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CorPse

HERO Member
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Posts posted by CorPse

  1. Re: HALO Hero?

     

    I would buy this 2 copies of this book in 5 seconds. one copy for the game pile' date=' one for the bedstand reading pile.[/quote']

     

    Sweet... have you ever thought about doing any write-ups yourself? :angel:

  2. Re: HALO Hero?

     

    Interesting... seems like we have slightly different Needler SFX in mind... anybody game to try to create one? I'm busy with work, but I'd love to see what folks would come up with! (But remember Cumulative can't be used with attacks that cause direct damage--at least not in 5ER.)

     

    CorPse

  3. Re: HALO Hero?

     

    Maybe... build a needler as an autofire cumulative attack? Use the cumulative advantage to represent multiple hits "stack" their damage' date=' meaning you only get your defenses once if you are hit multiple times? That is the whole trick of the needler -- individual hits barely hurt you. However, get enough stuck onto a target and the poor sod simply pops like a ripe melon when the "needles" explode simultaneously.[/quote']

     

    Hmmm... attacks that do damage are inherently cumulative, so under 5ER you couldn't do that, but certainly autofire seems like it makes sense.

     

    So, I guess I've always thought of the mini-explosion caused by the needles as the cause of the damage, but are you suggesting that the fiery pink explosion is the special effect of the needler doing enough Body to kill its target?

  4. Re: HALO Hero?

     

    It isn't an AE attack. If you are hit by the needles' date=' they stick in and explode a second or two later. They should be built as a low powered 'seeking' missile.[/quote']

     

    Hmmm... seems like I've gotten injured plenty of times by someone exploding when they've hit "needle critical mass." That part of the special effect of the needler seems like a One Hex AE which is only trigged when you get enough needles stuck to you.

     

    Your thoughts?

  5. Re: HALO Hero?

     

    However, what I have seen so far-

    4 types of aliens

    • Goblin/gremlins - a bit cowardly
    • Orc types with power shields
    • The larger orc-types
    • The power armoured/cyborg types

     

    Yes, these would be, in the same order, Grunts, Jackals, Elites, and Hunters.

     

    When I think about it the only tricky thing would be to figure out the right limitations to build Master Chief's shield. Is it Ablative? Seems like if it gets completely drained it'll charge back in about a turn... it might actually take a little longer, but this seems like a convenient length.

     

    That, and the needler might take a little work. Seems like if you get hit with enough needles you suffer an additional One Hex AE attack that kills everything except the Hunter outright. Yes, and the needler ammo has that nasty tendency to follow you around corners... perhaps a limited form of Indirect?

     

    Whatca think lads?

     

    CorPse

  6. Re: HALO Hero?

     

    I have heard this discussed on here before. If I get time I'll do a search for you.

     

    Let me know if you come up with anything... I searched the thread for Halo and could only find some posts about ring-worlds in general.

  7. Re: The Wire

     

    I saw a couple of mentions of Spooks/MI-5 above... does anyone know if they ever did a Season 3. (SPOILER ALERT!) All I remember is the lead character sort of wandering off into the ocean at the end of Season 2.

  8. Re: First serious character

     

    Note that I do intend on separating the characteristics between the normal and OIHID' date=' just the export template for HD I'm using doesn't do that by default. [/quote']

     

    Yes, I had just noticed that, but you're obviously on top of it. Glad to see that you upped the flight and that it's an odd number to help out with inevitable half-move.

     

    I guess it strikes me as a little funny that his Luck is OIHID, but hey, it's a comic book--he might be luckier when he's doing the Hero thing.

     

    CorPse

  9. Re: Hybrid Characters

     

    As once again' date=' I go against the grain of general convention advice. I have had no problem with either Whiz Kid (now Fast Track since he turned 21) or Nightingale as convention characters.[/quote']

     

    Hmmm... I guess I think of the characters in your game as being nicely archetypical and straightforward to run, but it's been awhile. :) Also, you're games tend to be a lot more about role-playing and story-telling than most. I'd argue that this tends to insulate the players from the difficulties of how the character should be run as a point-based construct.

     

    I've seen people do such strange and ineffect things with "complicated" characters at conventions in fight heavy scenarios. There's nothing quite like designing the heck out of a pregen only to see someone use one power over and over again. Just seems like it's a good idea to have a couple of bricks and point-and-shoot blasters in the mix. That way the players can find their natural difficulty level.

     

    Sorry, I've gone on a bit, I now return you to your regularly scheduled thread: Hybrid Characters.

     

    Love & Kisses,

     

    CorPse

  10. Re: First serious character

     

    Yes, nice work... my only suggestion would be to steal a few points from somewhere (maybe Body) to get a little more Flight. Firestorm seems a little too zippy to have only 10". Even if you could only get it up to 11", at least that would give you a 6" half move.

     

    Or you could leave the flight at 10" and buy him a couple of Range Skill Levels so his mobility wouldn't be much of an issue.

     

    But yes, a solid char...

     

    CorPse

  11. Re: Hybrid Characters

     

    It's interesting... for new players, or in situations where you're going to be handing characters to people (conventions, etc.) I think it's best to stick to simpler, more straightforward concepts.

     

    However, as many have said already, I'm much more interested in how the character thinks and acts than anything else. I think for the most part players grow into more interesting character construction techniques after they been around the block a few times with simpler characters...

  12. Re: How to use the President

     

    I think this season of 24 handles the idea of the adversarial President pretty well. There's nothing scarier than when the most powerful man on earth can't make up his mind. Throw an indecisive POTUS at the PCs and see where things go... one minute he'll personally vouch for their Black Ops mission behind enemy lines and the then he'll pull the plug without blinking an eye--leaving them all high and dry...

  13. Hi Gang,

     

    I was playing around with the Quick Superhuman Generator in the Champions book and I noticed that there doesn't seem to be a Ruggedness Set in the Primary Power sets. This gets invoked a lot in the Brick table, so I can't imagine I'm the first one to notice this.

     

    (I searched the forum, but nothing came up under Ruggedness.)

     

    If anyone has developed a solution for this, please let me know.

     

    Thanks,

    CorPse

  14. Hey Gang,

     

    I crawled out of the ground long enough to visit a FLGS in my neck of the woods.

     

    They had 3 copies of Fifth Edition Revised & 4 copies of Sidekick.

     

    Now if you can wait for the Online Store to get these items back in stock I strongly suggest that you do. Hero will realize much more profit if you get items from them directly. :angel:

     

    However, if you're just dying to get a copy of FRED, or your players need Sidekick and they'll wander away from the game if you can't get it soon... then have it. (I'm guessing Hero would rather have you buy these items from somewhere else, than see games & campaigns go belly up.)

     

    Please PM me if you want the details of the store in my area (LA). They don't have a problem with doing mail order, so they can send it to you wherever you are.

     

    CorPse

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