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winterhawk

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Posts posted by winterhawk

  1. A world famous Hermit poll where I get a mention, how could I not reply ?

     

    Honolulu was my vote, mainly because I've never seen it done before, in comics or gaming.  I could see it having a cool mix of local mythology (Pele the volcano goddess anyone?), along with some interesting Asian influences (I think I read that the Yakuza has a huge presence in the islands somewhere).  You could also play off of the 'locals' vs. the 'tourists' dynamic with the team (Thank you South Park).

     

    I will say that the Phoenix setting as described has me fighting off the shakes...anything involving Foxbat and Hermit can be trauma inducing, you have been warned! ?   

  2. Off the top of my head...

     

    I think that the impact supers would have on pop culture would warrant their own television channel.  The CU has SNN, and its sister station Sidekick.  To continue with the wrestling analogy, WWE and may other promotions have their own online network.  I think someone would do something akin to that realizing the $$ potential.

     

    I think highly secure places would have to deal with supers.  The White House, Capital Hill and other key government locations would have Stronghold level power dampeners.  The Secret Service would either be supers or be trained and equipped enough to qualify as supers.  I ran a campaign set in Las Vegas and the casinos were equipped with power dampeners to prevent supers from cheating.

     

     

  3. On 1/29/2018 at 1:07 PM, Tech said:

    Does anyone use those hi-end stated villains as written?

     

    Yes, and I make sure the players know the gravity of the situation.  Having the villain take out an NPC with one shot is a good starter.  I've found that it gives players a chance to cut loose with their 'I only use this attack against really tough guys' attack, push powers with heroic effort, think creatively and use teamwork.  Don't forget to reward the PCs with extra XP for taking one of the Big Bads out.

  4. On 1/29/2018 at 5:42 PM, dsatow said:

     

    New marijuana dispensaries.  Most people probably don't want a dispensary on their credit card bill.

     

    Actually, last I heard, Federal Law didn't allow banks to handle money from marijuana shops as it was technically drug money.  Shops have to hire armed guards, usually ex-military, to transport money to safehouses.  Sounds like a cool set-up for a running battle, especially if the guards are also supers or ex-VIPER or PRIMUS and armed with blasters.

  5. The Elemental Powered Armor template came easy.  My longest running player character's arch enemy was Cold Warrior, one of the only serviceable characters from the much maligned Enemies: The International File.  This is the grandson of the original and the latest incarnation of the Cold Warrior, who opposes Putin and the Russian kleptocracy.

     

    It should be noted that Jeff O'Hare created the original character, and Rob Davis provided the art which I colored.

    cw.jpg

    Element PA 6.hdc

  6. Thanks for everyone's contributions, I doled out some rep in return.

     

    Inspired by the discussion, I decided to stick with Uppercut.  He and Southpaw are going to be brothers, and the team found three sets of power gauntlets.  Heavyweight and Gold Glove called dibs on the first two pairs, Southpaw and Uppercut had to split the last pair.  They decided that Uppercut was a better name than 'Righty'.

     

    Thanks again for the input.

  7. 1 hour ago, Dr. Hercules said:

    The Mad Scientist Convention: Remember all those mad scientist that got put away in the 30's? Well,  the government gave them a chance to commute their senteces if they contributed to the war effort. Some that took the option turned their lives around and became productive citizens. Those that  took the option but didn't reform,  found comaradarie with each other and after the war formed the Scientific Society of Evil. And they just hit Vegas for their first ever annual convention!

     

    If I ever the get opportunity, I am so stealing this one.

     

    I ran an Atomic Age campaign awhile back, ironically set in Las Vegas.  Here are some suggestions based on my research on the time period:

     

    Atomic tests were a regular occurrence in the Nevada desert, so much so that casinos would motor people out to the desert, complete with a picnic lunch, to watch the mushroom clouds erupt.  A perfect opportunity for instant superpowers for the spectators or a mutated desert hellbeast to snack on innocent bystanders.

     

    Las Vegas itself was a company town, the company being the Mafia.  Casinos were covertly under the control of the Mob.  It sounds like you are running a higher powered game, but a mobster could gain powers (maybe from one of those regular atomic tests) and try to take over the whole operation.  The Mafia could come to the heroes with hat in hand to beg them to stop their former associate.

     

     

  8. I'm creating an homage to one of my favorite villainous theme teams, The Wrecking Crew.  I wanted a team of four bricks each with a little something to differentiate them from other bricks.  I decided on a boxing theme, hence the Fight Club.  All members were mid to low card boxers who moonlighted as muscle and legbreakers when they discovered a cache of Gadroon devices that enhanced their strength and fighting ability.  They are led by Heavyweight, who has minor gravity control powers.  Backing him up are Southpaw, who has a power gauntlet, but only on his left hand and Gold Glove, who has a pair of them.  My conundrum comes to the fourth member.  I was considering Uppercut, but didn't really see any way to differentiate him from the other two.

     

    So I'm looking for a fourth member of the team based on boxing terminology, or maybe an idea for a gimmick for Uppercut.  I know there are several long-running Theme Team threads on the board, so I know there are some creative people who can hopefully give me a hand.  As always, thanks for any and all suggestions in advance.

  9. Continuing in the same vein as the 2017 post, I'm going to continue with the Expanded Superhero Gallery found in the store here:

     

    Superhero Gallery Expanded

     

    The rundown on the archetypes is as follows:

     

    This PDF expands the Superhero Gallery from pages 243-87 of Champions to add ten new character types you can quickly and easily create:

     

    —the Animal-Man, a character whose powers derive from, or are themed around, a particular type of animal;

     

    —the Caped Detective, who combines his investigative skills with various fighting abilities and gadgets to make himself a matchless enemy of the underworld;

     

    —the Cultural Mystic, whose magical powers derive from a specific mystical tradition or culture (such as Egyptian, Shamanism, or Voodoo on this sheet, though you can easily adapt it to others if you’d like);

     

    —the Elemental Powered Armor wearer, whose powered armor’s weapons and defenses focus on a specific “elemental” form of attack (such as Fire, Electricity, or Ice);

     

    —the Force character, who manipulates sheer force to attack, move objects, and achieve other effects;

     

    —the Light character, who controls light in various forms (from blinding flares to deadly lasers);

     

    —the Power Weapon wielder, who possesses a weapon of great cosmic, mystic, or technological might;

     

    —the Robo-Hero, whose artificial body grants him superhuman powers;

     

    —the Shadowmaster, who controls darkness and shadow; and

     

    —the Themed Gadgeteer, whose arsenal of gadgets are all designed or formed along some theme (such as a particular animal, holiday, or category of objects [such as “toys”]).

     

    First up is Stinger II, another one of Hornet's attempts to create an insectile henchman using the Animal Man archetype.

    Animal 6a.hdc

    stinger II.jpg

  10. 21 minutes ago, BoloOfEarth said:

    Ding!  Ding!  Ding!  We have a winner!!!  And this also decides who will be building this structure:  Montgomery International. 

     

    You see, in a past adventure the PCs faced off against the New Aquans, led by a water-controller calling herself Nereid.  She and the other Aquans were scientists and crew on a research ship who discovered a Montgomery Int'l toxic dumping operation.  They got their powers when they were tossed overboard (or in the case of some, trapped in a submersible that was sunk with depth charges) right over the dump site.  Of course, the Aquans have a major mad-on against M.I.  Naming the aquatic structure NEREID is a perfect way for Montgomery to thumb his nose at the Aquans and dare them to make a move against it.  And rest assured, he'll not only have his STRIKE team there to back up the SMART troops, but he'll also hire a mercenary named Wilson "Winter" Hawk, equipping him with powered armor capable of taking on the Aquans deep underwater.  That should make a nice mess for the heroes to find themselves in the middle of.

     

    Many thanks, all!  I'll still look at other submitted acronyms, but barring something spectacular I think the place is named.

     

    Glad you liked it and it fits into your game.  Ironically, my handle comes from a powered armored character to begin with.

  11. On 12/15/2017 at 10:31 AM, Hermit said:

     

    "Even this city has superheroes," Requiem snarled, "And after that incident in Vegas…"

    "Yeah, half the 'supervillains' who showed up where in drag, the other were Elvis impersonators," Frost exaggerated, but not by much, "Then the Saints come up and kick all their asses and we barely escape. You know, we should put those guys on 'the List'."

     

     

    Requiem shuddered, recalling the Gaze's taunts echoing telepathically in his head.  Frost recalled the shapely figure of Jazz with the hint of a smile, before remembering she planted a half dozen kicks on him in the blink of an eye.

     

    OOC: Little in joke for you.  Thanks for the mention :winkgrin:

     

    Quote

    Please read the next three sections and see which ones you like as you play the helpful or not so helpful adviser from beyond ;)

     

    Don't mind if I do :angel:

     

    On 12/15/2017 at 10:37 AM, Hermit said:

     

    "Lots to think over," Requiem said, and pulled out the cube. With this, their luck might turn around. It would see things he didn't see and he muttered, "Advise me." And hoped to hell the numbers that scrolled along the surface symbols would make sense.

     

     

    Frost elbowed his brother.  "Aren't there some magic words or something?"

     

    "Oh, yes.  Right.  Um...HARLICK...LONG...ALLSTON!"

     

    The numbers on the cube swirled and flashed...strange concepts filled Requiem's conscious...strange terms such as Character Points...Complications and Disadvantages being the same, yet different...and some strange math called figured characteristics which were either ideal or obsolete.  The swirl of numbers and concepts came to an abrupt halt in Requiem's head, giving him a clear picture of the strange object's 'advice'.

     

    "This is telling me Omni-Droid, Doc Reprobate and Cheap-Shot", announced Requiem.

    ****

    Ogress, Glitter Pony! and Mad Monkey all recognized each other as they arrived at the abandoned dairy products processing plant on the outskirts of town.

     

    The warehouse area in the factory was lit by a single overhead light, casting a circle over a desk, the high backed chair behind it facing away from the villains.  It swiveled clockwise towards them, revealing the mastermind behind their summons dramatically.

     

    Foxbat sat behind the desk, replete with a monocle and white cat upon his lap, albeit one desperately trying to escape his grasp.  He still attempted to stroke it despite the hissing and clawing.

     

    "Thank you for...ow...showing up...ow, stop it...I hope you like cheese, or should I say a cheese-like-food-substance.  For I intend to cover the Earth's surface with it!"

     

    OOC: Thanks for the good memories...and the one's that haunt me involving Foxbat. :rolleyes:

  12. To be honest, I picked the dog with the least fleas.  I've never been crazy about the 'unified origin' story, I always though it limits the players and the characters they can create and kind of narrows to potential stories you can tell.  However, if it works for your players, who am I to judge?

     

    I picked 'Iconic Man' simply because it seems like it offers the most flexibility with both characters and the campaign.  The other suggestions seem too predetermined.

     

    For whatever my opinion is worth...

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