Jump to content

Bloodstone

HERO Member
  • Posts

    7,790
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Bloodstone

  1. Re: Material Girl

     

    Seems pretty simple...

     

    Material Girl is a mutant with an unusual power. At will she dematerialize her organic body and move her psyche to the closet mass of relatively homogenous inorganic material and animate it into a replacement body. This new body will have abilities based on its composition usually but not always including superhuman strange and resistance to damage commiserate with the material's integrity and immunity to environmental conditions that would affect4 most living things.

     

    Probably Multiform, with a large variaty of semi generic premade forms. Possibly use a Mutiform only VPP. I feel this sort of thng is necessary, since various substances would have considerably different physical complications.

     

    Side Effects (damages the environment) and "based on material availble" type limitations.

     

    It's basically the "Material Mimicry" Absorbing Man style build.

     

    If her new body is destroyed, Material Girl will snap back where she first dematerialized and reform, stunned and suffering some physical trauma. She can return to that spot at will without trauma whenever she chooses to release her animate body.

     

    Triggered Teleport/Mega Teleport

     

    Material Girl has control over what matter she animates and can use this effect to damage things like creating a hole in a wall by animating a section of it and stepping out.

     

    Power Skill Roll or a seperate MP for stunts like this.

  2. Re: Cougar (Sentry City)

     

    Typo on the character sheet in the powers section.

     

    You forgot the R in parkour

     

    I assume his Language (idiomatic; literate) supposed to be English, since it's 0 pt, but not sure...

  3. Re: Tactical Analysis: Gravitar

     

    All those NND's and the Flash would normally be stopped by a 6E barrier.

     

    The Barrier will stop many NND's, but it comes down to SFX and build.

     

    For example, a Barrier will not inheretly stop a GAS based NND unless the Barrier is airtight (typically done via linked life support)

     

    Having not seen the character sheets invovled, can't really judge.

     

    However, the Flash would NOT be stoped by a 6E barrier unless said Barrier had the appropriate Opaque adder. Gravitar's Gravitic Wall does not have such an adder.

     

    Then again, Graviter doesn't really care if you blind her anymore, due to her Gravitic Field Awareness (360º Spatial Awareness)

  4. Re: Gender Changing and "Instant Change" Cosmetic Transformation.

     

    I have always personally disgreed with the premise that a signifigant physical transformation should be allowed under the OIAID limitation.

     

    However, that's the way it's normally done system widse, so that's what I would suggest here.

     

    After all, if little Billy Batson can turn into a grown up Captain Marvel using OIAID, I'm pretty much ok with a chracter changing gender via the same mechanic.

  5. Re: Jason Tripitikas

     

    It was a fun' date=' under-appreciated movie, IMO. I wouldn't mind seeing a well done sequel.[/quote']

     

    For me, it was totally bitter sweet.

     

    Li and Chan together was a dream come true, but Jackie was slowing down and showing his age by that point.

     

    I just wish the movie could have been made just a few years earlier, you know?

     

     

     

     

    ...especially given how lame most of Jackie's Hollywood flicks were in the early 2000's...

  6. Re: Creepy Pics.

     

    Never had any problems with clowns myself. Wasn't until just a few years ago that I realized that people COULD have problems with clowns.

     

    Never had issues with clowns, but I knew one or two people that did.

     

    I always thought it was kind of an odd and generally uncommon phobia.

     

    Truly, it took the internet to make me realize just how many people had issues with them...

  7. Re: Tactical Analysis: Gravitar

     

    To attack from beyond sightrange with Mental Powers you need Mind Scan effect of EGO+10 (35 Roll).

    With a decent amount of minions and innocents (more than 10) in the area, I wish you luck gettign that lock-on against DMCV 8 (while you are at -2 too -4).

     

    Well, I'm not talking about standing beyond sight range. Your powers are invisible to 99% of the world population, including the target in this instance. Most of my mentalist players tend to learn to take advantage of that pretty fast. Some do wade in guns a blazing, but most of those either don't last long or have some other gimmick to back them up (massive TK powers, martial artist, etc)

     

    -Use Acting to make it seem like you are just one of the many innocents. There's a reason why most of my mentalist wear trench coats instead of capes...

    -Use Stealth to hide. Keep in mind that she has a PER roll of 14 and mental powers don't suffer the Range modifier, so keeping your distance is a good idea here.

    -Attack from a position that gives you better LOS than what the target has. Since she can't ID the source of the attack, she's not going to instantly make a beeline for you. Again, Range is your friend here.

     

    I don't want to get into too much detail here because it's all scenario based. For all I know, the GM is planning to have Gravitar ambush the players while they are having tea on the moon with Steve.

     

    Generally speaking, a smart mentalist does not walk into the middle of a fight with a neon sign that says "kill me first, I'm dangerous". If they do, it's probably just a Mental Illusion anyhow ;)

     

    Anyhow, if we want to bring up Mind Scan, that's a whole different ball game.

     

    And if we don't want to mess around with all this subtly stuff, fine.

     

    Haymaker a 6d6 Mental Blast makes it 8d6.

     

    Gravitar has a CON of 30, so you stun her on a very slightly above average roll. She has 60 Stun, so she can take roughly two of those hits before she's KOed.

     

    Even if you only have a 4d6 Mental Blast Haymakered to 6d6, you'll probably take her out in three shots. But that's alot more risky.

     

    And we haven't even considdered what the rest of the party is doing in the mean time...

     

    For the drain, don't forget Barrier. It stops drains dead in 6E.

     

    Depends on how the drain is built. Also depends on the scenario and how the GM is playing Gravitar. She may not fly in with the Barrier up. She's arrogant and tougher than most high level bricks, so she might not waste the energy to even create it until she feels she needs it. Also remember, she probably has to waste attack actions to move the thing, so putting up the Barrier means making some sacrifices (possibly just in mobility, but keeping her stationary favors the mentalist...)

  8. Re: Tactical Analysis: Gravitar

     

    No question that EGO and DMCV is an area where Gravitar is less defensively impressive; but IME the Breakout roll you get from an EGO of 25 is rough on starting-level mentalists.

     

    I just don't see it as that bad.

     

    12d6 is a typical 60 AP cap starting level mentalist's Mind Control or Mental Illusions.

     

    The dead average roll on 12d6 is 42. That instantly knock's her breakout roll down from a 14- to an 11-. On a slightly above average roll of 45, we knock her down to a 10-.

     

    Now, I would expect an experienced mentalist to probably have a few more dice to toss around, but even if they do not, they can always Haymaker from a safe distance to add +4d6 to Mind Control or Mental Illusions.

     

    She can't perceive the attack, detect it's source, has no mental powers. Any levels go into OMCV and you don't have to worry about her counter attacking your reduced DCV (or DMCV since she has no mental powers). The delayed nature of the attack may even work in your favor.

     

    Anyhow, average roll on 16d6 is 56. That's EGO +30 effects... or a reduced Breakout roll of 8-

     

    And that's before we do anything like like Drain her EGO (a basic 4d6 drain reduces her to 11 EGO. Remember, she has no power defense either) or use Change Environment to reduce those Breakout rolls further (at a cost of 3pts per -1 penalty, it's worth looking into...).

  9. Re: Tactical Analysis: Gravitar

     

    Only? You call that "only"?

    That is better then some Mentalists out there.

     

    Yes, I call that "only".

     

    In this instance, we're talking about taking on a 1400+ pt master villain that in cannon defeats whole teams of experienced supers like Eurostar.

     

    If the GM expects the PC's to survive, let alone have a shot at victory, they're going to need to be more than rank amateurs here.

     

    However, a 25 EGO and 8 DMCV opponent should be defeated by a smart, well built, starting level mentalist more often than not.

     

    So add some experience onto that and I will stand by my previous statement about mentalists crushing her.

     

    I can see a Mind Blast working - if she doesn't dodged that phase (wich would afaik affect her DMCV as well).

     

    Dodge only increases DCV, not DMCV

  10. Re: Tactical Analysis: Gravitar

     

    Is it not still part of Mental Powers under 6E' date=' that if a Mental Power attack fails the target immediately knows the source of it?[/quote'].

     

    Sure, if you mind blast her, she's going to know the source and come for your head.

     

    But with Mind Control or Mental Illusions she will only realize the source of the attack after she breaks out.

     

    She's only DMCV of 8 and 25 EGO.

  11. Re: Tactical Analysis: Gravitar

     

    Gravitar's EGO and ECV are high enough to offer a fair degree of protection from standard-strength mentalists. I imagine anyone who used a Mental Power attack on her' date=' and didn't take her down with it right away, would be subject to an immediate and devastating counterattack. Just holding a mentalist face-down on the ground would keep many of them from targeting her.[/quote']

     

    She has to id the source of the attack first though...

  12. Re: "Neat" Pictures

     

    People who think that are the dummies who need help from aliens' date=' because they sure haven't learned anything from their fellow humans.[/quote']

     

    I don't know that I want to thread derail and I'm in no way invested in the ancient aliens theories.

     

    In fact, I'm not actually well read enough on the subject to really defend it on any level as most of my information comes from listening to other folks talk about it...

     

    But I do know that a significant contributor to many of the ancient alien theories stems from the fact that there are things that (allegedly) still cannot really be replicated by modern technology.

     

    One place of note that comes to mind:

     

    http://en.wikipedia.org/wiki/Pumapunku

  13. Re: Tactical Analysis: Gravitar

     

    She trounces most purely physical types, especially when she's played smart.

     

    There are many threads about her 5E version. Some of that tactical analysis no longer holds water, but most of it should still be spot on. She's even tougher now, but her missile deflection arguably works differently and Flashes are no longer a threat.

     

    She still has no knockback defense, no hardened/impenetrable defenses, no power defense, no life support and mentalists still crush her in many situations.

  14. Re: Betty Ross, Gammazon (5e, 900+ pts)

     

    Thanks! I'm kind of proud of it; though I have a habit of unintentionally swiping things. I may have heard it as a She-Hulk reference once.

     

    My She-Hulk/Wonder Woman pastiche uses that name, but I totally stole it from an old What If...? comic

  15. Re: Hawkeye (5e, 650pts)

     

    Is this supposed to represent Hawkeye from any particular era or is it more or less your idealized version?

     

    Because I see you referencing some recent stuff, but he hasn't been deaf for years. Many years at this point...

  16. Re: "Neat" Pictures

     

    What happens if he had spun the other way instead of with her?

    CES

     

    Most likely, she gets stuck hanging upside down on his back, with him possibly toppling over backwards and falling on top of her.

     

    Or she might simply slip right off of him and fall on her own head/back.

     

    If she scissors up tight enough to not slip and if she catches his body moving in the opposite direction, she could potentially break his neck, which is probably the answer you were looking for ;)

     

    But that would be a cataclysmic failure of training and natural human survival reflexes. Your body wants to turn in the direction that the head gets twisted. Even untrained people will throw themselves off their own feet to prevent an injury of that nature.

     

    Most (realistic) twisting neck break techniques involve immobilizing the opponent so they can't spin out or getting a lot of momentum going in opposite directions...

  17. Re: "Neat" Pictures

     

    How do you even practice that? How do you come up with that? Awesome display of the smaller opponent getting the upper hand.

     

    Well, it's a prearranged demo of a "basic" spinning head scissors takedown. You see it all the time in pro wrestling, the competitive forms scene and it's made it's way into several movies :)

     

    For the guy being thrown, it's not hard to practice at all. It's a very easy forward roll. He even puts his hand down on the mat first.

     

    Takes some measure of athleticism to jump directly onto a standing opponents shoulders, but she's vaulting using his arm/shoulder, so not quite as hard as you might think. He's giving her a slight lift and turn in the process, too aid her leap and the spin.

     

    Works best with a pair like that, where the person taking the fall is heavier than the one performing the throw, but not too much taller.

     

    This is not a criticism mind you. She does the technique very well :) (though I can't quite tell if she has her feet crossed the correct way for a proper head scissor submission finish...)

     

    EDIT: thought my initial post sounded a bit... smug... hopefully fixed now...

×
×
  • Create New...