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Alibear

HERO Member
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Everything posted by Alibear

  1. Good points Lightningfella. I worked in one of the roughest bars in Edinburgh when I was younger, and have seen lots of fights, managed to get in the middle of some too. In fact my big bother was the head doorman for a massive chain of pubs and clubs in Edin. and was fighting all the time. I have seen lots of "real life fights". To be honest I have never seen anyone actually block a punch. Maybe the combination of alcohol, total absence of training or whatever but people just keep swinging and hope for the best in my experience. The closest thing I've seen was the "boxer-block", basically sticking up your arms and rolling with the blow. Actual trained fighters don't really block outside the dojo either, they wait for an opening and then open up with a salvo. However I think for a "Heroic" game then blocking is very in genre. If you want hyper realism then maybe a block should be changed to a 1 point maneuver. (and they get +1 ocv or dcv or whatever) Otherwise roll with the blow should be the norm. Good discussion BTW.
  2. I think that 50+50 is too high. If you make normals/peasants in the 8-10 stat range or 0-level characters a 50/50 character would chew his way through hordes of these guys without too much trouble. I would reccomend 25+25, you may actually find players specialising in one thing and dropping characteristics etc to pay for it! How many D&D thieves have 15 str? How many D&D magicians have 14 dex? If you give them on average of 3xps per adventure they'll toughen up real quick. I think that it depends on how you write up the "monsters" Do you want starting characters to be warey of a bunch of orcs? 100 point characters are tough!
  3. Re: Pole Vaulting LOL:D keep it clean Dave, this is a family show fer feck sake!
  4. My most memorable line from that game was a pc screamed at a perp just before a big fight.. "Does your da' have a beard? No? Then that must have been yer ma' I seen doing handstands in front of the living room windae!"
  5. Lots of stuff since 1986, but I'll add on a few not mentioned. Judge Dredd - 2 different campaigns with 2 different sets of players. Warhammer Fantasy - same as above. Immortal ninja campaign - 12th century aiming to stop somewhere around 2200? Strontium Dog - another 2000ad convert. Mutant bounty hunters in space, loads with scottish accents for some reason. Go yersel McNulty.
  6. I thought that Western Hero was "one of the best" of the 4th edition stuff. I only had one gripe - The Sundance Kid. Talk about your stat.-inflation:eek:
  7. Alibear

    Not fair

    I'll believe that when I see it! Stay focused my antipodean friend!
  8. True Seen that one... ouch! I used to have a very good turning kick and my instructor would block it by sticking his elbow up and letting me kick that. It hurt like a SOB.
  9. Supreme - Do you have UMA? There is a list of ranged maneuvers and MA's in there to use. Maybe Shurikenjutsu or Kyujutsu, or you could design your own. This is something that I think would really happen in a world with Superpowers. Sure some people would just slug away like a red-neck in a bar-brawl. But others would really train and perfect thier technique. (Don't we see Cyclops in da movie doin' Katas) I think that you could develope a Martial art for any physical power, EB'S, TK, Stretching, RKA's etc. All MA in the real world use STR but why not EB?
  10. I scrape in under option 3! Mwuhahahaha
  11. I had the same thought a few months ago. Bushido is an old, old game. If you can find an old one CHEAP get it, if only for the maps. FGU have reprinted it, literally word for word. Except without the maps. I bought it full price thinking that it might come in useful for my Ninja campaign. Doh. The only saving grace is the mass-combat system which is easily converted to Hero. At the beginning somewhere it describes what an RPG is, and according to FGU at the time it is about collecting experience points. Save your hard earned dollars!
  12. I've had this very same discussion at least twice in my RPG life. People who do Martial Arts, say San Take Karate-Do, don't block a kick by sticking an arm in the way! You block by moving your feet first, essentially getting your body out of the way and then attacking the incoming attack to knock your assailant off balance. BTW someone from my Karate club broke someones arm in a competition who "stuck an arm up" when trying to block his spinning kick. I always read that as rolling an 8 on hit location!
  13. Hi Colin, you made it at last! Don't forget the +1 advantage to make a killing attack NND or AVLD when you tot up the point cost for that beast.
  14. I've never had a problem with find weakness specifically. Maybe in conjunction with skill levels especially overall skill levels. As someone pointed out lack of weakness IS cheap. Only one character that I played with had it, Bug, and his attacks were so piddling that he needed it to have any effect in combat at all. I treat it the same as AP, ie roughly +1/2 modifier. Do I allow 12d6AP? Not so far. Do I allow Find Weakness with 60 str? Nope! For me, Find Weakness is fine as is and I don't need to change it. As ever YMMV.
  15. Welcome. We're a pretty reasonable bunch around here, mostly, if you're polite, we love to help and talk about our beloved game. So onto the discussion. Low powered fantasy? How low powered are you taking here? First level D&D level? Okay, i'm going to assume that is in fact what you are talking about, roughly 25point characters with a maximum of 25 in disadvantages? That is just 50 points to spend, if half of those ponts go on skills(roughly speaking) that leaves 25 points for characteristics. You are going to see some pretty average, or specialised characters and the difference between 10 and 11 dex might indeed be the difference between 2 characters. 10 dex guy has 3cv and 11 or less dex roll. 11 dex girl has 4cv and 11 or less dex roll. guy hits girl on 10 or less. girl hits guy on 12 or less. That is indeed a big difference, especially if and when other factors come into play, like heavy armour, dodging, weapon etc. Guy tries to hit dodging girl on 7 or less. girl tries to hit dodging boy on 9 or less. Huge difference! Other posters are more eloquent than me so, I'll pass the ball to.....
  16. Alibear

    Super Names

    Good idea Doug, but I certainly wouldn't like the task of sorting 5,000+ names into nice groups. Too big a task even for the tireless Dynamo, I suppose.
  17. Alibear

    Super Names

    Keep up the good work Dynamo. Your efforts have been worth it, I was looking through the list last night and got inspiration for a few characters. Coming up with a name post-character was always a bit-ch for me anyway!
  18. I have author signed copies of Waste-World and the supplements. Nothing from Hero though!
  19. Are we sure that Int 51+ is Superhuman and not 31+? I 'm at work but will ask Fred later.
  20. Good Luck with some of those on your wish list!
  21. Champions at war? If and when it all kicks off in the Gulf, how are you going to handle it in your campaign? Are the lads (and lasses) going to enlist? Will the powers that be make them enlist? Will they fight terrorists at home? Will you have them design a "Suicide Squad" to take the War to Saddam? Will you just ignore it? Well, what you gonna do?
  22. # Thanks, grammar was never my strong suit! Avatars was the original name that one guy suggested, another wanted Justice something? Easy leap for a GM to make.
  23. Well my pesky players finally came up with a name for thier group. Avatar's of Justice? What do ya think?
  24. I want to see a section on buying powers as skills.
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