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Posts posted by CorPse
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Here's a thing that, even though I've been playing for a long time, I don't think I've ever really understood...
It's easiest to talk about this with an example.
Let's say I have a speed of 4. In Phase 3, I run 9". Am I considered to have a velocity of 9" (even though my figure is stationary) until Phase 6? Or does my velocity just disappear at the end of the Phase?
If I am considered to be moving at 0" after my Phase 3, then where did my momentum go if I never decelerated? Also, do I have to accelerate again if I, say, want to do a Move Through against someone that pops up in an adjacent hex on my next Phase? (And in that case, I'd only be able to accelerate up to 5" and not do my full damage...)
On the other hand, if I am still "moving," does that make me vulnerable to a Martial Throw? (ie Someone can run across my path and hurl me to the ground with my velocity as nice damage bonus.)
Neither of these arguments really makes sense to me. (Or they both do.) Depends on the time of day.
In any case, it seems odd to me that if you've been running you can somehow lose your velocity between Phases... but in every game I've ever played, it's just assumed that in your next Phase you can do whatever you want without declaring that you were decelerating in your previous Phase.
In fact since acceleration/deceleration is a 0 Phase Action, I don't guess you'd be able decelerate after a Full Move, or Attack Action, because your turn would be over.
I must be missing something simple.
I must be.
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I just can't get this straight in my head.
If you're using any of the maneuvers that give you cumulative OCV penalties (Sweep, etc.), how do you apply CSLs against the penalty?
For example, I'm Sweeping three bad guys. That puts me at -4 OCV per target. So, I've got 4 CSLs to apply to my attack.
Do my 4 levels negate the OCV penalty against all the targets, or would I need a total of 12 levels to do that? (I'm guessing it's the latter.)
Also, I used to think PSLs could be used in this situation, but now I'm not so sure. (It looks like a strict reading of PSLs would force you to buy levels w/ Sweep instead.) Could you buy PSLs to offset these sorts of cumulative penalties?
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Re: Golden Age Resources: Superweapons of WW II
Very nifty Sarge...
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Re: Has anybody played "Spirit of the Century"
I pre-ordered the book when it was announced, read through it when I got it, and got to play in two demos.My only real gripe about the game is that its claim to be a "pick-up" game is, IMO, misleading.
If the GM comes in with pre-generated characters, sure, you can get the game underway quickly. But if the group is starting from scratch, expect to spend the first session generating characters.. and not much more. I spent more than two of the four hours of one demo just getting characters written, and that was with half the group familiar with the rules.
Although I find your avatar somewhat frightening...
... I very much agree with your points above!
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Re: Rail gun damage?
I thought you guys might be amused to know this thread has been linked on a conservative/military weblog in a discussion of the new 16 megajoule navy rail gun.Talk about a case of "build it and they will come."
Dang.
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Re: Has anybody played "Spirit of the Century"
I love the collaborative character generation, aspects, and fate points. Along with the story control elements (tagging aspects and the like), it makes for a fun game for both GM and players.
I thought the character generation was the best part...
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Re: Has anybody played "Spirit of the Century"
Played it for a few sessions... didn't especially care for it.
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Re: Return of the blimp/zepellin
Not without a good tailwind.Care to elaborate...
... seems like a big truck with a low mpg engine vs. a big container hauler that neutralizes the weight of the cargo with a gas-filled chamber would give the advantage to a lighter than air craft.
It probably wouldn't be quite as fast as a truck and you'd, of course, need to provide thrust with the engines, but I'm guessing you'd end up burning less fuel.
You'd still need to get the cargo into trucks at some point, but hopefully, you'd end up with a system where stuff went into the truck much closer to it's destination.
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Re: Return of the blimp/zepellin
And THAT'S why I never ride in hydrogen-filled giant sea mammals!
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Re: Deep Medieval RPGing
Good work! You've converted your simple, poorly built farm implements to weapons! You join a local bandit brigade, and begin stealing grains and fruits from the locals who weren't smart enough to become bandits, and start poaching on your Lord's land.When he promptly dispatches a small group of conscripts with a Knight and they slaughter you and your families, and put your head on pikes as a reminder to others who would poach on the King's land!
Would you like to play again?
Awesome... this is like a medieval version of Paranoia.
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Re: Yog-sothoth.com
So that would make me the pimp of an Outer God? I wonder if I can now afford to give up my day job?You might have a hard time collecting your "royalties."
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Re: Return of the blimp/zepellin
I've also heard of plans to use these sorts of craft to haul huge loads of cargo... probably cheaper than an 18-wheeler per unit.
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Re: Return of the blimp/zepellin
Hmm, yes - How many people died in Zepellins? And how many have died in commercial jets?Oh well, I suppose "classic video footage" is worth a thousand "facts".
"Oh, The Humanity!"
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Re: Yog-sothoth.com
Hey... pimp away...
I doubt I'll put in the time to listen to these, but it does sound like a lot of fun.
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Re: Is the Hero the Ultimate System?
Now that's not very nice. Not very nice at all.I think if this turns into some sort of fight, I'm going to have to put my money on Ocelot (at least based on the avatars...)
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Re: Return of the blimp/zepellin
Yes...
Lighter than air ships are a really, really great idea. Unfortunately there's that famous disaster that everyone knows about.
Stupid Hindenburg.
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Re: Post Apocalypse Resources
Thanks Q!
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If you'd like to see what's going on in the PA I'm playing, just click on the link to my blog down in my sig file.
Enjoy...
... or, not, if it's not your sort of thing, I suppose.
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Re: Pulp Era Vehicles for Hero System?
And it's not all mine. I take quality submissions as well!Great to have spots like Surbrook's Stuff... especially now that Digital Hero is closing down...
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Re: End Of Year Blowout Sale!
oooohhhhhcoooool
Well, right... my order was around 98 dollars
Well, there you go.
Nice of you to share some nice juicy Euros with Hero...
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Re: Rail gun damage?
... I'm the guy who's constantly complaining that the game does not scale correctly from size to size. I still hold that the system needs an all new' date=' overhauled vehicle system.[/quote']Can I be the other guy?
I like the new stuff from TUV, but my sense is that it's a move in the right direction as opposed to a solution.
Back to the Thread...
Very cool discussion, I'm running into this problem doing conversions.
But it all does seem to come down to how one wants to scale things (attack vs. defense) rather than raw firepower. (But I'm sure this has been said here and elsewhere.)
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Re: new hpa adventures?
Cool... hpa fans out there everywhere are looking forward to the new goodies...
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Re: End Of Year Blowout Sale!
Ordered last 19/12arrived today
and i got "you gotta have characther" inside the package i never ordered O.o
a bonus book??
There's a promotion going on right now that if you ordered more than $50 worth of books you get a freebie.
I'm sure your order was for more than $50.
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Re: Tac-nukes vs. Nuclear Warheads
A sphere minimizes the surface area of the mass, resulting in decreased number of escaping neutrons, hence minimizing the critical mass needed.A classic problem in nuclear engineering - determining the required mass for criticality:
Geometric Buckling = Material Buckling
Cool... thanks for the info...
Musing on Movement: Is Velocity "Persistent"
in HERO System Discussion
Posted
Re: Musing on Movement: Is Velocity "Persistent"