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MisterD

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Everything posted by MisterD

  1. Re: how would you build this concept\power Summon Illusion Advesary. Illusion had desold (not vs target character) Don't hurt me. was just a suggestion...
  2. Re: Need help with Israeli version of Capt. America I originally thought of doing it STAR shaped. Might go round if given suggestions.
  3. Re: Technomancer for review Hence asking for help.
  4. Mogen DavidPlayer: Val** Char*** Cost 30** STR 20 30** DEX 60 25** CON 30 14** BODY 8 18** INT 8 11** EGO 2 20** PRE 10 10** COM 0 * 10/36** PD 4 10/34** ED 5 6** SPD 20 15** REC 8 50** END 0 50** STUN 8 *6"**RUN02"**SWIM06"**LEAP0Characteristics Cost: 183Cost** Power END 50** MOGEN DAVID: Multipower, 100-point reserve, (100 Active Points); all slots OAF (-1)* 3u** 1) Protection I: Force Wall (10 PD/10 ED), Requires A Shield Use Roll (No Active Point penalty to Skill Roll +0), Hardened (x2; +1/2), Reduced Endurance (0 END; +1/2) (100 Active Points); OAF (-1), No Range (-1/2), Restricted Shape (-1/4), Cannot Englobe (-1/4)* 0 4u** 2) Protection II: Armor (16 PD/16 ED), Requires A Shield Use Roll (No Active Point penalty to Skill Roll +0), Hardened (x2; +1/2), Usable Simultaneously (up to 2 people at once; (self and one other person; +1/2) (96 Active Points); OAF (-1), Nonpersistent (-1/4), Second Person Must Stand In Same Hex As Shield-Holder To Gain Its Protection (-1/4)* 0 1u** 3) Protection III: Missile Deflection (Any Ranged Attack), Adjacent Hex (+1/2) (30 Active Points); OAF (-1), Lockout (-1/2)* 0 1u** 4) Shield-Bash: Hand-To-Hand Attack +6d6 (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)* 3 1u** 5) Shield Edge: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); OAF (-1)* 1 1u** 6) Thrown Shield I: Energy Blast 10d6 (50 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout (cannot use Multipower until recovers shield; -1/2), Range Based On Strength (-1/4)* [1 rc] 2u** 7) Thrown Shield II: Energy Blast 10d6, Area Of Effect (20" Line; +1) (100 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout (cannot use Multipower until recovers shield; -1/2), Range Based On Strength (-1/4)* [1 rc] 2u** 8) Thrown Shield III: Energy Blast 10d6, Area Of Effect (5" Any Area; +1) (100 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout (cannot use Multipower until recovers shield; -1/2), Range Based On Strength (-1/4), Requires A Shield Use Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4)* [1 rc] 53** Sling and 'Stones': Multipower, 85-point reserve, all slots Indirect (Same origin, always fired away from attacker; So Mogen David can use sling and stones from behind shield; +1/4) (106 Active Points); OAF (-1)* 2u** 1) Armor weakening stones: Drain Armor 3d6, Range Based On STR (+1/4), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (82 Active Points); OAF (-1), 4 Charges (-1), Only Works On Technological Armors (-1/4)* [4] 1u** 2) Concussive stones: Energy Blast 5d6, Explosion (+1/2) (37 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)* [6] 2u** 3) Flare stones: Sight Group Flash 8d6, Explosion (+1/2) (60 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)* [6] 1u** 4) Knockout Gas stones: Energy Blast 3d6, Area Of Effect (One Hex; +1/2), No Normal Defense (defense is Life Support [self-Contained Breathing or appropriate Immunity]; +1) (37 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)* [6] 2u** 5) Paste stones: Entangle 3d6, 4 DEF, Explosion (lose 1d6 and 1 DEF per 1"; +1/2) (52 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)* [6] 1u** 6) Tear Gas Throwing Pellet: Sight Group Flash 4d6, No Normal Defense (defense is solid, sealed coverings over the eyes or appropriate Life Support [immunity]; +1/2), Explosion (+1/2) (40 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)* [6] 1u** 7) Heavy stones: Energy Blast 5d6 (25 Active Points); OAF (-1), 4 Recoverable Charges (-1/2), Range Based On STR (-1/4), Beam (-1/4)* [4 rc] ** MASK* 5** 1) Polarized Lenses: Sight Group Flash Defense (8 points) (8 Active Points); OIF (-1/2)* 0 5** 2) Audial Dampers: Hearing Group Flash Defense (8 points) (8 Active Points); OIF (-1/2)* 0 5** 3) Mindshield: Mental Defense (10 points total) (8 Active Points); OIF (-1/2)* 0 3** 4) Nightsight Lenses: Nightvision (5 Active Points); OIF (-1/2)* 0 3** 5) Ultrasight Lenses: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2)* 0 6** 6) Mask Radio II: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2), Sense Affected As Hearing Group As Well As Radio Group (-1/4)* 0 18** Balistic Weave Costume: Armor (10 PD/8 ED) (27 Active Points); OIF (-1/2)* 0 Powers Cost: 173Cost** Martial Arts Maneuver ** Hisardut* 4** 1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND* 4** 2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort* 4** 3) Escape: 1/2 Phase, +0 OCV, +0 DCV, 45 STR vs. Grabs* 3** 4) Grab: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb; 10 STR for holding on* 5** 5) Kick/Knee Strike: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike* 4** 6) Punch/Elbow Strike/Headbutt: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike* 3** 7) Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls* Martial Arts Cost: 27Cost** Skill ** Super Soldier Training* 3** 1) Acrobatics 15-* 3** 2) Analyze: Combat 13-* 3** 3) Breakfall 15-* 3** 4) Climbing 15-* 32** 5) +4 with All Combat* 8** 6) Defense Maneuver I-III * 13** 7) Power 20-* 3** 8) Tactics 13-* 7** 9) WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Off Hand* ** Hisardut* 2** 1) KS: Hisardut 11-* ** Everyman Skills* 0** 1) Acting 8-* 0** 2) AK: Native Country 8-* 0** 3) Climbing 8-* 0** 4) Concealment 8-* 0** 5) Conversation 8-* 0** 6) Deduction 8-* -1** 7) Language: English (fluent conversation; Custom Adder, literate)* 0** 8) Language: Hebrew (Idiomatic, native accent; Custom Adder) [Notes: Native Language]* 0** 9) Paramedics 8-* 0** 10) Persuasion 8-* 0** 11) PS: Player's Choice 8-* 0** 12) Shadowing 8-* 0** 13) Stealth 8-* 0** 14) TF: Custom Adder, Small Motorized Ground Vehicles* Skills Cost: 76Cost** Perk 6** Fringe Benefits: Federal/National Police Powers, International Driver's License, Passport, Weapon Permit (where appropriate)* Perks Cost: 6Val** Disadvantages 10** Dependent NPC: Stacy Sharron 8- (Normal)* 10** Distinctive Features: Mogen David Costume (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)* 15** Hunted: Anti-Israel terrorists 8- (Mo Pow, Harshly Punish)* 15** Hunted: Tree Of Life Society 8- (Mo Pow, Harshly Punish)* 20** Hunted: Israeli Military & Government 11- (Mo Pow, NCI, Israeli Military know Mogen David and his Secret ID, Watching)* 15** Psychological Limitation: Protective (Common, Strong)* 15** Psychological Limitation: Reluctant to Kill (Common, Strong)* 15** Psychological Limitation: Zionist (Common, Strong)* 15** Reputation: Hero of Israel, 14-* 15** Social Limitation: Secret ID (Frequently, Major)* 15** Social Limitation: Subject to Orders (Frequently, Major)* Disadvantage Points: 160Base Points: 200Experience Required: 105Total Experience Available: 0Experience Unspent: 0Total Character Cost: 465 Height: 2.00 m Hair: Brown Weight: 100.00 kg Eyes: Brown Appearance: Personality: Quote:Background: Powers/Tactics: David Macabee is Israel's version of the partiotic Hero. A combination symbol and protector of Israel. The treatments have made him stronger and faster than the best reained soldier He was also given a high indestructable shield in the shape of the Mogen David, David has trained in the use of the shield in both ofencive and defencive methods. As a small joke on his name, he was given a sling and some specialized 'stones'. Campaign Use:
  5. Character for review and help finalizingTechnomancerPlayer: Val Char Cost 10 STR 0 20 DEX 30 15 CON 10 10 BODY 0 18 INT 8 18 EGO 16 15 PRE 5 10 COM 0 4/12 PD 2 4/9 ED 1 4 SPD 10 8 REC 6 40 END 5 25 STUN 2 6" RUN02" SWIM02" LEAP0Characteristics Cost: 95Cost Power END 43 Electro-Mechanical Manipulation: Multipower, 65-point reserve, (65 Active Points); all slots Requires A Technopathy Roll (-1/2) 4u 1) Ranged Programing: Mind Control (Machine Class) 10d6, Telepathic (+1/4) (62 Active Points); Requires A Technopathy Roll (-1/2) 6 2u 2) See What I Want You To See: Mental Illusions (Machine Class) 8d6 (40 Active Points); Requires A Technopathy Roll (-1/2), Cannot Cause Harm (-1/4) 4 4u 3) Rapid Reading: Telepathy (Machine Class) 5d6, Autofire (5 shots; +1 1/2) (62 Active Points); Requires A Technopathy Roll (-1/2) 6 4u 4) Deactivation: Dispel Electrical Divices 16d6, One At A Time (+1/4) (60 Active Points); Requires A Technopathy Roll (-1/2) 6 4u 5) Broad-Spectrum Deactivation III: Dispel Electrical Divices 7d6, All Powers Simultaneously (+2) (63 Active Points); Requires A Technopathy Roll (-1/2) 6 1u 6) Erasure: Major Transform 1d6 (Add, Alter, or Remove Computer Psychological Limitations, Programs, or Records), Partial Transform (+1/2), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1), Target Chooses Defense (-1/4) (34 Active Points); No Range (-1/2), Limited Target Software & files (-1/2), Requires A Technopathy Roll (-1/2) 3 1u 7) Machine Manipulation: Telekinesis (10 STR), Fine Manipulation (25 Active Points); Only To Control Machines And Machine Parts (-1), Requires A Technopathy Roll (-1/2) 2 1u 8) Cameravision: Clairsentience (Sight And Hearing Groups) (30 Active Points); Only Through Cameras and Listening Devices (-1/2), Requires A Technopathy Roll (-1/2), Attack Roll Required (-1/4) 3 3u 9) Cyberscanning: Mind Scan (Machine Class) 10d6 (50 Active Points); Requires A Technopathy Roll (-1/2) 5 1u 10) CyberScanning II: Detect Electronic devices 13- (Unusual Group), Discriminatory, Analyze, Range (18 Active Points); Requires A Technopathy Roll (-1/2) 0 10 Visual Representation: (Total: 10 Active Cost, 10 Real Cost) Sight Group Images 1" radius (Real Cost: 10) 1 40 Visual synergy: Aid Electro-Mechanical Manipulation 5d6 (50 Active Points); Linked (Visual Representation; -1/4) 0 17 Internet Access: Variable Power Pool, 14 base + 3 control cost, (21 Active Points); Limited Class Of Powers Available Very Limited (Knowledge Skills Only; -1); all slots Only works when near a computer with internet access Limited Type of Attack (-1/2) 27 Cyber Arm: Multipower, 40-point reserve, (40 Active Points); all slots OIF (Cyber Arm; -1/2) 1u 1) Fist: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (Cyber Arm; -1/2) 2 3u 2) Energy Blast 4d6, STUN Only (+0), No Normal Defense (Insulated / no nervous system; +1) (40 Active Points); OIF (Cyber Arm; -1/2) 4 13 Protective Costume: Armor (8 PD/5 ED) (20 Active Points); OIF (-1/2) 0 5 Scrambled Radio Communicator: (Total: 10 Active Cost, 5 Real Cost) Radio Perception/Transmission (Radio Group) (10 Active Points); OAF (-1) (Real Cost: 5) 0 Powers Cost: 184Cost Skill 9 Power 16- 3 Scholar 2 1) KS: Futuristic Computer Technology (3 Active Points) 13- 2 2) KS: Modern Computer Technology (3 Active Points) 13- 13 Cryptography 18- 3 Deduction 13- 4 Language: Computer Code (completely fluent; literate) 9 Computer Programming 16- 3 Systems Operation 13- Skills Cost: 48Cost Perk 3 Computer Link Perks Cost: 3Cost Talent 3 Absolute Time Sense 5 Eidetic Memory 3 Lightning Calculator 4 Speed Reading (x10) Talents Cost: 15Val Disadvantages 10 Dependent NPC: Family 8- (Normal) 5 Distinctive Features: Cyber Arm (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 15 Hunted: Tech based Villian 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 20 Normal Characteristic Maxima 10 Physical Limitation: No sense of touch in cyber-arm (Frequently, Slightly Impairing) 15 Psychological Limitation: Can't resist a challenge (computer wise) (Very Common, Moderate) 15 Psychological Limitation: Reluctant to use leathal force (Common, Strong) 15 Psychological Limitation: Socially Awkward (Common, Strong) 5 Reputation: Hacker Buster, 11- (Known Only To A Small Group) 0 Rivalry: Professional (Hackers), Rival is Less Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 15 Social Limitation: Public ID (Frequently, Major) 5 Vulnerability: 1 1/2 x STUN Electro-Magnetic attacks (Uncommon) 10 Vulnerability: 2 x STUN Electro-magnetic attacks (Uncommon) Disadvantage Points: 150Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 345 Height: 1.73 m Hair: Light Brown Weight: 77.00 kg Eyes: Gray Appearance: Personality: Quote:Background: From a very early age Sebastian had always had an intrinsic understanding of computers. as he gre up computer became a focus of his educationa d finally career. Sebastian has consulted with the local police and FBI on computer crimes in the city. What he has not told anyone was that he was a mutant with the ability to mentally interface and manipulate electro-mechanicla energy ( the thing that makes computers and electronic devices work) Powers/Tactics: Sebastian can interface and control computers and electronic devices (it has a current he can control it) Sebastian has a small holo-emitter that can produce a visual represnation of what he is doing (A computer file system if searching a computer's hard drive) and with theis visual aid he get a slight boost in his powers. The Special Tactics and Rescue department of the police gave him a protective outfit when he got shot reteiving info from a crimelord's computer. A gadgeteer has helped in designing a cyber arm for him when he list his in a dirt-biking accident. Campaign Use:
  6. Re: Superhero Images I am working on a character concept and need help with the artwork. The character is Mogen David (shield of David) He is going to be the israeli version of captain america so I need a captain america like character with the USA motif replaced with the israel Flag and his round shield replaced with a Mogen David. Anyone able to help?
  7. Anyone have any of their character converted into the CoH online game or HERO GAMES characters in HERO? Care to post images and character sheets here?
  8. C.A.T. is a heroine who uses a suit of power armor with a cat motif. SEE LINK: http://www.herogames.com/forums/showthread.php?s=&threadid=11479&highlight=C.A.T OK. HOW do I do this? She keeps her base stats and skills. Just the powers provided by the C.A.T. suits change.
  9. I am planning on redoing C.A.T. again. What I want to do is give her a few models to choose from. Can I use Multi-form or A VPP only for multi-forms. How will each one work 350 point character with no exp.
  10. I have a character with 60 STR and 10" running. How do I make them cost 0 END in HERO DESIGNER-2?
  11. A mentalist character that has not used her abilities for over a month of gameplaying and yet sacred the villians (and a few of her team mates)
  12. C.A.T. version 1.04Here I go againC.A.T.Player: Val Char Cost 15/25 STR 5 20/30 DEX 30 20 CON 20 15 BODY 10 18 INT 8 11 EGO 2 15 PRE 5 12 COM 1 5/21 PD 2 5/21 ED 1 3/5 SPD 0 10 REC 6 40 END 0 33 STUN 0 6"/10" RUN02" SWIM03"/10" LEAP0Characteristics Cost: 90Cost Power END 36 C.A.T. Suit: Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4) 6 C.A.T. Suit: Density Increase (200 kg mass, +5 STR, +1 PD/ED, -1" KB), Reduced Endurance (0 END; +1/2) (7 Active Points); Only In Heroic Identity (-1/4) 6 C.A.T. Suit increased articulation: Running +4" (6"/10" total) (8 Active Points); Only In Heroic Identity (-1/4) 1 4 C.A.T. Suit increased articulation: Leaping +5" (3"/10" forward, 1 1/2"/5" upward) (5 Active Points); Only In Heroic Identity (-1/4) 1 8 C.A.T. suit lenses: Sight Group Flash Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) 6 C.A.T.Suit lenses: +4 PER with Sight Group (8 Active Points); Only In Heroic Identity (-1/4) 4 C.A.T. Suit lenses: Infrared Perception (Sight Group) (5 Active Points); Only In Heroic Identity (-1/4) 8 C.A.T. suit helm: Hearing Group Flash Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) 36 C.A.T. Suit augmentation: (Total: 55 Active Cost, 36 Real Cost) +5 STR (5 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 3) plus +10 DEX (30 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 17) plus +2 SPD (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16) 1 3 C.A.T. suit Tail: Extra Limb (1) (5 Active Points); Limited Manipulation (-1/4), Only In Heroic Identity (-1/4) 12 C.A.T.suit power pack: Endurance Reserve (25 END, 10 REC) Reserve: (12 Active Points); Only In Heroic Identity (-1/4) 42 C.A.T. Suit weapon system: Multipower, 52-point reserve, (52 Active Points); all slots Only In Heroic Identity (-1/4) 4u 1) C.A.T.Suit claws: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 / 3d6 w/STR), Armor Piercing (+1/2) (45 Active Points); Only In Heroic Identity (-1/4) 4 1u 2) Black light projector: Darkness to Sight Group 2" radius, Personal Immunity (+1/4) (25 Active Points); No Range (-1/2), Only In Heroic Identity (-1/4) 2 3u 3) Blaster: Energy Blast 5d6, Double Knockback (+3/4) (44 Active Points); Only In Heroic Identity (-1/4) 4 4u 4) Blaster 2: Energy Blast 10d6 (50 Active Points); Only In Heroic Identity (-1/4) 5 4u 5) Bolter: Killing Attack - Ranged 3d6 (45 Active Points); Only In Heroic Identity (-1/4) 4 Powers Cost: 187Cost Skill 16 +2 with All Combat 8 Penalty Skill Levels: +4 vs. Hit Location modifiers with a tight group of attacks (Blasters) 3 Acrobatics 13- (15-) 3 Breakfall 13- (15-) 4 Computer Programming (Computer Networks, Personal Computers) 13- 3 Cryptography 13- 3 Electronics 13- 3 Inventor 13- 3 KS: C.A.T. suit 13- 3 KS: Weapon systems 13- 3 Mechanics 13- 2 KS: Abilities of powerarmor heroes and villians 11- 3 Scientist 2 1) SS: Bio Mechanics 13- (3 Active Points) 2 2) SS: Cyber articulations 13- (3 Active Points) 3 3) SS: Power Armor 14- (4 Active Points) 2 4) SS: TBA 13- (3 Active Points) 2 5) SS: TBA 13- (3 Active Points) Skills Cost: 68Cost Perk 5 Base Perks Cost: 5Val Disadvantages 10 Distinctive Features: Metallic felionoid (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: Alpha department of police 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) [Notes: C.A.T. Is still a part of the police department's Alpha (super powered/high tech criminal) division (Tech and research). And the police now have one of their own catching the super villians instead of sitting on the sidelines while the heroes get the glory of catching them.] 10 Hunted: Brainchylde 8- (Mo Pow, Mildly Punish) 15 Psychological Limitation: Personality change when donning/removing C.A.T.Suit (Common, Strong) [Notes: When outside the C.A.T. Suit, Jenny is timid (nervous with other people and defers to authority figures. strys to stay out of peoples attention) When she dons the costume she gets a bit enpowered, she flirts, and is overconfident in her and the suit's abilities] 15 Psychological Limitation: technologically curious (Common, Strong) 15 Psychological Limitation: Code vs Killing (Common, Strong) 10 Rivalry: Professional (Other Power Armor users), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 15 Social Limitation: Subject to Orders (Frequently, Major) 15 Social Limitation: Secret ID (Frequently, Major) 10 Vulnerability: 2 x STUN EMP attacks (Uncommon) 5 Vulnerability: 1 1/2 x BODY EMP Attacks (Uncommon) Disadvantage Points: 135Base Points: 200Experience Required: 15Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350 Height: 2.00 m Hair: Brown Weight: 100.00 kg Eyes: Brown Appearance: Personality: Quote:"Meow baby."Background: Jennifer Neuman worked in the tech department of the police stations. She usually studies the gadgets of high tech criminals. She also helped local hero teams with high tech criminals. she specialized in power armor. Her interest in power armor got her interested in creating her own and decided to join one of the local hero teams she helps out as a new power armored heroine. Powers/Tactics: In Cat suit mark 1 she has enhanced strength and agility along with a basic weapon suite C.A.T. = Cyber Augmented Tactical-Suit Campaign Use:
  13. C.A.T. version 1.03C.A.T.Player: Val Char Cost 15/25 STR 5 20/30 DEX 30 20 CON 20 15 BODY 10 23 INT 16 11 EGO 2 15 PRE 5 10 COM 0 8/20 PD 5 7/15 ED 3 3/5 SPD 0 10 REC 6 40 END 0 33 STUN 0 6" RUN02" SWIM03"/5" LEAP0Characteristics Cost: 102Cost Power END 24 C.A.T. Suit: Armor (12 PD/8 ED) (30 Active Points); Only In Heroic Identity (-1/4) 8 C.A.T. suit lenses: Sight Group Flash Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) 6 C.A.T.Suit lenses: +4 PER with Sight Group (8 Active Points); Only In Heroic Identity (-1/4) 4 C.A.T. Suit lenses: Infrared Perception (Sight Group) (5 Active Points); Only In Heroic Identity (-1/4) 8 C.A.T. suit helm: Hearing Group Flash Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) 39 C.A.T. Suit augmentation: (Total: 60 Active Cost, 39 Real Cost) +10 STR (10 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 6) plus +10 DEX (30 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 17) plus +2 SPD (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16) 1 3 C.A.T. suit Tail: Extra Limb (1) (5 Active Points); Limited Manipulation (-1/4), Only In Heroic Identity (-1/4) 12 C.A.T.suit power pack: Endurance Reserve (25 END, 10 REC) Reserve: (12 Active Points); Only In Heroic Identity (-1/4) 56 C.A.T. Suit weapon system: Multipower, 70-point reserve, (70 Active Points); all slots Only In Heroic Identity (-1/4) 4u 1) C.A.T.Suit claws: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 / 3d6 w/STR), Armor Piercing (+1/2) (45 Active Points); Only In Heroic Identity (-1/4) 4 1u 2) Black light projector: Darkness to Sight Group 2" radius, Personal Immunity (+1/4) (25 Active Points); No Range (-1/2), Only In Heroic Identity (-1/4) 2 6u 3) Blaster: Energy Blast 8d6, Double Knockback (+3/4) (70 Active Points); Only In Heroic Identity (-1/4) 7 4u 4) Bolter: Killing Attack - Ranged 3d6 (45 Active Points); Only In Heroic Identity (-1/4) 4 Powers Cost: 175Cost Skill 16 +2 with All Combat 8 Penalty Skill Levels: +4 vs. Hit Location modifiers with a tight group of attacks (Blasters) 3 Acrobatics 13- (15-) 3 Breakfall 13- (15-) 4 Computer Programming (Computer Networks, Personal Computers) 14- 3 Cryptography 14- 3 Electronics 14- 3 Inventor 14- 3 KS: C.A.T. suit 14- 3 KS: Weapon systems 14- 3 Mechanics 14- 2 KS: Abilities of powerarmor heroes and villians 11- 3 Scientist 2 1) SS: Bio Mechanics 14- (3 Active Points) 2 2) SS: Cyber articulations 14- (3 Active Points) 3 3) SS: Power Armor 15- (4 Active Points) 2 4) SS: TBA 14- (3 Active Points) 2 5) SS: TBA 14- (3 Active Points) Skills Cost: 68Cost Perk 5 Base Perks Cost: 5Val Disadvantages 20 Normal Characteristic Maxima 10 Distinctive Features: Metallic felionoid (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: Alpha department of police 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 10 Hunted: Brainchylde 8- (Mo Pow, Mildly Punish) 20 Psychological Limitation: Personality change when donning/removing C.A.T.Suit (Common, Total) 15 Psychological Limitation: Code vs Killing (Common, Strong) 5 Reputation: New heroine on the block, 8- 10 Rivalry: Professional (Other Power Armor users), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 15 Social Limitation: Subject to Orders (Frequently, Major) 15 Social Limitation: Secret ID (Frequently, Major) 10 Vulnerability: 2 x STUN EMP attacks (Uncommon) 5 Vulnerability: 1 1/2 x BODY EMP Attacks (Uncommon) Disadvantage Points: 150Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350 Height: 2.00 m Hair: Brown Weight: 100.00 kg Eyes: Brown Appearance: Personality: Quote:"Meow baby."Background: Jennifer Neuman worked in the tech department of the police stations. She usually studies the gadgets of high tech criminals. She also helped local hero teams with high tech criminals. she specialized in power armor. Her interest in power armor got her interested in creating her own and decided to join one of the local hero teams she helps out as a new power armored heroine. Powers/Tactics: In Cat suit mark 1 she has enhanced strength and agility along with a basic weapon suite C.A.T. = Cyber Augmented Tactical-Suit Campaign Use:
  14. Thge lenses are for sight flash The helmet is for hearing flash. WIll fix later. Anyone have comments on CANVAS?
  15. Still looking for comments on powers and disadvantages.
  16. Here is C.A.T. QUOTE: "Is that the best you can do? That did not even cost me one of my nine lives."
  17. Thanks for the help with CANVAS.When I get to redoing her I post version 1.3Well. Here is another one.C.A.T.Player: Val Char Cost 15/25 STR 5 20/30 DEX 30 20 CON 20 15 BODY 10 13 INT 3 11 EGO 2 15 PRE 5 10 COM 0 8/20 PD 5 7/15 ED 3 3/5 SPD 0 10 REC 6 40 END 0 33 STUN 0 6" RUN02" SWIM03"/5" LEAP0Characteristics Cost: 89Cost Power END 24 C.A.T. Suit: Armor (12 PD/8 ED) (30 Active Points); Only In Heroic Identity (-1/4) 36 C.A.T.Suit claws: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 / 3d6 w/STR), Armor Piercing (+1/2) (45 Active Points); Only In Heroic Identity (-1/4) 4 8 C.A.T. suit lenses: Sight Group Flash Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) 6 C.A.T.Suit lenses: +4 PER with Sight Group (8 Active Points); Only In Heroic Identity (-1/4) 4 C.A.T. Suit lenses: Infrared Perception (Sight Group) (5 Active Points); Only In Heroic Identity (-1/4) 8 C.A.T. suit helm: Sight Group Flash Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) 39 C.A.T. Suit augmentation: (Total: 60 Active Cost, 39 Real Cost) +10 STR (10 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 6) plus +10 DEX (30 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 17) plus +2 SPD (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16) 1 3 C.A.T. suit Tail: Extra Limb (1) (5 Active Points); Limited Manipulation (-1/4), Only In Heroic Identity (-1/4) 12 C.A.T.suit power pack: Endurance Reserve (25 END, 10 REC) Reserve: (12 Active Points); Only In Heroic Identity (-1/4) 40 C.A.T. Suit weapon system: Multipower, 70-point reserve, (70 Active Points); all slots OIF (-1/2), Only In Heroic Identity (-1/4) 1u 1) Black light projector: Darkness to Sight Group 2" radius, Personal Immunity (+1/4) (25 Active Points); No Range (-1/2), OIF (-1/2), Only In Heroic Identity (-1/4) 2 4u 2) Blaster: Energy Blast 8d6, Double Knockback (+3/4) (70 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) 7 3u 3) Bolter: Killing Attack - Ranged 3d6 (45 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) 4 Powers Cost: 188Cost Skill 16 +2 with All Combat 8 Penalty Skill Levels: +4 vs. Hit Location modifiers with a tight group of attacks (Blasters) 3 Acrobatics 13- (15-) 3 Breakfall 13- (15-) 4 Computer Programming (Computer Networks, Personal Computers) 12- 3 Cryptography 12- 3 Electronics 12- 3 Inventor 12- 3 KS: C.A.T. suit 12- 3 KS: Weapon systems 12- 3 Mechanics 12- 2 KS: Abilities of powerarmor heroes and villians 11- 3 Scientist 2 1) SS: Bio Mechanics 12- (3 Active Points) 2 2) SS: Cyber articulations 12- (3 Active Points) 3 3) SS: Power Armor 13- (4 Active Points) 2 4) SS: TBA 12- (3 Active Points) 2 5) SS: TBA 12- (3 Active Points) Skills Cost: 68Cost Perk 5 Base Perks Cost: 5Val Disadvantages 20 Normal Characteristic Maxima 10 Distinctive Features: Metallic felionoid (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: Alpha department of police 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 10 Hunted: Brainchylde 8- (Mo Pow, Mildly Punish) 20 Psychological Limitation: Personality change when donning/removing C.A.T.Suit (Common, Total) 15 Psychological Limitation: Code vs Killing (Common, Strong) 5 Reputation: New heroine on the block, 8- 10 Rivalry: Professional (Other Power Armor users), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 15 Social Limitation: Subject to Orders (Frequently, Major) 15 Social Limitation: Secret ID (Frequently, Major) 10 Vulnerability: 2 x STUN EMP attacks (Uncommon) 5 Vulnerability: 1 1/2 x BODY EMP Attacks (Uncommon) Disadvantage Points: 150Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350 Height: 2.00 m Hair: Brown Weight: 100.00 kg Eyes: Brown Appearance: Personality: Quote:"Meow baby."Background: Jennifer Neuman worked in the tech department of the police stations. She usually studies the gadgets of high tech criminals. She also helped local hero teams with high tech criminals. she specialized in power armor. Her interest in power armor got her interested in creating her own and decided to join one of the local hero teams she helps out as a new power armored heroine. Powers/Tactics: In Cat suit mark 1 she has enhanced strength and agility along with a basic weapon suite C.A.T. = Cyber Augmented Tactical-Suit Campaign Use:
  18. I would still like some suggestions on her skills, powers, disads. Did I do her summoning correctly?
  19. Add contacts. Add Profession Add skills or KS based on hobbies Add deduction Add research skill Add Splinking Add languages (was she born with the gift of tounges? How did she read the scroll?) The dex and Speed were already commented on.
  20. OK. This was an image I got off the web. Can anyone help me locate an image close to the one posted?
  21. Canvas redoneBackgrounds scetchy on purpose. Will flesh them out when used.<CANVASPlayer: Val Char Cost 15/25 STR 5 18/27 DEX 24 16 CON 12 10 BODY 0 13 INT 3 14 EGO 8 18 PRE 8 14 COM 2 8/28 PD 5 8/25 ED 5 4/6 SPD 12 10 REC 8 32 END 0 30 STUN 4 6"/16" RUN02" SWIM03"/5" LEAP0Characteristics Cost: 96Cost Power END 20 Enhanced Flesh: Armor (8 PD/5 ED) 5 Enhanced Flesh: Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat) 60 Tattoos: Multipower, 75-point reserve, (75 Active Points); all slots Gestures (-1/4) 2u 1) Knight in Armor: Armor (12 PD/12 ED) (36 Active Points); 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4) 1u 2) Cat balancing on one foot: +9 DEX (27 Active Points); No Figured Characteristics (-1/2), 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4) 1u 3) Broken chain: +10 STR (10 Active Points); No Figured Characteristics (-1/2), 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4) 1u 4) Running Cheatah: +2 SPD (20 Active Points); 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4) 2u 5) Heart With large Wings: Flight 10", x4 Noncombat (25 Active Points); 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4) 1u 6) Heart with small wings: Running +10" (6"/16" total) (20 Active Points); 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4) 2u 7) Black Sun: Darkness to Sight Group 2" radius, Personal Immunity (+1/4) (25 Active Points); 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4) 2u 8) Flaming staff: Hand-To-Hand Attack +5d6, Costs END Only To Activate (+1/4) (31 Active Points); Hand-To-Hand Attack (-1/2), Gestures (-1/4) 2 4u 9) Flaming Sword: Killing Attack - Hand-To-Hand 3d6 (4d6 / 4 1/2d6 w/STR) (45 Active Points); Gestures (-1/4) 4 2u 10) Lightning Bolt: Killing Attack - Ranged 3d6 (45 Active Points); 1 Recoverable Charge (-1 1/4), Gestures (-1/4) 1u 11) Summon 60-point Small creature, Slavishly Devoted (+1) (24 Active Points); 1 Recoverable Charge (-1 1/4), CANVAS takes 1D6 if creature is killed (-1/4), Gestures (-1/4) 2u 12) Summon 150-point Large creature, Slavishly Devoted (+1) (60 Active Points); 1 Recoverable Charge (-1 1/4), CANVAS takes 1D6 if creature is killed (-1/4), Gestures (-1/4) 2u 13) Summon 175-point Monsterous creature, Slavishly Devoted (+1) (70 Active Points); 1 Recoverable Charge (-1 1/4), CANVAS takes 1D6 if creature is killed (-1/4), Gestures (-1/4) Powers Cost: 108Cost Martial Arts Maneuver Kung Fu (Wu Shu) 5 1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 3) Kick: 1/2 Phase, -2 OCV, +1 DCV, 7d6 / 9d6 Strike 3 4) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 / 6d6 Strike, Target Falls 4 5) Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 / 7d6 Strike 3 6) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 5d6 +v/5, Target Falls 4 7) Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 1 8) Weapon Element: Blades 1 9) Weapon Element: Staffs Martial Arts Cost: 30Cost Skill General Background 3 1) Bureaucratics 13- 6 2) Computer Programming (Computer Networks, Personal Computers) 13- 3 3) Cryptography 12- 2 4) KS: Chinese Culture and traditions 11- 2 5) KS: Corporate Culture 11- 3 6) Language: Mandarin (fluent conversation; literate) 3 7) Oratory 13- Karate Education 12 1) +4 with Karate 2 2) KS: Karate 11- 2 3) WF: Common Melee Weapons 1 4) WF: Off Hand Heroine Vigilante 32 1) +4 with All Combat 3 2) Power 11- 3 3) Acrobatics 13- (14-) 3 4) Analyze: Combat 12- 3 5) Breakfall 13- (14-) 10 6) Defense Maneuver I-IV 3 7) Riding 13- (14-) 10 8) Two-Weapon Fighting (HTH) Everyman Skills 0 1) AK: Native Country 8- 0 2) Acting 8- 0 3) Climbing 8- 0 4) Concealment 8- 0 5) Conversation 8- 0 6) Deduction 8- 0 7) Language: English (Idiomatic, native accent; Custom Adder) [Notes: Native Language] 0 8) PS: Online Researcher 8- 0 9) Paramedics 8- 0 10) Persuasion 8- 0 11) Shadowing 8- 0 12) Stealth 8- 0 13) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] Skills Cost: 106Cost Perk 5 Money: Well Off 5 Fringe Benefit: Basic 8- Company Human Resources, Basic 8- Contact, Security Clearance Perks Cost: 10Val Disadvantages 10 Distinctive Features: Mystical Aura (Not Concealable; Always Noticed; Detectable Only By Unusual Senses) 15 Distinctive Features: Lots of tattoos (Concealable; Always Noticed; Detectable By Commonly-Used Senses) 10 Hunted: Various gangs 8- (As Pow, Harshly Punish) 15 Social Limitation: Secret ID (Frequently, Major) 15 Dependent NPC: Roommate 8- (Normal; Unaware of character's adventuring career/Secret ID) Disadvantage Points: 65Base Points: 200Experience Required: 85Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350 Height: 2.00 m Hair: Brown Weight: 100.00 kg Eyes: Brown Appearance: As Dina Roads: Hair in a bun, glasses, and womans business suits (at work and in play)As Canvas: Hair wild and wears a goth top and a loin cloth. (her powers protect her from weather and damage.) Personality: Quote:Background: Researcher for a chinese business conglomerate.Three generations of her family worked at the company. Lives in local China town. Friendly and respectful to an old man owns a chinese cultural store He gave her a few tattoos and contacted an instructor in Kung-Fu Powers/Tactics: Either the tattoos were mystical or she was a mutant and the tattoos gave her powers focus. CANVAS is able to create or summon effects and creatures matching her tattoos. Campaign Use:
  22. Here is versin 1.0CanvasPlayer: Val Char Cost 20/40 STR 10 17/23 DEX 21 20 CON 20 15 BODY 10 13 INT 3 11 EGO 2 15 PRE 5 10 COM 0 5/15 PD 1 5/15 ED 1 4 SPD 13 10 REC 4 40 END 0 35 STUN 0 6" RUN02" SWIM04"/8" LEAP0Characteristics Cost: 90Cost Power END 80 Tatoos: Multipower, 80-point reserve 7u 1) Lady Ninja: Summon 250-point creatures, Friendly (+1/4), Costs END Only To Activate (+1/4) (75 Active Points) 6 7u 2) Pegasus: Summon 250-point creatures, Friendly (+1/4), Costs END Only To Activate (+1/4) (75 Active Points) [Notes: Page 106 Hero Bestiary Added more Def and Resistant Defence] 6 4u 3) Giant Wolf: Summon 150-point creatures, Friendly (+1/4), Costs END Only To Activate (+1/4) (45 Active Points) [Notes: page 129-130 Hero Bestiary] 4 5u 4) Falcon: Summon 171-point creatures, Friendly (+1/4), Costs END Only To Activate (+1/4) (51 Active Points) [Notes: Page 137 Hero Bestiary] 4 4u 5) Lightning Bolt: Killing Attack - Ranged 3d6 (45 Active Points) 4 7u 6) Fireball: Killing Attack - Ranged 3d6, Explosion (+1/2) (67 Active Points) 7 3u 7) Heart: Healing BODY 3d6 (30 Active Points) 3 2u 8) Suit of Armor: Armor (10 PD/10 ED) (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 3 4u 9) Sword: (Total: 40 Active Cost, 40 Real Cost) Killing Attack - Hand-To-Hand 2d6 (3d6+1 / 4d6 w/STR) (Real Cost: 30) plus +5 with any single attack (Real Cost: 10) 3 1u 10) Catman: +6 DEX (18 Active Points); No Figured Characteristics (-1/2) 1u 11) Minataur: +20 STR (20 Active Points); No Figured Characteristics (-1/2) 4 17 Clairsentience (Sight Group And Normal Hearing) (25 Active Points); Custom Modifier (Only through senses of Summoned Tatoos; -1/2) 2 30 Mind Link , Summoned Tatoos class of minds, One Specific Mind, Any distance, No LOS Needed, Number of Minds (x4) Powers Cost: 172Cost Martial Arts Maneuver Karate 4 1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 4 2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR / 50 STR to Disarm roll 4 4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 5) Knifehand Strike ("Chop"): 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 3 6) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 / 9d6 Strike, Target Falls 4 7) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 6d6 / 10d6 Strike 5 8) Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 8d6 / 12d6 Strike 1 9) Weapon Element: Karate Weapons 1 10) Weapon Element: Staffs Martial Arts Cost: 34Cost Skill Everyman Skills 0 1) AK: Native Country 8- 0 2) Acting 8- 0 3) Climbing 8- 0 4) Concealment 8- 0 5) Conversation 8- 0 6) Deduction 8- 0 7) Language: English (Idiomatic, native accent; Custom Adder) [Notes: Native Language] 0 8) PS: Internet Research 8- 0 9) Paramedics 8- 0 10) Persuasion 8- 0 11) Shadowing 8- 0 12) Stealth 8- 0 13) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] 3 Language: Mandarin (fluent conversation; literate) 2 KS: Chinese Culture 11- 3 Bureaucratics 12- 2 SS: Computer Science 11- 4 Computer Programming (Computer Networks, Personal Computers) 12- 3 Electronics 12- 2 Systems Operation (Communications Systems) 12- 12 +4 with Karate 3 Acrobatics 12- (14-) 3 Breakfall 12- (14-) Skills Cost: 37Cost Perk 9 Contact: Jade Sun Industries (Contact has access to major institutions, Contact has: useful Skills or resources), Organization Contact (x3) (9 Active Points) 8- 3 Contact: Sensi Po (Contact has: useful Skills or resources) 11- Perks Cost: 12Base Points: 200Experience Required: 145Total Experience Available: 0Experience Unspent: 0Total Character Cost: 345 Height: 2.00 m Hair: Brown Weight: 100.00 kg Eyes: Brown Appearance: Personality: Quote:Background: Powers/Tactics: Campaign Use: CommentsSuggestions?
  23. I am looking for suggestions on creating a TATOO MAN type character. He is able to transform his tatoos to. Animals (real and fantastic) Weapons Power Effexts (Fire ball, Lightning, Detect Invisible, ect.) Any suggestions?
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