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fbdaury

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Posts posted by fbdaury

  1. Re: Duel battons

     

    Or you could also just use whatever overly convoluted hand attack power they have in 6th and add the autofire to 2 or 4 shots onto it as +1/4 or +1/2 advantage, if they still have the AF advantage.

  2. Ok, I had this idea for a character with a relatively large VPP that could only be changed outside combat because he needs to "etch" (read:lightly carve) mystic symbols into his body for the powers that he plans to use for that period of time. This would mean that while he has points allocated in his VPP, his base Body is reduced by 2 or 3 points as a side effect.

     

    One of the main spells that he knows outside of the VPP is a spell of restoration- a healing spell that he can use to heal himself or others. However, if he heals himself or someone else heals him, he regains the 2/3 body from his VPP first and therefore is unable to use his abilities until he can etch new symbols into himself, requiring materials and tools he keeps in his base.

     

    My question is this- how would you limit this effect, I've thought of three methods:

    1)Large Dispel to VPP when healed (uncommon)

    2)Physical limitation on the character

    3)Accidental Change to non-VPP form when healed (Uncommon and Always)

     

    Which of these methods wou.d you use if allowing this in your game or is there some other way that you would use to achieve the same effect? Thanks for any answers in advance.

  3. Re: Redirecting Others' Movement

     

    NND attack (defense being full coverage or having your own teleport powers, +1) either linked to or with linked Teleport 1" Usable as Attack at Range (+1 1/2) with position shift and continuous/uncontrolled that ends when teleported by someone else or after one turn (+1 1/2)- this way it would do the initial damage, plus keep changing target's facing and last for a while but not moving them too far around the map- maybe limit the movement so they can only be teleported back to previous location but with different facing (uh, what would that be, -1/2?).

     

    Kinda kludgy and ugly but seems to "feel" like what you mentioned...

  4. Re: Superheores with Disabilites, a thought experiememnt

     

    IIRC' date=' Ben only weighs about 400 lbs., which probably rules out wicker furniture and bean bags but not elevators, sturdy couches and chairs, or even bar stools. Your point stands regarding finger size and the stares of others, though. I also imagine that the rocky nature of his armored skin means almost no touch sensitivity, and therefore the lack of enjoyment of things like a warm bath, cold rag across the forehead on a hot day, or various... other tactile pleasures.[/quote']

     

    Hey!! What a man does with a jackhammer in the privacy of his own room is nobody else's business :ugly::idjit::nonp:

  5. Re: Decent Character or Too Much Cheese?

     

    Steve has spoken. Now that the ambiguous statement has been cleared up' date=' the next question is: "how much of a Limitation do you get to apply to the Power for 'Actually based on Regular OCV despite having to purchase the Based on EOCV'?" if you want a hypno-ray gun or such, that is, in fact, not based on EOCV but on pointing and shooting something at someone…[/quote']

     

    Well, I'm just going to ignore what Steve said, like the nerfing of Forcewalls, damage shields, healing, etc- I'll just pretend it was never "fixed"...

  6. Re: Thrown Mastery or somthing akin....

     

    I figure the cost for the above is 26 pts.

    30/(1+1/2+1/4)=17

    9 pts for the seven slots [2x2+5x1]

    17+9=26

     

    Yeah, you're correct- I started the Multi Power and then went back to add the range based on Str lim but forgot to factor the change in the reserve cost. Thanks for catching that for me.

     

    Sorry, wait- 17 points for the base plus 10 for the slots (3x2 and 4x1)= 27points.

  7. Re: Decent Character or Too Much Cheese?

     

    and you said:

    It is NOT a valid argument that applying an Advantage that does not, in fact, give an advantage to the power simply because "it's too cheap otherwise" is legitimate. Can you point out some other examples of that in book for us?

     

    There it is. A +1 advantage that does not in fact, give an advantage. An in the book example, just like you asked for. The reason it exists? Because it's too cheap otherwise.

     

     

    Actually, the extra +1 is because NND and AF TOGETHER are too EFFECTIVE and therefore require the extra cost- that is not the same as Works vs Ego, not Str; which is an individual advantage that is useful but not useful enough to warrant a 225% increase in the cost of a power by itself.

  8. Re: Decent Character or Too Much Cheese?

     

    Linked is a Limitation' date=' not an Advantage. That limitation does not negate MultiPower Attack penalties, if you use them in your game.[/quote']

     

    I`ve just read 5th ed and 5th REd sections on Multiple Power Attacks, and neither one mentions penalties for MPAs so I`m curious why this is being mentioned- is this a common GM balance decision or something for MPAs?

  9. Re: Thrown Mastery or somthing akin....

     

    Okay, here's what I would use, incorporating some of the new ideas from this thread:

     

    Throwing Mastery (30 active point, reserve), Oif (objects of opportunity, -1/2), all powers range based on strength (-1/4) (20)

    1)Thrown Blunt Objects- 6d6 energy blast (physical); Oif (-1/2) end, range based on strength (-1/4) (2u) 3 end

    2)Thrown Sharp Objects- 2d6 rka (physical); Oif (-1/2), range based on strength (-1/4) (2u) 3 end

    3)Pin to Wall- 3d6 def 3 entangle; cannot form barriers (-1/4), Oif (-1/2), range based on strength (-1/4) (1u) 3 end

    4)Flip the Switch- Strength 2 telekinesis with fine manipulation; only to push/strike (-1/2), Oif (-1/2), range based on strength (-1/4) (1u) 1 end

    5)"Here's Mud in your Eye!"- 6d6 sight group flash; stopped by forcefield or forcewall (-1/2), Oif (-1/2), range based on strength (-1/4) (1u) 3 end

    6)Blunt Banked Shot- Fully Indirect (+3/4) 3d6 energy blast (physical); Oif (-1/2) end, range based on strength (-1/4) (2u) 3 end

    7)Blunt Sharp Shot- Fully Indirect (+3/4) 1d6 rka (physical); Oif (-1/2) end, range based on strength (-1/4) (1u) 3 end

     

    Total Cost: 30 points. I feel that restrainable is not a valid lim for this power but range based on strength is a natural, but YMMV. Add CSLs and PSLs to flavour.

  10. Re: Fastest man alive

     

    If the resurrection of dead heroes is some sort of metric' date=' then most of the best writers in the industry were hacks... Or is there something else he does that makes you consider him a hack?[/quote']

     

    That's the majority of what he does, from most of what I've seen of his work...

  11. Re: Fastest man alive

     

    Now see, I just don't buy this...

     

    First, let me say I'm a HUGE fan of Wally's. I've followed his career (and own most [if not all] of his appearances since Teen Titans #1 in 1980)> I love this guy... (but love/hate the whole family gig he's bogged down in now). It's true that the Speed Force originated as a written concept in the mid 90's during Wally's reign as the Flash. As such, Wally became the prime Speed Force avatar (while all other speedsters were retrofitted with varying levels of Speed Force connection)...

     

    But I didn't start reading comics in the 80's. I've been buying them since I was 7 (1974). And one of my very favorites has always been Barry Allen - The Flash! I own hundreds of Silver Age comics wherein the Flash (Barry) does astounding things. Sure, they're never attributed to the Speed Force but Pre-Crisis Barry's use of his speed powers was amazing!

     

    By "Years of experience" I can only assume that you're referring to his use of the Speed Force (since Barry was the Flash from 1956 - 1985 giving him 29 years as the Flash vs. Wally's 22 years). True, Wally grew into the power, but most of that time he was just a kid. And even as an adult Wally's a dim bulb compared to Barry.

     

    Now, no disrespect to Wally, but you can hardly discount Barry's "Speed Force" manipulation simply because it didn't exist when he was the Flash. He did more, more heroically than Wally ever has. :)

     

    I'm really happy that Barry finally gets to be developed by modern writers in a comic culture of in-depth personal growth.

     

    Yes, but keep in mind that those 29 years of Barry comics are actually only about 5 years of DC's timeline, which is about 15 years long or so, and the past 24 years of comics have taken up more actual time of that actual DC timeline- Wally has been a speedster since he was about 10 or 11 and is now in his mid to late 20s, which makes him more experienced than Barry, who has about 10 years of Flash experience, time which Wally was also active as the Kid Flash.

     

    So yes, Wally would still have more experience than Barry- I'm not discounting all that Barry did, but Wally was around for some of it and has since gone on to do far more with his speed than Barry ever did. Wally has learned new tricks that Barry never even thought of trying, liking adding speed to others.

  12. Re: Fastest man alive

     

    After his stay in the Speed Force (and his Black Racer incident) we may see a palpable power increase for Barry.

     

    Yeah, but Wally has years of expeience on Barry now and he's also the most experienced currently with the Speed Force, at least until Max Mercury comes back out of the Speed Zone.

  13. Re: Fastest man alive

     

    I don't ever remember Supes winning any of their events and all of them had a deadly serious reason to not hold back but anyway....

     

    There is no flash reborn. Barry Allen died heroically saving all realities and Wally West struggled to live up to his legacy and developed 100X as much personality as Barry ever had/has.

     

    So basically, the same as the fustercluck return of Hal Jordan. Except I think that Barry has SOME personality, unlike Hal. But yeah, both of them should have been allowed to stay dead :P

  14. Re: Champions 6th version

     

    No not my opinion it's fact. I know for a fact that Bruce Harlick edited down the 5th edition rule book down to a lower page count. He mentioned that he pared down Steve's many examples. At the time they weren't certain that a book as big as 5th edtion could be bound and not come apart, also they were conerned with the price of a book with 5th's pagecount. IIRC he posted something to that effect on the Cybergames boards. When DOJ bought hero Steve Long decided to publish his manuscript as is (Placing all that Bruce removed back into the book). I think that the Cybergames version of the boards are archived somewhere if someone wants to look that up.

     

    I don't know what the "Founders" would think of 6th edition. Unless they post here noone can know. Though I suspect they would be quite happy with the fact that the rules are still being used and there is a very healthy fanbase that is willing to debate said rules.

     

    You actually proved my point- all the changes that Bruce Harlick made were put back into the book, you said so yourself- unless someone has the pre DOJ manuscript for comparison to see what was added back in, it's entirely likely that his changes weren't all going to be in the Pre-DoJ game.

  15. Re: Champions 6th version

     

    snapt:

    An idea, please go to GenCon or Origins and play a game of 6th Hero (next year so we all have time to get used to it). You might not change your mind, you might just change your mind about it.

    BTW: at GenCon quite a few events are still pre-5th edition.

     

    Well, won't be able to get to Gen Con as I am in Canada and do not currrently have the excess funds to come down.

  16. Re: Champions 6th version

     

    I have about 95% of everything ever published for the system. (ie from 2nd Edition Champions to just about everything in DOJ's Catelog). Take it from someone who has played all of those editions. They really aren't better than 5er. Remember that it was Core members of the original Hero Games folk who comissioned 5th edition Hero from Steve Long (Before the Dot com crash, and DOJ's purchase of Hero Games). So it is quite safe to say that 5th edition is what the founders wanted. Seeing that 5er is just more explanations added to make thing even clearer, and I don't see your point.

     

    Tasha

     

    Well, that's your opinion. If the 5th edition had been released while the core creators still owned the system then I would probably agree but since they had no way of stopping Steve from making the changes that he did in 5th, we'll never really know. You have expressed your opinion, I have expressed mine- we won't be changing each other's minds so I guess it's time to let this horse lie.

  17. Re: Champions 6th version

     

    I find it just a little ironic that you've taken the time to voice this on a discussion board provided for free by DOJ.

    :doi:

     

    I've already given DOJ a good deal of my money, thank you very much. I just don't think that throwing more money into a system that I don't want is a good fiscal choice. I like the 5th edition books that I have and would still love to get my hands on previous edition books as well- to me those are Hero System. I'm not sure how this is at all ironic... :think:

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