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Bloodstone

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Posts posted by Bloodstone

  1. Re: I've got you

     

    I'm beginning to wonder about that actually. I like having a power available that will stop all movement by default.

     

    Sorry, I should clarify... I don't mind the ability to stop movement with a power. I don't even mind if that power is Entangle.

     

    When a character is Entangled, his arms and legs are restrained, giving him a DCV of 0. Typically an Entangle completely immobilizes a character, making it impossible for him to move

    or use any Movement Powers except Teleportation, but the exact effects depend on the special effects of the Entangle and Movement Power. In some cases, the character may retain the ability to move, but remain Entangled when he does so.

     

    What I don't like is the way the above is written. It leaves an awful lot open to GM interpretation (which is essentially how I've been playing it for years, anyhow)

     

    But, when I think about it, there are far too many situations I can think of and have encountered in my own games where common and dramatic sense tell me that various characters will still be able to move while trapped by an Entangle. Many Entangles in the books would seem to need a limitation to represent the fact that they will not stop many forms of movement.

     

    Entangles restrain arms and legs by default and most of need those limbs to move, so maybe in general this will stop movement for many normal folks. However, I think stopping all SFX's of non-restrainable movement (except Teleport) should probably be an Advantage, not the default/left entirely to the GM's whim.

     

    There is also a timing issue involved. As we have said, Entangling Jean Gray by webbing her to a wall or the ground seems pretty acceptable way to restrain her flight. But you are not even going to give her pause if you try to do it while she's in mid flight. I think there should possibly be rules for anchored and tethered Entagles (I remember reading that there used to be an adder/advantage for entangles with a control line... not sure when or why that rule was dropped...)

     

    I suppose alternately, we would need to make many characters pay an advantage for the fact that their assorted forms of movement are more difficult or almost impossible to restrain.

  2. Re: I've got you

     

    So' date=' if I wanted to get round the movement restrictions of entangle then I should simply purchase Flight, only when touching the ground rather than extra running?[/quote']

     

    Depends on the SFX.

     

    This isn't really a Flight thing. Could apply to any form of movement really.

     

    Humans swim by moving their arms and legs. Skilled swimmers only need arms or legs, not both (though having only some of their limbs would reduce speed). Entangles would be very effective against human swimming. A squid swims by jet propulsion so entangling all of it's limbs probably won't slow it down at all (but blocking it's siphon would).

     

    Swinging could work similarly. Spider-man needs his hands free to swing, so he's hosed by most entangles. Toad Boy, swinging by his stretchy prehensile tonguek, will be largely unphased by many entangles, so long as he can move his head and open his mouth.

     

    Most characters leaps would be stopped by Entagles, but when Jedi's use the Force to leap superhuamn distances they are really using their minds to hurl themselves into the air more so than their legs...

     

    So, grabs and entangles stopping all movement except Teleport is kind of a silly default rule IMO.

  3. Re: I've got you

     

    Wings can be the appearance but not the actual reason a character can fly. The 70's & 80's incarnation of the JLA' date=' Hawkman and Hawkgirl wore anti-gravity harnesses (made of nth metal) that were the main reason they could fly. The wings just made that flight more controllable.[/quote']

     

    Indeed.

     

    I will generally assume if my player says "winged flight" that they are talking the restrainable type, but I always ask for clarity since I myself have characters that have wings that are just for decoration.

     

    For example, my character Coldfront flies by levitating ice/water, with water including the blood in her own body. The giant glowing blue ice wings or Silver Surfer-esque ice boards she frequently manifests are just a hold over from she could ONLY levitate ice. She still does so because the ice board is fun (and her preferred way to carry passengers anyhow). She thinks the wings look particularly impressive plus she still uses them to fight now and again (razor sharp and telekineticly reinforced ice wings make a damn fine offensive/defensive tool)

     

    In game, most people still assume she actually needs the wings or ice board to fly, so they sometimes shoot at these things instead of directly targeting her. The end result being a wasted attack by the opponent :)

  4. Re: I've got you

     

    if Spiderman shot Jean Grey while she was standing on the groud or next to a wall' date=' he could stop her flight as she would be stuck to the appropriate surface.[/quote']

     

    Of course, though she might destroy the wall she was stuck to while using her Flight strength to break free...

  5. Re: I've got you

     

    No-one thinks the rules as written are fit for purpose' date=' so how should this be addressed?[/quote']

     

    Well, I think a significant number of folks are doing it as we envision it happening in the comics anyhow.

     

    If Spider-man shoots Angel with a web, he drops like a rock because his wings can't flap. Angel's wings are built with a limitation that represents this (Restrainable)

     

    If Spider-Man tries the same thing with Jean Gray, Jean will certainly be entangled but she can still fly unhindered because her flight is not Restrainable.

     

    Spider-man's webs would probably be similarly ineffective against most flyers in the MU (Iron Man, Storm, Human Torch, etc), since only a few character fly by flapping wings or rotary lift.

     

    So yeah, the rules are probably somewhat inadequate here and we have all been ignoring them as written for years...

  6. Re: Only Breathe's Through Skin

     

    I would buy them the Automaton power No Hit Locations' date=' Only for choke holds (-2) for 3pts[/quote']

     

    That's an interesting idea, though like I said, HERO doesn't actually differentiate between choke holds and strangles, so that may not work since those two types of holds both affect the same general hit location (the head/neck).

     

    Unless mayapuppies wants to make them immune to strangles too (which would make things easier mechanically, but may not actually make sense).

  7. Re: How much change to a character do you consider it a new character.

     

    Jay was retconned back into the main timeline as the golden age flash (as was alan scott' date=' the original green lantern) and eventually even tapped into the speed force. It's been a long, convoluted "continuity"...[/quote']

     

    Indeed, a bunch of characters from Earth-2 (and other earths) were brought into the main continuity with the Crisis.

     

    And it's all changed again post Flashpoint with the introduction of the New DCU...

  8. Re: How much change to a character do you consider it a new character.

     

    So I think that the logical question is' date=' what is the term for characters that are different from the originals but you use as the version, revamp, retcon, etc?[/quote']

     

    Retcon: Changing an existing character by altering the past (or at least the perception of the past)

     

    Remake: Recreating the same character by starting over from scratch in a new continuity.

     

    Homage: Creating a new character that is inspired by another character.

     

    Ripoff: Stealing all the good ideas from another character, while changing just enough to avoid being sued ;) More blatant ripoffs barely change anything at all, which tends to be a bit more acceptable at the game table than in the actual industry (well unless the character is an obvious parody).

     

    Fwiw, I find it amusing now reading wikipedia that the characters I thought were the original were not. I thought the Barry Allen Flash was the first.

     

    Jay Garick was the first Flash, but Jay and Barry lived on alternate Earths. Jay was actually a comic book character in Barry's world...

     

    But they were never intended to be the same character, even though they used the same name.

  9. Re: How much change to a character do you consider it a new character.

     

    It's quite common in remakes (tv-comics; games) to alter the history of a character but Clayface still is Clayface. No matter how he got his powers this time.

     

    Different characters, same name, similar history.

     

    Batman: The Animated Series, Batman: The Brave and Bold, The Batman, the Dark Night films and the comics are all distinct interpretations of the same character, but they are different characters.

     

    By contrast, Batman: The Animated Series, The New Batman Adventures, Superman, The New Batman & Superman Adventures, The Justice League, Justice League Unlimited, Static Shock and Batman Beyond all feature versions of Bruce Wayne/Batman that are the same character and take place in the same continuity.

  10. Re: Foods for those that just don't care anymore

     

    In order to get back into the discussion of disgusting things to eat, let me tell you what I had for lunch. It's called an Oki Dog, and it has two hot dogs, along with pastrami, chili and cheese, all wrapped in a tortilla.

     

    [ATTACH=CONFIG]40962[/ATTACH]

     

    I didn't know you painted your nails ;)

     

    Thinking about that makes me crave a Francheezie...

  11. Re: "Holographing" a la Greatest American Hero

     

    I think psychometry usually refers to retrocognition but the Greatest American Hero's ability usually involved visions of what was going on "right now."

     

    See, that's what I couldn't remember, if he was seeing the past of the present.

     

    Seeing the past is well established. Seeing the present is too, but you still need some method of sensing the subjects location prior to scrying it with Clairsentience.

     

    I still think the -1/2 limitation value from Psychometry is probably a fair starting point though (since you need to have an object to get an impression from)

  12. Re: I've got you

     

    So, you buy Flight and your sfx is wings, and you take the limitation 'Restrainable'.

     

    What does that mean?

     

    If that area or part of the body is Grabbed' date='Entangled, or otherwise restrained, the character [b']cannot use the power[/b].

     

    How does this matter, if most movement is stopped by grabs or entangles anyhow?

     

    Well, the dude with entangled wings can't use them for the bit in bold:

     

    A character attempting to escape immediately with Casual STR may apply half his STR bonus from an Escape-based Martial Maneuver (such as Martial Escape)' date=' but may not apply bonus dice from using Contortionist, a Movement Power, or the like. [b']In later Phases, he may use half the bonuses from Contortionist and/or Movement Powers to increase a Casual STR roll to break out, but using either or both converts the use of Casual STR to a Half Phase Action. He can add full Contortionist and/or Movement Power bonuses to a normal, full-STR damage roll to break free.[/b]
  13. Re: Pied Piper effect

     

    So' date=' how would you build a Pied Piper type mind control, where they have to hear the music? Mind Control, AoE, no range, affected as other sense group(hearing)?[/quote']

     

    AoE (Voice Range) exists for this this sort of thing.

     

    I believe the details of this version of AoE were first outlined in the Ultimate Energy Projector. Can't recall where else they have been detailed since then...

  14. Re: Where to find: Delta and Navy SEAL templates?

     

    Which is more powerful?

     

    Would have to look it up, but you have to apply multiple templates to a character before you get the final result.

     

    IIRC, Delta Force ends up with slightly better raw combat abilities, but the Seals had a wider range of skills and may have ended up costing more... would have to check to be sure though, as I'm going from memory...

  15. Re: "Holographing" a la Greatest American Hero

     

    APG = Advanced Players Guide.

     

    And what you described actually sounds like classic Psychometry when applied to Retrocogntion, so the writeups in The Ultimate Mentalist or Champions Powers would probably be perfect for this (or at least a very good starting point)

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