Jump to content

CorPse

HERO Member
  • Posts

    2,238
  • Joined

  • Last visited

Posts posted by CorPse

  1. Re: What does "Overall" not cover?

     

    CSL's have no effect on the actual success of Dive for Cover because the resolution mechanic is a DEX roll with movement (only SL's with DEX or movement can increase this). CSL's can certainly be used to increase a character's otherwise 1/2 DCV while Diving for Cover as a hedge bet. No different than using a CSL's to increase DCV while Blocking' date=' which is a hedge of sorts since the Block will stop a specific HTH attack when successful.[/quote']

     

    I agree with the majority of this. However, I am curious how a SL w/ movement could effect a DEX Roll? Only things that up the DEX Roll may be used with Dive For Cover. And as far as I can tell that's only two things: 1. SL that increase your DEX Rool, or 2. Overall Levels.

     

    But, hey, I've been wrong before... even in this Thread... so I await correction.

  2. Re: What does "Overall" not cover?

     

    They are better for some Heroes than for others. Overall Levels have a decidely pulp-ish feel to me; I'm questioning whether they should be allowed in more "realistic" games. Am I just being paranoid?

     

    I hear what you're saying, but as someone else pointed out above, OLs can only be used once per phase. The second you get into combat it can become a real poker game, especially if you are fighting multiple opponents by yourself. I have a hard time not second-guessing myself about where to put the levels.

  3. Re: What does "Overall" not cover?

     

    Weird' date=' I was pretty sure you could ... 3 point levels with Dive For Cover, Dodge and Block makes for an annoying target. :)[/quote']

     

    I stand corrected!

     

    pg. 394 5ER---If a character has skill levels that can apply to DEX Rolls, he may use those to improve his DEX Roll when Diving For Cover, provided he has not already allocated them in the Segment when he uses the Maneuver. (Ergo, Overall Levels may apply to Dive For Cover.)

     

    However, elsewhere on the same page it says that you cannot apply CSLs to Dive For Cover, because CSLs only effect CV. But, hey, just buy that DEX roll up a little and it'll pay huge dividends later on...

     

    cP

  4. Re: How do you know if a character name is already being used?

     

    Hey Gang, thanks for the tips! It's mostly a question of making a stab at (sigh) originality. Why rewire an icon, or reuse a name, if you can give yourself the interesting limitation of coming up with something new (at least in terms of the genre)? Anyway I'll be sure to keep a can of Badger's Whoop@$$ around when next I play. Keep the ideas rolling in...

  5. I'm willing to throw my little pocket change of REP at anyone who can point me toward a resource where I can look up a particular character name to see if it is already being used by an established comic company, etc.

     

    There's nothing like sweating over a name for your game only to have a player say, "Oh, yeah, you must have gotten (fill in your cool name here) from the that old Atlas Comics where they blah blah blah."

     

    Of course, there's nothing new under the sun, but I'd love to be able to find out with a couple of clicks if something is already "taken" in a meaningful way. I mean, if there's no one stop shopping for my pop-culture needs, what in the hell is the 'Net good for...

     

    (I've already used Google & Wikipedia, but there's got to be something out there specifically for this!)

     

    RIP (Restless in Pieces),

    CorPse

  6. Re: The Ultimate Skill (micro review)

     

    This is a lovely book... I particulary appreciated the "mini-articles" about cryptography, bugging devices, and the many methods of divination. Also, I think it's safe to say that the language chart is now *complete*, unless we figure out how to talk to whales or aliens. Seriously, the language chart is probably worth the cost of the book...

     

    cP

  7. Re: HALO Hero?

     

    SPNKR-2 8d6 RKA' date=' Area of Effect One Hex (Doubled, Accurate +3/4), Explosive (+1/2) (270 Active Points); Charges (4 clips of 2 rockets each, -1), STR Minimum (15, STR Minimum Does Not Add Damage -1 1/4), OAF (-1), Increased Reloading Time (1 Turn, -1/2), Real Weapon (-1/4). Total cost: 41 points.[/quote']

     

    What do you make, if anything, of the SPNKR's ability to lock-on to targets in H2? Some sort of extra OCV with a phase delay?

  8. Re: HALO Hero?

     

    Covenant Energy Sword: Multi-Power, 90 Point Reserve, 24 Charges (+1/4) (113 Active Points), All Slots OAF (-1), No STR Bonus (-1/2), No Knockback (-1/4), Restricted Recovery (Weapon can only Recover Charges at a Covenant Facility or from a Covenant compatible power source; -1/4), (38 points)

     

    In HALO 2, however, there's a "blade rush" manuever in which you can 'lock-on' with the weapon; to simulate this I added 'Extra Charges' as the battery depletes faster when using the Rush than it does normally, and flipped it to a Killing Attack.

     

    Very nice... do you think the rush or lunge has something to with the sword itself? Master Chief doesn't seem to make this move at any other time. Have you thought about adding a little extra running to simulate this, or possibly stretching with some limitations?

  9. Re: "24" Challenge

     

    Jack Bauer

     

    Nice work... I'd add that Jack seems to have some Luck/Unluck going on... I don't know how many dice, but I'd say they were even. Perhaps 3d6/3d6? Sometimes he catches unbelievable breaks, and sometimes the breaks catch him.

  10. Re: HALO Hero?

     

    I hear you can convert your HaloBox to run Linux these days.

     

    Interesting... maybe I can make it something other than a back-up DVD player when the 360 comes out!

  11. Re: HALO Hero?

     

    Both the Assault Rifle (Halo) and the Battle Rifle (Halo 2) work really well in tandem with the plasma pistol. Knock your opponent's shields down with a plasma pistol burst, and then finish them off with the rifle.

     

    It takes a little coordination, but after awhile you learn to switch before the plasma blast even gets there. Pretty deadly in pve and pvp. Not that I ever play...

     

    CorPse

  12. Re: Steve Long; Please Build Me a Power: H_I_B_B

     

    I see this one every single week. I have a list of people

    i used to have as friends. (names changed)

    Has anyone seen ___ lately?

    Lisa? oh she's on WoW.

    Jeff? oh he's into SW:G.

    Kim? she hooked into CoH.

    Biff? well he logged onto EQ and never logs off.

    on and on it goes.

     

    'Gyp,

     

    You can add XBOX Live to this list... one of my best buddies has disappeared down the Halo hole.

     

    CorPse

  13. Re: HALO Hero?

     

    Needler: (Total: 42 Active Cost' date=' 15 Real Cost) [i']Needler:[/i] RKA 1/2d6, Indirect (Same origin, always fired away from attacker; +1/4), Semi-Armor Piercing (+1/4), Explosion (+1/2), Autofire (2 shots; +1 1/4) (32 Active Points); Independent (-2), 64 Boostable Charges which Never Recover (-1 1/4), OAF (-1), Extra Time (Extra Phase, -3/4) (Real Cost: 5) plus Semi Self Guiding: +2 with Ranged Combat (Real Cost: 10) [64 bc]

     

    Cool, any other prototypes for the Needler?

  14. Re: HALO Hero?

     

    Needler: (Total: 22 Active Cost' date=' 5 Real Cost) [i']Needler:[/i] RKA 1/2d6, Indirect (Same origin, always fired away from attacker; +1/4), Semi-Armor Piercing (+1/4), Explosion (+1/2) (20 Active Points); Independent (-2), 64 Boostable Charges which Never Recover (-1 1/4), OAF (-1), Extra Time (Extra Phase, -3/4) (Real Cost: 3) plus Semi Self Guiding: +2 with any single attack with one specific weapon (Real Cost: 2) [64 bc]

     

    Interesting. Do you think it would be autofire?

     

    Also, I think you're required to build weapons with 5pt. CSLs if you want to improve OCV...

     

    But, cool, Rep for posting a gun...

×
×
  • Create New...