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Agent Escafarc

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Posts posted by Agent Escafarc

  1. Originally posted by Gary

    Summon 5 pt girl, slavishly loyal (+1). 2 active points. OAF fragile, cell phone (-1 1/4) Summoned girl must travel under own power (-1/2) Summoned girl must inhabit the locale (-1/2). 1 real point.

     

    Girl has all stats at 8 except for 20 com and a few misc skills such as seduction.

    The Henry Winkler Talent:D Just add Gestures(snaps fingers)

  2. Not with HERO. But I did play in a Vampire game where we played our selves turned into vampires.(this campaign didn't last long as we didn't behave like the GM thought we should as vampires:D)

     

    And in the original version of V & V the default character creation was to use yourself as the base character and then roll on the Powers chart.

  3. Originally posted by RealmForge

    Another thought. One of the creepier elements of the house from the series is that it can change its innards on a whim, essentially building more onto itself or demolishing existing structure to suit its needs. Would this be a function of Change Environment or would it end up a Transformation of some sort?

     

    Shapeshift should do it.

  4. Originally posted by McCoy

    In the Enterprise vs. Star Destroyer thread we've been discussing this. By my calculations, the Death Star's main weapon was DC 100, 33d6+1 RKA, about 7.21 x 10^10 teratons. I don't have Star Hero, what's the BODY and DEF of the average planet?

     

    According to Star HERO (page 197) the Earth has a BODY of 86 and a DEF of 5. But it also says that GM's should use common sense when it comes to destroying a planet.

  5. My campaign world isn't what I would call original or strange but: No non-humans, no magic items, no pre-constructed spells they have to be re-invented each time magic is used, no Charges/Focus/gestures/Incantations limitations on spells and they must cost End and are in a VPP.

  6. Originally posted by lemming

    I have a large stack of V&V modules. Got them for the counters.

     

    Terror in the Treasures in AC #3, The Great Supervillian Contest, and Deathstroke were the only adventures I've run without incredibly heavy modifications. All good scenarios.

     

    The Great Supervillian Contest has grown into a major event in my world with betting lines and pay-per-view.

     

    After that I ran lots of home rolled ones. Though I've run a scenario based on Where Eagles Dare in four different systems now. (Paranoia, Danger International, Champions, and Fantasy Hero)

     

    You too! This one of two books I reuse with every new group of players(the other book is the first Hawk & Fisher book by Simon Green makes for a great Fantasy based mystery) I've used it with over a half-dozen systems and at lease that many genres including Fantasy and Sci-fi.

     

    One of my favorite adventures I've read was Don't Ask for DC Heroes. Ambush Bug, nuff said. :D

     

    Of the new generation, I really like the Foxbat part in Champions Battleground.

     

    Foxbatgirl is my new pin-up girl:D

  7. Originally posted by Guardian

    Thanks everybody for these excellent answers. I'll have to do some internet research to find out exactly who some of these guys are (I don't recognize many of the names), but I now have a great starting point.

     

    Here's a good one for DC:

    http://www.dcuguide.com/Who_Home.htm

     

    And one for The Titans they have the largest number of deseased members:

    http://n.webring.com/hub?ring=titanstogether&id=5&go

  8. If your villian needs to have the body to re-animate than the following won't do because they didn't leave a body behind:

    Flash(Barry)

    Supergirl(Kara)-Unless the villain can travel into Hypertime she doesn't exist after Crisis.

    Terra(original)- no body in her grave, has been suggested that the second Terra is actually the original bumped around in time.

     

    Lilith, Kole, Jericho, Donna, Hank Hall, Atom I,Hourman I,Dr. Midnite I,Wildcat II,Peacemaker, Steel II, Amazing Man, Vibe, Tomorrow Woman,Crimson Fox I&II would all be good choices.

  9. Originally posted by Black Rose

    [bThere's a trick I read about that (I believe) Roman soldiers used to do with ther javelins. You take a couple strips of leather, wrap them around the back half of the javelin in a spiral, then hold on to the ends of the leather as you throw the spear. This, in theory, would "rifle" the javelin, adding more accuracy to the throw (though I think it would reduce the overall range, BTM). Any ideas beyond +2 PSLs, Only to Negate Range Penalties? [/b]

     

    If you look closely they mention this in the same paragraph as the atlatl its called a amentum (FH pg 174) :)

  10. I use VPPs for magi in my game also. But I don't have pre-designed spells each mage manipulates magic in his owm unique way. You would not find "spell books" but instead it would be a book on the the theroy of magic. AP limits require multible magi working together. I should also mention that there are no magic items in my game so magi weld social and political power also.

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