Jump to content

CorPse

HERO Member
  • Posts

    2,238
  • Joined

  • Last visited

Posts posted by CorPse

  1. Re: Vehicle DCV... I had no idea

     

    Hrm.

     

    I must still be thinking in obsolete terms. When attacking people with levels of Growth, masses of people, or large structures, there once upon a time was a way to calculate how much you missed by and in what direction.

     

    Made Growth suck very muchly.

     

    While the new rule makes more mechanical sense.. I suppose.. it does seem to fly in the face of the good ol' "well, where _did_ it land?" question.

     

    Yeah, maybe it was decided it made it too easy to hit called shots, or from ridiculous distances, etc.

     

    Not sure why it got changed. I'm sure there was a theory at work there, tho.

  2. Re: Vehicle DCV... I had no idea

     

    I'm not saying it's not important either. (Ah, a use for the double negative.)

     

    But it looks like we're going to have to part company on this one.

     

    And for what it's worth, after 30 years of playing Hero System games in all sorts of settings, I'm still waiting for a GM to giving me the "your Attack hits automatically" action.

  3. Re: Starting a new game

     

    The main thing for me is how easy it is to try out a bunch of builds for a power quickly. Also, it opens up the world of character packs where you get loads of pre-built stuff to play with. You can tweak it, or just run with it.

     

    Time is everything, why not save it when you can? It's not like HD is expensive...

     

    Clearly it works for a lot of people...

  4. Re: Vehicle DCV... I had no idea

     

    Remember ... a miss doesn't always mean A Miss.

     

    You could have still hit the aircraft carrier, because it's very hard to miss a half mile long object, especially if stationary. You just suck so badly your attack grazed the deck and left a scorch mark. . .

     

    Even if you're standing (or floating along) next to it?

  5. Re: Vehicle DCV... I had no idea

     

    Aiming generally at a Hex is harder than aiming generally at an object larger than a Hex... Panel Vans and Aircraft Carriers occupy multiple hexes.

     

    So yes, the DCV is lower for aiming generally at an object twenty feet long vs an object ten feet long.

     

    Well, I agree that that makes sense, but where can I find that in the rules? It's weird that a carrier isn't easier to hit than a mooky panel van.

     

    Looks like stuff just stops at DCV 0.

  6. Re: Vehicle DCV... I had no idea

     

    Here's the dealie: Called Shot.

     

    That way, if you miss the vital component in the central hex of the Aircraft Carrier, your shot still lands random inches away in random direction.. which is likely to be an even more vital component near the central hex of the Aircraft Carrier.

     

    Hrmmm.

     

    I'm not finding that in the rules anywhere.

     

    I looked up the Called Shoot/Placed Shot mechanics:

     

    5ER pg. 415

     

    On attacking with a placed shoot "... if he misses, the attack misses altogether."

     

    Now logic would dictate that it would be hard to miss our aircraft carrier above... but logic would also seem to dictate that this situation would be covered with an actual rule somewhere...

     

    But where?

  7. Hey Gang,

     

    I'm going through the Vehicles rules with ye olde fine tooth comb because I'm running a "super agent" game.

     

    I ran across the following:

     

    5ER, pg. 472

     

    "The vehicles Size and other modifiers affect its DCV, but it can never fall below 0 DCV."

     

    I'd highlighted this in my copy some time ago, but clearly I'd forgotten it. It strikes me that this has some amusing implications. Your crappy old panel truck and an aircraft carrier could both end up having a DCV of 0.

  8. Re: WWI Battleship

     

    I have the entire German High Seas fleet in 1:2400 scale miniature (capital ships at least). One of my old gaming groups used to play a lot of historical naval miniatures. I also have the whole British WWI fleet. Every US dreadnought from South Carolina onward (WWI and WWII). A good selection of the Imperial Japanese Navy for WWII. The whole Austro-Hungarian fleet. Lots of Pre-dreadnoughts for all four fleets as well.

     

    Its good to see someone besides me still likes the battleships from the zenith of their age.

     

    Dang!

     

    Sounds like RJB should come over to your house for a game Big Ed.

  9. Re: WWI Battleship

     

    Cool.

     

    Always very interested to see things like this. As fate would have it, I'm reading the Water Vehicles section of TUV right now.

     

    Quick design question: I notice the SPD 1, but a x8 NCM. Is there a reason you didn't go with a slightly higher Speed and lower NCM?

     

    Also, if it's SPD 1, does that mean the guns can only fire once per turn? I can't remember if a vehicle's speed governs it's weapon fire or not.

  10. Re: Starting a new game

     

    As for GMing...

     

    Keep it simple. (DC is a great place to start because it usually doesn't get into a lot of weird power builds.)

     

    Just wing it with a 3d6 roll if you can't remember a specific rule... you can look it up later.

     

    Take it easy on yourself. GMing can be a tricky thing to do well, but if you're having fun, your players will probably have fun.

  11. Re: Starting a new game

     

    Do yourself a favor and get the HeroDesigner program (available through the online store here on the site.) Takes all the sting out of the math... and allows you to build characters by trying out different approaches.

     

    There's not a ton of math during gameplay, at least that isn't, you know, just adding and subtracting!

×
×
  • Create New...