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Alibear

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Everything posted by Alibear

  1. Re: Paladin Martial Art? I like the sugestions for Kenjutsu and Kung Fu as good starting points. I'd buy it with sword, shield and armour elements if the knight fights with sword and shield. The thing that really got me thinking was the Lance Martial Art. A seated Martial Art would be really cool to play about with.
  2. Re: Should I allow Multipowers in a heroic game? Never had a problem with MPs, or Psionics in a Heroic level game.
  3. Alibear

    Equipment

    Re: Equipment I dare say silver piece buckshot would hurt like the bejeesus fired from your trusty Spas 12.
  4. Alibear

    Equipment

    Re: Equipment 3d6 x 10 silver pieces.
  5. Re: King Kong adventure. I can vaguely remember that scenario from when I was a kid playing DnD and had already ripped off the name for this island. BTW. the Isle of Dread was the 2nd ever gaming product I bought.
  6. Re: King Kong adventure. Sure can use som stuff there espeially the terror bird. Will have a look at rest tomorow when at work and have more time. Rep if I can.
  7. Re: Transmit Smell And if he had disguise then he could make himself smell like other people.
  8. Re: King Kong adventure. The beastie is a Dragon even if a little slow upstairs. Instead of collecting treasure and other shiny things it collects beautiful living things to 'mother' them. Of course she doesn't know how to mother them so the all die eventually. And that's the best I can up with. Cup of Life turning the island into a desert again thing is a great idea. Not sure the PCs will mind so much after they've been on the locals lunch menu but there you go.
  9. Re: King Kong adventure. The Maguffin is a huge brass and semi precious stone dish which brings rain to a desert called the Cup of Life. A magical artifact made by Zoltan the Articifer - the world's greatest ever producer of magical items. It acts as a huge oasis, will bring life to the area, and will make the PCs heroes and bring them great renown. It's the culimation of our desert campaign.
  10. Re: Rules of thumb for the "challenge level" of bad guy creation? I forgot speed Post the characters and we can perhaps advise.
  11. Re: Rules of thumb for the "challenge level" of bad guy creation? Trial and error. Start small and build up your threat level until you find you get an idea of what the PCs can handle.
  12. Re: Rules of thumb for the "challenge level" of bad guy creation? I gnerally just build characters such: Description OCV DCV Damage Stun Body PD/ED notes/powers
  13. Re: inflict berserk power Yes but the expensive Usable as an Attack advantage would not normally be needed for the Aid power so I figure it swings and roundabouts. Also, you could still aid your allies with this power so it is indeed a limitation.
  14. Re: inflict berserk power Actually thinking about it some more I think I would buy it as an AID useable as attack/ useable on others (whatever we use in 6ed)...with a side effect. The SE being that the recipient of the aid goes enraged.
  15. So, here's the deal. Scenario design and pad out jobby. Think King Kong plot right now. I want to send my young heroes to a jungle island where they have to retrieve a Maguffin. The island is inhabited by a big dragonlike monster. No fire breathing, stumpy forelimbs, massive head full of teeth. What does that sound like? 1. Getting ship to take them to the cursed Isle is the first hurdle. Eventually the find willing capt. but have to pay through teeth to get ship. Capt on board needs money for dowry for his niece. She doesn't want to marry and falls for one of the PCs. Hopefully I'll be able to engineer a shipboard romance. 2. Anywhore the PCs sail to island and are met by friendly stone age natives. Give them food fresh water trade etc. They see a massive set of doors at the edge of the village, to hold back dragon kong thing. Need name for beasty.- 3. Pc's trek into jungle to find maguffin, maybe with villagers as guides. Have a fight with local wildlife, maybe large flightless predator bird thingy. 4. Locate Maguffin and haul it back to ship. 5. Discover that ship has been attacked by locals and all crew kidnapped. 6. Locals are preparing to cook crew when PCs arrive. Most of warriors and shaman off to sacrafice girl to Kong (still need name) I'm basically imagining a dragon which is more like a T Rex and will use those stats. 7. Pcs go to big gate just as Monster takes girl carefully in jaws. If pcs attack and there is every chance they will knowing my lot the beast will make off into the jungle as warriors and shaman attack pcs. 8. PCs kill shaman and drive off warriors. Follow beastie into jungle. 9. Corner beastie and then kill it. Save girl. What do you think?
  16. Re: Achilles and Ulysses It's what I would normally go with too but I sure would love to play in a world with real Heroes and sons of Gods that were actually real and had a power schtick. 250 point Supers would be so cool in a Greek mythology campaign.
  17. Re: inflict berserk power It's one power with two effects. Go berserk - Mind control Going berserk grants an aid to person being controlled.
  18. Re: "Raise Dead" / "Resurrection": for those of you that DO, how do you handle... In my world it's tricky magic and only been pulled off by two people in history: Vlad Hann von Hannenheim - the original and most powerful vampyr and father of necromancy, and a mellenia long dead Dragon Lord who left his 'soul' in his armour so he could awaken and wreak havoc sometime down the line.
  19. Re: Achilles and Ulysses I suppose we have two roads to explore, to options to chose from: A real man, or a something more than that. Well as we're talking legends here he could be written up as a more or less real person with no magical powers but just amazing in a fight. Imagine he was just the greatest HTH combatant of the known world but a mundane man nonetheless. He takes on all comers and succumbs to infection or poison from an arrow strike to his heel. After his death his reputation grows, the stories blossom with every telling he is stronger, faster and in a few generations he is a more than human, he is unkillable, he becomes the Son of a God. We write him up as a powerful hero but he is still in the Heroic range. Or, He really is a being with Godlike powers, we write him up using the superhero rules and he really can only be challenged by other heroic beings and vile monsters.
  20. Re: A days journey Which is why I put the bit about the 15-18 con at the bottom. After commando training the are expected to be able to do that and more and be fighting fit ready at the end of it. We are talking amateur marathon runner fitness levels and doing it carrying 40lbs of weapons and kit. I'm thinking many PCs are going to be of a similar levels of fitness. Some might have superhuman levels of fitness, because of spells, racial abilities, magical items Blood of the Old Gods or what have you. A normal fit army of today travels on foot much as they alway have.
  21. Re: Hero System Books Have Way to many Typos Good lord, your point would not so frivilous and purile if you had perfect English use yourself. I can see around ten errors in your post. Should I point them out to you?
  22. Re: Sewage disposal in a fantasy world Don't forget you'll have people who have jobs working down there. Cleaning teams chipping the build up of waste from walls, repair gangs - maybe even a dwarven stonemason if your world has such things, beggars sifting through the waste looking for recycling opportunities. Undesirables who use it to move unseen and to dump bodies. And if your world is anything like my world then beasties live in the old city underneath the sewer and sometimes break though so you have professional Tunnelfighters. Cramped conditions, the risk of tunnel collapse, dark and smelly working conditions with the chance of all sorts of evil to encounter. Wading through knee high sh1t (gotta be good for the balance in a fight), slippy corridors. I do love a good sewer romp.
  23. Re: Real Life into Hero. I'll add it to my sheet.
  24. Re: Traveling in your typical modern day sewer: what rolls for illness? Don't get all shirty because the majority feel that walking through a sewer is indeed a perfectly safe thing to do. People work there every day without NBC suits and several big cities let you in there for a walk around. People with 8 con, or less like many tourists make it out with barely a murmur about the smell not trips to the local Emergancy Room. It's an interesting experience, and potentially a dangerous enviroment under the wrong circumstances, but nothing more. Bloody stinky though.
  25. Re: Traveling in your typical modern day sewer: what rolls for illness? In an RPG setting isn't it obligatory to have giant alligators down there?
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