Re: 6th edition Min Str
As a quick and dirty rule I'll make a few different sizes of weapons. Tiny, small, medium, large and extra large.
Str min 5 for tiny weapons. (daggers hatchets etc) all will do 2dc, can be thrown
Str min 8 for small weapons and will do 3dc
Str min 11 for medium 4dc
Str min 13 for 1.5 handers 5dc
Str min 17 for 6dc 2handers
Then I'll differentiate between them with different abilities An axe will do an extra dc, as sword extra ocv, a flail can use flail maneuver, a spear set v charge and is a long weapon, a pick/ stilleto -1 dc but is Ap etc.
I'll have a look at this ion detail later as I'm getting ready to restart our campaign in 6e.