Jump to content

Alibear

HERO Member
  • Posts

    3,054
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Alibear

  1. I don't really get this. The SFX of wrapping someone up in your rubber body doesn't sound like clinging to me. Care to elaborate?
  2. Yes, many spells increase a characteristic and could easily cost end to cast. It happens in other genres too. Taipan, an Aussie snake themed villain has extra speed which costs him end to bring him up to 12 speed when in a tight spot.
  3. I remember playing DnD in the 80s and we wanted our wizards to be able to use swords like Gandalf did so we ruled that it didn't matter what weapon you had your class ruled what damage you did in melee. Wizard D4 Thief/ Cleric/ Elf D6 Fighter/ Dwarf d8 If you used a two handed weapon you moved up a dice class. Something like that anyway.
  4. You fancy taking a stab at a hero write up?
  5. Str adds to running in the real world and the way we model that in Hero is to buy extra running. Being big and strong is just the sfx of the extra movement.
  6. The armour one is interesting. So, I rule that armour that takes the 'Real' limitation is half value v firearms... but obviously that 'fancy' armor doesn't have that. I'm guessing it the shape so that bullets glance off more readily?
  7. If men bore kids then male & female roles would be reversed and women would be at work designing stuff drinking beer and scratching their arses and not giving a toss about our pain.
  8. Toss it into the volcano at Mirror!
  9. If and when you stretch a part of your body to accommodate the entangle you could say that parts are badly stretched so are weaker.
  10. I did not know that... do you have a page to cite?
  11. Entangle is nowhere near as limiting as grabbing someone is... so if I was playing Rubber Johnny I'd want an entangle, with feed back, in my write-up somewhere.
  12. Sure but the tank is still dead; it's how HEAT anti-tank missiles work after all. Small piece of metal hits a big piece at a really fast pace, gets really hot, melts a hole in the tank and destroys the lot. Hulk is just taking the part of the missile and making the little piece of metal really move.
  13. Just to add to that you tend to get loads of items useful to wizards or useful to people who can afford to hire a magicians time for the months it takes to create. Lords and rich merchants who have different needs and desires. You very rarely see hoes of sodbusting cos farmers can't afford them
  14. In my campaign during times of higher magic magicians will have to make a magical item as part of their wizard training. So you end up with loads of tiny magic items. Doorstop of strength. Boots of comfort. Pens of neat handwriting etc.
  15. In my campaign during times of higher magic magicians will have to make a magical item as part of their wizard training. So you end up with loads of tiny magic items. Doorstop of strength. Boots of comfort. Pens of neat handwriting etc.
  16. Am I reading new rules correctly that there is no limit to how much Str you can add to an HKA? So if I buy my 1d6 HKA dagger I can add my 60 str and have a 5d6 HKA? Or do I have a 2d6 HKA like previous editions? Or have I just missed the old rule that you can't add more strength than the base from the weapon? I guess it makes some kind of sense that Superman, if he had his blood up, could make quite the mess with a sword.
  17. If a sword +1 is 'just' a piece of brilliant work by a master smith why does it affect beasties that can only be hurt by magic? Or do you have to be in +2 range before you can hit a ghost?
  18. Stick analyse on to it and it would.
  19. My thoughts too. If there's a lot of magic lying around then it's mundane not magical.
  20. If we trying to create someone who is almost supernatural tracker would you allow them to buy it as a sense instead of, or, as well as a skill? Detect Tracks, discriminatory sight, as sense & tracking for 17 points? Would you allow analyze too?
  21. Well, while that is true, you can convert the feel of a character and get his important skills, feats and abilities. So, when I'm converting my Paladin I sure as sh1t can translate Moonbeam and Misty step more or less word for word if I want to. Obviously some things work less well in Hero especially the wards, and bonuses to saving throws and other abilities which affect the D&D system mechanics. Not that they can't be built, they can, but I don't know how important all that is compared to the feel of the character. I would just use the D&D character as a base for my Hero write up. I would just say "Your characters are now in hero rules. You were 10th level so you have 250 points to spend
  22. What does an Elf or Dwarf cost? About 10 points? Stll doable but, yeah, tight.
×
×
  • Create New...