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crayadder

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Everything posted by crayadder

  1. Re: Soul Transfer I am assuming that would be a major transform?
  2. I have a character that I am GMing and she wants to be able to transfer her soul to another who is without one. How would this be built? thanks, Cray
  3. Re: Sourcebook Inconsistancies? That's great information Ghost. Really funny too because my group follows all those restrictions already, but we never divided our spell costs by 3.
  4. Re: Sourcebook Inconsistancies? What about game balance? If spells become so cheap, won't spell casters become disproportionatey more powerful than other classes?
  5. Re: Sourcebook Inconsistancies? Thanks Ghost. It doesn't mention that anywhere I can find in MMM. Would you be able to enlighten me on what the rational is for dividing Real Cost of spells by 3 in the Turakian age, since i don't have that book? Thanks
  6. Hi all, I'm writing up the Lich from Monsters, Minions, and Marauders while using the Hero Grimoire to add its spells. I have noticed, however, that the spell costs don't seem to match up with the spells referenced in the Grimoire. I was wondering if there is an existing explanation for this? The one that I ran into first and prompted this question is the Create Ghost spell, which references page 140 in the FHG in the write up of the Lich on page 107 of MMM. In MMM the cost stated is 6 while the cost in FHG is 19 for the base spell and 17 for the cheapest form of it(the Apprentice's version). There is no power pool in which the spells are placed in the write-up to explain the cost reduction. Ideas? thanks
  7. Re: Bow Construction Review Thanks for the input fellow heroes. Always something new to learn! :-)
  8. Re: Bow Construction Review I do have OAF on the pool, as for the 2-handed Hero Designer wouldn't let me choose it as a disad for the pool. I forgot to mention that this is a Heroic level campaign and this Bow is considered equipment. Characters don't spend points on it. It's a very rare find that my PC got as a prize for damn near getting himself killed 3 times in one session while saving the other PCs. Thanks for the input, though! I appreciate it.
  9. Hi all, I have created a bow for one of my fantasy PCs and I would like the community's input on whether what I have created with the game mechanics jives with what I want conceptually. First, the concept: The bow is elven and grown completely, string and all, from a vine. I have thus dubbed it a Vine Bow. It has 3 abilities aside from the benefit of it being perpetually stringed and ready for shooting. They are: the ability to shoot any arrow of requisite length and type (the bow is considered a very heavy bow). The second ability is to fire, 3 times per day, a vine arrow that forms out of the bow itself when the wielder draws the string and desires to use the built in arrows. These do more damage than the regular arrows. The 3rd ability I call Life arrow. When the wielder concentrates he can cause the bow to shoot itself as an energy arrow at a target at extreme range with greater damage than either the first 2 arrows and with greater chance of hitting. This ability effectively destroys the bow as it is converted into the shot. The bow as created in Hero Designer: Vine Bow: Multipower, 100-point reserve, (100 Active Points); OAF (-1) Normal Arrows: Killing Attack - Ranged 2d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (Focus: Arrow; -1), Required Hands Two-Handed (-1/2), Limited Range (-1/4) Vine Arrows: Killing Attack - Ranged 3d6 (45 Active Points); 3 Charges (-1 1/4), Required Hands Two-Handed (-1/2), OIF (-1/2), No Knockback (-1/4) Life Arrow: Killing Attack - Ranged 3d6+1, Indirect (Same origin, always fired away from attacker; +1/4), Increased Maximum Range (2,175"; +1/4), No Range Modifier (+1/2) (100 Active Points); 1 Charge which Never Comments?
  10. Re: How would you build this power? That would work, but Laserbeak should be able to attack separately from the 2 cannons. They each have a speed of 3 and should be able to attack separate targets in the same phase, separate from Laserbeak - his speed is 4. This is a point I wanted to address as well. How does making missiles out of summon, which is so much cheaper, relate to the "if you can build it for more points then you should" philosophy?
  11. Re: How would you build this power? An update to this issue. I am building Laserbeak and per his writeup he has 2 independently targeting laser cannons that fly around of their own accord. I tried building them with the summon concept, but I just realized that it might not work. If they are flying around shooting things independently of Laserbeak and of themselves, would they not need a separate intelligence? Or is it kosher to build them like the missiles? thanks, Cray
  12. Re: Sweep Thanks very much for the quick and patient response My GM asks, if you can use sweep to attack one person multiple times then what is the point of using Sweep with Autofire HTH attacks? After thinking about it for a second I can only think that it would allow a character to attack multiple targets multiple times. Is that it? thanks, Cray
  13. Ok, I know this must have been answered somewhere, but I can't find it. Can You use sweep to attack the same target mulitple times? This is with a character who wields two swords, a la Drizzt. thanks, Damon
  14. Hi, How would you create a power that allowed a character to summon any weapon he owns from any point on the planet? thanks, Cray
  15. Re: How would you build Bumblebee? Here is one http://tfarchive.com/comics/misc/universe/tfubumblebee.php
  16. Re: How would you build Bumblebee? Matts Champions page is a great resource and I have been using it as a stepping off point for my conversions. This is where I got the idea to use shapeshift instead of multiform. Thanks for the plug though, if I hadn't known about it already i would have kissed you, err... in a giant manly transforming robot way.
  17. Re: How would you build Bumblebee? For the most part I am going with the cartoon versions of the characters, since that is the medium I am most familiar with. Of course, when I get around to making up the comic only characters then that won't be an option.
  18. OK, so I've created a fair number of transformers, but a lot of the feedback I have been getting on this forum has caused me to wonder if I have built them in the best way possible. As such I would like to offer my build of Bumblebee up for scrutiny and would not only appreciate your input, but submissions of your own version(s) of the most underappreciated of Autobots. I think that the input you provide will be a great resource for helping me finalize my Transformer template. Bumblebee Player: NPC Val Char Cost 30 STR 20 14 DEX 12 14 CON 8 19 BODY 18 14 INT 4 10 EGO 0 12 PRE 2 13 COM 2 12 PD 6 11 ED 8 3 SPD 6 10 REC 2 30 END 1 50 STUN 9 11"/20" RUN 0 7" SWIM 0 6" LEAP 0 Characteristics Cost: 98 Cost Power END Autobot Characteristics 3 1) Efficient: Reduced Endurance (1/2 END; +1/4) for up to 12 Active Points of First 6" Running (3 Active Points) 0 9 2) Efficient: Reduced Endurance (1/2 END; +1/4) for up to 35 Active Points of Strength (9 Active Points) 0 12 3) Metal Body: Damage Resistance (13 PD/11 ED) 0 25 4) Inorganic Body: Life Support (Eating: Character does not eat; Longevity: Immortal; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0 8 5) Heavy: Knockback Resistance -4" 0 9 6) Scout Training: +3 PER with all Sense Groups 0 30 7) Telescopic Vision: +20 versus Range Modifier for Sight Group 0 10 8) Energon Pool: Endurance Reserve (200 END, 5 REC) (Custom Adder, ) Reserve: (14 Active Points); REC: (5 Active Points); Limited Recovery (Can only recover in an Energon Recovery Chamber or at 1/4 rate by consuming raw energon; -2), Slow Recovery 1 Minute (-1/2) 0 6 Generic Autobot Abilities: Elemental Control, 12-point powers 2 1) Signal Lights: Sight Group Images 1" radius, Reduced Endurance (0 END; +1/2) (7 Active Points); Only To Create Light (-1), OIF (Focus: Signal Lights; -1/2), No Range (-1/2), Only In Heroic Identity (Only in Vehicle Mode; -1/4) 0 3 2) Headlights: Sight Group Images Increased Size (8" cone; +1/2), Reduced Endurance (1/2 END; +1/4) (17 Active Points); Only To Create Light (-1), Limited Power Limited Arc of Use (60 degress forward, same horizontal level; -3/4), OIF (Focus: Headlamps; -1/2), Only In Heroic Identity (Only in Vehicle Mode; -1/4) 1 3 3) Seat Belts: +14 PD, Usable By Other (+1/4) (17 Active Points); Conditional Power Only to protect occupants against damage from collisions (-2), OIF (Focus: Seat Belts; -1/2), Gestures (Seatbelt must be put on to be effective; -1/4), Only In Heroic Identity (Only in Vehicle Mode; -1/4) 2 4) Reach: Stretching 1", Reduced Endurance (0 END; +1/2), Persistent (+1/2) (10 Active Points); Always On (-1/2), Limited Body Parts (-1/4), no Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Only In Heroic Identity (Only in robot form; -1/4) 0 13 5) Amphibious Movement: Swimming +5" (7" total) (x8 Noncombat), Reduced Endurance (1/2 END; +1/4) (19 Active Points) [Notes: In vehicle mode, Hydrofoils are deployed. In robot mode, normal swimming is used] 1 6 6) Radio Receiver/Transmitter: Radio Perception/Transmission (Radio Group) (10 Active Points) 0 6 7) Running +5" (11"/20" total), Reduced Endurance (1/2 END; +1/4) (12 Active Points) 1 11 8) Transformation: Shape Shift (Sight, Touch and Hearing Groups), Costs END Only To Change Shape (+1/4) (20 Active Points); Extra Time (Full Phase, Only to Activate, -1/4) 2 12 9) Driving: Running +9" (11"/20" total), x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (35 Active Points); OAF (Focus: Four Tires; -1), Requires Multiple Foci or functions at reduced effectiveness (+1/4), Arrangement (-1/4), Turn Mode (-1/4), Only In Heroic Identity (Only in Vehicle Mode; -1/4) 1 50 Default Weapons System: Multipower, 100-point reserve, (100 Active Points); all slots OIF (Focus: Specific Weapon; -1/2), Restrainable (-1/2) 4u 1) Default Assault Gun: Killing Attack - Ranged 4d6, No Range Modifier (+1/2) (90 Active Points); OIF (Focus: Specific Weapon; -1/2), Restrainable (-1/2), Only In Heroic Identity (Only in Robotic Form; -1/4), 12 Charges (-1/4) [12] Powers Cost: 224 Cost Martial Arts Maneuver 5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort Martial Arts Cost: 9 Cost Skill Autobot Package 6 1) AK: Cybertron (Everyman Skill) 16- 4 2) +2 with any single attack 0 3) Acting (Everyman Skill) 8- 2 4) Climbing (Everyman Skill) 12- 2 5) Computer Programming (Everyman Skill) 12- 2 6) Concealment (Everyman Skill) 12- 2 7) Conversation (Everyman Skill) 11- 0 8) Deduction (Everyman Skill) 8- 0 9) Native Language: Cyber (idiomatic; Everyman Skill, Literate) (4 Active Points) 2 10) Language: English (fluent conversation) 0 11) PS: Scout (Everyman Skill) 11- 1 12) KS: History: Cybertron 8- 1 13) Teamwork 8- 0 14) Paramedics (Everyman Skill) 8- 0 15) Persuasion (Everyman Skill) 8- 0 16) Shadowing (Everyman Skill) 8- 8 17) Stealth (Everyman Skill) 15- 0 18) TF: Science Fiction & Space Vehicles, (Everyman Skill and Bonus for Combat Piloting) 3 19) Combat Piloting 12- 11 20) Navigation (Hyperspace, Land, Marine, Space) 15- Skills Cost: 44 Cost Perk Autobot Package 6 1) : 7 1 2) Reputation: Champion of Good (A large group) 8-, +1/+1d6 Perks Cost: 7 Cost Talent Autobot Package 3 1) Absolute Time Sense 3 2) Ambidexterity (-2 Off Hand penalty) 3 3) Bump Of Direction Talents Cost: 9 Total Character Cost: 391 Val Disadvantages Autobot Package 15 1) Accidental Change: To robot form if stunned 11- (Common) 10 2) Physical Limitation: Size: -2 DCV, others receive +2 on their PER Rolls to perceive character [Notes: Character is 5.5-meters tall, 2.7-meters wide, and weighs 1,601 kg. This is representative of +25 STR, +5 STUN, +5 BODY, +1" Reach, and -5" KB.] 5 3) Dependence: Energon Incompetence: -1 to Skill Rolls and related rolls per time increment (Uncommon, 1 Hour, This only takes place once the Transformer's Energon Pool is empty) 5 4) Dependence: Energon Weakness: -3 To Characteristic Rolls and related rolls per time increment (Uncommon, 1 Hour, This only takes place once the Transformer's Energon Pool is empty) 10 5) Distinctive Features: Large Robot (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 10 6) Hunted: Anti-Cybertronian Forces (E.L.M./Earth Liberation Movement) 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 7) Hunted: Decepticons 11- (As Pow, Harshly Punish) 10 8) Physical Limitation: Has no arms in vehicular mode (Frequently, Slightly Impairing) 10 9) Psychological Limitation: Taunting (Common, Moderate) 10 10) Psychological Limitation: Curious (Common, Moderate) 5 11) Reputation: Intergalactic do-gooder or troublemaker, 8- 20 12) Social Limitation: Subject to Orders (Very Frequently, Major) 10 13) Social Limitation: Considered underpowered (Frequently, Minor) 15 14) Psychological Limitation: Must prove himself to the rest of the Autobots (Common, Strong) Disadvantage Points: 150 Base Points: 200 Experience Required: 41 Total Experience Available: 41 P.S. I tried using the Hero Boards export template in Hero Designer but the html tags were displayed along with the info.
  19. Re: Transformer's Spark Gojira, you are a fine human being. Those are some excellent thoughts. I was thinking of adding Spark on top of EGO and basically using it to represent the almost indestructible "spirit" of a transformer - hence a character would need to purchase a power that specifically targets a spark (ala Megatron's spark extractor). However, with your thoughts I can see why it would be good to just replace EGO altogether. Plus it's one less Characteristic a PC(and NPC) has to spend points on, always a good thing Cray.
  20. Re: Transformer's Spark Now that is some cool help! It's started me thinking and how does creating a new attribute called Spark sound? It would be treated the same as Body and can only be attacked by effects that target it specifically. Is that workable or am I missing something? Cray
  21. Re: Transformer's Spark I was referring to the Hero Designer character templates, sorry, should have clarified.
  22. Re: Transformer's Spark Cool ideas, but for the vast majority of the characters I am making, I am just using the normal Superhero Template and making their Vehicle Modes be Shape Shift. The all the powers have disads based on which form they can be used in. How would you do a Spark in this instance?
  23. Re: Total lack of ideas, clock is ticking down One of my favourite ways to create a character is to start with a Limitation and let it determine powerset, backstory, etc... For example, I am currently playing a guy who is so hypersensitive to sound he has to constantly wear protective headgear to keep from being injured. I went really extreme and anything over 10 decibels will actually harm him. The catch is he has become a master of sound in order to understand better the very thing that is dangerous to him, much like someone developing expert knowledge about diabetes after being diagnosed with the disease. Not only is he an expert in all knowledge about sound, but he works as a master sound editor and producer for a major Recording Studio. He is a master Ventriloquist and mimicker. His powerset is a vast array of sound effects and his personality is bombastic, over-the-top; imagine the Tick as a Disc Jockey and with a hi IQ. Also, most of his powers are highly destructive to the environment, which adds another element he has to consider. Essentially, the idea came to me that what if you had a person who's very power was his weakness. Been done before, but I thought this was a cool rendition. I hope this helps spark the imagination. If not then how about a Speedster with Autophobia! Crayadder
  24. Re: Electricity and DCs OK, I've enrolled in Physics 1117 at the College I work at. I should be able to decipher this thread in about 3 months, homework permitting. Actually, that's a good reference Blade, something I can use. Thanks for the effort and for sharing your knowledge. Crayadder
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