Re: Steampunky gadget pool
I had a Pulp Character who was a mechanic he had these in his Vpp they were for 30 pts but I'm sure you can adjust them just fine
0 1) I CAN FIX ANYTHING: Transform 3d6: BROKEN MACHINERY INTO FIXED MACHINERY (Minor) (30 Active Points); OIF ( tools of opportunity) (-1/2), Limited Target Slightly Limited (-1/4) Real Cost: 17 3
0 2) DISASSEMBLY: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD) (30 Active Points); Limited Power Only on Machines (-1), OIF (tools of opportunity) (-1/2) Real Cost: 12 3
0 3) MAKE IT WORK BETTER FOR A BIT: Aid: ANY CHARACTERISTIC ONE AT A TIME 2d6, Variable Effect One Power At A Time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (30 Active Points); Limited Power Only on Machines (-1), OIF (-1/2) Real Cost: 12
0 4) LOOK WHAT I CAN MAKE: Summon 100-point Robot (20 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Limited Power Requires the Appropiate Amount of loose materials (-1/2) Real Cost: 7 2
0 5) CUT The POWER: Suppress Electrical Devices 6d6 (30 Active Points) Real Cost: 30 3
0 6) TESLA ELECTRO PISTOL: Energy Blast 6d6 (vs. ED) (30 Active Points); OAF (-1), Beam (-1/4), 12 Charges (-1/4) Real Cost: 12
0 7) EDISON FLASH GUN: Flash 4d6 (Sight Group) (20 Active Points); OAF (-1), 6 Charges (-3/4) Real Cost: 7
0 8) COLLAPSIBLE GRAPNEL & LINE: Swinging 10" (10 Active Points); IAF (-1/2), Extra Time Extra Phase, Only to Activate Constant or Persistent Power (-1/2) Real Cost: 5 1