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CorPse

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Posts posted by CorPse

  1. Re: Musing on Movement: Is Velocity "Persistent"

     

    Next phase' date=' you decelerate back to 0" as a 0-phase action at the beginning of your phase, then take whatever actions you were going to take this phase.[/quote']

     

    That makes a certain kind of sense... and that's what ends up happening in most games that I've been in... but the book takes some pains to point out that you can only dump 5" of velocity for every 1" of space you travel. So, strictly speaking, if you were slowing down at the beginning of your next phase, you'd have to travel a game inch or two, even if you were just Running, before you could stop.

     

    Weird, weird, weird.

     

    I guess it's usually assumed that when people move they accelerate up to their combat velocity and then decelerate at the end of their move. (But it seems like the movement rules state that you can only accelerate or decelerate in any given phase--but maybe I'm reading it wrong.)

     

    I guess I don't have a problem with letting people decelerate "for free" in most circumstances... but if you've just pulled a Move Through or Move By, or are zipping around Non-combat... then you've got to keep going or justify ditching the velocity in your next Phase.

     

    How do other folks end up handling these issues?

  2. Here's a thing that, even though I've been playing for a long time, I don't think I've ever really understood...

     

    It's easiest to talk about this with an example.

     

    Let's say I have a speed of 4. In Phase 3, I run 9". Am I considered to have a velocity of 9" (even though my figure is stationary) until Phase 6? Or does my velocity just disappear at the end of the Phase?

     

    If I am considered to be moving at 0" after my Phase 3, then where did my momentum go if I never decelerated? Also, do I have to accelerate again if I, say, want to do a Move Through against someone that pops up in an adjacent hex on my next Phase? (And in that case, I'd only be able to accelerate up to 5" and not do my full damage...)

     

    On the other hand, if I am still "moving," does that make me vulnerable to a Martial Throw? (ie Someone can run across my path and hurl me to the ground with my velocity as nice damage bonus.)

     

    Neither of these arguments really makes sense to me. (Or they both do.) Depends on the time of day.

     

    In any case, it seems odd to me that if you've been running you can somehow lose your velocity between Phases... but in every game I've ever played, it's just assumed that in your next Phase you can do whatever you want without declaring that you were decelerating in your previous Phase.

     

    In fact since acceleration/deceleration is a 0 Phase Action, I don't guess you'd be able decelerate after a Full Move, or Attack Action, because your turn would be over.

     

    I must be missing something simple.

     

    I must be.

  3. I just can't get this straight in my head.

     

    If you're using any of the maneuvers that give you cumulative OCV penalties (Sweep, etc.), how do you apply CSLs against the penalty?

     

    For example, I'm Sweeping three bad guys. That puts me at -4 OCV per target. So, I've got 4 CSLs to apply to my attack.

     

    Do my 4 levels negate the OCV penalty against all the targets, or would I need a total of 12 levels to do that? (I'm guessing it's the latter.)

     

    Also, I used to think PSLs could be used in this situation, but now I'm not so sure. (It looks like a strict reading of PSLs would force you to buy levels w/ Sweep instead.) Could you buy PSLs to offset these sorts of cumulative penalties?

  4. Re: Has anybody played "Spirit of the Century"

     

    I pre-ordered the book when it was announced, read through it when I got it, and got to play in two demos.

     

    My only real gripe about the game is that its claim to be a "pick-up" game is, IMO, misleading.

     

    If the GM comes in with pre-generated characters, sure, you can get the game underway quickly. But if the group is starting from scratch, expect to spend the first session generating characters.. and not much more. I spent more than two of the four hours of one demo just getting characters written, and that was with half the group familiar with the rules. :nonp:

     

    Although I find your avatar somewhat frightening...

     

    ... I very much agree with your points above!

  5. Re: Return of the blimp/zepellin

     

    Not without a good tailwind.

     

    Care to elaborate...

     

    ... seems like a big truck with a low mpg engine vs. a big container hauler that neutralizes the weight of the cargo with a gas-filled chamber would give the advantage to a lighter than air craft.

     

    It probably wouldn't be quite as fast as a truck and you'd, of course, need to provide thrust with the engines, but I'm guessing you'd end up burning less fuel.

     

    You'd still need to get the cargo into trucks at some point, but hopefully, you'd end up with a system where stuff went into the truck much closer to it's destination.

  6. Re: Deep Medieval RPGing

     

    Good work! You've converted your simple, poorly built farm implements to weapons! You join a local bandit brigade, and begin stealing grains and fruits from the locals who weren't smart enough to become bandits, and start poaching on your Lord's land.

     

    When he promptly dispatches a small group of conscripts with a Knight and they slaughter you and your families, and put your head on pikes as a reminder to others who would poach on the King's land!

     

    Would you like to play again?

     

    Awesome... this is like a medieval version of Paranoia.

  7. Re: Rail gun damage?

     

    ... I'm the guy who's constantly complaining that the game does not scale correctly from size to size. I still hold that the system needs an all new' date=' overhauled vehicle system.[/quote']

     

    Can I be the other guy?

     

    I like the new stuff from TUV, but my sense is that it's a move in the right direction as opposed to a solution.

     

    Back to the Thread...

     

    Very cool discussion, I'm running into this problem doing conversions.

     

    But it all does seem to come down to how one wants to scale things (attack vs. defense) rather than raw firepower. (But I'm sure this has been said here and elsewhere.)

  8. Re: End Of Year Blowout Sale!

     

    Ordered last 19/12

    arrived today

     

    and i got "you gotta have characther" inside the package i never ordered O.o

    a bonus book??

     

    There's a promotion going on right now that if you ordered more than $50 worth of books you get a freebie.

     

    I'm sure your order was for more than $50.

  9. Re: Tac-nukes vs. Nuclear Warheads

     

    A sphere minimizes the surface area of the mass, resulting in decreased number of escaping neutrons, hence minimizing the critical mass needed.

     

    A classic problem in nuclear engineering - determining the required mass for criticality:

     

    Geometric Buckling = Material Buckling

     

    Cool... thanks for the info...

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