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fbdaury

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Posts posted by fbdaury

  1. Re: Energy Absorber/Blaster

     

    Well, as an alternative for 5th edition and just because I like to be different, I would propose the following:

    Absorption- 10d6 Absorption, Varying Effect (+3/4)- points go to End (87 Active Points)

    Absorption Defense- 20/20 Armor, linked to Absorption (-1/2), Only to the Body Rolled on Absorption Dice (-1/2) (60 Active points/30 Real Cost)

    PLUS:

    Absorbed Energy Release Mutipower (75 active points), All powers can only be paid for with End added through Absorption power (-1/4) (60)

    Energy Absorption- 10d6 Energy Blast, Variable SFX (Any, +1/2); Can only be used in rounds that character absorbs energy damage (-1/2), (3u) 7 End

    Cannot do more damage than the damage of the Absorbed attack (-1/2), SFX of Blast Must be same as Abosrbed attack (-0)

    Kinetic Absorption- +50 Strength; Can only be used in rounds that character absorbs kinetic damage (-1/2), Cannot add more points of (2u) 5 End

    Strength than the damage of the Absorbed attack (-1/2)

     

    Total: 183 points but does allow for what you asked for and then if the character refines their power they could always add additional slots such as:

    10d6 Flash to any one sense group at a time (+1/2); Can only be used in rounds that character absorbs energy damage (-1/2), Cannot do more Body than the Body of the Absorbed attack (-1/2), Flash must be appropriate to the Absorbed attack (ie. Taste/Smell would likely require checmical or gas attack, light for sight, Sound for hearing, etc, -0)

  2. Re: You Make the Call

     

    Ok, purely as a 5th ed construct, first the above build is abusive, and here's why: In the USPD 1, the Reflex Memory power VPP is built as a Non-Cosmic build similar to this and even then the limitation for "Only to copy physical skills the character observes another using" is -1/2 so the -1 for only for skills and Martial Arts is right out- give at best a -1/4 limitation for limited powers for this build. That's if you decided to allow the power as-is.

     

    Based on the name (I'm guessing the idea is that the character taps the universal subconcious to attain skills they do not have, correct?), I would counter the player with the following option:

    Tapping the Zeitgeist- 15 pt VPP, Half phase to change (+1/2) and requires a Power:Tapping the Zeigeist skill roll at -1/10 active points; limited to skills/talents -1/4

    - 26 active points, 24 active points plus cost of Power skill. This would alow the character to tap the Universal Subconcious to attain skills/talents they do not have but it requires that they take a half phase to "Scan" the Zeitgeist for the required information- think about trying to search the internet for a relevant website or piece of data without a search engine or time to load the information because that's what the original build proposes. Even then, letting them go with the Half Phase to change might be generous considering how much data they have to sift through to get the info... Also, might be nice flavor to have the character take a Susceptibility to failing a Power roll, as they are dazed by on uncontrolled flood of incomprehensible data into their brain.

  3. Ok, I actually know pretty much how I'm going to build this power but there is one thing I cannot decide- the character surronds his hands with seething fields of destructive energy (ugly amounts of hka) but he has a drawback- the attack can only be usd at full power, meaning that if he hits someone with the attack that isn't extremely damage resistant, all that will be left is a splatter. I know with ranged attacks this is just one part of the Beam limitation but that has always seemed weird- the inability to use an attack at less than full effect or pull punch with said power seems to me like it should be its own lim.

     

    So, has this individual limitation been applied to any Hero book writeups because off the top of my head I cannot remember it and I don't know where to look to find it- or would that be more of a physical disadvantage on a character than a limitation on a power?

     

    I'm sick and drawing a blank here, any help would be appreciated.

  4. Re: This is sort of morbid curiosity but...

     

    I like both systems- if I had the chance and the choice, I would rather play a Hero campaign but once I get to school if I get the chance to get in on an M&M game, I'm not going to say no either. There are some on these boards that also frequent the M&M boards, namely Storn, and appear to be a fan of both games. The reason it looked like Champions was going to get mauled when this game came out is because the 1st edition of M&M and Silver Age Sentinels both hit within months of each other and there were many that felt that three interesting game takes on the Superhero genre so close together might split the market and that Champs might be hard hit- personally, I own all three, along with just about every other Superhero RPG out there and think there are never enough games for the genre :)

  5. Re: Common superhero types you've never seen in play

     

    That's a 12d6 Blast vs PD, Slowing a fall is a game effect in the book based on the sfx of his power (even a Pulled "punch"). Blocking attacks with it is just Block. Multiple Foes is just Spreading/ or Multi Attack, or Bouncing. Bouncing is covered in the book as well that just uses up some of his 3 point CSL's with his Blast. He doesn't need a Giant Multipower to pull it all off.

     

    He's still just the guy with Force Beams that come out of his eyes, whose single best trick with them, was slicing a birthday cake.

     

    ~Rex

     

    Actually, I think his single best trick with them was blowing a hole THROUGH a mountain! That sounds like more than 12d6 Energy Blast to me.

  6. Re: Starting versions of Reed Richards and the rest of the Fantastic Four

     

    My initial thought was about the same scale as I did with the JLA which really don't have caps as much as sustainable level of effort.

     

    My initial thoughts about The Thing peg him with a 60-65 STR plus maybe a couple dice of HA for having skin that feels like real brick which would put him at about 15 DC pre-haymaker.

     

    If you are setting the character's based at the FF's starting power levels, then you would be looking at Str 48 for the Thing and with considerably less resistance to harm- maybe 15/15 resistant defenses that you can later increase and harden. Starting out, Ben was able to benchpress in the 15 ton range- based on the Ultimate Brick rule that this is 75% of the character's total lift would place him with 20 ton strength which works out to Str 48. Also, his hide; while orange, hard, and malformed; was not as hard or rocky as it later came to be.

  7. Re: Multiform Question

     

    Ok, having just went and read up on the DC Black Orchid character (I assume this is the one you mean), I am still perplexed as to how these powers fit together into a coherent concept and also why you have (or would need) the Multiform power in there- if you are talking about her mastery of disguise use a limited form of Shapeshift instead.

  8. Re: Property-Destructo Lass

     

    Physical Complication on Strength- no fine control (Frequently/Fully)- she must make a Dex roll when coming into contact with any surfaces that she might be able to break- failed roll means the affected structure takes full Strength damage- keep her away from schools, hospitals, and small children/puppies...

  9. Re: Multiform Question

     

    Going by 5th ed revised, it is legal but some GMs may find it abusive and disallow. I would err towards that side myself unless the concept REALLY supported it- what is your actual concept for the multipower and multiform, if I may ask?

  10. Re: Fearless, 5e

     

    Nice Idea, will need to dissect more thoroughly, but I have one question- why is Spd not an Aid -able attribute? Bursts of adrenalin tend to increase reaction times as long as you don't completely freak out first.

    As for a Bravery based power: Unnerving Calm- 3d6 ranged drain vs Dex (+1/2) at 0 end cost (+1/2); Target must have already attacked target (-1/2), only to affect CV (-1/4), Incantations: "Can't you do any better than that?", etc (-1/4) Active Points: 60/Real Cost: 30

  11. Re: Help!!!!!!

     

    I'm back - no I haven't been ignoring you all I've been reading 5ed revised as I found a reasonably priced brand new copy - I've spent the last few days reading and re-reading, sending the wife into a tizz with all the rippping of paper, tutting, shoutings of 'hold on' as i finish a chapter, power description or skill info etc stealing all the post-it notes around the house and the noise of the printer :D

     

    AFAIK i've got it sussed!!! Eldest son has created an 'Iron Man rip off with a friendly rivalry with Defender' his words and character concept and youngest son has, with a lot of help from me, created a nimble, fast running, katana wielding weapon specialist with a Chi energy blast - he especially likes the fact that he gets missile deflection at 16-....now, like I said, as far as i know it's sussed....there will probably be a lot of fudging but i reckon it's a learning curve.

     

    I can just imagine it now...Ok kids you're both out on patrol when you hear a gunshot and the scream of civilians...what do you do? .....wait..that's how MY first game of champions started..... ;D

     

    Good luck sir, I hope your sons enjoy the game- why not start with something a little more high exposure, like a daylight bank robbery by heavily armed but inept bank robbers? That way they get into the public eye quicker and can be the bright shiny penny type of heroes- unless your intention is for a darker and edgier game that is.

  12. Re: Help!!!!!!

     

    Mixing two version that are so differently like 5E and 6E seem to be, could create havok on the game balance. So unless you have teh right players or the rigth GM for this, better don't try.

     

    As far as I heard, most people saying "I don't like 6E" usually have some misunderstanding, like "Rule X is missing" when it really is just a Advantage now or even a Standart Maneuver.

    6E can do anything 5E could, then some and with better balance/options.

     

    That is your opinion, stop trying to state it as fact. Steve Long wrote 6th edition they wat he wanted it to be- he owns the game now and that's his right but I prefer the undelying core dynamics of the game the way the were. His design style does not, with a few exceptions, match my expectations and desires for the Hero system.

  13. Re: Help!!!!!!

     

    On the other hand, I've owned copies of every version of the game rules since 1st and this includes the 6th (the 2 basic books, the APG, Powers, Champions, Champs Universe, Equipment guide, all three Villains books, etc.) and I DO NOT like most of the changes made in 6th, but I do like some more ideas to run through my brain and turn into something I might use (also, I think I may import Damage Negation to 5th edition)- I also own literally hundredes of ebooks for various game systems.

     

    I, therefore, object to the belief that only the most recent version of the system should be suggested- back in the day, I also thought Coke Classic was better than New Coke (although now I realize both are terrible), and time proved me right on that. I promote what I believe to be the best choice for a returning oldschool Champs gamer, not just the one that's going to put the most money into Herogames' pockets- you can accomplish just as much in 5th edition with far fewer REQUIRED books and the 6th rules have yet to produce a teen champs or PS238 book, both of which I thought might appeal to young gamers the OP's post mentioned as potential players.

  14. Re: AP and PEN attacks

     

    In 5th ed, in the notes for Hardened in the defenses section it does note that if the target has one level of hardened and is hit by attack with both advantages, the target picks which advantage the hardened is effective against.

  15. Re: Help!!!!!!

     

    Or, if you decided to move from 4th to 5th, to avoid the massive changes made in 6th, your could get the 5th ed revised book and then, depending on the ages and tastes of your children, either PS238 for a younger group of heroes or Teen Champions for, well, the name really does say it all. Less cost, less books needed, and less learning curve for you to deal with things like the removal of figured characteristics and change in costs for stats.

  16. Re: Stalwart (Rainbow's End)

     

    To harden his Resistant defenses without also hardening the PD and ED stats, you would need to buy the defenses as hardened Armor- per the 5th rev book, you MUST apply any advantages to base PD/ED that you add to the Damage Resistance on those defenses. So, you can't just harden the Resistant DEF.

  17. Has anyone else watched the first few episodes of this show and what do you think of it so far? I kinda get the feeling that this type of a campaign would be better done in a Dark Champions The Animated Series game than in a straight-out Champions game. Anyone else agree and why or why not?

  18. Re: Stalwart (Rainbow's End)

     

    Nice character, might want to do minor re-read and edit on the bio section of the character and there is one thing that needs to be fixed- you'll need to slice off 12 points from somewhere to harden his regular PD/ED since you added hardened to Damage Resistance based on those defenses. Again, nice idea- a non standard brick character with lots of potential uses in a campaign beyond just punching out bad guys.

  19. Re: Powers for a Time Manipulating “Speedster”

     

    *Duplication as the character Appears to be moving so fast to be multiple places at the same time but is instead just "flexing" time to allow for the effect.

    *Or, if actual Diplication seems out of place, try Images to just look like you're in more than one place at the same time.

    *Fully Indirect Attacks as the time manipulator sets up the environment around the target to cause harm/immobilize/hamper target.

    *Inventor/Tech Savvy characters might be able to have a Gadgeteering VPP with 0 phase but that can only create devices from parts available in local vicinity.

    *Minor Transforms as the character causes all sorts of mischief upon time frozen targets.

    *Don't Forget Skill levels with Disarm-by as the character pries targets weapons from targets cold, time-froze hands!

     

    All I got for now

  20. Re: New players welcome

     

    By all means yes!!! It's the perfect opportunity to try out Hero Central! It's different from face-to-face' date=' but if you post consistently it is fun.[/quote']

     

    So, if we are interested, what do we do next?

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