Jump to content

ZootSoot

HERO Member
  • Posts

    1,710
  • Joined

  • Last visited

Everything posted by ZootSoot

  1. Star Wars is considerably less technologically advanced than Star Trek.
  2. Re: Soul Search 2018 Well, drawing n my own experience as Talisman exzterminator in the present (story in greatest champions moments thread around here) you need to find a soul without a body which is willing to bond with her. I would say look into the victims of the Crowns and try to make contact on the astral plane. Pure plot device.
  3. I thought about those,and decided they all really fell into manufacturing or energy.
  4. My idea was an attempt to define a society not by a single tech level but by specific numbers related to the technology level of five basic areas. these are: Communications: 0. Pre-linguistic; no true language exists to allow communication between individuals. 1. Face to face communications; "spoken" language has been developed 2. Recorded language ; "writing" 3. Some form of signalling over a distance had been developed 4. Codified laws, political society has been developed 5. Mechanical distance communication (telegraphy) developed 6. Modern communication equivalents 7. Distance communicationm technology inherent (HRRP through implants) 8. Virtual environmments fully developed 9. Universal translator technology available 10. technologically driven telepathy deeloped Food Production: 0. Scavenging is sole means of sustenance 1. Hunting (or equivalent) is developed 2. Horticulture 3. Settled agriculture 4. Specialized agriculture 5.{ blank} 6. Modern food production equivalent 7. Efficient hydroponics/ synthetic growth environments 8. Rapidly modified food sources (convenience based genetic engineering) 9. Energy conversion technology (photo synthetic implants etc.) 10. "replicator" technology Transportation: 0. Shank's mare 1. Dometicated riding beasts 2. "Wheeled" technology 4. Sail/rowing water transport 5. Primitive flight 6. Modern transportation 7. Efficient sls space travel 8. Hyperspace technology 9. FTL flight 10. Teleportation Energy Production: 0. Personal physical strength 1. Domestic animal power 2. Wind/Water power 3. Primitive heat differential tech 4. Steam engines 5. Modern power 6. Fusion power 7. Broadcast power 8.Anti-matter conversion 9. {blank} 10. Zero point power Manufacturing Technology: 0. Nothing is made 1. Personal simple tools 2. Textiles/ceramics 3. Basic metallurgy 4. Iron age production 5. Pre-industrial 6. Modern 7.Cheap custom manufacturing 8. Personal factories 9. Nano-tech 10 Replicator Does this look like a useful/workable idea? Any ideas on what could fill in the blanks?
  5. Mechanon wants to destroy all organic life, but has no desire to rule, right? The dead aren't alive, right? So howsabout Mechanon and Takofanes coming to an agreement to kill everything and Takofanes raise them as undead to rule over?
  6. Um, is it just me? I always read old HoJ not as a mentor/npc hero but as a villain in DC; I thought he was mean to be the guy who had taken the vigilante thing too far and stepped over the line separating good from evil.
  7. During a game session I missed most of the members of my team particpated in the cold-blooded murder of an evil sorceres they had captured (the least any of them did was participate in her capture and either avoided or been distracted from the scene where she was killed). Two sessions later she began tormenting the whole team from the astral plane. (Me and the other person who wre not there were indirectly attacked in our efforts to help our teammates). Consultation with two NPCs sorcerors revealed that she could possess people temporarily (and would be vulnerable then) but to stop her would involve killing herhost. We also learned that existing solely on the astral plane, her power was greatly increased there; we could go there but have only our normal power level). My characters powers are based on having absorbed a portion of the soul of her predecessor (who had done the same and so on for over 1800 years). I did not have a chosen successor. I realized that if I died I would not only have an increase in my base power, but bring the souls of all sixty-plus of my predecessors with me (and that I had no karmic burden towards the sorceress). I killed myself when the rest of the team was transported to the astral plane magically. The sorceress kicked everyone else's ass by the time I showed up and I defeated her one on one with my death power up.
  8. Re: Ecological look at metahumans. Why nothing less than the latest in Police technology, the extremely adaptable, modular Turtle powered armor! Anyone else remember that?
  9. Miami just seems a great city for supers. You got sun, sea and sleaze all together there. Its got urban gloss, redneck charm, racial unrest, decadence and cocaine. It's a great package.
  10. Re: Paranormals as Weapons of Mass Destruction? Very few superhumans would qualify as weapons of mass destruction because most are extremely good at directinmg their abilities. It is very unlikely that most supers would have destructive effects beyond their specific targets.
  11. No, it's not! Generalizing from the lifting table for stat effects other than lifting doesn't even begin to make sense . . .
  12. 'Twas in the movies first (without ms. Fields), sixties surfing stuff. Supposedly based on the writer's teen daughter getting that nickname when she was learning to surf, a contraction of girl and midget (she was short); Big Kahuna on meeting her "Look, a girl midget, a Gidget!" (Oh, God, am I ollld!).
  13. In one game I played a character who cost 185 points in a 250 point supers game. She was a gadgeteer whose main gimmick was a gliding suit with an owl theme. We were in combat with Marvel's Wrecking Crew. I swooped down behind Pile Driver and snatched the back of his mask and yabked it up and twisted it so it covered his eyes. The GM simply ruled this successful. Does anyone have a more objective way to adjudicate maneuvers of this sort.
  14. Absolutely she is troubled by her relationship, but she is in love (hopelessly, Luis is never going to leave his wife). It's a quandary that provides a lot of material for role-playing.
  15. Well I have a nineteen year old superheroine who has one DNPC who is her boss and her lover (he is in his late fifties) and three other DNPCs who are her lover's wife and twin children (who are her classmates at college)!!! I had a golden age superheroine whose DNPC was a career Marine officer and her husband, he was stationed in China before the American withdrawal and after fighting Mao's forces had taken to describing himself and his men as "gung ho!" He was reckless, terrifyingly over-confident and extremely protective of the "little woman" (without knowing she was "Fury, America's most fearsome femme!").
  16. Re: Just 400 Points to be a God Actually, Atlas and Heracles held up the vault of the heavens over the earth. It is probably much mre difficult to figure out what the mass of such an object is.
  17. If you are doing it because it is "genre" then obviously foreign supers should do it to.
  18. Re: More "Man" than Most... Many birth defects are much more common in men becaue the Y chromosone does not carry as much information as the X so a single defective gene is often all that is necessary to give heamophilia or red-green color blindness to a male while a female would need two copies of it. An individual without an X chromosone would not be viable. However, there are men who have XYY (and women with XXY) chromosones. These individuals tend to have exagerrated musculature, be "ugly" and very hirsute; they have high level of natural testosterone (and are the official reason why hormone tests for athletes are so lenient); there may be a mild form of mental retardation associated with the male condition and there is a disproportionate number of XXY males in the prison population (apparently they look more driminal and are thus easier to convict).
  19. As Storn has pointed out in another context, the skin-tight spandex dress is a convention artists adopted in comics to simplify the task of drawing. Real supers (ie game supers whose origins have nothing to do with comic book art conventions) just would not wear this stuff (or very rarely wear it) as it just isn't practical, and that includes Americans.
  20. I am never sure what people mean when they say they don't believe in magic. Clearly much of our behavior is the result of magical thinking, and, for a given value of "works" magic tends to work. Now there is a lot of specifically fictional magic, but otherwise magic is just something we do.
  21. The only Person I have seen do that is Kevin Scrivener and, presumably, he does so because it is a part of his deeply held religious beliefs.
  22. Re: Re: Re: Re: Re: Re: Re: Re: Re: Evil Magic The conflict with the Cathars was a response to a specific religious disagreement, it had nothing to do with the morality or practice of magic.
  23. Re: Evil Magic This is not documentable but seems to be a construction of neo-pagan religious belief. This is not to say that magic was seen as exclusively evil, but we do not know. What we can see is that magic was somehing seen as a danger of the wilderness that people attempted to harness to protect themselves from the same threat. Over time more sophisticated ideas of the advantages of magical power developed. Still there are many traditions that any use of magic to directly benefit the user is innately evil (black magic). Magic is seen as extremely powerful in folklore tales (including fairy, folk, legend and myth) but as a relatively subtle power in day to day life. This fuels ideas of magic fading from the world over time, but not all folklore tales date from the past . . .
  24. Re: Magic in a Champions game? There are three basic approaches to magic in any Hero system game: 1. It's a special effect than can explain any power set. In Champions this is the easiest route (it is pretty easy in other games, but it does give characters with magic a tremendous advantage over those who don't. 2. A single specific system of magic, encompassing specific skills and powers that interacxt in a specific way. This works pretty well in Fantasy Hero games, it provides a way to measure relative power of mages and limits their power so it can be matched by non-magic users. This is a little inflexible for Champions however, particularly because these limits now exist for mages and for no one else. 3. My favorite method for Champions is to develop a few different forms of 2 above for NPC mages and insist that PC mages either utilize one of those systems or design their own. The limitations of 2 exist, but there is variety and encouragement for characters to develop abilities that are not magic based.
  25. Armando would insert himself into the train and pose as a passenger. Use his enhanced senses to memorize the guy's biorhythms, snatch the monitor and start doing his beat box impersonation of the guy's vital signs and beat him silly until he tells him where the bomb is. Then get someone else to actually disarm because Armando and technology do not get along . . .
×
×
  • Create New...