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Bengal

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Posts posted by Bengal

  1. Re: Need help with character build using multiform

     

    I would build the most expensive form first, and build Multiform only for the second-most expensive. I would put Limited Power: Power triggers every post-segment 12 (or whatever). Make this a -2 lim since it's basically the same as No Concious Control, but possibly more severe.

     

    Then the next-most, with Multiform with the same lim, but make a larger timeframe (say, a couple minutes, whatever). This lim should be smaller due to the longer duration. Maybe a -1.5.

    Also give this secondary form a strict Accidental Change to the top form as a disadvantage. I would value this as a flat 5 point disad, since this is the only way he can "evolve", and it's beneficial for him to evolve in this way almost all of the time. The reason I simulate this as a disad is since the Multiform power technically does not belong to the character changing, and he is not in control of the change.

     

    You can "step down" in this manner to the base form, which is a Multiform of the second-least-powerful form.

     

     

    If you wanted to be very clever, the Real Point value of each character incarnation could be worth the same number of points. That is, active points/lims.

  2. Re: Pirates versus Superheroes

     

    Props Hermit! That's it! Make the superheroes into pirates too! Super-Pirate ought to be able to hold his own against five, maybe six boatloads of reglular priates.

     

     

    Man, this is gonna be an awful game... and awful ENTERTAINING game, that is!

  3. Re: You Can't Hurt Me, I'm Entangled!

     

    Well, since the SFX is that the entangle stops some damage without being damaged, could you buy armor UAA and link it to your Entangle? Then nobody need spend endurance beyond the entangle to keep a force field going, or what have you. It has the added benefit of needing no special modifier and therefore being book-legal (as long as your GM allows UAA). You may also wish to buy Flash Def, Mental Def and Power Def built in the same way in order to REALLY seal the target off.

     

    You're getting into a high real point total here with this construction, but it's a pretty hefty effect, too.

  4. Re: DCV to Weapons

     

    I see no problem with this construct, although I don't think it's technically book-legal, since you can't put skills into a framework. Common sense holds that this is a perfectly acceptable place to break the rules. don't know enough about HD to tell you how to convince the program of our logic, though.

  5. Re: Supervillain Motivation Made Simple

     

    "I'm right, and I'll do whatever it takes."

     

    "You're either with us or against us."

     

    "I am the sword of G_d."

     

    "You think you're better than me!"

     

    "Want it!"

     

    "Crawl for me."

     

     

    Oh, I thought you were listing off the names of Spinal Tap albums, my bad.

  6. Re: Package Deal Request

     

    Well, although they have no money, they can put their hands on what resources they need to face threats to the church, and can get around and do what they need to do pretty well. They can also call upon the laity and their superiors when the need arises. They are disciplined, orderly, and many of them are great orators, writers, and teachers.

     

    .... but nope. I got nothin.

  7. Re: Force Golem

     

    Seems to be a straight-up Automaton, probably with all the automaton powers, life support, and whatever else you think the force golem should have. If you want it to be smart, put an AI in it.

  8. Re: You Can't Hurt Me, I'm Entangled!

     

    I would put it in a multipower with an XDM if it hinders interaction with the real world- one slot (the entangle) with the advantage Transparent to external attacks and prevents (say) 50% of damage to target (+3/4); the other for the straight XDM with the limitation "Effect ends when target does (X) body to pocket dimension" (-0) or (-1/4), which keeps the person from interacting with the rest of the world for a time.

  9. Re: Limits on Killing attacks?

     

    Right on, Blue. Both in the making of my own characters and in the games I judge (ol MSH RPG term there), I limit each character to one power of 80 active points, and everything else should be around 60 or below. My players know I'm not going to throw something at them that they can't take down, now that has attacks that greatly exceed their defenses without some mitigating factor. sually, a tight PC will use that 80 active-point power on something other than a killing attack- a power which I discourage in general anyway.

  10. Re: Is this a valid Acid Gun?

     

    If it were an acid spray' date=' sure. But this is an acid filled capsule shot into the body that then shatters/explodes. Immersion inst going to work at all since the acid isnt on the surface, and washing it off is pretty impractical since access to the area to be washed consists of a 0.45" (or less) hole.[/quote']

     

     

    That's pretty picayune IMO. I would say that since it's acid, standard acid countermeasures should work.

  11. Can an automaton and its computer brain be housed in seperate bodies? If so, do they need Duplication or can a simple mind link do? Or do they need a mind link?

     

    My specific examle is the Wizard's antigravity disk weapons, and his glove-mounted control device. Building the disks themselves is a good place to use automatons-as-followers, since they can act autonomously if not intelligently). But the control mechanism is stumping me. Any ideas?

  12. Despite being a self-proclaimed know-it-all, and a huge Daredevil comic book fan (disliked the movie I gotta say), I have no idea what superpowers Typhoid Mary has. Anyone got a clue for me? And if there's a difference, I prefer the comic version to the movie version.

     

     

    ty in advance

  13. I'm imagining a game where the "heroes" are pirates, who pillage steal and generally act very badly; and the enemies are some sort of superheroes who intend to bring the pirates to justice. I can clearly see some specific mental images, some perfect still shots from the movie of the game so to speak, but I haven't the foggiest idea how superheroes could fight pirates and make it a fair fight.

     

    Help?

  14. Re: Cobra!!

     

    This was a great movie/miniseries (I forgett now), on par with really good anime you can see now. Don't make it a really bad game!

     

     

    If you mine source material so greatly as to nearly copy it, it's very very hard to cope with inventive players. As soon as one of your guys throws a monkey wrench into the works, you will be far off-course; any attempt you make to bring it back to the "correct" course will likely seem heavy-handed. Players don't like it if you don't give them options.

     

    n the other hand, if you and your players decide to run it as an "historical" simulation, and you all know how it's supposed to end, then there's nothing wrong with that.

     

    Also, if you have a good idea about how your players may be able to manipulate events, then you can better plan out your counter-moves.

     

    ut my main advice is: you'll probably (all of yall) end up disappointed.

     

    Although... Viper... I mean Cobra seems like a good fit. And there's no reason why GI Joe can't have a superhuman unit or two.

  15. Re: Size Matters

     

    Speaking of Multiform' date=' I worked up something using that and and it kinda worked. Unfortunately, I'm trying to avoid characters that have more than one character sheet (although it shouldn't be too bad if there are few changes between them).[/quote']

     

     

    Good idea. Once you open that door, you'll discover a barnful of hoary chestnuts. I decided to buy Multiform for my tiny science hero, and he ended up with 10 character sheets! One for his lab, one for his vehicle, and eight for his different groupings of gadgets. Heck of a chore to lug to the gaming table, let alome write up properly.

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