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Galadorn

HERO Member
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Everything posted by Galadorn

  1. I agree. Who, what, where, when or why. Any one is relevant for a mystery stumper. To play devils advocate: Telepathic Player: I scan the teenagers mind to find out her motivations. GM:Uh-Oh. LOL. Of course, that would tell them why, unless you put another twist in it.
  2. I think this about summarizes alot of GM's experiences. I have roleplayed for 24 years now, and played Hero Games for 23 years. I have a friend who has played as long as I have. When he gets his hands on a Telepath in my games, he definately keeps me on my toes. That's the thing I think, with a straight power with little or no limitations, there are so many creative ways to use it. With Telepathy for instance, we all know you can read peoples' minds, but what about when two telepaths are reading the mind of the same person? Can they fool one another by placing false thoughts and memories in their common targets mind for each other? This is one problem that comes up with telepathy.
  3. I see no problem with this sentence. In all the FH games and with all the GMs I've played in or with (don't ask me to count ), none used knockback, except for maybe a force attack or something similar. So I guess the norm would be, no KB. Some people have a problem with norming, Don't worry Greatwyrm, it's normal to want to fit in.
  4. Re: FH and Knockback I use knockback for giants and I might for ogres. On the average, a character might experience 1" of knockback from a giant, and none from an ogre. This reflects their massive strength and mass compared to "punny humans and funny elves." I also used knockback in the original Giant Series in AD&D. It just "felt right" and spiced things up.
  5. Galadorn

    Western Shores

    Try the Living Greyhawk Gazetter. I'm a Verbobonc fan, I can't get enough of Elemental Evil. Oooooooooo, Silverymoon area is very nice. But Generally I think you are right, the topography is either too heterogeneous, or uninteresting. Uuuuuuuuum, I didn't like Western Shores, at all. I think Hero Games does Champions well, and creates quality genre monsters and villians for other genres, but the settings just leave me cold so far.
  6. Galadorn

    Western Shores

    And without name-calling too! LOL
  7. Galadorn

    Western Shores

    While I love Tolkein, I do think his adventuring areas are pretty homogeneous. If you study the criticism on the Lord of the Rings, you will see that he did follow one mythological schema in building his world: Celtic, Nordic mix. But I do love the map.
  8. Galadorn

    Western Shores

    Ewwwwwwww, no. Sorry, have to disagree with you on all points.
  9. As far as spins, some good ideas, like red herrings, was given in this thread earlier. The question is, does the GM want to hype up his storyline to telepathy proof it? Of course if you telepathy proof every storyline, players won't use telepathy anymore. That would make a good article for Digital Hero. Who wants to write an article on plot-twists for telepathic characters?
  10. I would just have a little chat with him, but sometimes radiation accidents are the only way to go.
  11. I think you mean medieval worlds? And yes the burden of proof was much less stringent. Character testimony was allowed - i.e. you are a priest so you're not lying, or you are a noble so you are not lying. But even then, if a noble was requesting the investigation, he could overturn convictions based on any new evidence the players present. So there is some wiggle room there.
  12. Galadorn

    Western Shores

    Re: Re: Western Shores LOL.
  13. I agree, I have three new names on my ignore list.
  14. If you keep posting, it will never die.
  15. Did I resort to name-calling? Well, I guess not everyone has the maturity to engage in an adult debate. You are on permanent ignore.
  16. Excellent PDF. I can see where it's sketchy, but don't burn yourself out, many Star Trek races and organizations are intentionally left sketchy - not your fault. You can only do so much in a couple episodes you know.
  17. Great summary of R2's skills and programs.
  18. D&D 3rd Edition has a section in designing scenarios in which the player solves a crime with the commune spell. Their recommendations are to let it happen - and work around the players knowing that fact. Then, switch the emphasis of the game to making the characters prove the criminal was a criminal. The commune spell is not admitted as evidence in a court of law, in their view.
  19. I won't say what a player with mind control tried to make a character do in my campaign, but it was a pretty perverted, public act. Needless to say, he didn't have a character with mind control in my game any longer.
  20. Here's a lesson in psychosocial boundaries - I don't care what you think. Point is, all folks except Muldegian and Pattern Ghost, you take assertive discourse as being aggression. I have one word for you, psychotherapy, give it a shot, it does a low self-esteem good. And "Winning Friends and Influencing People" is a psychology textbook? We call that "pop psychology" in the field - kinda like pop music, but without quality.
  21. Ever hear of biopsychology? I guess not.
  22. You get a gold star. Dual degrees, an MBA, and a MA in english literature degree. Kudos, for someone who has a clue about the academic system. And btw I think I said I was IN marketing, not doing my MBA - but maybe I did.
  23. You obviously haven't taken psychology. Or not enough to properly define perception.
  24. Check the literary degrees, no grammar is not required. And to be more appropriate, Is a message board a place where my thesis is being graded? BTW "Interesting.", is an incomplete sentence.
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