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Posts posted by Joe Walsh
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I agree.
Dark Champions for 4th Edition was clearly (at least to me) about The Punisher and that type of vigilante comic book hero, which was gaining popularity in comics at the time. I believe it was only with 5th edition that the general action hero stuff was added.
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What's the correct interpretation of the pushing rules in the various editions of Hero System?
I've always interpreted the rule to mean that the player can choose to push up to 5 CP with a successful EGO roll, getting an additional +1 CP per point by which the roll succeeds. But the way it's phrased in Champions Complete has me doubting myself.
Here's the rule in 4e, which is where I got my idea of how pushing works in heroic campaigns, way back when:
A character in a heroic campaign may push his STR up to 5 points with a successful EGO Roll. Also, the character may Push 1 point more than 5 for every 1 point the EGO roll is made by.
Here's the rule in 5e. It's written differently, but it seems likely to mean the same thing as in 4e:
A character in a Heroic campaign may push his STR or Powers up to 5 Character Points with a successful EGO Roll, +1 Character Point for every 1 point by which he makes the EGO Roll.
"I'll give you 5 apples, plus one apple for each penny you give me" would never mean I'd get 2 apples for handing over 2 pennies; I'd get 7 apples. So it seems the same as the 4e rule, just reworded.
The rule in 6e uses the phrasing from 5e:
A character in a Heroic campaign may push his STR or abilities up to 5 Character Points with a successful EGO Roll, +1 Character Point for every 1 point by which he makes the EGO Roll.
In Champions Complete, the language has changed again. We no longer have the initial 5 CPs. Now it seems to be saying that you get a 0 point push for an EGO roll that succeeds exactly, 1 CP for succeeding by 1, 2 CP for succeeding by 2, etc., up to a 5 CP push for succeeding by 5:
Pushing in Heroic campaigns requires an EGO Roll (though the GM might forego this in particularly crucial situations, or grant a bonus to the roll). The character gains 1 CP to the ability per 1 point he makes the roll by, to a maximum of +5 CP.
I prefer the 4e rule, so I'm wondering if the intent in 5e/6e was to change that rule, as well as what the intent in Champions Complete was.
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I'd always understood pushing in heroic campaigns to be as follows:
With a successful EGO roll, a heroic character can push up to +5 CP, with an additional +1 per point the EGO roll succeeds by, to a maximum of +10.
On page 20 of Champions Complete, however, it says:
Pushing in Heroic campaigns requires an EGO Roll (though the GM might forego this in particularly crucial situations, or grant a bonus to the roll). The character gains 1 CP to the ability per 1 point he makes the roll by, to a maximum of +5 CP.
This seems to indicate that a heroic character can only push to a maximum of +5 CP, and simply making the EGO roll gains him +0 CP. He must succeed by at least 1 point in order to get +1 CP for pushing.
First, am I understanding the rule as it existed in the past and the rule in Champions Complete correctly?
If so, is this a deliberate change, or an error in the text?
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Sure, we're all just having fun with "What if..." when we know it's highly unlikely any of this will come to pass.
You're right, it would be cool to go back to those old names for the genre books. A little less descriptive for sure, but I'm a sucker for nostalgic stuff like that.
May as well bring back the original art, too.
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Actually, "Dark Champions: The Animated Series" is a genre book product for 5e:
If you're eager for the thrills and adventure of crimefighting but don't like the guns and violence of regular Dark Champions campaigns, what you need is an "animated series" style campaign. Dark Champions: The Animated Series looks at the less grim side of vigilante crimebusting: caped crusaders with vigilante style but who refuse to kill; low-powered superheroes who fight street crime instead of world-threatening supervillains; "theme" villains with clever costumes and psychotic minds.
Dark Champions: The Animated Series includes:
- a discussion of the "animated series" subgenre in general, including advice about character creation, roleplaying, and gamemastering
- the Hudson City Knights campaign, in which costumed (but not superpowered) crimefighters take on a host of twisted villains who plan their crimes around strange themes or obsessions: Penny Dreadful, Adonis, Anagram, the Missing Link, Raptor, and more
- the Hudson City Powers campaign, which pits low-powered ("street-level") superheroes against similarly low-powered supervillains — costumed criminals like Carnivore, Guillotine, Rhapsody, Serpentine, and more
Featuring 29 new villains and six new NPC heroes, Dark Champions: The Animated Series is just the thing to bring even more fun and excitement to your Dark Champions games!
I think it deserves to exist, but I'm good with calling it something else. Perhaps "Champions: The Animated Series" would be more appropriate. Any ideas?
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Oh, I should have explained that! "Dark Champions" is "Dark Champions: The Animated Series."
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Hear, hear! Kickstarters for Pulp Hero, Action Hero, and Dark Champions!
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Action Hero sounds like a perfect product name to me!
And you're right, Beast, there probably isn't much material to update in either. Maybe POD would be more realistic, if the update was done like the update from Ultimate Skill to Hero System Skills.
I'd just like to see 6e get a reasonably complete library that hits all the traditional Hero genres.
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It would be wonderful to have 6e versions of Dark Champions & Pulp Hero, as well as the Hero System Vehicles book that was promised as part of the core 6e library.
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It's a pulp world after all
It's a pulp world after all
It's a pulp world after all
It's a pulp, pulp world!
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Flip open the dnd book. The costs are right there. in my case, i use the costs in the shadow world book, since that is the campaign setting i run. No problemo.
Yup. That's what I did sometimes, back in the day. Grab a book from another RPG that had the price of something and go from there. Or use some catalog's prices, adjusted by some factor based on a quick comparison of items that are in the catalog and in the game's price list.
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I agree, a ready-to-run product seems like it would be a sure-fire way to increase the customer base. There was a recent and extensive discussion of the same idea over on the SJGames GURPS discussion board. But it appears that those of us on the outside don't have the complete picture, because in both cases the companies who own the game don't see sufficient reason to create such a product.
My conclusion is that, essentially, D&D is the "starter set" for the whole industry, just as it always has been. That's the entry point for most people. And many of them will never go on to anything else. But those who do will be looking for a system that does what they want it to. I can imagine that many of them really will want to create their own settings, or import a setting from some other game. So they'll want to buy a set of rules and a genre book, and not much more.
That's my assumption as to why the folks at Hero Games and Steve Jackson Games don't produce the starter product many fans think they should produce, anyway.
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As a long-time fan of both Traveller and Hero, I'd love to buy Traveller Hero, updated for 6e.
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They produced a version of Ultimate Skill for 6e (Hero System Skills), but Villainy Amok sounds fun.
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Sounds good to me. It's good to have a lot of genres to choose from.
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All of Lucius' posts have a palindromedary tagline. Don't worry, it confused me the first time I saw it too.
It's a combination of palindrome and dromedary. Looking at his profile picture should give you a clue.
Ah! Thanks for the clue. I thought it was a postscript. I was looking for a bestiary by Palindromedary, Inc. or that contained Palindromedaries.
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OK, I believe you.
(Panindromedary? Sorry, couldn't find anything relevant on it. My Google Fu is lacking today.)
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Ah, the benefits of a long-lived game system.
I'd believe them if someone told me it's the most comprehensive treatment of the subject for any universal game, ever.
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I just got the 6e version of Hero System Bestiary, and coming from the 4e one, I'm amazed. It's what the bestiary for every universal RPG should be, but rarely is. Excellent work, and highly recommended.
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That is awesome!
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The Hero System Vehicle Sourcebook and The Ultimate Vehicle are incredibly useful core books. The 6e volume that would have replaced them never got published, so the 5e versions are the ones to get.
Excellent idea!
I should also probably think about the genre books that aren't available for 6e, such as Pulp Hero and maybe Dark Champions.
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I'm actually asking the question in general. Perhaps it can't be answered that way. Perhaps I should have asked, "What are the most popular supplements for 5e that haven't been re-released under 6e."
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I used 4e since it came out in 1989 up until I stopped role-playing in the early 2000s, so 5e wasn't even on my radar. There's no way I can afford to track down and buy everything produced for 5e, so which supplements are most useful for someone who has everything produced for 4e and 6e?
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Ah, Ok. Thanks! Now I know what I need to get.
Pushing in Heroic Campaigns
in HERO System Discussion
Posted
Ah, good to know! I'd wondered about that. Thanks!