), Extremely difficult to replace (-1); Linked lesser to greater (-1/2) 25 Razor Disc: 2D6 RKA: Armor Piercing (+1/2), Auto Fire 2-3 targets (+1/2), Reduced End: 0 END (+1); OAF (-1) Extremely difficult to replace (-1), Range Based on STR (-1/4), No Knock Back: weapon slices right through target (-1/4) 25 Razor Disc: 2D6 HKA+ 2D6 from STR: the Disc can be held and used in close combat: AP (+1/2), Reduced End: 0 END (+1), OAF (-1) Extremely difficult to replace (-1) 13 Dart Launcher on Right Bracer: 2D6 RKA; Armor Piercing (+1/2); 3 recoverable charges (-3/4), OIF (-1/2), Extremely difficult to replace (-1) 10 Mini- razor discs: 1D6 RKA; Reduced End: 0 END (+1); IIF (-1/4) Extremely difficult to replace (-1), Range Based on STR (-1/4), No KB (-1/4) * Trophy weapons: In AVP one Predator had what looked like a knife made of some creatures bone. To add flavor a variety of melee weapons could be added made from trophies collected but will likely not be of a superior quality to the usual arsenal. Background/History: Not much is known about this predatory species except that there have been a few encounters reported from reliable sources in the late 20th century. The first recorded encounter was in the summer of 1987 in Guatemala by Major Alan "Dutch" Schaefer and his special Search and Rescue Task Force. His fire-team consisted of 7 expert, heavily, armed soldiers that were sent on a covert mission to rescue Cabinet ministers whose helicopter was downed by guerilla forces. Major Schaefer reports encountering an alien that used advanced technology to render itself invisible and had a shoulder mounted weapon that is deduced to fire a bolt of Plasma. This alien wiped out the major's team in less than 48 hours and seemed to hunt the team in search of body parts for trophies. Dutch managed to defeat this creature after discovering that the creature sees body heat and could not detect him after he was covered in mud. Major Schaefer fashioned crude explosives and weapons and armed with knowledge of the creature’s ability to see his body heat, Dutch set up an ambush. After defeating the alien, the Major narrowly escaped from a large explosion caused by a self destruct device activated by the dying creature. The blast covered an area of nearly a half a kilometer radius and although seemingly a product of a fission or Fusion it left no radioactive fallout. The second confirmed encounter was in the summer of 1997 in Los Angeles by LA PD Lieutenant Michael Harrigan and Detective Leona Cantrell. The encounter was thoroughly documented by a special Task force set up by Division 13 who was tasked with capturing the Predator's advanced technology after the first reported encounter in 1987. The task force, led by Special Agent Peter Keyes successfully tracked the predator using a net of motion sensors on rooftops to a meat packing plant and attempted to capture the predator with liquid nitrogen guns, heat insulated suits, black lights, and sprinkling radioactive particles in the air in order to render the alien's cloaking device inert. The predator was not fooled and changed the elector-magnetic spectrum range to ultraviolet in order to see the capture team's black lights. Although, visible, the Predator killed the capture team. Lieutenant Harrigan managed to chase the creature down and kill it. Lieutenant Harrigan reports that a group of 5 of the creatures then de-cloaked and retrieved the body of their comrade but did not attack Harrigan. One actually gave the Lieutenant an antique flintlock pistol which has been authenticated to be almost 200 hundred years old circa 1700's, which leads to speculation that the aliens have been hunting the Earth for at least that long. From the classified corporate files of Wayland industries file # 316B-29X: A third encounter with this species occurred on an archaeological expedition to a whaling station (Bouvetøya) 1000 miles North of Antarctica, lead by Billionaire Charles Bishop Weyland. The expedition was in search of a buried pyramid discovered by heat imaging from a satellite. The expedition was caught in a battle between this predator species and another unknown species of alien. The only was survivor, Alexa Woods an Arctic survival expert hired on as the expedition guide. She reported that the team’s archaeologist had discovered that the Pyramid was a trap to bring humans to the Pyramid to act as hosts for the parasitic offspring of the unknown aliens and that the Predators would hunt these creatures as part of a Rite of Passage ceremony. The Aliens were able to overcome 2 of the 3 predators. The remaining Predator allied with Alexa and together they were able to wipe out the nest of Aliens using the predator self destruct device to destroy the Pyramid. One large version of the alien species, reportedly the egg layer, reached the surface and attacked Alexa and the Predator. By the end of the fight the Alien ‘Queen’ fell into freezing depths of the Antarctic seas and the predator was mortally injured. A spacecraft appeared form nowhere, presumably with the same cloaking technology possessed by the Predators, and several predators emerged to retrieve their fallen comrade. Personality/Motivation: The Predator Society is similar to human ancient hunting societies. The best warriors are the leaders of the tribe through their past exploits and through ritualistic duels. The predators are trophy collectors but only choose the hunt species that are able to pose a threat in combat. Against a group of dangerous foes the Predator will seek one out one of the group to kill and collect trophies. If denied a trophy it will seek to retrieve the trophy before killing again. If fighting a group of lesser opponents the predator will kill the group first before collecting trophies, usually chasing fleeing opponents down before collection. The predator will not attack people that provide no “sport” such as unarmed, children, or pregnant women. Powers/Tactics: The basic predator is equipped with Cloaking Device, life support systems, a self destruct device, helmet with visual enhancements, targeting laser, medical kit, and Claw Bracer. These are given to the young upon reaching adult hood. Replacement and repair of these devices requires the predator to return to the base ship and is only done when the Predator abandons an expedition or finishes the hunt at the appointed time making these Foci difficult to replace. As the predator becomes more experienced and undergoes rites of passage, it is granted more weaponry. Common weapons: Plasma cannon that patches into the Power system along with the self destruct mechanism and cloaking device. There are also a variety of melee weapons including knives and spears made of a metal alloy not found on earth that is extremely durable. Dart launchers, Razor wire nets, and flying disc blades are common. This upgraded weaponry can be replaced but requires a trip back to his home world and therefore extremely difficult to replace in most situations. Appearance Predators are 8”+ tall humanoids with claw like mandibles and dreadlock like strands on their head. They wear little in the way of clothing preferring bits of Armor and a helmet. They prefer hot environments but have been know to hunt in almost any environment. The predator home world has a dense atmosphere that screens higher spectrum of visual light and in response the predator’s natural vision is sensitive to the Orange spectrum of light. Designer's Notes: I have decided to only treat some of the movies as canon to the Predator Mythology and some of the books and graphic novels that I read many years ago. For example, the latest Alien VS Predator: Requiem is pure garbage. Unlike the Alien Movies, most of the predator movies are fairly good and don’t detract from the mythology. Throughout the 1st 2 movies theirs seems to be some mystical connection and some magically sensitive individuals can sense a disturbance of some kind when the predator is in the area. I was not really sure how to simulate so I went with a Distinctive feature limitation although this is not a huge handicap. From the first movie when the predator takes off his mask his point of view is shown as very orange in color. I extrapolate from this that the Predator’s vision is sensitive to the Infrared spectrum of light and therefore evolved in an environment where Infrared is hard to see. By giving the predator a penalty to his attack rolls when helmet is removed it serves to level the playing field and to make the fight more challenging while representing having obscured (I read as partially flashed) vision. Basically the equivalent of a human having their eyes dilated and walking outside on a sunny day without sunglasses From the second movie: This predator is kind of a wuss, he has many more gadgets for killing than the first predator but he fights much weaker opponents ( Heavily armed Special forces units in the first movie VS gang members or cops in the second.) He did fight and kill the government capture squad but only because they were hunting him. The predator also would kill off entire squads of thugs instead of killing them one by one, which was different from the first movie. From the 3rd movie: Predators in an Arctic environment is a departure from the first two movies. A different kind of Blade disc is introduced and one Predator had a knife. Also dispelled the idea that the Plasma cannon are a standard piece of gear since the Predators had to go through a rite of passage to earn theirs.
  6. Re: Predator: rough draft. Any comments? VAL CHA Cost Total Roll Notes 30 STR 20 30 15- HTH Dmg 6d6 END [3] 21 DEX 33 21 13- 25 CON 30 25 14- 25 BODY 30 25 14- 20 INT 10 20 13- PER Roll 13- 15 EGO 10 15 12- 30 PRE 20 30 15- PRE Attack: 6d6 0 COM -5 0 9- 5 PD 0 5 5 PD 5 ED 0 5 5 ED 4 SPD 9 5 Phases: 3, 6, 9, 12 10 REC 0 10 50 END 0 50 50 STUN 5 40 10 RUN 8 10m END [1] 2 SWIM 0 2m END [1] 4 LEAP 2 4m 4m forward, 2m upward CHA Cost: 157 Cost POWERS 22 Helmet/suit: Life-support system: Self contained breathing +10, Safe environment All: +9, Immune Disease/Bio+10, Immune all chemicals+10; OIF (-1/2), difficult to replace (-1/4) 2 Helmet: Heat Vision: Infrared Perception (Sight Group); Reduced End 0 (+1/2); OIF (-1/2), Difficult to replace (-1/4) 2 Helmet: Night vision (Sight Group); OIF (-1/2), Difficult to replace (-1/4) 5 Helmet: Penetrating thermal vision: N-Ray vision (Sight Group) blocked by insulating or dense materials; OIF (-1/2), Difficult to replace (-1/4) 2 Helmet: Ultra Vision: Ultraviolet Perception (Sight Group); OIF (-1/2), Difficult to replace (-1/4) 2 Helmet: IR Filters: Enhanced sense +2 PER to reduce sight penalties in high IR environments such as on Earth, vision can be adjusted to overcome penalties in any unusual environment (Sight Group); OIF (-1/2), Difficult to replace (-1/4) 8 Helmet: Targeting Laser: +3 OCV with Plasma cannon. 3 X 5pt CSL only; OIF (-1/2), Difficult to replace (-1/4) 8 Helmet: Armor 5PD / 5 ED, the helmet is very durable; OIF (-1/2), Difficult to replace (-1/4) 4 Helmet: Universal Translator Speech; IIF (-0.25), Diff to replace (-0.25) 5 Medical Kit: Healing 2d6: IIF (-1/4), Extra time: 1 Turn (-1 1/4), Requires paramedics role (-1/2), 6 charges (-3/4) 10 Clinging (10pts) 1D6 KB resist, represents climbing ability inherent to race. 8 Faster Running: +4” running 2 Agile Leap: +2” of leap 17 Right Bracer: 1D6+1 HKA STR + HKA = 2.5 D6 damage; Armor piercing (+1/2); OIF (-1/2), Difficult to replace (-1/4) 8 Right Bracer: Armor 5PD / 5 ED, the bracer is very durable; OIF (-1/2), Difficult to replace (-1/4) 15 EC: Powered Devices 5 Slot#1: Left Bracer: Cloaking Device: Invisibility to sight group; Reduced Endurance 0 END (+1/2); IIF difficult to replace (-1/2) 10 Slot#2: Left Bracer: Self Destruct Device: 10D6 Energy Blast; Explosion (+1/2); Mega scale (1"=100M +1/4); No Range (-1/2); OIF: Left bracer difficult to replace (-1/2), Gestures: to activate (-1/2) and 2 hands require (-1/2); Charges: 1 charge (-2), Non recoverable (-2); Lockout: Cannot use other powers in EC while destruct activated; Extra time: bomb counts down 5 minutes before destruction (-2) POWERS Cost: 134 Cost SKILLS: 3 Acrobatics 13- 3 Analyze 13- 3 Break fall 13- 2 KS: Alien Species 11- 2 KS:Predator Culture 11- 3 Mimicry 13- 2 Navigation 13- 2 Survival: Tropical 13- 2 Survival: Arctic 13- 2 Survival: Mountains 13- 2 Survival: Urban 13- 3 System Operations 13- 3 Tracking 13- Everyman: 0 Acting 8- 3 Climbing 13- 0 Concealment 8- 0 Computer Programming 8- 0 Deduction 8- 0 Native Lang. 4pts no literacy 8- 3 Paramedics 13- 0 Persuasion -8 0 PS: Hunter 11- 3 Shadowing 13- 3 Stealth 13- 0 Transport Fam. Mil Spacecraft 8- 0 AK: Home world 8- SKILLS Cost: 44 Cost: PERKS 2 Fringe Benefit: Member of the Tribe. Includes access to predator technology and starships. 10 Tribal Vehicle/Base: Each member of the tribe contributes to a starship that serves as both a base and means of transportation. PERKS Cost: 12 Cost: TALENTS 3 Bump of Direction 3 Resistance: +3 to Ego skill roll to resist interrogation only TALENTS Cost: 6 Value DISADVANTAGES 10 Distinct. Feature: 8' + Tall Alien humanoid. Easy Conceal with Cloaking device +5, Ext.Com react: Fear+10. Not distinctive to other of same race/society -5 15 Distinct. Feature: Spirit world disturbance, not concealable +15, ext.React:10, unusual sense-10: those who can sense magic or spirits feel something unnatural is present if not exactly where. 20 Hunted: U.S. Gov. Division 13 Spec ops. Occasion 8- , more powerful+15, NCI +5, imprison/kill -0 10 Physical. Limitation: Naturally more sensitive to Infrared, without Helmet enhanced senses on an earth like world the following penalties are suffered: -2 PER, -2 OCV, -1 DCV, penalties do not apply on ship or on home world. Infrequent+5, greatly+5 25 Psychological Limitation: Code of the Hunter: Will not hunt children, pregnant women, or unarmed opponents. Total +10 (-5 EGO roll to overcome), Very common +15. Penalty can be modified if predator decides to fight at a disadvantage..i.e. Removing helmet or throwing down some weapons but only against a worthy opponent. 20 Psychological Limitation: Obsessed with trophy collecting. When attacking a group of worthy opponents the predator will hunt one and retreat with corpse. If denied the corpse it will seek to steal that corpse before finding a new prey to hunt. When attacking a group of lesser opponents may kill all opponents first before collecting trophies (treats group as one worthy opponent.) Strong+5, Very common+15 5 Social Limitation: Hierarchy of Hunters: A hunter must obey and respect the decisions of the stronger hunters. Precedence based on a combination of one on one duels, trophies collected, and prestige. Occasional +5, Major effect +5, only in Predator Society -5 DISADVANTAGES Points: 105 Base Pts: 238 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: Power Upgrades can be bought with experience pts: Cost POWERS 30 EC: Shoulder mounted Plasma Cannon: 4D6 RKA; Reduced End: 0 END (+1/2); OIF (-1/2), Extremely difficult to replace (-1) 20 Spear: HKA 2D6; Armor Piercing (+1/2), Reduced End 0 End (+1/2); OAF (-1) Extremely difficult to replace (-1) 2 PLUS to Spear: Long Weapon: 1" stretch (reduced END0 (+0.25), [7Activ pts], OAF (-1), Always direct (-1/4), No Noncom stretch (-1/2), only to cause dmg (-1/2), no Velocity dmg (-1/4) =2 pts real cost for stretching 2 PLUS to spear: Throwing Spear: Ranged: based on STR (+1/4), 1 recoverable charge when thrown (-1 ¼), OAF (-1), Lockout: Cannot use HKA until recovered (-1/2) 28 Razor net: 3D6 3 DEF Entangle hardened 3DEF: Continuous (+1); Uncontrolled (+1/2), End 0 (+1/2); 1 recoverable charges (-1 1/4); OAF (-1), Extremely difficult to replace (-1), cannot form Barriers (-1/4) 17 PLUS to Razor Net: 1 1/2D6 RKA: Armor Piercing (+1/2), Continuous (+1); Uncontrolled (+1/2), End 0 (+1/2); 1 recoverable charges (1 1/4); OAF (-1), Extremely difficult to replace (-1); Linked lesser to greater (-1/2) 25 Razor Disc: 2D6 RKA: Armor Piercing (+1/2), Auto Fire 2-3 targets (+1/2), Reduced End: 0 END (+1); OAF (-1) Extremely difficult to replace (-1), Range Based on STR (-1/4), No Knock Back: weapon slices right through target (-1/4) 25 Razor Disc: 2D6 HKA+ 2D6 from STR: the Disc can be held and used in close combat: AP (+1/2), Reduced End: 0 END (+1), OAF (-1) Extremely difficult to replace (-1) 13 Dart Launcher on Right Bracer: 2D6 RKA; Armor Piercing (+1/2); 3 recoverable charges (-3/4), OIF (-1/2), Extremely difficult to replace (-1) 10 Mini- razor discs: 1D6 RKA; Reduced End: 0 END (+1); IIF (-1/4) Extremely difficult to replace (-1), Range Based on STR (-1/4), No KB (-1/4) * Trophy weapons: In AVP one Predator had what looked like a knife made of some creatures bone. To add flavor a variety of melee weapons could be added made from trophies collected but will likely not be of a superior quality to the usual arsenal. Background/History: Not much is known about this predatory species except that there have been a few encounters reported from reliable sources in the late 20th century. The first recorded encounter was in the summer of 1987 in Guatemala by Major Alan "Dutch" Schaefer and his special Search and Rescue Task Force. His fire-team consisted of 7 expert, heavily, armed soldiers that were sent on a covert mission to rescue Cabinet ministers whose helicopter was downed by guerilla forces. Major Schaefer reports encountering an alien that used advanced technology to render itself invisible and had a shoulder mounted weapon that is deduced to fire a bolt of Plasma. This alien wiped out the major's team in less than 48 hours and seemed to hunt the team in search of body parts for trophies. Dutch managed to defeat this creature after discovering that the creature sees body heat and could not detect him after he was covered in mud. Major Schaefer fashioned crude explosives and weapons and armed with knowledge of the creature’s ability to see his body heat, Dutch set up an ambush. After defeating the alien, the Major narrowly escaped from a large explosion caused by a self destruct device activated by the dying creature. The blast covered an area of nearly a half a kilometer radius and although seemingly a product of a fission or Fusion it left no radioactive fallout. The second confirmed encounter was in the summer of 1997 in Los Angeles by LA PD Lieutenant Michael Harrigan and Detective Leona Cantrell. The encounter was thoroughly documented by a special Task force set up by Division 13 who was tasked with capturing the Predator's advanced technology after the first reported encounter in 1987. The task force, led by Special Agent Peter Keyes successfully tracked the predator using a net of motion sensors on rooftops to a meat packing plant and attempted to capture the predator with liquid nitrogen guns, heat insulated suits, black lights, and sprinkling radioactive particles in the air in order to render the alien's cloaking device inert. The predator was not fooled and changed the elector-magnetic spectrum range to ultraviolet in order to see the capture team's black lights. Although, visible, the Predator killed the capture team. Lieutenant Harrigan managed to chase the creature down and kill it. Lieutenant Harrigan reports that a group of 5 of the creatures then de-cloaked and retrieved the body of their comrade but did not attack Harrigan. One actually gave the Lieutenant an antique flintlock pistol which has been authenticated to be almost 200 hundred years old circa 1700's, which leads to speculation that the aliens have been hunting the Earth for at least that long. From the classified corporate files of Wayland industries file # 316B-29X: A third encounter with this species occurred on an archaeological expedition to a whaling station (Bouvetøya) 1000 miles North of Antarctica, lead by Billionaire Charles Bishop Weyland. The expedition was in search of a buried pyramid discovered by heat imaging from a satellite. The expedition was caught in a battle between this predator species and another unknown species of alien. The only was survivor, Alexa Woods an Arctic survival expert hired on as the expedition guide. She reported that the team’s archaeologist had discovered that the Pyramid was a trap to bring humans to the Pyramid to act as hosts for the parasitic offspring of the unknown aliens and that the Predators would hunt these creatures as part of a Rite of Passage ceremony. The Aliens were able to overcome 2 of the 3 predators. The remaining Predator allied with Alexa and together they were able to wipe out the nest of Aliens using the predator self destruct device to destroy the Pyramid. One large version of the alien species, reportedly the egg layer, reached the surface and attacked Alexa and the Predator. By the end of the fight the Alien ‘Queen’ fell into freezing depths of the Antarctic seas and the predator was mortally injured. A spacecraft appeared form nowhere, presumably with the same cloaking technology possessed by the Predators, and several predators emerged to retrieve their fallen comrade. Personality/Motivation: The Predator Society is similar to human ancient hunting societies. The best warriors are the leaders of the tribe through their past exploits and through ritualistic duels. The predators are trophy collectors but only choose the hunt species that are able to pose a threat in combat. Against a group of dangerous foes the Predator will seek one out one of the group to kill and collect trophies. If denied a trophy it will seek to retrieve the trophy before killing again. If fighting a group of lesser opponents the predator will kill the group first before collecting trophies, usually chasing fleeing opponents down before collection. The predator will not attack people that provide no “sport” such as unarmed, children, or pregnant women. Powers/Tactics: The basic predator is equipped with Cloaking Device, life support systems, a self destruct device, helmet with visual enhancements, targeting laser, medical kit, and Claw Bracer. These are given to the young upon reaching adult hood. Replacement and repair of these devices requires the predator to return to the base ship and is only done when the Predator abandons an expedition or finishes the hunt at the appointed time making these Foci difficult to replace. As the predator becomes more experienced and undergoes rites of passage, it is granted more weaponry. Common weapons: Plasma cannon that patches into the Power system along with the self destruct mechanism and cloaking device. There are also a variety of melee weapons including knives and spears made of a metal alloy not found on earth that is extremely durable. Dart launchers, Razor wire nets, and flying disc blades are common. This upgraded weaponry can be replaced but requires a trip back to his home world and therefore extremely difficult to replace in most situations. Appearance Predators are 8”+ tall humanoids with claw like mandibles and dreadlock like strands on their head. They wear little in the way of clothing preferring bits of Armor and a helmet. They prefer hot environments but have been know to hunt in almost any environment. The predator home world has a dense atmosphere that screens higher spectrum of visual light and in response the predator’s natural vision is sensitive to the Orange spectrum of light. Designer's Notes: I have decided to only treat some of the movies as canon to the Predator Mythology and some of the books and graphic novels that I read many years ago. For example, the latest Alien VS Predator: Requiem is pure garbage. Unlike the Alien Movies, most of the predator movies are fairly good and don’t detract from the mythology. Throughout the 1st 2 movies theirs seems to be some mystical connection and some magically sensitive individuals can sense a disturbance of some kind when the predator is in the area. I was not really sure how to simulate so I went with a Distinctive feature limitation although this is not a huge handicap. From the first movie when the predator takes off his mask his point of view is shown as very orange in color. I extrapolate from this that the Predator’s vision is sensitive to the Infrared spectrum of light and therefore evolved in an environment where Infrared is hard to see. By giving the predator a penalty to his attack rolls when helmet is removed it serves to level the playing field and to make the fight more challenging while representing having obscured (I read as partially flashed) vision. Basically the equivalent of a human having their eyes dilated and walking outside on a sunny day without sunglasses From the second movie: This predator is kind of a wuss, he has many more gadgets for killing than the first predator but he fights much weaker opponents ( Heavily armed Special forces units in the first movie VS gang members or cops in the second.) He did fight and kill the government capture squad but only because they were hunting him. The predator also would kill off entire squads of thugs instead of killing them one by one, which was different from the first movie. From the 3rd movie: Predators in an Arctic environment is a departure from the first two movies. A different kind of Blade disc is introduced and one Predator had a knife. Also dispelled the idea that the Plasma cannon are a standard piece of gear since the Predators had to go through a rite of passage to earn theirs.
  7. Re: Hit Locations in Super-Hero Game? Reminds me of critical hit charts in D&D. I refuse to use or play with them. Rationale: If I get a lucky hit and kill or take an opponent that is all well in good but that is against a villian, if I kill or permanently main the bad guy so what there will always be more. However if a bad guy kills or maims me then it is done...time to make a new character. Those types of games the odds are always against you as a player. I would come with a small stack of characters and explain that they are replacement characters becuase it is not a matter of if but when your character falls permanently to a lucky hit.
  8. Re: Predator: rough draft. Any comments? I am not super familiar with all the literary works associated with the Predator mythology so from the movies I assumed their was no radiation. It would also make sense becuase if the devices had been used multiple times on earth over the last 10,000 to 20,000 years, there would signs of radiation easily detectable by modern scientists that would date back to when man was mostly hunting and gathering through out the world. I always saw the device as a means to erase the existence of a failed hunt. Leaving residue of a fission bomb behind would not really support that. Also, in the movie at least, Dutch just seemed a little battered and no obvious visual signs that he had radiation sickness caused by the explosion. And did walk away under his own power. If he did get radiated it was not obvious and a pretty crappy thing to do to a hero (kind of reminds me of aliens 3 where in the first 5 minutes Newt and Hicks are killed off to further a crappy plotline.) My reasoning behind the timer is this. Dutch is merely human and while strong and atheletic he can only run so fast, top that off by running through very difficult terrain. By the description of the size of the blast it was really large about a kilometer in diameter(I believe the special Agent Keyes character said 120 square blocks of jungle were destroyed, if memory serves.) So Dutch had to get about half a click away running through a jungle and only started to run when the counter was like half way done counting down. I would say that there is a perceptual time dilation effect going on, you know like when time seems to fly by for one person and go more slowly for another i.e...you can justify 5 minutes being percieved by the character and by the movie watcher as vastly different. And don't forget the rule of time bombs in cinema, they always just have enough time for the hero to performed his prescripted action whether that is to disarmed it or get out of the blast radius. I figured Dutch could probably escape most of the blast by running fullout and diving under cover at the last minute in about 2.5 minutes (and this to me seems very generous, which is another reason to make it an explosive effect.) I have also addressed the strength issue but wanted to hear more from other posters before I update it in this thread.
  9. Re: Predator: rough draft. Any comments?
  10. Tarjik studied the Monastary through his binoculars, robed figures went about there daily routines of gardening, cleaning, and conducting martial arts exercises. The monks on the exercise courtyard went through their fluid movements in perfect coordination with each other. So serene and peaceful, at one with the world. Tarjik spat on the ground, this would be too easy, his mistress seemed to think that these monks would put up some kind of a fight, but Tarjik was prepared. Still looking on, Tarjik smiled as he gave the signal in the radio. From multiple locations across the mountain top a puff of smoke and a "THOOM" sound could be heard each mortar raining death upon the stone structure. Soon the flash and bark of Kalishinkovs spat down on the monastary grounds making the robed figures fall and twitch with atomatic fire. Tarjik spoke in Chinese in his radio and soon after helicopters swooshed low over the mountains rockets rapidly launching explosive projectiles and machingun whirling. Below a monk jumped from the monastary roof onto a incoming missle's tail fins sending the projectile on a new course back towards a helo which promptly burst in to a cloud of fire and shrapnel. The monk then landed on the ground in a crouch small gouts of earth spitting up around him as gunfire tried to reach a target. Ah ...now this would be a challenge..."Taurus! Get the team from their tents we are going down there.", the World Stone would be his and no one would stand in his way, no one! As they rode the helicopter in, he ordered the Chinese soldiers to concentrate fire away from the landing zone and to cease mortar and rocket fire, no used in leveling the structure after all. The Chinese Army MI-17 helicopter landed in the training courtyard amidst dozens of fallen monks and smoking ruins. Two Chinese soldiers stepped off to secure the LZ. Tarjik and his team followed close behind. Tarjik inhaled deeply taking in the scene of destructions and smiled. Suddenly a robed figure landed next to a soldier and after pummeling him with a few deft strikes sent the soldier flying through the air at the other soldier with a swift kick. The other soldier barely got his finger on the trigger and barrel raised before his comrade impacts, knocking him down and sending his assault rifle clattering to the ground. Taurus grunts, "I'll get 'im boss" and procedes to charge at the monk. The monk swiflty leaps over Taurus sending him on his way with a kick to the back of his head. Gemini chants and points a finger at the monk who almost doubles over in pain, pus filled blisters appear on his face and hands but he seems to shake the worst of it off. Tarjik draws and arrow to his bow and begins to fire on the monk who grabs the first two shots and dodges a third. Meanwhile Scorpio lifts his arm releasing small darts at his robed target and scoring a few hits. Quickly the Monks reactions start to slow and Tarjik shoots and arrow at the ground next to the monk the arrow head detonating on impact sending the target sprawling. Virgo, a beautiful blonde woman with deep green eyes, grabs the monk by the chin and gives him a kiss. Her eyes lighten for a moment and she says to Tarjik, " Sagitarius, he is ours and he will tell us everything we want to know." As he standws over the glazed eyed monk, Tarjik smiled, his mistress will be very pleased. .............
  11. Re: Predator: rough draft. Any comments? That would be why the predator has "Cling" as on of it's powers. At some points in the movies it seems like the Predator has almost spiderman-esque climbing abilities. Ex. in the first movie in various scenes the predator scales the sides of trees by crawling rather than by climbing i.e.. gravity would pull a climbers legs down if they were not wrapped around a branch or the trunk. It would seem redundant to give him both a good climbing ability as well as Cling. It may make good sense to also give him both too in case his cling was suppressed for some reason but that seems pretty unlikely. In my "final" Version I am going with 30 strength and I changed the Vision disadvantage a little to make it say that Pred's are sensitive to infared spectrum. The Pred's helmet enhanced senses is now a variable filter that alows the Pred to adjust his vision to reduce sight penalties in unusual lighting conditions..i.e. on Earth more infared light gets through the atmosphere than on the Pred's homeworld and the Pred would be partially flashed due to his physical disadvantage, the helmet negates these sight penalties, this could also work with other weird light conditions on other planets as well.
  12. Re: Need helps coming up with "arm" powers Lance Armstrong- Endurance reserve and can ride a bicycle really fast. J/K Armed and Dangerous: HKA , maybe strangle opponent? Strength of Arms: +STR
  13. Re: Teen superhumans but no adult ones Makes me think of control. Often minors are taken into custody for their own "good" with little recourse to their wishes. The young can also be more easily manipulated. On the plus side, there should be plently of supervillians and powerfully groups to hunt you.
  14. Re: With Great Power... "They higher the climb, the higher you fall..." Sounds like you have characters that need to be brought down to Earth.
  15. Re: Sort of a WWYCD: Overthrowing Charismatic Conqueror Why do you assume the global community would approve of the UN attempting political assassinations? People forget that there are many countries in the world that are run by dictators to one degree or another and some even hold high offices in the UN. There would be outcry both from the world at large and from within the UN. Do you think that Iran or Venezuela would approve the overthrow of dictators, that would set a precident with in the UN and soon enough they may find their own leaders the target of the UN's uber menschen hit squad? They would see this act as a steping stone, today a warlord of a lawless land tommorrow the dictators of stable but corrupt nations. A good portion of the world is governed by thugs and you think they would approve the UN deciding which world leaders are good or bad? There is a reason that Iran is the head of the department in the UN for WMD inspections. As for the suppression field and trap, you may be able to leverage the use of the cameras to your advantage. If he wants to improve his image, Tamerlane will make everything look nice and make sure everyone is on their best behavior for the camera, but he will have to have the suppression field off for the cameras to work. Ask if you can film the event, if yes you can get some non suppression time in the enemy stronghold for at least a little while. If the answer is no then at least you don't have to worry about being caught on film at the worst possible time.
  16. Re: Sort of a WWYCD: Overthrowing Charismatic Conqueror Has the new country created by Tamerlane been recognized by the UN and the world as a country? I would not take Covert OPS off the table, just abduct rather than kill. Of course if you are identified or captured that will be egg on the UN's face. I mean you are talking about illegally removing a contry leader and that can have major political repercussions and toppling countries is not the UN's line of work. You should probably get more intel first by going to the inivitation and doing some mind probes, if your poweres are known he will be prepared for this and maybe even if your poweres are not known. It may not stop you from scanning his staff or servants or just questioning them normally. And don't forget you are constantly being filmed which cannot be good and will be used against you.
  17. Re: Predator: rough draft. Any comments? I don't think I can attach files to this forum's e-mail. Send me your e-mail address and I will send you the Word Doc. I am also using Excel to build the powers.
  18. Re: Predator: rough draft. Any comments? I don't remember any 75 ft leaps in the movies, certainly Olympic level + leaps but not leaping small buildings by any means. Doh, i forgot about the Pred blood neutralizing alien acid. Maybe that can be a resistance to acid in General. (This is detailed in some comics/novels) My theories on the Alien acid blood is that it is great for destroying metals, plastics and other in organics but does not work as well vs flesh. This can be shown in the movie: Aliens when some colonial Marines get burned by the acid in a few scenes but the Acid does not disolve their affected body parts (yet another reason why AVP: Requiem was retarded and not canon. Reference the scene where the hunter has his whole arm disolved after shooting a face hugger with a rifle.) In which case this would be a limitation on the Alien acid secretions rather than a power/advantage of the Predator. I did not know about the Gland making them bezerk or the stronger females. It did not strike me that the predator went "Bezerk" in any of the films. Angry?..sure... out of control?...not really. i don't think that would get a disadvantage. In the 2nd film the predator actually was fleeing from the lone police officer that was getting the better of him, which does not strike me as something a bezerker would do. In the first film the Pred whittles down the resuce team to a more manageable size before attacking the rest as a group. What would be the trigger for a "bezerk rage" ? My theory as to why Predators take off their masks in Certain circumstances: The first movie has the pred removing his mask before fighting mono a mono with Arnie. I believe that by doing so he suffered combat penalties so that he could fight this worthy opponent on a more personal level and to level the playing field. At this point the Predator only had his physical prowess and his bracer claws but Arnie was completely unarmed, both were somewhat injured.
  19. Re: Sort of a WWYCD: Overthrowing Charismatic Conqueror Sounds like a black ops mission to me. Go in and assasinate the dictator and his lieutenants covertly and be prepared to have peace keepers step in. Maybe use the invite as an opportunity to case the joint. Or if political assassinations are against your team's ethics you can try to gather evidence. You can always meet him and decide for yourself if he is the real deal or just another mass murderer and decide your course from there. I don't think it would be a good idea to attack him during the invite. Too many eyes on you, but going back in covertly a week later would be better. An interesting thing is the technology blackout. This means little communication in or out of the country. You could always take out their tech suppressor so that bad news can leave to convince the world to act and good news can enter the country to perhaps influence the people to revolt. Once the situation degenerates you may have cause to act openly against him.
  20. Re: We Screwed Up, Please Help Us... Regardless of her father's profession she is an innocent in trouble. I may as well have the assistants help to make them look good as well. No point depriving a perfectly good crime boss of his incompetent henchmen. Of course if the mission goes South in a big way you will likely get the blame and a new Hunted.
  21. Re: Predator: rough draft. Any comments? Power Upgrades: Cost POWERS 20 Spear: HKA 2D6; Armor Piercing (+1/2), Reduced End 0 End (+1/2); OAF (-1) Extremely difficult to replace (-1) 2 PLUS to Spear: Long Weapon: 1" stretch( reduced END0 (+0.25), [7Activ pts], OAF (-1), Always direct (-1/4), No Noncom stretch (-1/2), only to cause dmg (-1/2), no Velocity dmg (-1/4)=2 pts real cost for stretching 2 PLUS to spear: Throwing Spear: Ranged: based on STR (+1/4), 1 recoverable charge when thrown (-3 ¼), OAF (-1), Lockout: Cannot use HKA until recovered (-1/2)
  22. Re: Predator: rough draft. Any comments? The comics would be a much better source probably. I do shake my head with disbelief with each new movie becuase they keep changing things. AVP: Requiem is definitely not canon...that movie is just a bad horror movie rather than the SCFI movie I have come to enjoy. Stats: I always invisioned the Predator as having strength that was really just above a proffessional heavy weight weight lifter's Str. If Arnie is like a 25 I will probably bumb Pred Boy up to 30. It would also help against the power creep that I think you will find in player characters. I.e. I am a normal human with mental powers and just happen to have 30 STR (with no logical reason given for the increase STR in their origin story.) Susano you can archive my Pred design and tweak it too. I will try to finish up the upgrade weapons as well. And post them. I am indeed a Rookie. I am not sure how this build will stand up against a hero group. Also, I don't have the experience to guage the stats very well. I need to get a group together and play the stock champions characters so that I can learn the mechanics better. Note on the Life support system: Although it may not seem like the Predators are equiped for extreme environments like outer space vacuum or artic cold (Even in AVP they ran around half naked) , I contend that any species capable of space flight should have the tech to protect themselves from these harsh environments. The Preds would dress for the environment of their hunt i.e. SFX advanced technology snow suit or space suit, etc.. Evolution of the predator: From what I can glean from the movie: As mentioned in my original post, they are more sensitive to seeing the Orange maybe red spectrum of vivisible light, maybe these wavelengths don't penetrate their atmosphere as well as in ours. They breathe oxygen but maybe from a more oxygenated environment, hence the breathing masks and in P2 the Predator even uses a breathing mask at one point. I should probably build this as a disadvantage. Predators are adapted to a hot and wet environment and prefer to hunt there.
  23. Re: Predator: rough draft. Any comments? This Predator is the base template. As the Predator gains experience and passes rites of Passage he can can get upgrades to his weaponry. In game terms you can add the upgrades to bring up the power level to fight against your oponents. Updrage #1 EC: 30 pts Shoulder mounted Plasma Cannon: 4D6 RKA; Reduced End: 0 END (+1/2); OIF (-1/2), Extremely difficult to replace (-1) This weapon is part of the elemental Control along with the Cloaking Device and Self Destruct. All run of the suits power system. I will produce more upgrades in the future to include spears and Razor nets, and Blade discs. I am pretty new to champions so I am not sure how well the villian will do in combat against superheroes or even against a group of Competent Normals. Perhaps multiple predators can team up against a tough hero. They mostly fight one on one but against rather than work together but in AVP one teams up with a human to take on the much more powerful Alien Queen. From what I can gather one predator vs more powerful group will sperate and kill individuals of the group until the group is at a manageable level collection trophies one at a time. If the group of prey is weaker the Predator will seek to kill all members of the group first and then comeback to retrieve trophies. This makes the inconsistent hunting strategies make sense between the first 2 movies. If fighting a weakened opponent that has proved a challenge, the Predator has been surprised or taken significant damage from the opponent, the predator will even the match by removing helmet to suffer the to OCV;/DCV penalties, and/or remove upgrades.
  24. [ATTACH=CONFIG]35346[/ATTACH] PREDATOR VAL CHA Cost Total Roll Notes 23 STR 13 23 14- HTH Dmg 4 1/2d6 END [2] 21 DEX 33 21 13- 25 CON 30 25 14- 25 BODY 30 25 14- 20 INT 10 20 13- PER Roll 13- 15 EGO 10 15 12- 30 PRE 20 30 15- PRE Attack: 6d6 0 COM -5 0 9- 5 PD 0 5 5 PD 5 ED 0 5 5 ED 4 SPD 9 5 Phases: 3, 6, 9, 12 10 REC 0 10 50 END 0 50 50 STUN 5 40 10 RUN 8 10m END [1] 2 SWIM 0 2m END [1] 4 LEAP 2 4m 4m forward, 2m upward CHA Cost: 150 Cost POWERS 22 Helmet/suit: Life-support system: Self contained breathing +10 , Safe environment All: +9, Immune Disease/Bio+10, Immune all chemicals+10; OIF (-1/2), difficult to replace (-1/4) 4 Helmet: Heat Vision: Infrared Perception (Sight Group); Reduced End 0 (+1/2); OIF (-1/2), Difficult to replace (-1/4) 4 Helmet: Night vision (Sight Group); Reduced End 0 (+1/2); OIF (-1/2), Difficult to replace (-1/4) 8 Helmet: Penetrating thermal vision: N-Ray vision (Sight Group) blocked by insulating or dense materials; Reduced End 0 (+1/2); OIF (-1/2), Difficult to replace (-1/4) 4 Helmet: Ultra Vision: Ultraviolet Perception (Sight Group); Reduced End 0 (+1/2); OIF (-1/2), Difficult to replace (-1/4) 4 Helmet: Visual light spectrum vision: Enhanced sense +2 PER to reduce sight penalties from unusual lighting conditions (Sight Group); Reduced End 0 (+1/2); OIF (-1/2), Difficult to replace (-1/4) 8 Helmet: Targeting Laser:+3 OCV with Plasma cannon. 3 X 5pt CSL only; OIF (-1/2), Difficult to replace (-1/4) 8 Helmet: Armor 5PD / 5 ED, the helmet is very durable; OIF (-1/2), Difficult to replace (-1/4) 4 Helmet: Universal Translator Speech; IIF (-0.25),Diff to replace (-0.25) 5 Medical Kit: Healing 2d6 : IIF (-1/4), Extra time: 1 Turn (-1 1/4), Requires paramedics role (-1/2), 6 charges (-3/4) 10 Clinging (10pts) 1D6 KB resist, represents climbing ability inherent to race. 8 Faster Running: +4” running 2 Agile Leap: +2” of leap 17 Right Bracer: 1D6+1 HKA STR + HKA = 2.5 D6 damage; Armor piercing (+1/2); OIF (-1/2), Difficult to replace (-1/4) 8 Right Bracer: Armor 5PD / 5 ED, the bracer is very durable; OIF (-1/2), Difficult to replace (-1/4) 15 EC: Powered Devices 5 Slot#1: Left Bracer: Cloaking Device: Invisibility to sight group ; Reduced Endurance 0 END (+1/2); IIF difficult to replace ( -1/2) 10 Slot#2: Left Bracer: Self Destruct Device: 10D6 Energy Blast; Explosion (+1/2); Mega scale (1"=100M +1/4); No Range (-1/2); OIF: Left bracer difficult to replace (-1/2), Gestures: to activate (-1/2) and 2 hands require (-1/2); Charges: 1 charge (-2), Non recoverable (-2); Lockout: Cannot use other powers in EC while destruct activated; Extra time: bomb counts down 5 minutes before destruction (- POWERS Cost: 146 Cost SKILLS: 3 Acrobatics 13- 3 Analyze 13- 3 Break fall 13- 2 KS: Alien Species 11- 2 KS:Predator Culture 11- 3 Mimicry 13- 2 Navigation 13- 2 Survival: Tropical 13- 2 Survival: Arctic 13- 2 Survival: Mountains 13- 2 Survival: Urban 13- 3 System Operations 13- 3 Tracking 13- Everyman: 0 Acting 8- 0 Climbing 8- 0 Concealment 8- 0 Computer Programming 8- 0 Deduction 8- 0 Native Lang. 4pts no literacy 8- 3 Paramedics 13- 0 Persuasion -8 0 PS: Hunter 11- 3 Shadowing 13- 3 Stealth 13- 0 Transport Fam. Mil Spacecraft 8- 0 AK: Home world 8- SKILLS Cost: 41 Cost: PERKS 2 Fringe Benefit: Member of the Tribe. Includes access to predator technology and starships. 10 Tribal Vehicle/Base: Each member of the tribe contributes to a starship that serves as both a base and means of transportation. PERKS Cost: 12 Cost: TALENTS 3 Bump of Direction 3 Resistance: +3 to Ego skill roll to resist interrogation only TALENTS Cost: 6 Value DISADVANTAGES 10 Distinct. Feature: 8' + Tall Alien humanoid. Easy Conceal with Cloaking device +5, Ext.Com react: Fear+10. Not distinctive to other of same race/society -5 15 Distinct. Feature: Spirit world disturbance, not concealable +15,ext.React:10, unusual sense-10: those who can sense magic or spirits feel something unnatural is present if not exactly where. 20 Hunted: U.S. Gov. Division 13 Spec ops. Occasion 8- , more powerful+15, NCI +5, imprison/kill -0 15 Physical. Limitation: Naturally more sensitive to the orange spectrum of visible light, without Helmet enhanced senses on an earth like world the following penalties are suffered: -2 PER, -2 OCV, -1 DCV, penalties do not apply on ship or on home world. 25 Psychological Limitation: Code of the Hunter: Will not hunt children, pregnant women, or unarmed opponents. Total +10 (-5 EGO roll to overcome), Very common +15. Penalty can be modified if predator decides to fight at a disadvantage..i.e. Removing helmet or throwing down some weapons but only against a worthy opponent. 20 Psychological Limitation: Obsessed with trophy collecting. When attacking a group of worthy opponents the predator will hunt one and retreat with corpse. If denied the corpse it will seek to steal that corpse before finding a new prey to hunt. When attacking a group of lesser opponents may kill all opponents first before collecting trophies (treats group as one worthy opponent.) Strong+5, Very common+15 5 Social Limitation: Hierarchy of Hunters: A hunter must obey and respect the decisions of the stronger hunters. Precedence based on a combination of one on one duels, trophies collected, and prestige. Occasional +5, Major effect +5, only in Predator Society -5 DISADVANTAGES Points: 110 Base Pts: 245 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: Background/History: Not much is known about this predatory species except that there have been a few encounters reported from reliable sources in the late 20th century. The first recorded encounter was in the summer of 1987 in Guatemala by Major Alan "Dutch" Schaefer and his special Search and Rescue Task Force. His fire-team consisted of 7 expert, heavily armed soldiers that were sent on a covert mission to rescue Cabinet ministers whose helicopter was downed by guerilla forces. Major Schaefer reports encountering an alien that used advanced technology to render itself invisible and had a shoulder mounted weapon that is deduced to fire a bolt of Plasma. This alien wiped out the major's team in less than 48 hours and seemed to hunt the team in search of body parts for trophies. Dutch managed to defeat this creature after discovering that the creature sees body heat and could not detect him after he was covered in mud. Major Schaefer fashioned crude explosives and weapons and armed with knowledge of the creature’s ability to see his body heat, Dutch set up an ambush. After defeating the alien, the Major narrowly escaped from a large explosion caused by a self destruct device activated by the dying creature. The blast covered an area of nearly a half a kilometer radius and although seemingly a product of a fission or Fusion it left no radioactive fallout. The second confirmed encounter was in the summer of 1997 in Los Angeles by LA PD Lieutenant Michael Harrigan and Detective Leona Cantrell. The encounter was thoroughly documented by a special Task force set up by Division 13 who was tasked with capturing the Predator's advanced technology after the first reported encounter in 1987. The task force, led by Special Agent Peter Keyes successfully tracked the predator using a net of motion sensors on rooftops to a meat packing plant and attempted to capture the predator with liquid nitrogen guns, heat insulated suits, black lights, and sprinkling radioactive particles in the air in order to render the alien's cloaking device inert. The predator was not fooled and changed the elector-magnetic spectrum range to ultraviolet in order to see the capture team's black lights. Although, visible, the Predator killed the capture team. Lieutenant Harrigan managed to chase the creature down and kill it. Lieutenant Harrigan reports that a group of 5 of the creatures then de-cloaked and retrieved the body of their comrade but did not attack Harrigan. One actually gave the Lieutenant an antique flintlock pistol which has been authenticated to be almost 200 hundred years old circa 1700's, which leads to speculation that the aliens have been hunting the Earth for at least that long. From the classified corporate files of Wayland industries file # 316B-29X: A third encounter with this species occurred on an archaeological expedition to a whaling station (Bouvetøya) 1000 miles North of Antarctica, lead by Billionaire Charles Bishop Weyland. The expedition was in search of a buried pyramid discovered by heat imaging from a satellite. The expedition was caught in a battle between this predator species and another unknown species of alien. The only was survivor, Alexa Woods an Arctic survival expert hired on as the expedition guide. She reported that the team’s archaeologist had discovered that the Pyramid was a trap to bring humans to the Pyramid to act as hosts for the parasitic offspring of the unknown aliens and that the Predators would hunt these creatures as part of a Rite of Passage ceremony. The Aliens were able to overcome 2 of the 3 predators. The remaining Predator allied with Alexa and together they were able to wipe out the nest of Aliens using the predator self destruct device to destroy the Pyramid. One large version of the alien species, reportedly the egg layer, reached the surface and attacked Alexa and the Predator. By the end of the fight the Alien ‘Queen’ fell into freezing depths of the Antarctic seas and the predator was mortally injured. A spacecraft appeared form nowhere, presumably with the same cloaking technology possessed by the Predators, and several predators emerged to retrieve their fallen comrade. Personality/Motivation: The Predator Society is similar to human ancient hunting societies. The best warriors are the leaders of the tribe through their past exploits and through ritualistic duels. The predators are trophy collectors but only choose the hunt species that are able to pose a threat in combat. Against a group of dangerous foes the Predator will seek one out one of the group to kill and collect trophies. If denied a trophy it will seek to retrieve the trophy before killing again. If fighting a group of lesser opponents the predator will kill the group first before collecting trophies, usually chasing fleeing opponents down before collection. The predator will not attack people that provide no “sport” such as unarmed, children, or pregnant women. Powers/Tactics: The basic predator is equipped with Cloaking Device, life support systems, a self destruct device, helmet with visual enhancements, targeting laser, medical kit, and Claw Bracer. These are given to the young upon reaching adult hood. Replacement and repair of these devices requires the predator to return to the base ship and is only done when the Predator abandons an expedition or finishes the hunt at the appointed time making these Foci difficult to replace. As the predator becomes more experienced and undergoes rites of passage, it is granted more weaponry. Common weapons: Plasma cannon that patches into the Power system along with the self destruct mechanism and cloaking device. There are also a variety of melee weapons including knives and spears made of a metal alloy not found on earth that is extremely durable. Dart launchers, Razor wire nets, and flying disc blades are common. This upgraded weaponry can be replaced but requires a trip back to his home world and therefore extremely difficult to replace in most situations. Appearance Predators are 8”+ tall humanoids with claw like mandibles and dreadlock like strands on their head. They wear little in the way of clothing preferring bits of Armor and a helmet. They prefer hot environments but have been know to hunt in almost any environment. The predator home world has a dense atmosphere that screens higher spectrum of visual light and in response the predator’s natural vision is sensitive to the Orange spectrum of light. Designer's Notes: I have decided to only treat some of the movies as canon to the Predator Mythology and some of the books and graphic novels that I read many years ago. For example, the latest Alien VS Predator: Requiem is pure garbage. Unlike the Alien Movies, most of the predator movies are fairly good and don’t detract from the mythology. Throughout the 1st 2 movies theirs seems to be some mystical connection and some magically sensitive individuals can sense a disturbance of some kind when the predator is in the area. I was not really sure how to simulate so I went with a Distinctive feature limitation although this is not a huge handicap. From the first movie when the predator takes off his mask his point of view is shown as very orange in color. I extrapolate from this that the Predator’s vision is sensitive to the orange spectrum of light and therefore evolved in an environment where orange is hard to see. Just my take on this. By giving the predator a penalty to his attack rolls when helmet is removed it serves to level the playing field and to make the fight more challenging while representing having obscured vision. From the second movie: This predator is kind of a wuss, he has many more gadgets for killing than the first predator but he fights much weaker opponents ( Heavily armed Special forces units in the first movie VS gang members or cops in the second.) He did fight and kill the government capture squad but only because they were hunting him. The predator also would kill off entire squads of thugs instead of killing them one by one, which was different from the first movie. From the 3rd movie: Predators in an Arctic environment is a departure from the first two movies. A different kind of Blade disc is introduced and one Predator had a knife. Also dispelled the idea that the Plasma cannon is a standard piece of gear since the Predators had to go through a rite of passage to earn theirs.
  25. [ATTACH=CONFIG]35344[/ATTACH] PREDATOR VAL CHA Cost Total Roll Notes 23 STR 13 23 14- HTH Dmg 4 1/2d6 END [2] 21 DEX 33 21 13- 25 CON 30 25 14- 25 BODY 30 25 14- 20 INT 10 20 13- PER Roll 13- 15 EGO 10 15 12- 30 PRE 20 30 15- PRE Attack: 6d6 0 COM -5 0 9- 5 PD 0 5 5 PD 5 ED 0 5 5 ED 4 SPD 9 5 Phases: 3, 6, 9, 12 10 REC 0 10 50 END 0 50 50 STUN 5 40 10 RUN 8 10m END [1] 2 SWIM 0 2m END [1] 4 LEAP 2 4m 4m forward, 2m upward CHA Cost: 150 Cost POWERS 22 Helmet/suit: Life-support system: Self contained breathing +10 , Safe environment All: +9, Immune Disease/Bio+10, Immune all chemicals+10; OIF (-1/2), difficult to replace (-1/4) 4 Helmet: Heat Vision: Infrared Perception (Sight Group); Reduced End 0 (+1/2); OIF (-1/2), Difficult to replace (-1/4) 4 Helmet: Night vision (Sight Group); Reduced End 0 (+1/2); OIF (-1/2), Difficult to replace (-1/4) 8 Helmet: Penetrating thermal vision: N-Ray vision (Sight Group) blocked by insulating or dense materials; Reduced End 0 (+1/2); OIF (-1/2), Difficult to replace (-1/4) 4 Helmet: Ultra Vision: Ultraviolet Perception (Sight Group); Reduced End 0 (+1/2); OIF (-1/2), Difficult to replace (-1/4) 4 Helmet: Visual light spectrum vision: Enhanced sense +2 PER to reduce sight penalties from unusual lighting conditions (Sight Group); Reduced End 0 (+1/2); OIF (-1/2), Difficult to replace (-1/4) 8 Helmet: Targeting Laser:+3 OCV with Plasma cannon. 3 X 5pt CSL only; OIF (-1/2), Difficult to replace (-1/4) 8 Helmet: Armor 5PD / 5 ED, the helmet is very durable; OIF (-1/2), Difficult to replace (-1/4) 4 Helmet: Universal Translator Speech; IIF (-0.25),Diff to replace (-0.25) 5 Medical Kit: Healing 2d6 : IIF (-1/4), Extra time: 1 Turn (-1 1/4), Requires paramedics role (-1/2), 6 charges (-3/4) 10 Clinging (10pts) 1D6 KB resist, represents climbing ability inherent to race. 8 Faster Running: +4” running 2 Agile Leap: +2” of leap 17 Right Bracer: 1D6+1 HKA STR + HKA = 2.5 D6 damage; Armor piercing (+1/2); OIF (-1/2), Difficult to replace (-1/4) 8 Right Bracer: Armor 5PD / 5 ED, the bracer is very durable; OIF (-1/2), Difficult to replace (-1/4) 15 EC: Powered Devices 5 Slot#1: Left Bracer: Cloaking Device: Invisibility to sight group ; Reduced Endurance 0 END (+1/2); IIF difficult to replace ( -1/2) 10 Slot#2: Left Bracer: Self Destruct Device: 10D6 Energy Blast; Explosion (+1/2); Mega scale (1"=100M +1/4); No Range (-1/2); OIF: Left bracer difficult to replace (-1/2), Gestures: to activate (-1/2) and 2 hands require (-1/2); Charges: 1 charge (-2), Non recoverable (-2); Lockout: Cannot use other powers in EC while destruct activated; Extra time: bomb counts down 5 minutes before destruction (- POWERS Cost: 146 Cost SKILLS: 3 Acrobatics 13- 3 Analyze 13- 3 Break fall 13- 2 KS: Alien Species 11- 2 KS:Predator Culture 11- 3 Mimicry 13- 2 Navigation 13- 2 Survival: Tropical 13- 2 Survival: Arctic 13- 2 Survival: Mountains 13- 2 Survival: Urban 13- 3 System Operations 13- 3 Tracking 13- Everyman: 0 Acting 8- 0 Climbing 8- 0 Concealment 8- 0 Computer Programming 8- 0 Deduction 8- 0 Native Lang. 4pts no literacy 8- 3 Paramedics 13- 0 Persuasion -8 0 PS: Hunter 11- 3 Shadowing 13- 3 Stealth 13- 0 Transport Fam. Mil Spacecraft 8- 0 AK: Home world 8- SKILLS Cost: 41 Cost: PERKS 2 Fringe Benefit: Member of the Tribe. Includes access to predator technology and starships. 10 Tribal Vehicle/Base: Each member of the tribe contributes to a starship that serves as both a base and means of transportation. PERKS Cost: 12 Cost: TALENTS 3 Bump of Direction 3 Resistance: +3 to Ego skill roll to resist interrogation only TALENTS Cost: 6 Value DISADVANTAGES 10 Distinct. Feature: 8' + Tall Alien humanoid. Easy Conceal with Cloaking device +5, Ext.Com react: Fear+10. Not distinctive to other of same race/society -5 15 Distinct. Feature: Spirit world disturbance, not concealable +15,ext.React:10, unusual sense-10: those who can sense magic or spirits feel something unnatural is present if not exactly where. 20 Hunted: U.S. Gov. Division 13 Spec ops. Occasion 8- , more powerful+15, NCI +5, imprison/kill -0 15 Physical. Limitation: Naturally more sensitive to the orange spectrum of visible light, without Helmet enhanced senses on an earth like world the following penalties are suffered: -2 PER, -2 OCV, -1 DCV, penalties do not apply on ship or on home world. 25 Psychological Limitation: Code of the Hunter: Will not hunt children, pregnant women, or unarmed opponents. Total +10 (-5 EGO roll to overcome), Very common +15. Penalty can be modified if predator decides to fight at a disadvantage..i.e. Removing helmet or throwing down some weapons but only against a worthy opponent. 20 Psychological Limitation: Obsessed with trophy collecting. When attacking a group of worthy opponents the predator will hunt one and retreat with corpse. If denied the corpse it will seek to steal that corpse before finding a new prey to hunt. When attacking a group of lesser opponents may kill all opponents first before collecting trophies (treats group as one worthy opponent.) Strong+5, Very common+15 5 Social Limitation: Hierarchy of Hunters: A hunter must obey and respect the decisions of the stronger hunters. Precedence based on a combination of one on one duels, trophies collected, and prestige. Occasional +5, Major effect +5, only in Predator Society -5 DISADVANTAGES Points: 110 Base Pts: 245 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: Background/History: Not much is known about this predatory species except that there have been a few encounters reported from reliable sources in the late 20th century. The first recorded encounter was in the summer of 1987 in Guatemala by Major Alan "Dutch" Schaefer and his special Search and Rescue Task Force. His fire-team consisted of 7 expert, heavily armed soldiers that were sent on a covert mission to rescue Cabinet ministers whose helicopter was downed by guerilla forces. Major Schaefer reports encountering an alien that used advanced technology to render itself invisible and had a shoulder mounted weapon that is deduced to fire a bolt of Plasma. This alien wiped out the major's team in less than 48 hours and seemed to hunt the team in search of body parts for trophies. Dutch managed to defeat this creature after discovering that the creature sees body heat and could not detect him after he was covered in mud. Major Schaefer fashioned crude explosives and weapons and armed with knowledge of the creature’s ability to see his body heat, Dutch set up an ambush. After defeating the alien, the Major narrowly escaped from a large explosion caused by a self destruct device activated by the dying creature. The blast covered an area of nearly a half a kilometer radius and although seemingly a product of a fission or Fusion it left no radioactive fallout. The second confirmed encounter was in the summer of 1997 in Los Angeles by LA PD Lieutenant Michael Harrigan and Detective Leona Cantrell. The encounter was thoroughly documented by a special Task force set up by Division 13 who was tasked with capturing the Predator's advanced technology after the first reported encounter in 1987. The task force, led by Special Agent Peter Keyes successfully tracked the predator using a net of motion sensors on rooftops to a meat packing plant and attempted to capture the predator with liquid nitrogen guns, heat insulated suits, black lights, and sprinkling radioactive particles in the air in order to render the alien's cloaking device inert. The predator was not fooled and changed the elector-magnetic spectrum range to ultraviolet in order to see the capture team's black lights. Although, visible, the Predator killed the capture team. Lieutenant Harrigan managed to chase the creature down and kill it. Lieutenant Harrigan reports that a group of 5 of the creatures then de-cloaked and retrieved the body of their comrade but did not attack Harrigan. One actually gave the Lieutenant an antique flintlock pistol which has been authenticated to be almost 200 hundred years old circa 1700's, which leads to speculation that the aliens have been hunting the Earth for at least that long. From the classified corporate files of Wayland industries file # 316B-29X: A third encounter with this species occurred on an archaeological expedition to a whaling station (Bouvetøya) 1000 miles North of Antarctica, lead by Billionaire Charles Bishop Weyland. The expedition was in search of a buried pyramid discovered by heat imaging from a satellite. The expedition was caught in a battle between this predator species and another unknown species of alien. The only was survivor, Alexa Woods an Arctic survival expert hired on as the expedition guide. She reported that the team’s archaeologist had discovered that the Pyramid was a trap to bring humans to the Pyramid to act as hosts for the parasitic offspring of the unknown aliens and that the Predators would hunt these creatures as part of a Rite of Passage ceremony. The Aliens were able to overcome 2 of the 3 predators. The remaining Predator allied with Alexa and together they were able to wipe out the nest of Aliens using the predator self destruct device to destroy the Pyramid. One large version of the alien species, reportedly the egg layer, reached the surface and attacked Alexa and the Predator. By the end of the fight the Alien ‘Queen’ fell into freezing depths of the Antarctic seas and the predator was mortally injured. A spacecraft appeared form nowhere, presumably with the same cloaking technology possessed by the Predators, and several predators emerged to retrieve their fallen comrade. Personality/Motivation: The Predator Society is similar to human ancient hunting societies. The best warriors are the leaders of the tribe through their past exploits and through ritualistic duels. The predators are trophy collectors but only choose the hunt species that are able to pose a threat in combat. Against a group of dangerous foes the Predator will seek one out one of the group to kill and collect trophies. If denied a trophy it will seek to retrieve the trophy before killing again. If fighting a group of lesser opponents the predator will kill the group first before collecting trophies, usually chasing fleeing opponents down before collection. The predator will not attack people that provide no “sport” such as unarmed, children, or pregnant women. Powers/Tactics: The basic predator is equipped with Cloaking Device, life support systems, a self destruct device, helmet with visual enhancements, targeting laser, medical kit, and Claw Bracer. These are given to the young upon reaching adult hood. Replacement and repair of these devices requires the predator to return to the base ship and is only done when the Predator abandons an expedition or finishes the hunt at the appointed time making these Foci difficult to replace. As the predator becomes more experienced and undergoes rites of passage, it is granted more weaponry. Common weapons: Plasma cannon that patches into the Power system along with the self destruct mechanism and cloaking device. There are also a variety of melee weapons including knives and spears made of a metal alloy not found on earth that is extremely durable. Dart launchers, Razor wire nets, and flying disc blades are common. This upgraded weaponry can be replaced but requires a trip back to his home world and therefore extremely difficult to replace in most situations. Appearance Predators are 8”+ tall humanoids with claw like mandibles and dreadlock like strands on their head. They wear little in the way of clothing preferring bits of Armor and a helmet. They prefer hot environments but have been know to hunt in almost any environment. The predator home world has a dense atmosphere that screens higher spectrum of visual light and in response the predator’s natural vision is sensitive to the Orange spectrum of light. Designer's Notes: I have decided to only treat some of the movies as canon to the Predator Mythology and some of the books and graphic novels that I read many years ago. For example, the latest Alien VS Predator: Requiem is pure garbage. Unlike the Alien Movies, most of the predator movies are fairly good and don’t detract from the mythology. Throughout the 1st 2 movies theirs seems to be some mystical connection and some magically sensitive individuals can sense a disturbance of some kind when the predator is in the area. I was not really sure how to simulate so I went with a Distinctive feature limitation although this is not a huge handicap. From the first movie when the predator takes off his mask his point of view is shown as very orange in color. I extrapolate from this that the Predator’s vision is sensitive to the orange spectrum of light and therefore evolved in an environment where orange is hard to see. Just my take on this. By giving the predator a penalty to his attack rolls when helmet is removed it serves to level the playing field and to make the fight more challenging while representing having obscured vision. From the second movie: This predator is kind of a wuss, he has many more gadgets for killing than the first predator but he fights much weaker opponents ( Heavily armed Special forces units in the first movie VS gang members or cops in the second.) He did fight and kill the government capture squad but only because they were hunting him. The predator also would kill off entire squads of thugs instead of killing them one by one, which was different from the first movie. From the 3rd movie: Predators in an Arctic environment is a departure from the first two movies. A different kind of Blade disc is introduced and one Predator had a knife. Also dispelled the idea that the Plasma cannon is a standard piece of gear since the Predators had to go through a rite of passage to earn theirs.
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