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savagewolf

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  1. Re: DC Universe Character Question There is also Charma from "Superboy and the Legion of Superheroes" #221 ''The Trillion-Dollar Trophies'' a beautiful young mutant with a hypnotic power: men fall in love with her while women hate her.
  2. Re: Where else do you roll down? Where else do you roll down? In GURPS for example I have myself thought about that but: 1)it is just a cosmetic change 2) some rule don't translate well. for example if you roll under half your target number with some skill (like breakfall, danger sense etc.) you get a bonus. this is impossible to translate with the "roll over system" 3) when the roll reflect a random chance of something happening (like how many chance there are that this bridge gives way before I succed to reach the safety of the other side? ) a roll under the chance of success seems more adeguate (and in fact the d20 system use to roll under the target number with a percentile dice in those istances) However the roll over system could be used for simulate a "mirror universe" were the physical laws are opposite to ours. It could be interesting to see the heroes of our universe that for some reason travel to that other universe fail when they normally would succed and viceversa
  3. Re: Saving Throws? Others have already said it: the reason the d20 uses saving throws is that the character has no other defenses available vs an attack (like the dragon breath) that otherwise would automatically hit. The hero systems has metods for dealing with any type of attack (and none of them attacks hits automatically) . So stick to the hero system and forget "the saving throws" that have no use here.
  4. Re: The status of normals in the Superhero genre Well "terrible" Dan Turpin (A middle aged normal not-superpowered cop) did take down none less than Kalibak (one of Darkseid's sons- power level the same as Orion) in the classic New Gods " the death wish of Terrible Turpin" by Jack Kirby. to quote Turpin : "King Kong on a rooftop is no more deadly than a punk with a gun... what it matters is give more than you receive". It can be done. And if it could not ...Lex Luthor would not be enemy n.1 of Superman.
  5. Re: Player vs. Character That is not correct: If you read all the Iron man comics books you'll see that is End Reserve can take him along several long fights (and other strenuos activities )without he had to recharge.It also true that is recharging take a ridicolous little amount of time. So in the example above he knew that he had enough ER to take down the villain and then some. Also is not good to recharge something just after you have already recharged it. So Iron man was really thinking in the example above. about your question, others have already pointed out it but... there are heroes that think before they leap and others that don't. You are free to play your character like you wish but it you prefer to jump in the fray without thinking I suggest you to use a character that has very high (hardened ) defenses (and that is thinking in advance too )
  6. Re: With GM's Permission ... If you look at the talents and powers marked with the sign "stop" you'll notice that those powers are not the more powerful, but those that , like danger sense,clairsentience.desolidification, faster-than-light-travel ( to name just a few) could put a monkey wrenc in the gamemaster plans. Let us say, for example that you have conceived a trap to capture the pc ( and that is essential to your game) and the danger sense of one of the players start to itch while they are nearing the building where the trap is set or that the same thing happens every time the hero go near the master villain that is disguising himself like the innocent daughter of the local preacher.Personally I permit those powers only when I have a way to neutralize them (eg danger sense, in the examples above doesn't work if the villain is not thinking to attack the hero or if the menace is not a sentient being )
  7. The point is a blow of such magnitude, in real life, would not knock back the target, it would instead, literally, open a hole in the body of the victim impaling him on the fist of the puncher, if the victim is not invulnerable . If he is, and the assailant is too, they both would fly in opposite directions destroying everything in their path since the kinetic energy would not have dissipated in any way. It is the case of the irrestible force that encounters the inamovable object
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