Re: Stun Problem in Fantasy Hero (Double it)
Rarely have I had that problem. Most hits that are dealt out, are on the chest and arms, not much stun from those. I also use dramatic effect in some cases rather than following the rules to a tee, ie... you swing your sword and sever the goblins arm off at the elbow, the goblin looks down at his bleeding stump, then falls in a heap at your feet. I also have enemies after taking a few hits run screaming into the dark. I don't like tying my players down with extended fights when it isn't neccessary. So for me the standard rules like hit locations and the like work just fine.
Krim