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mayapuppies

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Everything posted by mayapuppies

  1. Re: Beaks and Speech Cool, thank you, sir.
  2. Hello all, If a humanoid race had a beak instead of teeth and lips, what would their speech sound like?
  3. Re: Too Many Complications The Neb have no need for clothing.
  4. Re: Too Many Complications heh, that would make them extinct very quickly.
  5. Re: Too Many Complications True. I'll bump that up to 1d6 base.
  6. Re: Too Many Complications In fact, I generally don't include skills in Racial Templates, this is a big exception.
  7. Re: Too Many Complications The language is free and doesn't add to the costs of the template. The rules for adding damage are standard for 6E. I usually ad Reduced Penetration for natural weapons, but for this particular case, since the Neb often attack each other with those things, I figure they are sharp enough to cut through chitin.
  8. Re: Too Many Complications Here is the template so far including all the changes based on the various threads I've been posting about them. Characteristics • Strength +3 • Physical Defense -2 • Energy Defense -2 • Swimming -4 Skills • Language: Pheromone Communication (idiomatic) (4 Active Points); Limited Power (Must Have Pheromone Communication Power; -1) Powers • Chitin: Resistant Protection (6 PD/6 ED) • Compound Eyes: Increased Arc Of Perception (240 Degrees) with Normal Sight • Mandibles: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) • Permeable Chitin: +2 PER with Normal Smell • Permeable Chitin: Life Support (Self-Contained Breathing), Inherent (+1/4) (12 Active Points); Limited Power (Only To Protect Against Choking/Suffocation/Strangulation Attacks That Do Not Cover The Entire Body; -1), Side Effects, Side Effect occurs automatically whenever Power is used (Cannot Wear Any Clothing Or Armor; -1/2) • Pheromone Communication: Voice Is Based On Smell Sense Group Instead Of Hearing Sense Group Talents • Compound Eyes: Lightning Reflexes (+1 DEX to act first with All Actions) Complications • Distinctive Features: Neb (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) • Physical Complication: Compound Eyes (Infrequently; Greatly Impairing): This character cannot see objects clearly if they are more than a few feet away. When using a ranged attack, all of the character's range modifiers are doubled. • Vulnerability: 1 1/2 x Effect Sight Based Flashes and Gases (Uncommon)
  9. Re: Too Many Complications On to the breathing thing. Instead of building it as a complication you mention a Side Effect, so what about this: Permeable Chitin: Life Support (Self-Contained Breathing), Inherent (+1/4) (12 Active Points); Limited Power (Only To Protect Against Choking/Suffocation/Strangulation Attacks That Do Not Cover The Entire Body; -1), Side Effects, Side Effect occurs automatically whenever Power is used (Cannot Wear Any Clothing Or Armor; -1/2)
  10. Re: Communicates by pheromens Ok, so how about this as a 0 point "power" and then removing the Mute Complication? Pheromone Communication: Voice Is Based On Smell Sense Group Instead Of Hearing Sense Group
  11. Re: Communicates by pheromens I like this. How would that be written up on a character sheet?
  12. Re: Communicates by pheromens They, themselves, do not have a written language. It's more for communicating with other races.
  13. Re: Too Many Complications It is a feature of breathing through the skin. I marked the attacks as Uncommon, but considering the use of high magic in the setting I have no idea how common or uncommon they will actually be at this point. I'd like to avoid using house rules that depart from 6E rules and try to make the builds as compatible with Hero Designer as possible.
  14. Re: Too Many Complications Comes out to 75pts and campaign limit is currently set to 50pts Distinctive Features: Neb (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Physical Complication: Compound Eyes (Frequently; Greatly Impairing): This character cannot see objects clearly if they are more than a few feet away. When using a ranged attack, all of the character's range modifiers are doubled. Physical Complication: Mute (Very Frequently; Greatly Impairing) Physical Complication: Normal Characteristic Maxima (Infrequently; Barely Impairing) Physical Complication: Skin Must Be Uncovered To Breathe (Infrequently; Slightly Impairing) Vulnerability: 1 1/2 x Effect Gases (Uncommon) Vulnerability: 1 1/2 x Effect Sight Based Flashes (Uncommon)
  15. So I'm building a racial package and it turns out that the race, baseline, has more Complications than the original campaign limits. I'm looking for suggestions as to what to do with this. Reducing the racial complications takes away from the race build and increasing the campaign limits puts an onerous chore on the potential PC's of other races.
  16. Re: Communicates by pheromens The Mute Complication is pricey. This is the cheapest I could get it: Physical Complication: Mute (All the Time; Greatly Impairing) 30 pts or maybe this: Physical Complication: Mute (Very Frequently; Greatly Impairing) 25 pts
  17. Re: Communicates by pheromens On a similar note, how would you work learning to only read a language? Mute character as an example, can't speak the language but nothing is stopping him from reading and writing. Same cost as normal?
  18. So, here's another how to build question. I'm thinking Telepathy would work for this but I want to put it forward. I have a race that is incapable of verbal communication, among themselves, they communicate through pheromones, exactly the way that ants do, though with far greater complexity. This form of communication is only capable between members of this race and is not a thing that other races can mimic or learn. I'd also like to keep it relatively short ranged to account for dissolution and confusion thanks to dispersal and wind currents. How would you build that?
  19. Re: Fear of being entangled/smothered/grabbed Gracias
  20. Re: Fear of being entangled/smothered/grabbed Yeah, the latter...
  21. What are the benefits/complications of having the antennae of an ant?
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