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prestidigitator

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Everything posted by prestidigitator

  1. Re: Armour Piercing in Champions 6e It's comic book physics, guys. It doesn't have to make sense.
  2. Re: Questions about the HERO system. Well, to be honest the system does use a few d3s, though they are cleverly referred to as "half d6s" instead. You can use dice during character creation if you really want to, though it'll require some interesting prep. work (creating tables for whatever kind of game and power level you are going to use, probably with pre-built powers to select from) and probably some fix-up work at the end to balance points (unless the GM is okay with having PCs start at different point totals).
  3. Re: How to build: "Mental Block" My inclination would be a limited Shapeshift vs. the Mental Sense Group. With the proper Limitations it could be pretty cheap. I don't agree that such a power would keep the character himself from remembering his own secret ID. If you Shapeshift into a tree, you can still be aware and shift back in most cases. Shapeshift changes how you appear to the Sense Groups of others; it doesn't hamper you in any major way unless it's built to do so (though minor SFX-related complications can always crop up here and there). You could certainly build some sort of Side Effect (or perhaps just a Complication) that keeps the character from remembering who he really is though; might go well with an Accidental Change.... I'd probably even allow such a Shapeshift to keep a mentalist from finding the character with Mind Scan while he's in his secret ID (unless he knows to look for the mind that actually looks like the secret ID instead of the superhero). However, a thorough search through memories using a deep level of Telepathy will probably give enough clues to allow a mentalist to piece together who the secret ID is. No defense is absolute.
  4. Re: 1d6x2 attack Hmm. How do I build a power for which I roll 1d10 for damage? To me it's not really a desirable or reasonable thing to do with the system; it's meta-gaming rather than using the system to build the in-game effect that you want. I'd ask the GM if he'd be okay with my rolling 1d6 and doubling it for a 2d6 attack, then I'd simply go with the answer (either roll 1d6 and double it or roll the usual 2d6).
  5. Re: Infrared Perception (Hearing Group) Garfield says your probabilities are off anyway. There's at least a 30% chance that YOU will wind up in the box with your left foot coming out a hole above your right shoulder.
  6. Re: SusAn Ah. I see. Well, why not just Multiform into a Computer that has no body at all and can't really be, "killed," then? I've never really liked characters using Multiform to change into things that just happen to have character sheets but are not characters. If you really want a character that doesn't bleed, the correct way to do it is with an Automaton Power. The correct way to have a character that is immune to poison is with Life Support. Maybe a huge Side Effect: Catatonic would be suitable if things like Concentration: 0 DCV throughout don't seem to be sufficient. If you really want to be nearly invulnerable, perhaps a form of EDM or Damage Reduction or even Desolidification would be appropriate.
  7. Re: SusAn Hmm. I've always thought of it as near complete Life Support (longevity and eat/drink, possibly with others like breathing and diseases depending on the type of game) with things like Extra Time, Concentration: 0 DCV throughout, and at least a little bit of No Conscious Control depending on how much can go wrong before you're supposed to wake up. If you do it as a 0-point Multiform, you're going to be awfully easy to break/poison/bleed or whatever you were thinking of (I didn't quite follow the reasoning and whether you actually wanted such vulnerabilities to be present, but with the Multiform you can bet they are going to be).
  8. Re: Deflection Vs Area of Effect It used to be (in 5E) that things like grenades could be Missile Deflected base on their having the SFX of being carried in a deflectable package until detonation. Such attacks didn't (usually) apply a Limitation allowing them to be deflected. A lot of the builds you see may be carry-overs of that. Of course, I still don't see it as a bad approach to take in terms of SFX interaction. In fact, with the right Deflection (or general power if Block might apply) SFX, I think it would be reasonable to allow certain AoE's that aren't grenades to be Deflected also, weighing in common sense as always (perhaps comparing areas, spreading, range, etc.). I do think it's best that AoE powers that can be generally and consistently Blocked/Deflected take the Limitation, but I am also a firm believer in allowing context to weigh in.
  9. Re: GM chart / screen referance? There was another thread about this a little while ago (or, rather, about what people would put on such screens). I think essentially you're going to want to create your own, though you might be able to find others out there. A screen tailored to whatever game you are planning to run can be a very nice thing, and they're pretty easy to put together.
  10. Re: Infrared Perception (Hearing Group) Convection currents, perhaps, but that'd be about as limited as having to rely on the wind to smell someone's scent, and would be felt a lot more readily than heard audibly. Come up with whatever realistic sounding comic-booky description suits your fancy, but don't expect it to have much basis in reality.
  11. Re: Pluses to OCV only used for blocks? They are separate maneuvers, BUT I think a reasonable GM could allow any Block, martial or otherwise, to be covered by a 2-point CSL. Possibly not appropriate to all games, though.
  12. Re: WW 2 soldier Templates It's also going to depend on the group and the kind of game you are running. Some will tout the abilities and training of soldiers immensely, some will make them look like pretty run-of-the-mill grunts/cannon fodder. So you could go anywhere from slightly above human average physical Characteristics plus a Membership Perk to near super-human skills, Perks describing exact rank and status, and combat abilities to make gods and anime martial artists jealous. I'm not a big fan of making soldiers supermen, but some do.
  13. Re: Armour Piercing in Champions 6e Hmm...I don't know. AVAD: Defenses Made of Adamantium (Rare; +3/2) is how I would probably build Wolverine's claws myself. It may be incredibly expensive in comparison, but it blows the hell out of Armor Piercing and such, and seems appropriate.
  14. Re: Pluses to OCV only used for blocks? Not necessarily. You might be Blocking the big baddie, but still not want to be hit by all of his minions. Also, the DCV can still help if you miss the Block roll. I've allocated CSLs to DCV when Blocking plenty of times.
  15. Re: All Kinds of stuff Huh. Summon Vehicle with enough Expanded Class Advantage to change the abilities of the Vehicle to reflect the being being possessed. That's kinda funny. It might need some kind of Disguise/Shapeshift to make it not look like a Vehicle too.
  16. Re: easy 5e succor build...? How about just +N Pool, +M Control with the Focus Limitation? Run it past your GM (if you are a player) of course, but I think many will accept that kind of build.
  17. Re: Homemade GM Screen essential tables? Depending on the type of game, the weapon and armor tables might be good too. I'd definitely like to second the Maneuver tables, Hit Location tables, and object (Breaking Things) tables. If you use Encumbrance, Impairing/Disabling, or Bleeding optional rules, their charts might also be handy.
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