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ZootSoot

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Everything posted by ZootSoot

  1. Well, yeah, but a certain amount of realism certainly helps in this regard . . .
  2. Re: Mutant Power Dampers Unless your goal is not to have any PC mutants, this is your best bet. There is nothing unfair about mutants getting extra points when you are actually providing (Stupid, stupid, stupid) circumstances where it kicks in. Complaining it is unfair is pretty ludicrou since they will lose their powers whent the (Stupid, stupid, stupid) suppressors show up.
  3. Re: Physical Limitation: Can Do No Evil I think you want to break this into a series of specific limitations, else you are going to spend hours out of every game arguing whether something falls into its parameters or not. (And you'll get more points for it that way )
  4. Re: Supers in the Third World In my dark future Marvel game I had Saddam hussein contact and ally with Magneto dring the Iran-Iraq war. Magneto conquered the entire area and established a mutant nation, a haven during the darkest days of mutant persecution. Partly in response to this threat the US actually backed away from much of its anti-mutant programs. My PCs were never sure whther the nation Magneto built (but officially resigned as executive of) was an ally or a threat.
  5. There seems to be a strong feeling that Captain America should be done as a Hollywood comic adaptation. Who would you like to see in the role? For me there is no question that the one man who is perfect for the part is Brendan Frasier.
  6. You have to buy both Strength and Stretching with stretching while TK includes both (and the range is vastly superior) action reaction is unimportant since Stretching is not a movement power either, in both cases you have to buy that separately.
  7. Don't buy Stretching, buy Telekinesis with stretching as your special effect and you will be happier.
  8. 10. The original Human Torch. A created being who surpasses the power and responsibility of those who created him. 9. The Thing. A monster who is human and a hero. 8. Daredevil. As long as that whole Stick thing was a nightmare. 7. Silver Surfer. Twice faced with the ultimate sacrifice and both times living up to it. 6. Howard the Duck. No powers and forced to make his way on a planet of hairless apes, nonetheless never losing sight of his moral center. 5. Iceman. With great power . . . ahhh, who cares let's go get a beer and check out the chicks. 4. Rorschach. Principles don't stop applying simply because victory becomes impossible 3. Adam Strange. No control over where he is but always a hero. 2. Puck. A congenitally deformed man who nonetheless became a self-trained hero. 1. Plastic Man. A criminal finding redemption through a near death experience granting him powers whose potential is indescribable.
  9. The suggestion of running a agme that emphasises other aspects of play, while good generally, seems to miss the point of the initial complaint. That complaint was that the player did this in order to make combat quicker and less of a focus of play. The initial poster seems to want more, or at least longer lasting, combat. This may not be achievable in a way that leaves both satisfied.
  10. Re: Modern & "Realistic" I don't think any of those movies could be considered realistic. Something like Far From Heaven might be realistic (except that the black lead looks like he is about to duck into a phone booth and come out in a cape . . .). Your choices are "dark and gritty" not "realistic" which can be fun as long as your players aren't sulky about death, disability and defeat.
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