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Enforcer84

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Posts posted by Enforcer84

  1. Originally posted by Crimson Arrow

    Those name changes are really strange. At first, I thought it must be because "Mandroid" is an invented word, so it could be copyrighted, but "Quasar" is an astronomical phenomenon and could not be protected. However, that does not explain "Tempest" and "Warlock". I would have thought that the Marvel Quasar was at least as well known as Tempest (a member of the Shi'Ar Imperial Guard with electrical powers IIRC) or "Warlock" (hadn't he been dead for a while?). Sorry if I've gone wrong on dates/ facts for the Marvel characters. I am sure someone can (and will) correct me, if I've made a mistake.

     

    I am not too familiar with The Protectors ("To Serve and Protect" came out when I didn't buy a lot of game product, except Marvel Superheroes:) ), but they look great and seem like a team.

     

    yes, but this is Marvel Comics, the company that tried to copyright the term Nazi. :D It didn't fly.:cool:

  2. I once had visions of running a hero free for all built like the NCAA basketball braacket. Any number of teams each built on the same total points but fluctuation can occur on individual members. Then see how they would do. Of course this requires writing (and in many cases re-writing) hundreds of heroes and then having them battle. taking alot of time. But at the time I was thinking of it there were a lot of teams out there and some interesting matchups would occur

     

    Avengers

    Thunderbolts

    Authority

    Squadron Supreme

    JLA

    JSA

    X-Men

    Defenders

    Legion of Superheroes

    System 7 (defunct comic property)

    Wildcats

    Youngblood

    Stormwatch

    Fantastic Force (ie a number of the characters who have been a member of the FF; I felt it wrong to hold them to four characters)

    New Warriors

    Titans

    Young Justice

    can't think of any more at the moment. The only thing is there is some wild variation of power levels here.

  3. Utility changes his quote to:

    " The SECOND greatest weapon is the human mind..."

     

    Nebula tries to send you to Duress, but the dimension wimpers and disappears.

     

    Dr. Destroyer greets you with: "Hi boss, what do you want to do today?"

     

    At your request, Microsoft "plays nice".

     

    UNTIL changes its name to "UNTIL (Insert your hero name here) gets here."

     

    Firewing challenges your DNPC to honorable combat.

  4. Oddly enough, I looked at my files and disdn't see a whole lot of original villains.

     

    Trinity:

    one shot villain group that pasted heroes early on in my gaming carreer. Mind and body were created by Ed Fein (a friend of mine) and I added Soul when I rewrote them last year.

    Mind, Body, and Soul.

    Mentalist, Brick, and a ghost.

     

    Outcasts:

    Generic Badguys that I made when I was in the Eighth grade.

    Elastigon - Reptillian Mr Fantastic

    Ionic Man - Energy Projecting Brick

    Radar & Sonar - Brother and sister Energy Projectors from the original Stronghold adventure.

    Dusk - Darkness casting Martial Artist

     

    The Gray Lords:

    Non evil mystical villains. Generally kept to them selves but often worked as a Third Party in mystic campaigns, playing characters off the various mystic evils in the world.

    Xombie: Leader, lord of Xombies. 276 year old american patriot and art collector. He tends to steal art he likes but is not about to let anyone take over the world in his unlifetime.

    Grunt: Brick Mentalist - a retarded brick who found a mindgem similar to Esper. It "healed" his brain, boosted his intelligence and gave him telepathic powers to go with his brick stats.

    Devilwoman: product of coupling between a "demon" and a witch. She has great evil power but is really an innocent young woman. Xombie protects her. She is always on the lookout for a "cure" to her life.

    The Living Blade: A ninja assassin who is forever trapped in cursed armor. He can grow blades, and spikes at will but he cannot take off his armor at all and if he could he would turn to dust and die as he is over 500 years old. He has long since tired of being an assassin. I think he was originally based on the Shredder of Teenage Mutant Ninja Turtle fame.

    Wildthorn: A corrupted and angry Dryad who was torn from her tree by DEMON. Devilwoman used her magic to save her life and she is in love with her as a result.

     

    The 4th Reich:

    Nazi villains collected from various champions sources:

    Iron Wolf (Dark Champions)

    Carnivore (Dark Champions)

    Dreadnaught (Classic Enemies)

    Darkwing (Kingdom of Champions)

    Panzer (Updated version of Golden Age of Champions Character)

    White Lighting (Speedster)

    The Barron ( Knock off of Baron Blitzkrieg from DC Comics)

     

    To tell the truth I need to work out some original villains, this is rather embarassing....

    Hmmmm I now have a project...

  5. This is the male lead from the movie: Serving Sara, Joe Tyler played by Matthew Perry. I liked the film so naturally it was a bomb.

    Joe Tyler

     

    Player:

     

    Val Char Cost
    11 STR 1
    13 DEX 9
    13 CON 6
    10 BODY 0
    15 INT 5
    11 EGO 2
    13 PRE 3
    14 COM 2
    4 PD 2
    3 ED 0
    3 SPD 7
    7 REC 4
    30 END 2
    26 STUN 3
    6" RUN02" SWIM02" LEAP0Characteristics Cost: 46

     

     

     

    Cost Skill
    3 KS: Criminal Law (INT-based) 12-
    2 KS: Divorce Law 11-
    3 KS: Wine Making (INT-based) 12-
    2 AK: New York 11-
    3 Persuasion 12-
    2 PS: Lawyer 11-
    3 PS: Process Server 12-
    1 PS: Wine Maker 8-
    3 Streetwise 12-
    Skills Cost: 22

     

    Cost Perk
    4 Contact: Police Evidence Clerk (11-) (Contact has: useful Skills or resources, Good relationship with Contact)
    Perks Cost: 4

     

     

     

    Total Character Cost: 72

     

    Val Disadvantages
    0 Normal Characteristic Maxima: No Age Restriction
    15 Psychological Limitation: Cynical and Self Centered, Common, Strong
    10 Psychological Limitation: Irrational Attraction to insulting dangerous people, Uncommon, Strong
    5 Reputation: Double Taker (at the End of the film), Frequently (11-), Known Only To A Small Group
    5 Rivalry: Tony, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

    Disadvantage Points: 35

     

    Base Points: 25

    Experience Required: 12

    Total Experience Available: 0

    Experience Unspent: 0

    Background: Joe Tyler was an up and coming defense attourney who looked like he had it made. He had money, clout, a beautiful fiancee, a nice house, and a sterling reputation. Then one day; he realized he was just busting his butt so that criminals could avoid the consequences of their actions. He gave it up and lost everything.

    Alone and destitute he becomes a process server. Although quite good at his job, he maintains dreams of moving to Napa Valley and owning a vinyard.

    One of his jobs turns out to be serving divorce papers to a wealthy socialite. Much hoopla insues.

    Personality: Joe is an intelligent, cynical, acid tongued man who pretty much hates his lot in life. He has been burned and therefore no longer wants to have anything to do with people save what he can get from them. While not a fighter, he's a horrible diplomat as he has an irrational attraction to insulting those who threaten him.

    Quote: "Thanks for the prediction, Nostra-Dumb-Ass."

    Appearance: Tall, a little unkempt, wears black. He has brown hair and a five o'clock shadow most of the film.

    Moderately handsome. Can be charming.

  6. Speaking of Bricks, I updated Obsidian. Here he is in his 5E splendor:

     

    Obsidian

     

    Player:

     

    Val Char Cost
    60 STR 50
    18 DEX 24
    30 CON 40
    15 BODY 10
    18 INT 8
    12 EGO 4
    25 PRE 15
    12 COM 1
    30 PD 18
    20 ED 14
    4 SPD 12
    18 REC 0
    60 END 0
    60 STUN 0
    8" RUN02" SWIM012" LEAP0Characteristics Cost: 196

     

    Cost Power END
    10 Tremendous Size and Mass: Knockback Resistance -5"
    15 Stone-like flesh: Damage Resistance (20 PD / 10 ED)
    4 Surprisingly swift: Running +2" (added to Primary Value) 1
    10 Transpathic Crown: Universal Translator (20 Active Points); IIF Fragile Expendable (Very Difficult to obtain new Focus; -1) 13-
    26 Shockwave Attack: Strength 60, Only does knockdown not knockback (+0), Hole In The Middle (one Hex) (Fixed Size; +1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2) (45 Active Points); Extra Time (Full Phase; -1/2), Only affects targets on the ground (-1/4) 4
    33 Terraswiming: Tunneling 8" through 8 DEF material (Fill In Hole) (50 Active Points); Limited Medium (Earth & Stone Only (Limited; -1/2) 5
    26 Stone Like Life form: Life Support (Eating: Character only has to eat once per week, Extended Breathing, Immunity: All terrestrial diseases and biowarfare agents, Longevity: 1600 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week)
    Powers Cost: 124

     

     

    Cost Skill
    6 +2 with Punch, Haymaker, Grab
    3 Computer Programming 13-
    3 Combat Piloting 13-
    3 High Society 14-
    2 TF: Grav Vehicles/Hovercraft, Personal Use Spacecraft, Small Planes
    2 Navigation (Interstellar) (Pick Something) 13-
    2 AK: Area Knowledge: Imperial Space 11-
    3 Language: English: Completely Fluent, w/Accent
    3 Scientist
    1 1) SC: Theoretical Physics (2 Active Points) 11-
    1 2) SC: Cybernetics (2 Active Points) 11-
    1 3) SC: Genetics (2 Active Points) 11-
    Skills Cost: 30

     

     

     

     

    Total Character Cost: 350

     

    Val Disadvantages
    20 Distinctive Features: 8' tall, jet black, and 1600 kg, Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
    20 Psych. Lim.: Completely dedicated to the Interstellar Empire, would do anything for it, Common, Total
    15 Psych. Lim. : Noblesse Oblige, being a hero is his duty as defined by his station, Common, Strong
    15 Psych. Lim. : Sees himself as the protector of the earth, Common, Strong
    10 Psych. Lim.: Homesick for the Empire, Uncommon, Strong
    15 Hunted by Imperial Enemies, More Powerful, 8- (Occasionally), Harshly Punish
    20 Hunted : VIPER, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
    10 Hunted: Ogre, As Powerful, 8- (Occasionally), Harshly Punish
    15 Public Identity, Frequently (11-), Major
    10 Vulnerability: Sonics, Uncommon, Vulnerability Multiplier (2x STUN)

    Disadvantage Points: 150

     

    Base Points: 200

    Experience Required: 0

    Total Experience Available: 0

    Experience Unspent: 0

     

    I'm a little stuck on his origin as I don't know what happened to his people. I 'm considering dropping the

    galactic empire angle and making him a prince from the elemental plane of earth.

  7. Oddly enough, I start by playing video games. :D

     

    I have three worlds that I want to develop. Just for me so the going is slow.

     

    I have based these three worlds on the following games.

    1. Breath of FIre

    2. Suikoden

    3. Final Fantasy IX

     

    Original? Nope. But I have thought of cobbling together what I like about the consol RPG's that I like so much and put them to a pen and paper setting.

  8. Will the Terran Empire have some sort of Galactic Sensus so I know what the major alien races of the Hero Universes are like? I noticed that an illustration for TE in the back of my Ultimate Vehicle depicted a member of the Fassai, Herculion's race. Will the TE contain Malvans, Hzeel, and others mentioned in CU?

  9. I just got, on thursday: Star Hero, Ninja Hero, The Ultimate Vehicle.

     

    Boy am I tired. I have homework to do, but the shiney covered hero books beckon and I have nary the strength to deny them.

     

    Terren Empire you say... poop. There goes my lunch money for next week.

  10. On the "heroic" side is my Minutemen Organization. Basically a super powered arm for PRIMUS, they are divided into three (4) teams. (huh?)

    The Red Team handles the Eastern US

    the White Team is Westcoast

    and the Blue team is International

    Each team hand picked and led by a trio of Silver Avengers from a pool of Military created and specialy selected supers. The Red team is basically the "conservative" team the White team is the "liberal" team and the internatinal team spends most of its time fighting UN red tape.

    The Minutemen Black team, unknown to everyone, including the whitehouse and the head of the Minutemen program, is led by Invictus and pretty much acts as a wetworks team and pushing the political agenda of Invictus and his Shadow Cabinet.

  11. Jormundiir. later changed to Operation Ragnarok.

     

    Led by a Destroyer level mastervillian (low end 4e Destryoer) who patterned himself after Odin. Odin was a master geneticist and gadgeteer. He killed and stole from other criminal scientists, except Dr Brutalis who worked for him of his own free will to avoid death. Odin created the various gods of his Pantheon, Thor was the general and in charge of the heavy weapons troops, Balder led the standard troops, Loki the espionage branch, Hela the Assassins, Freya and Sif each controlled the Valkyrie - cybernetic and genetically enhanced femal warriors.

    Giants were led by Surtur and Yimir and created using a refined Bruttaloid method.

    The "Gods" were 500+ point characters where as the agents were 150 - 250 points , Valkyries 425, Giants were about 275. The characters never encountered Heimdal the head of internal security and his agents. Odin had a "throne" that was dubbed Yggridsyl. It was a cyberjacked global communications system and allowed him great knowledge. The jack was a cybernetic eye piece. I didn't get much actual use out of the organization, but man were they fun creating and plotting with.

    I got the idea originally just as a VIPER wannabe. Then I read the Marvel 2099 arc with the New Asgardians. It was too cool not to steel. Especially Thor's Nuclear powered Hammer....

  12. Re: Re: Terran Empire

     

    Originally posted by Hermit

    Thank you for the heads up on that Peregrine, I'm sure it's just a part of the DoJ's insidious plot to get me to buy onter genre products even for my Champs games.

     

    :D

     

    Its working big time on me let me tell you.

     

    They're so good that I don't even mind, though, so clearly, Mind Control is involved.

  13. And an updated version of DAN HIBIKI

     

    Dan Hibiki

    Val Char Cost Roll Notes

    20 STR 10 13- Lift 400.0kg; 4d6 [2]

    23 DEX 39 14- OCV: 8/DCV: 8

    25 CON 30 14-

    12 BODY 4 11-

    13 INT 3 12- PER Roll 13-

    16 EGO 12 12- ECV: 5

    18 PRE 8 13- PRE Attack: 3 1/2d6

    12 COM 1 11-

     

    18 PD 11 Total: 18 PD (10 rPD)

    14 ED 6 Total: 14 ED (8 rED)

    5 SPD 17 Phases: 3, 5, 8, 10, 12

    10 REC 2

    50 END 0

    50 STUN 15 Total Characteristic Cost: 158

     

    Movement:

    Running: 6"/8"/12"/16"

    Flight: 27"/54"

    Leaping: 4"/9"/8"/18"

    Swimming: 2"/4"

     

     

    Cost Powers END

    16 Anger Management (Mind Control): Mind Control 6d6 (Human class of minds), Cumulative (+1/2) (45 Active Points); Only to make victim mad at Dan Hibiki (-1), Incantations (Complex; Dan must insult, taunt, and annoy his victim. ; -1/2), Stops Working If Mentalist Is Knocked Out (-1/4) 4

     

    104 Saikyou-Ryuu Special Attacks : Multipower, 104-point reserve

    5u 1) Dankuyaku: (Total: 80 Active Cost, 53 Real Cost) Hand-to-Hand Attack +6d6, Reduced Endurance (1/2 END; +1/2), Autofire (5 shots; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) plus Flight 10" (20 Active Points); Generic Limitation (-1/2) (Real Cost: 13) 4

    3u 2) Gadoken:: Energy Blast 8d6 (40 Active Points); Gestures: Instant Power (-1/4) 4

    2u 3) Hissouri Buri-Ken: (Total: 50 Active Cost, 25 Real Cost) HA +4d6, Autofire (5 shots; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4) (Real Cost: 15) plus +4 with OCV (20 Active Points); Costs Endurance (-1/2), Linked (HA; -1/2) (Real Cost: 10) 5

    2u 4) Koryu Rekka: Hand-to-Hand Attack +6d6, Reduced Endurance (1/2 END; +1/4) (37 Active Points); Extra Time: full phase (-1/2), Hand-To-Hand Attack (-1/2) 1

    3u 5) Koryuken: (Total: 41 Active Cost, 28 Real Cost) Hand-to-Hand Attack +5d6, Reduced Endurance (1/2 END; +1/4) (31 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 21) plus Flight 5" (10 Active Points); Generic Limitation (-1/2) (Real Cost: 7) 2

    7u 6) Kuchuu Dankuyaku: (Total: 104 Active Cost, 73 Real Cost) Hand-to-Hand Attack +7d6, Reduced Endurance (1/2 END; +1/2), Autofire (5 shots; +1/2) (70 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 47) plus Flight 12" (24 Active Points); Generic Limitation (-1/2) (Real Cost: 16) plus Generic Fixed-Cost Power (10 Active Points) (Real Cost: 10) 4

    2u 7) Saikyo Defense: Energy Blast 5d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Successful Block; +1/4), Reduced Endurance (0 END; +1/2), Double Knockback (+3/4) (62 Active Points); NO DAMAGE(Save for Knockback Damage) (-1 1/2)

    20 Shinku Gadoken: Energy Blast 6d6 (30 Active Points); Extra Time: full phase (-1/2) 3

    Notes: Damage added to Gadoken

     

    Athletics

    3 1) Accute senses: +1 PER with All Sense Groups

    5 2) Athletic Leaper: Superleap +5" (4"/9" forward, 2"/4 1/2" upward) 1

    2 3) Fighting Stance: Knockback Resistance -1"

    5 4) Ki Armor: Lack of Weakness (-5) for Normal Defense

    4 5) very swift: Running +2" (6"/8" total) 1

     

    Ki Abilities

    12 1) Ki Defenses: Missile Deflection (Arrows, Slings, Etc.), +1 OCV with Deflection

    5 2) Ki Defenses: Power Defense (5 points)

    12 3) Ki Toughness: Damage Resistance (7 PD/5 ED), Invisible: To All Senses (+1) (12 Active Points)

    5 4) Stubbornness : Mental Defense (8 points total)

    20 +5 HTH Damage Class(es)

     

    Karate Saikyou-Ryuu

    Maneuver OCV DCV Notes

    4 Punch +0 +2 11d6 Strike

    4 Atemi Strike -1 +1 4 1/2d6 NND

    3 Legsweep +2 -1 10d6 Strike, Target Falls

    5 Kick -2 +1 13d6 Strike

    4 Block +2 +2 Block, Abort

    4 Chop -2 +0 HKA 2 1/2d6

    4 Disarm -1 +1 Disarm; 55 STR to Disarm roll

    4 Escape -- +5 Dodge, Affects All Attacks, Abort

     

    Perks

    4 World Warrior; Master of Saikyou-Ryuu Karate : Reputation (A large group) ; 11-, +2/+2d6

    25 Students : Followers

    10 Dojo: Vehicles & Bases

     

    Talents

    5 Speed of Lightning: Lightning Reflexes: +3 DEX to act first with All Actions

    6 He can take a beating: Combat Luck (3 PD/3 ED)

     

    Skills

    20 +4 with HTH Combat

    12 +4 with Saikyou-Ryuu Karate

    5 Breakfall 15-

    5 Climbing 15-

    5 Stealth 15-

    2 KS: Martial Arts Styles 11-

    4 KS: Saikyou-Ryuu Karate 13-

    1 KS: Shotokan Karate 8-

    2 KS: Street Fighter Circuit 11-

    4 KS: Taunting 13-

    9 Interrogation 16-

    9 Oratory 16-

    9 Streetwise 16-

    1 Professional Skill: Sensai 8-

    6 Professional Skill: Taunter 16-

     

    Total Powers & Skill Cost: 413

    Total Cost: 571

     

    200+ Disadvantages

    10 Enraged: If treated with less than utmost respect: Common, go 8-, recover 14-

    5 Distinctive Features: Loud and Brash, wears pastel gis: Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses

    10 Distinctive Features: Saikyou-Ryuu: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses

    20 Dependent NPC: Students 11- (Occasionally) (Slightly Less Powerful than the PC; Group DNPC: x4 DNPCs)

    15 Psychological Limitation: Fiercely Proud of himself/Egomaniac Common, Strong

    15 Psychological Limitation: Emotional, High strung (Common, Strong)

    20 Psychological Limitation: Honorable Common, Total

    15 Reputation: "Self Made" Martial Arts Master: , Almost Always (14-)

    10 Reputation: Wannabe Shotokan Fighter: , Frequently (11-)

    10 Rivalry: Shotokan Fighters: Professional (; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

    5 Unluck: +1d6

    236 Experience Points

    (69 points unspent)

     

    Total Disadvantage Points: 571

     

     

     

    Background/History: Dan's father was a powerful fighter, he was apparently a Muay Thai fighter who, during a sparring battle with Sagat, accidentally took the Muay Thai Champion's eye. Blinded by pain and rage, Sagat beat the elder Hibiki to death. Young Dan attacked the God of Muay Thai but was destroyed. He travelled to the dojo of the famous sensai, Gouken.

     

    Dan trained with Gouken for a while, but his anger, and burning hatred for Sagat led Master Gouken to expell him. Undaunted, Dan trained by himself. He forced his body to become strong. He took the rudimentary Shotokan Knowledge he possessed and built his own style Saikyou-Ryuu (The Strongest Style). His style basically looks like a limited version of Shotokan but don't tell him that. Feeling his superior style would enable him to take revenge, Dan joined the Streetfighter circuit. He was brutally beaten by Sagat and watched furiously as Ryu defeated the Muay Thai champion. He attempted again the following year and was defeated by Ken before he could challenge Sagat. His fortunes at their lowest ebb, he found himself facing the green monster Blanka. It was during this combat that it was revealed that Blanka was his childhood friend Jimmy.

     

    Buoyed by the renewed friendship, Dan trained like a tiger. His third Street Fighter contest he faced Sagat's former student Adon, and though the Thai fighter had tremendous speed, Dan was victorious. Dan the challenged Sagat yet again. The fight was inconclusive since Dan was struck from behind by a blow from Sagat's employer, Lord Bison. Sagat felt ashamed and sought out Dan on his own. They did battle again. Dan's anger, pain, and determination reminded Sagat what he had almost become, rather than allow Dan to slip down the road to soulessness, Sagat allowed Dan to win. Sagat was impressed with Dan's style insomuch that Dan actually developed a halfway decent style on his own. He told Dan that the next time they met, it would be a test of warriors only, no vengeance clouding their feelings. Dan however, feels he has risen above the need for revenge and is now concentrating on fighting and winning notoriety for his style.

     

    Personality/Motivation: Dan was originally an obsessed seeker of vengeance. He has matured some what from those days and is now an obsessed seeker of martial arts perfection. He feels that his style is worthy of students and he fights whenever he can to show how powerful his style is.

     

    Quotes: "Anyone can fight... But no one can show off like I can!" "

    I win for you, father!!"

    "Now, you know who's really got the skills!"

    "So, now you know what it feels like to be a total loser."

    "Sore loser! Don't go around beating up inanimate objects!"

    "Yahoo! Don't you just love that phrase!? YAHOO! YAHOO! YAHOO!"

    "You can't be a true martial artist without showmanship!"

    "You've never heard of me? Give me a break! I'm Dan Hibiki!"

     

    All Quotes provided by Robert Iu Dan Faq

     

    Powers/Tactics: Dan is a close in fighter, his ranged attacks are limited in their effectiveness and range. His ability to hit hard and soak damage does him well in combat. His taunting ability is his legacy in the games. I have made it a mystical ability. He uses this to his advantage, making his foes fight recklessly and rush him where he is better prepared to deal with them.

     

    Campaign Use: Dan Hibiki is the ugly stepchild of the Streetfighter Universe. He was created to mock Ryo and Robert of the Art of Fighting and King of Fighters games, two of the most obvious Ken and Ryu knockoffs ever. In the arcade games he is a weak character whose specialty is taunting opponents.

     

    He is difficult to master and has become somtheing of a test of skills for Streetfighter Players.

     

    He can be used two ways. 1) a high strung, obsessive warrior who wants to prove his style is worthy of respect and honor, or 2) as above but completely clueless, and used mostly for comedy relief. If the second one is chosen then he is an ineffective fighter and should't be played to his abilities, make him a competant normal with the Saikyou-Ryuu martial arts package (minus the DC's) and the Multi power.

     

    Gaming notes (Translations):

    • Shagami Chouhatsu (Crouching Taunt)
    • Zenten Chouhatsu (Foreward Revolve Taunt)
    • Kouten Chouhatsu (Backward Revolve Taunt)
    • Gadou-Ken (Self-Taught Strike)
    • Koryuu-Ken (Shiny Dragon Strike)
    • Dankuu-Kayaku (Bullet Wind Kick or Dan's Wind Kick)
    • Saikyo-Ryuu Bougyou (Saikyou-Style Defense)
    • Shinkuu Gadou-Ken (Vacuum Self-Taught Fist)
    • Koryuu-Rekka (Shiny Dragon Violent Fire)
    • Hisshou-Burai-Ken (Certain Victory Trusting in nobody But Myself Fist)
    • Chouhatsu Densetsu (Legendary Taunt)
    • Choehatsu Shinwa (Mythical Taunt)

     

    Appearance: Dan Hibiki is a rather plain young man with long brown hair in a pony tail with a single long lock that hangs over his face. He wears some of the most ugly gis in martial arts. He generally accesorizes with brown wrist/hand guards, and a black sleeveless shirt underneath. He always wears a black belt with his school's name in Japanese characters. When not in "uniform", he wears tight blue jeans, black muscle shirts and vests of ugly pastel colors. He is not a fashion plate.

     

    Well? What do you think?

  14. World View

     

    The World

     

     

     

    The setting is fairly modern, the birth of the 21st Century. The character archetypes are all there. There are several Criminal Organizations/Business Conglomerates to divide the world under their influence. There are also several justice-minded organizations to oppose them. Mysticism runs rampant; there are mutants, cyborgs, sorcerers, supernatural beasties, demigods, demons, and robots. This type of campaign could best be described as “superheroes with a different costume codeâ€. The heroes and villains are for the most part very open in their identities. The numerous street fighting tournaments around the world have given these heroes and villains unrivaled fame and popularity (or infamy).

     

     

    The world itself is Earth, our Earth – with a few additions/changes. The most major change is the increase of island nations or islands in general. Many of the ‘Final Bosses’ in fighting games live on a private island. So there are a lot more island in the Street Fighter Earth (SFE) than in our Earth. Mriganka, the island nation controlled by Shadow Law leader, Lord Bison is a good example. Also, there are a couple of additional cities, the largest being the port city of Mega City, California. A short description of these two centers of activity follows this paragraph.

     

    Mega City: Home of the original Mad Gear gang and current mayor, Mike Hagar, this brooding metropolis is a dark, crime laden haven for violence and other vices. The citizens of Mega City are divided into the three categories of Rich, Working Class, and Poor. The divisions in Mega City are far more pronounced than in other cities, even such as Los Angeles and New York. The rich live in idyllic, heavily policed areas in safety and ignorance of the troubles surrounding them. The working class are aware but try to ignore the dark side of their city, where as the poor are victims and prisoners of their wretched existence. Many of the poor in Mega City end up joining criminal gangs in some capacity or another simply to survive. Mayor Hagar, a popular figure and beacon of hope, has taken his own “hands on†approach to fix some of the problems. He has done wonders rooting out the corruption in the city government and police force. He and his friends and allies broke the control of the original Mad Gear gang, a criminal organization that had run the city from the shadows for almost a generation. Things are starting to improve, but Hagar depends on vigilante actions from the many wandering warriors to help keep his city safe.

     

    Mriganka: the tyrannical Lord Bison, the leader of Shadow Law, rules the island nation of Mriganka. Although he has developed his nation into his own private stronghold, he has provided his people with some amenities. A university, world class medical facilities, and a burgeoning economy have made the tiny island nation the gem of Indonesia. But cut away the surface of lies and you see that much of the native population are little more than slaves, the economy is fuelled by crime and the University and Medical Research Facilities are areas where inhumane experiments are conducted to add to Bison’s power.

     

    The technology of SFE is several decades ahead of our own, in typical comic book fashion, there are mutants, cybernetics, hover cars, exotic energy weaponry, and medical miracles that we don’t see here today. Human cloning, while incredibly expensive and very rare, exists and usually in the hands of evil organizations. While the average person on the street might not have access to the cutting edge of technology, many PC’s and NPC’s will. A few things can be noted however, E-Commerce is very popular; automobiles and even aircraft are 75% more fuel efficient than they are now, cars that get over 50 mpg in the city are not uncommon. This has forced many of the Oil Barons to look to new areas of enterprise. Computer Moguls are far more common, and wield great financial power.

     

    The media is about where it is now, global communications and the internet have made information so readily available and the media tycoons are fusing news and entertainment in sometimes alarming fashion.

     

    Sports are still hugely popular. Some minor changes have occurred, however, Fighting Tournaments are fantastically popular in some areas and fighters can become famous. However, the World Warrior, King of Fighter, and World Heroes tournaments are still on the outside of the mainstream. Wildly popular to those in the know, they generally aren’t televised to the masses. Professional Wrestling is in a golden era. Buoyed by racy story lines and media hype, the industry is commanding much of the entertainment dollar of the world. In various parts of the world Wrestling is an actual contest, but in America, for the most part it is still more show than go. This is beginning to change after the industry started losing its brightest stars to the Street Fighting circuits. The big wrestling corporations are researching the idea of actual fights to go with their scripted story lines, and have shown interest in branching out to actual Fighting tournaments. However, they don’t like the lack of control they would have if the fights were real.

     

    The SFE is a world filled with mystical and supernatural occurrences and individuals. Sorcerers, monsters, psychics, and demons, while far from everyday happenings are not unheard of. Some martial artists reach a point in their training where mystical abilities are available, some cabals of sorcerers and wizards exist. There are demons and monsters roaming the Earth. Artifacts of great power are scattered about the globe; occasional gates and portals to other worlds exist. There are many secret lands and societies scattered around the world, the difficulty is in finding them.

     

    Lastly, martial arts are a huge cog in the lives of many of the people of SFE. Anyone, from the kid down the street, the rookie cop at the precinct, the librarian at the public library, your favorite rock star, your grandmother, anyone can learn martial arts and many do. Many of the ordinary folk have some martial arts ability. Characters should remember this; they are not alone. Most towns of more than 10,000 people have a dojo, and many smaller towns have someone who can and will train someone in martial arts, even if its “only†tai chi, boxing, wrestling, or yoga.

     

    In the political world, things are very much the same. America is still a world power. Russia is slowly rebuilding. The tiny island nation of Mriganka is under the iron fist of Lord Bison. His Shadow Law organization is probably the most powerful terrorist/criminal force in the world. He has his hands in every country, and nearly every nation has special agents whose sole purpose is to stymie the advancement of this and similar organizations. Bison’s face is known to just about every law enforcement and anti-terrorist officer in the world.

     

     

    Organizations of Note:

     

    Shadow Law: the despotic Lord Bison rules this juggernaut of evil. He bucks no challenges to his authority.

    Shadow Law was born from an organization that Bison began in 1968. The exploration of an ancient temple led to Bison coming into contact with the mystical artifact known as the Tear of God. Granted vast psychic power, he began to build a power base there. Using his underworld connections, he developed the organization that would one day become Shadow Law. In 1979 he personally executed seven agents sent by Interpol and the UN to infiltrate and destroy the budding criminal power. One of these agents was Chun Li’s father. After that he held the world hostage and declared his tiny island a free nation. Surprisingly, he was recognized by the UN and has been basically untouchable ever since. His agents are in almost every country in the world. He rules from his palace in Mriganka. Shadow Law’s days to day activities are run by a council of leaders. The council consists of five criminal masterminds and terrorist leaders. Lord Bison’s word is law, however, and when a command comes down, the Council scrambles to achieve it. Shadow Law has soldiers (officially they are the Mrigankan National Army), spies, assassins, smugglers, saboteurs, media personalities, scientists, doctors, mystics, priests, and thugs at the organization’s beck and call. Bison has also gathered a near army of martial arts Adepts as his personal guard and/or assistants. He so enjoys testing his power, that he holds World Warrior competitions frequently, almost every other year. Right now, Bison is working on three projects: the power of immortality, gathering mystical artifacts and relics, and finding a way to eliminate the only man he fears, Akuma.

    The Council has their own agendas and many of them are warriors in their own right. They do, to a man however, fear Lord Bison’s power. Because of this fear, and the fact that they have been made powerful and wealthy beyond their dreams keeps them very loyal. The current Council members are:

    1. Victor Sagat: a World Warrior, a former Champion, and a match for Bison in combat. Sagat has used

    Shadow Law to become a player in the criminal underworld. He still hunts Ryu but no longer allows

    his young rival to become the focus of his life. He is also, unknown to Bison, a member of the Secret

    Empire. Although ruthless and brutal, Sagat sees himself as an honorable man and sometimes feels

    uneasy with the path his life has taken.

    2. Javier Cordoba, a.k.a. Vega: The Spanish Ninja, and psychopathic narcissus himself. Vega is undeniably the most feared of Bison’s Council. He is Bison’s personal assassin and his reputation is

    enough to send powerful men scurrying. He has made quite a name for himself as a trainer of assassins

    as well. His students are always attractive men and women.

    3. Julian St. Augustine: Julian is a crime lord from Sicily. His family emigrated to the United States

    when he was younger and his father, a minor member of a Mafia family raised his son to be somebody.

    Julian left home early and started his own gang. A student of Kyukogen Karate, he impressed

    Bison with is prowess in combat against an overconfident Ken Masters. Julian lost the match but

    his reputation grew from his showing. He controls much of Shadow Law’s interests on the West

    Coast. His base of operations is in the High Class District of Mega City.

    4. Wilson Fisk: The Dragon of New York City, Wilson Fisk is a humble spice dealer and import/export mogul. He spent his formative years in Japan and learned much from the Yakuza. He is also a World Class Sumo Wrestler. He runs the North East US interests of Shadow Law and will often hold tournaments of his own to test the local talent. He dreams of facing Edmund Honda in a bout. Fisk is a highly evil but honorable man. He is very subtle in his dealings with the world at large and his reputation as an upstanding citizen is impeccable.

    5. Olivia D’Escartez is the leader of Shadow Law’s presence in France. She is not a fighter, though she can defend herself in a pinch. She relies heavily on her “assistants†the Assassin Triplets, known as Leone, Halister, and Vargas Guillome. Leone was a student of Vega, Halister studied under Bison, and Vargas has received Special Forces Training from some one in the States.

     

    Currently, Shadow Law is concentrating on drug and weapons trade. The organization has created several designer drugs: the “party drugâ€, Nirvana, the super steroid, Hercules, and the hallucinogenic, Limbo.

    They also have a good slave trade going. Bison is interested in the collection of artifacts and relics of arcane significance, as well as the possibility of opening gates to other dimensions.

     

    The Secret Empire:

    Founded by an ancestor of Gill and Urien, the Secret Empire is an organization that seeks to manipulate the world towards its own end. These men and women tend towards subtlety and until recently were content to run things from behind the scenes. Emperor Gill and his brother (and Second in Command) Urien have lately taken to the over the top antics one would expect from Lord Bison. This has some of the members worried. However, they have been able to keep the two from revealing their existence thus far. The organization counts Victor Sagat, Geese Howard, Wolfgang Krauser, Mr. Big, Rugal Bernstein, Shin Balrog, Zeus, Kain Heinlen, and Lawrence Blood. Aside from Victor Sagat and Shin Balrog, the membership has been handed down via bloodline. The Empire is loosely organized and Gill lacks absolute power. However, he has been able to push his agendas through because each Lord of the Empire has his own criminal organization to run.

     

    The Mad Gear Gang:

    This is a posthumous notation. The Mad Gear Gang held Mega City in the grip of fear for well over three years before it erroneously thought it could control Mayor Hagar by kidnapping his daughter. The gang was decimated and its members were spread to the four winds. Rolento has been gathering disavowed military men from several nations and is seeking to create an army so that he can invade and control a country of his own. While this may seem far-fetched, he probably could succeed if he finds the proper warriors. He has already recruited Doctrine Dark, and a mysterious former Russian solder known as Ivanov. On the more absurd level, Sodom is attempting to form a yakuza gang. His love of Japanese culture and his criminal past have led him to believe this is a good idea. He probably will not succeed. Hugo Androre has pretty much given up on his criminal past, enlisted Poison Ivy’s aid as a manager and now seeks to be a World Warrior.

    Other members of the Mad Gear gang have been gathering under the banner of a new criminal mastermind and may trouble the world at large again.

     

    The Orochi cult has recovered from the setbacks it suffered at the hands of Kyo and Iori. They have gone underground, and rumors abound of the principal members, each of whom seemingly perished when their gambit to take over the world was set in motion, have been seen alive. Rumors persist of orochi cultists kidnapping children for training as warriors and servants.

     

    Akuma has been very busy. His attempt to turn several powerful Street Fighters into possessed warriors under his control failed. He has decided to find students as ruthless as he is and develop their skills, training them to be his assassins. He hires himself and his students out to the highest bidder. Whether he seeks more than just material gain and martial supremacy will remain to be seen.

     

    On the heroic side, Interpol has a nice martial arts team, known as the Lions. There is a secret, international organization, known as GALAHAD, which uses powerful martial artists as agents in defending the meek from all the various evils in the world. The agents generally work alone, or will gather non affiliated comrades to help them in their struggles.

    The various nations of the world have fighting adepts in their military and secret operations. The more notorious are the US’s Special Forces, developed and trained by Heidern, and the UK’s Delta Red Squadron. The Soviet Union is said to be attempting to develop their own team built around national hero Zangief.

     

    There are two main contests in the SFE. The Street Fighter Circuit, and the King of Fighters Tournament.

    It should be noted that in the games evil men who seek to test great warriors for some reason of another often hold these tournaments. In this world that is not always the case. The Circuit has several tournaments, often held by fighting organizations and temples. While several evil warriors do hold these tournaments, corporations, temples, and organizations that want little more than martial arts action, a little revenue and the thrill of competition hold the vast majority of these competitions. The King of Fighters tournament is a strange bird indeed. The original was simply an invitation only Street Fighter tournament. However, the rules have evolved over time to involve teams of three or four warriors who battle in a best of 5 falls competition. The winner of each round fights the next warrior of the opposing side. The fourth warrior is often a “Strikerâ€, allowed to intervene in the battle a limited number of times, or as a reserve incase of injury.

     

    Other tournaments include the Iron Warrior tournament, the “Samurai Showdown†tournament (an unusual tournament in that almost all its participants are armed). Battles are rarely to the death however. There is the World Heroes tournament, which is often looked upon as a poor cousin to the World Warrior class of the Street Fighter tournament.

     

    Of course while the tournaments are generally the focus of the video games, or at least the vehicle for many of the plots; fighting in tournament after tournament is going to get boring. Characters need to have reasons to go to these places, they need to have goals and ideals and adventures that entertain the players and the GM alike.

  15. Oops that world view post was supposed to go here.

     

     

     

    Styles: Street Fighting games have various levels of “Realism†presented in their combat styles. Many are given names of real styles and then simply given moves that the designers think are cool. A good example is the various Capoiera practitioners – Blanka, Bob Wilson, Elena, and Richard Meyer, have very few moves in common with each other or Capoiera. That having been said; here are my lists of the most common styles.

    • Shotokan Karate: this started them all, babe. Every Street Fighter game has had Ken and Ryu and

    Most have had another one or two thrown in there.

    • Kyokugen Karate: this is a Karate style that borrows heavily from the Shotokan Template. It is also a very popular style in its game (Art of Fighting Series) with 4+ fighters.

    • Special Forces: This is a commando style and basically the default style for any fighter who looks like they come from the military.

    • Muay Thai: The combat style of bald men in long shorts. Okay, not really. This is a brutal style that most often is wielded by traditionally dressed man. A powerful style.

    • Wrestling: Be it Sambo, Native American Wrestling, or just Pro Wrestling, there are a lot of these guys and girls in the fighting ranks. They tend to be large, steroid enhanced males alternately chiseled or fat. The smaller the wrestler the more acrobatic they are.

    • Boxing: Oy vey! This is a fairly popular style. Unfortunately 75% of the practitioners are named “Mike†and bear a striking resemblance to a gentleman named Tyson. This is changing somewhat though.

    • Aikido: Popular with girls (at least in the fighting games). In reality an art that relies heavily on throws, in the games, it’s a standard style with flashy punches and kicks as well.

    • Jeet Kun Do: The style of Bruce Lee lookalikes everywhere.

    • Kung Fu: See above.

    • Wu-Shu: An acrobatic style often given to small men or strong women.

    • Tae Kwon Do: Used heavily in King of Fighters/Fatal Fury. A fast style with a slight emphasis on kicks.

    • Brawling: Actually rare, but there are a few simple bruisers out there.

    • Karate: A catchall category with many sub categories.

    • Kopoken Karate: Emphasis on sweeping movements. Practiced by Andy Bogard

    • Bojutsu: Staff Fighting

    • Escrima: Stick Fighting

    • Ninjutsu: A catchall for the guys and girls in masks. Tends to be acrobatic with “surprise†and stealth maneuvers.

    • Garyu Kakutojutsu: possibly a variant Karate.

    • Kempo: Japanese version of Kung Fu

    • Hakyokusaken: The style used by Geese Howard and Terry Bogard. Probably a Karate Variant

    • Kobojutsu: I think this is karate style emphasizing weapons. But the guy using it doesn’t use weapons…hum.

    • Spanish Ninjutsu: The style developed by Balrog (Vega in America). It is a fast, acrobatic style whose practitioners are generally of Spanish Origin as Balrog chooses them himself.

    • Kagura Style: Another Karate Variant.

    • Judo: A grappling style. Given several punches and kicks in the fighting games. Comes across as a less brutal Pro Wrestling.

    • Magatama: Karate Variant popular with the King of Fighters Crowd.

    • Kabbadi: yoga like marital art of India.

    • Western Kickboxing: A less intense version of Muay Thai. Practiced all over the world

    • Sumo: The wrestling of the Large and In Charge.

    • Kanzuki-Ryu: Karen’s Karate Substyle, very little in common with Shotokan actually.

    • Ler Drit: A style developed by Lord Vega (M. Bison in America). He is the sole master

    • Saikyou-Ryuu: Dan Hibiki’s self-developed style. He is the only master. It bears a close resemblance to Kyokugen Karate.

     

     

    Players can feel free to use any of these styles or make up their own (of course). It should also be noted that no two fighters of the same style are exactly alike. There are differences in every Shotokan Fighter, every “Special Forces†fighter, and every Wrestler. Some are better at a particular move that others and that move in the games becomes slightly different visually, others have different moves all together, that are only superficially similar to the standard moves.

     

    Character Archetypes:

     

    The Ultimate Warrior: No, not a face painted wrestler, the Ultimate Warrior is the Ryu of the

    fighting set. He or she is interested in gaining spirituality through combat. They live for

    the fight. This is not to say that they are mindless, punch drunk fighters, just the opposite,

    these warriors view these competitions with reverence, they see it as their way to find

    perfection in their art.

    The Cocky Natural: Kens of the world unite! These guys are skilled martial artists, and they know it. They

    are brash, egotistical, and almost terrifyingly good at their art. There is a long list of warriors out

    to prove that these guys aren’t as good as they think they are, and a longer list of other chumps

    who tried that and got their butts handed to them.

    The Military Guy/Gal: Welcome to the world of the GI Joe cartoon where hundreds of years in weapons

    technology has rewarded the world with soldiers who drop their weapons at the first sign of the

    enemy and launches into a flurry of punches and kicks. Military trained warriors are good

    tacticians and capable fighters. They often (nay almost always) wear some semblance of military

    style dress.

    The Jovial Basher: This guy often has boxing or wrestling as their art. They just enjoy beating the snot out

    out of guys and then having a beer with them. They laugh a lot and don’t often hold a grudge.

    They tend to be slow to anger but once there, they are engines of destruction

    The Bored Rich Kid: This has been fairly common in the games (especially Street Fighter) lately. One

    Could make a case for Ken, Karen, Dudley, Blair Dame, and Pullum Purna to be the bored rich

    kid. Fighting is exciting and they often will have a rival to compete against.

    The Obsessed Seeker of Vengeance: This is a very popular one. Usually the OSoV is chasing one of the

    Boss level villains (Chun Li, Dan Hibiki, The Bogards, etc.) They either get their desire at the end

    of the game or they find a new obsession. Taking down Shadowlaw is a common obsession.

    The Cheeky Master: This is generally an older gentleman (or lady) with decades of experience in one or

    more martial arts. They have varying degrees of physical ability and nearly unmatched style and

    lore knowledge. They are also often perverts, drunks, or possess horrifying personal habits/hygene

    Chin, Gen, Takuma, and Oro all qualify.

    The School Kid: This is the young fighter, they are generally talented, unusually strong for their age, and

    spend most of their days fighting (or in class). They often idolize another fighter and seek to

    emulate them. Another cliché is the crush, the young school children have romantic ideas towards

    each other and their older contemporaries. Examples include 99% of the Rival Schools characters, Sakura, Karen, Shingo, Bao, Elena, Yun, Yang, Sean, and Ibuki.

    The Cyborg/Mutant: This is a rather unfortunate individual who has been granted power at the cost of their

    humanity via genetic engineering or massive cybernetic enhancements. They often have strange powers, and their martial arts can either be a selected style or mere brawling ability backed up by their powers/weapons. Necro, Q, Twelve, Brocken, Blanka, Maxima, Kryzalid, K’ (though the latter two are also clones), Gill, and Urien

    The Supernatural being: Supernaturals are very similar to Cyborg/Mutants, save that their powers derive

    from supernatrual, rather than superscince, sources (although sometimes both are used). These

    beings tend to have formal martial arts styles, channelling the mystic aspects of their art to a

    greater extent than most masters. Some are simply suprnatural creatures/beings. Garuda, Lord

    Vega, the Orochi, and Omega Rugal are good examples (with Vega and Omega Rugal examples

    of technologically backed mysticsm), as are Rose, and Akuma.

    The Narcassist: This archetype is a fellow, or lady who pretty much sees the sun rising and falling in their

    back pocket. Vain, but with the appearance to back it up, they are also good fighters with

    established styles and utterly annoying. These men and women often have flowers near them,

    constantly worry about their appearance and believe that they are the greatest thing since sliced

    bread. Balrog, and Benimaru are the most obvious members of this archetype.

  16. The World

     

     

     

    The setting is fairly modern, the birth of the 21st Century. The character archetypes are all there. There are several Criminal Organizations/Business Conglomerates to divide the world under their influence. There are also several justice-minded organizations to oppose them. Mysticism runs rampant; there are mutants, cyborgs, sorcerers, supernatural beasties, demigods, demons, and robots. This type of campaign could best be described as “superheroes with a different costume codeâ€. The heroes and villains are for the most part very open in their identities. The numerous street fighting tournaments around the world have given these heroes and villains unrivaled fame and popularity (or infamy).

     

     

    The world itself is Earth, our Earth – with a few additions/changes. The most major change is the increase of island nations or islands in general. Many of the ‘Final Bosses’ in fighting games live on a private island. So there are a lot more island in the Street Fighter Earth (SFE) than in our Earth. Mriganka, the island nation controlled by Shadow Law leader, Lord Bison is a good example. Also, there are a couple of additional cities, the largest being the port city of Mega City, California. A short description of these two centers of activity follows this paragraph.

     

    Mega City: Home of the original Mad Gear gang and current mayor, Mike Hagar, this brooding metropolis is a dark, crime laden haven for violence and other vices. The citizens of Mega City are divided into the three categories of Rich, Working Class, and Poor. The divisions in Mega City are far more pronounced than in other cities, even such as Los Angeles and New York. The rich live in idyllic, heavily policed areas in safety and ignorance of the troubles surrounding them. The working class are aware but try to ignore the dark side of their city, where as the poor are victims and prisoners of their wretched existence. Many of the poor in Mega City end up joining criminal gangs in some capacity or another simply to survive. Mayor Hagar, a popular figure and beacon of hope, has taken his own “hands on†approach to fix some of the problems. He has done wonders rooting out the corruption in the city government and police force. He and his friends and allies broke the control of the original Mad Gear gang, a criminal organization that had run the city from the shadows for almost a generation. Things are starting to improve, but Hagar depends on vigilante actions from the many wandering warriors to help keep his city safe.

     

    Mriganka: the tyrannical Lord Bison, the leader of Shadow Law, rules the island nation of Mriganka. Although he has developed his nation into his own private stronghold, he has provided his people with some amenities. A university, world class medical facilities, and a burgeoning economy have made the tiny island nation the gem of Indonesia. But cut away the surface of lies and you see that much of the native population are little more than slaves, the economy is fuelled by crime and the University and Medical Research Facilities are areas where inhumane experiments are conducted to add to Bison’s power.

     

    The technology of SFE is several decades ahead of our own, in typical comic book fashion, there are mutants, cybernetics, hover cars, exotic energy weaponry, and medical miracles that we don’t see here today. Human cloning, while incredibly expensive and very rare, exists and usually in the hands of evil organizations. While the average person on the street might not have access to the cutting edge of technology, many PC’s and NPC’s will. A few things can be noted however, E-Commerce is very popular; automobiles and even aircraft are 75% more fuel efficient than they are now, cars that get over 50 mpg in the city are not uncommon. This has forced many of the Oil Barons to look to new areas of enterprise. Computer Moguls are far more common, and wield great financial power.

     

    The media is about where it is now, global communications and the internet have made information so readily available and the media tycoons are fusing news and entertainment in sometimes alarming fashion.

     

    Sports are still hugely popular. Some minor changes have occurred, however, Fighting Tournaments are fantastically popular in some areas and fighters can become famous. However, the World Warrior, King of Fighter, and World Heroes tournaments are still on the outside of the mainstream. Wildly popular to those in the know, they generally aren’t televised to the masses. Professional Wrestling is in a golden era. Buoyed by racy story lines and media hype, the industry is commanding much of the entertainment dollar of the world. In various parts of the world Wrestling is an actual contest, but in America, for the most part it is still more show than go. This is beginning to change after the industry started losing its brightest stars to the Street Fighting circuits. The big wrestling corporations are researching the idea of actual fights to go with their scripted story lines, and have shown interest in branching out to actual Fighting tournaments. However, they don’t like the lack of control they would have if the fights were real.

     

    The SFE is a world filled with mystical and supernatural occurrences and individuals. Sorcerers, monsters, psychics, and demons, while far from everyday happenings are not unheard of. Some martial artists reach a point in their training where mystical abilities are available, some cabals of sorcerers and wizards exist. There are demons and monsters roaming the Earth. Artifacts of great power are scattered about the globe; occasional gates and portals to other worlds exist. There are many secret lands and societies scattered around the world, the difficulty is in finding them.

     

    Lastly, martial arts are a huge cog in the lives of many of the people of SFE. Anyone, from the kid down the street, the rookie cop at the precinct, the librarian at the public library, your favorite rock star, your grandmother, anyone can learn martial arts and many do. Many of the ordinary folk have some martial arts ability. Characters should remember this; they are not alone. Most towns of more than 10,000 people have a dojo, and many smaller towns have someone who can and will train someone in martial arts, even if its “only†tai chi, boxing, wrestling, or yoga.

     

    In the political world, things are very much the same. America is still a world power. Russia is slowly rebuilding. The tiny island nation of Mriganka is under the iron fist of Lord Bison. His Shadow Law organization is probably the most powerful terrorist/criminal force in the world. He has his hands in every country, and nearly every nation has special agents whose sole purpose is to stymie the advancement of this and similar organizations. Bison’s face is known to just about every law enforcement and anti-terrorist officer in the world.

     

     

    Organizations of Note:

     

    Shadow Law: the despotic Lord Bison rules this juggernaut of evil. He bucks no challenges to his authority.

    Shadow Law was born from an organization that Bison began in 1968. The exploration of an ancient temple led to Bison coming into contact with the mystical artifact known as the Tear of God. Granted vast psychic power, he began to build a power base there. Using his underworld connections, he developed the organization that would one day become Shadow Law. In 1979 he personally executed seven agents sent by Interpol and the UN to infiltrate and destroy the budding criminal power. One of these agents was Chun Li’s father. After that he held the world hostage and declared his tiny island a free nation. Surprisingly, he was recognized by the UN and has been basically untouchable ever since. His agents are in almost every country in the world. He rules from his palace in Mriganka. Shadow Law’s days to day activities are run by a council of leaders. The council consists of five criminal masterminds and terrorist leaders. Lord Bison’s word is law, however, and when a command comes down, the Council scrambles to achieve it. Shadow Law has soldiers (officially they are the Mrigankan National Army), spies, assassins, smugglers, saboteurs, media personalities, scientists, doctors, mystics, priests, and thugs at the organization’s beck and call. Bison has also gathered a near army of martial arts Adepts as his personal guard and/or assistants. He so enjoys testing his power, that he holds World Warrior competitions frequently, almost every other year. Right now, Bison is working on three projects: the power of immortality, gathering mystical artifacts and relics, and finding a way to eliminate the only man he fears, Akuma.

    The Council has their own agendas and many of them are warriors in their own right. They do, to a man however, fear Lord Bison’s power. Because of this fear, and the fact that they have been made powerful and wealthy beyond their dreams keeps them very loyal. The current Council members are:

    1. Victor Sagat: a World Warrior, a former Champion, and a match for Bison in combat. Sagat has used

    Shadow Law to become a player in the criminal underworld. He still hunts Ryu but no longer allows

    his young rival to become the focus of his life. He is also, unknown to Bison, a member of the Secret

    Empire. Although ruthless and brutal, Sagat sees himself as an honorable man and sometimes feels

    uneasy with the path his life has taken.

    2. Javier Cordoba, a.k.a. Vega: The Spanish Ninja, and psychopathic narcissus himself. Vega is undeniably the most feared of Bison’s Council. He is Bison’s personal assassin and his reputation is

    enough to send powerful men scurrying. He has made quite a name for himself as a trainer of assassins

    as well. His students are always attractive men and women.

    3. Julian St. Augustine: Julian is a crime lord from Sicily. His family emigrated to the United States

    when he was younger and his father, a minor member of a Mafia family raised his son to be somebody.

    Julian left home early and started his own gang. A student of Kyukogen Karate, he impressed

    Bison with is prowess in combat against an overconfident Ken Masters. Julian lost the match but

    his reputation grew from his showing. He controls much of Shadow Law’s interests on the West

    Coast. His base of operations is in the High Class District of Mega City.

    4. Wilson Fisk: The Dragon of New York City, Wilson Fisk is a humble spice dealer and import/export mogul. He spent his formative years in Japan and learned much from the Yakuza. He is also a World Class Sumo Wrestler. He runs the North East US interests of Shadow Law and will often hold tournaments of his own to test the local talent. He dreams of facing Edmund Honda in a bout. Fisk is a highly evil but honorable man. He is very subtle in his dealings with the world at large and his reputation as an upstanding citizen is impeccable.

    5. Olivia D’Escartez is the leader of Shadow Law’s presence in France. She is not a fighter, though she can defend herself in a pinch. She relies heavily on her “assistants†the Assassin Triplets, known as Leone, Halister, and Vargas Guillome. Leone was a student of Vega, Halister studied under Bison, and Vargas has received Special Forces Training from some one in the States.

     

    Currently, Shadow Law is concentrating on drug and weapons trade. The organization has created several designer drugs: the “party drugâ€, Nirvana, the super steroid, Hercules, and the hallucinogenic, Limbo.

    They also have a good slave trade going. Bison is interested in the collection of artifacts and relics of arcane significance, as well as the possibility of opening gates to other dimensions.

     

    The Secret Empire:

    Founded by an ancestor of Gill and Urien, the Secret Empire is an organization that seeks to manipulate the world towards its own end. These men and women tend towards subtlety and until recently were content to run things from behind the scenes. Emperor Gill and his brother (and Second in Command) Urien have lately taken to the over the top antics one would expect from Lord Bison. This has some of the members worried. However, they have been able to keep the two from revealing their existence thus far. The organization counts Victor Sagat, Geese Howard, Wolfgang Krauser, Mr. Big, Rugal Bernstein, Shin Balrog, Zeus, Kain Heinlen, and Lawrence Blood. Aside from Victor Sagat and Shin Balrog, the membership has been handed down via bloodline. The Empire is loosely organized and Gill lacks absolute power. However, he has been able to push his agendas through because each Lord of the Empire has his own criminal organization to run.

     

    The Mad Gear Gang:

    This is a posthumous notation. The Mad Gear Gang held Mega City in the grip of fear for well over three years before it erroneously thought it could control Mayor Hagar by kidnapping his daughter. The gang was decimated and its members were spread to the four winds. Rolento has been gathering disavowed military men from several nations and is seeking to create an army so that he can invade and control a country of his own. While this may seem far-fetched, he probably could succeed if he finds the proper warriors. He has already recruited Doctrine Dark, and a mysterious former Russian solder known as Ivanov. On the more absurd level, Sodom is attempting to form a yakuza gang. His love of Japanese culture and his criminal past have led him to believe this is a good idea. He probably will not succeed. Hugo Androre has pretty much given up on his criminal past, enlisted Poison Ivy’s aid as a manager and now seeks to be a World Warrior.

    Other members of the Mad Gear gang have been gathering under the banner of a new criminal mastermind and may trouble the world at large again.

     

    The Orochi cult has recovered from the setbacks it suffered at the hands of Kyo and Iori. They have gone underground, and rumors abound of the principal members, each of whom seemingly perished when their gambit to take over the world was set in motion, have been seen alive. Rumors persist of orochi cultists kidnapping children for training as warriors and servants.

     

    Akuma has been very busy. His attempt to turn several powerful Street Fighters into possessed warriors under his control failed. He has decided to find students as ruthless as he is and develop their skills, training them to be his assassins. He hires himself and his students out to the highest bidder. Whether he seeks more than just material gain and martial supremacy will remain to be seen.

     

    On the heroic side, Interpol has a nice martial arts team, known as the Lions. There is a secret, international organization, known as GALAHAD, which uses powerful martial artists as agents in defending the meek from all the various evils in the world. The agents generally work alone, or will gather non affiliated comrades to help them in their struggles.

    The various nations of the world have fighting adepts in their military and secret operations. The more notorious are the US’s Special Forces, developed and trained by Heidern, and the UK’s Delta Red Squadron. The Soviet Union is said to be attempting to develop their own team built around national hero Zangief.

     

    There are two main contests in the SFE. The Street Fighter Circuit, and the King of Fighters Tournament.

    It should be noted that in the games evil men who seek to test great warriors for some reason of another often hold these tournaments. In this world that is not always the case. The Circuit has several tournaments, often held by fighting organizations and temples. While several evil warriors do hold these tournaments, corporations, temples, and organizations that want little more than martial arts action, a little revenue and the thrill of competition hold the vast majority of these competitions. The King of Fighters tournament is a strange bird indeed. The original was simply an invitation only Street Fighter tournament. However, the rules have evolved over time to involve teams of three or four warriors who battle in a best of 5 falls competition. The winner of each round fights the next warrior of the opposing side. The fourth warrior is often a “Strikerâ€, allowed to intervene in the battle a limited number of times, or as a reserve incase of injury.

     

    Other tournaments include the Iron Warrior tournament, the “Samurai Showdown†tournament (an unusual tournament in that almost all its participants are armed). Battles are rarely to the death however. There is the World Heroes tournament, which is often looked upon as a poor cousin to the World Warrior class of the Street Fighter tournament.

     

    Of course while the tournaments are generally the focus of the video games, or at least the vehicle for many of the plots; fighting in tournament after tournament is going to get boring. Characters need to have reasons to go to these places, they need to have goals and ideals and adventures that entertain the players and the GM alike.

  17. I have been working on this for a couple of years now; I have about 100 write ups in variuous phases of completion, some you might have seen at Surbrook's Stuff site. I have a very rough world overview. Let me show you .

    Chad’s Street Fighter Universe Campaign Specifics.

     

    Campaign Basics: This is a Wild Martial Arts campaign of epic proportions. Based on the rather comic book like world of Fighting Games, notably Street Fighter and King of Fighters. Campaign is a few funky skintight costumes from a Superhero Genre, the characters will have fabulous Martial Arts powers and everything from Supernatural Monsters to Cyborgs and Robots will speckle the horizon. The characters will be up-and-coming Street Fighters, eager to earn fame, cash, and glory in the ring. What happens once they make it, however, will change their lives forever.

     

    Importance of the PC’s:

    PC’s begin campaign as low ranking street warriors, as they gain experience and skill they will become more important. As it is, they can live or die and very few will be affected.

     

    Campaign Tone:

    Morality: 3 (Some Crossover between Good and Evil)

    Realism: 1 (Very Romantic)

    Outlook: 4 (More Serious than Light-hearted)

    Continuity: 4 (Long Story Line, semi Episodic)

     

    Physical World:

    Modern, slightly more advanced. Nearly 80% of the population knows some form of Martial Arts (Really!)

    Mega-Corporations, Military powers, and huge crime syndicates control much of the world.

     

    Character Building Guidelines:

    Starting Points for PC’s: 150

    Max Points for 0ne Disadvantage Category: 60

    Maximum Disadvantage Points for PCs: 125

    Characters automatically have Normal Characteristics Maximum disadvantage at no point value: Yes/No

    Characters can carry normal technology at no point cost: Yes/No

     

    Power Levels Beginning Range Maximum

    Attack Powers 40-50 pt. (7d6+adv) 75 (10d6+adv)

    Defense Powers 10pts* 25pts*

    Skill Rolls: N/A N/A

     

    Campaign Rules:

    Hit Location Rules Used: Yes/No (Maybe)

    Knockdown Rules Used: Yes/No

    Long Term Endurance Used: Yes/No

    Limited Push Used: Yes/No

     

    House Rules:

     

    1) New Talents: Intuition (3pts) gets an INT roll to detect deception regardless of situation.

    Acute Senses (3pts) +1 with all Per Rolls

    Animal Empathy (5pts) can “communicate†with Animals on an emotional level

    Requires PRE roll to convince animal to leave you alone/Follow you

    Longevity (1/2/3 pt.) at 1 pt. 2-5x Normal life span, at 2 pt. 6-15x normal life span

    At 3 pts has Immune to Aging. (SEE Life Support)

    2) New Skills: Hacking (9+INT/5) (breaking Computer Security) 3pts +1/2pts

    Wardrobe and Style (9+PRE/5) (Looking GOOD) 3pts +1/2pts

    Artistic Skill (General) 1pt for 8- 2 pts for 11-, +1/1pt, Characteristic base for 3pts +1/1pts

    3) New Powers: Telepathic Translator (30pts): This power allows a character to telepathically

    understand any language she encounters. Upon encountering the language for the

    first time the character rolls against their EGO/5 +9. Success means that they can

    speak this new language. This roll is made once per language encountered with

    modifiers of +5 for a really similar language (Italian to a native Spanish speaker) to

    –7 for really alien language (like Humanoid Bumblebee to Swedish). Modifiers

    should be determined by the GM. Characters with this ability are considered to have

    2pts worth of this new language. The knowledge fades eventually (One Week after

    contact with language ends), unless the character purchases the language with

    Experience. (Treat this power as a double strength Linguist skill modifier, the

    character has +2pts of familiarity with the language. Note that Literacy must

    ALWAYS be purchased separately.

    Cost: 30 pt. +1 to Ego Roll for 2 Pt. +10 pt. for Telepathic Literacy (must still pay

    1pt to keep literacy). Knowledge fades in one week, time can be moved down the

    Time chart for +1/2 advantage per level down the time chart.

    Damage Reduction: 100% (120 Pt.)

    This is an addition to the standard power of the same name. It works a little

    differently however. 100% Damage reduction can be taken in one of two ways;

    either as a SFX Only Dam Red (ie Immunity to Fire) the Cost drops to 60 pts for

    an uncommon or common SFX, or 100pts for a very common SFX (Fire is Very

    common BTW). Frequency of SFX will be up to GM . The other way to buy it

    is to take it at 120 pts and receive blanket immunity to Physical, Energy, Mental,

    or Adjustment powers (only one category per 120 pts). However, if you take

    blanket immunity, you must state a common SFX that can still affect you.

    Example: Mr. Immortal has 100% Dam Red to Physical Attacks, bullets,

    punches, kicks, knives all bounce off him. However, he took magic as his

    weakness and magic in any form, (supernatural strength, magic weapons, spells,

    etc.) can affect him with impunity. (Supernatural strength is a +0 Advantage for

    strength for just this purpose).

    Cost: 120 pt. for Blanket Immunity, 60 or 100 for SFX Immunity.

     

    Character Requirements:

     

    Skills:

     

    (Required): Martial Arts form – this one is a no-brainer, folks.

     

    Talents:

     

    Powers:

     

    Disadvantages:

     

    Style Disadvantage (10) for your martial arts

  18. Well, since no one else is weighing in.

    Perhaps a rivalry? Paul Phoenix is annoying. Social Limitation: Subject to orders? Yes it would be less for him since he's a maverick but he is still subject to some degree.

    DNPC: Straight Laced Partner? Girl obssession of the week?

     

    they might give you a few more points.

  19. to take the "D&D" model further, Elves might not necessarily develop martial arts as they tend towatds chaotic alignments and "monks" are lawful it would stand to reason though that Dwarves might have a regimented unarmed combat technique, it would probably be like commando training, relying on results rather than methods.

     

    But I think just about any race with a history of combat might have its Martial Arts Masters.

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